human readable Keymaps.ini
This commit is contained in:
+36
-10
@@ -2,25 +2,51 @@
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#include "GameInput.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Game.h"
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CString GameInput::toString()
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static const CString GameControllerNames[MAX_GAME_CONTROLLERS] = {
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"Controller1",
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"Controller2",
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};
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XToString( GameController, MAX_GAME_CONTROLLERS );
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StringToX( GameController );
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CString GameButtonToString( const Game* pGame, GameButton i )
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{
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return ssprintf("%d-%d", controller, button );
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return pGame->m_szButtonNames[i];
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}
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bool GameInput::fromString( CString s )
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{
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CStringArray a;
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split( s, "-", a);
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GameButton StringToGameButton( const Game* pGame, const CString& s )
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{
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for( int i=0; i<pGame->m_iButtonsPerController; i++ )
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{
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if( s == GameButtonToString(pGame,(GameButton)i) )
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return (GameButton)i;
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}
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return GAME_BUTTON_INVALID;
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}
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if( a.size() != 2 ) {
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MakeInvalid();
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CString GameInput::toString( const Game* pGame )
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{
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return GameControllerToString(controller) + CString("_") + GameButtonToString(pGame,button);
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}
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bool GameInput::fromString( const Game* pGame, CString s )
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{
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char szController[32] = "";
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char szButton[32] = "";
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if( 2 != sscanf( s, "%31[^_]_%31[^_]", szController, szButton ) )
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{
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controller = GAME_CONTROLLER_INVALID;
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return false;
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}
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controller = (GameController)atoi( a[0] );
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button = (GameButton)atoi( a[1] );
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controller = StringToGameController( szController );
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button = StringToGameButton( pGame, szButton );
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return true;
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};
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@@ -5,6 +5,8 @@
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#include "EnumHelper.h"
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class Game;
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enum GameController
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{
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GAME_CONTROLLER_1 = 0, // left controller
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@@ -15,6 +17,9 @@ enum GameController
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#define FOREACH_GameController( gc ) FOREACH_ENUM( GameController, MAX_GAME_CONTROLLERS, gc )
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typedef int GameButton;
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CString GameButtonToString( GameButton i );
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GameButton StringToGameButton( const Game* pGame, const CString& s );
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const GameButton MAX_GAME_BUTTONS = 20;
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const GameButton GAME_BUTTON_INVALID = MAX_GAME_BUTTONS+1;
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#define FOREACH_GameButton( gb ) FOREACH_ENUM( GameButton, MAX_GAME_BUTTONS, gb )
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@@ -236,8 +241,8 @@ struct GameInput
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inline bool IsValid() const { return controller != GAME_CONTROLLER_INVALID; };
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inline void MakeInvalid() { controller = GAME_CONTROLLER_INVALID; button = GAME_BUTTON_INVALID; };
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CString toString();
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bool fromString( CString s );
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CString toString( const Game* pGame );
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bool fromString( const Game* pGame, CString s );
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};
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#endif
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@@ -67,10 +67,10 @@ void InputFilter::ButtonPressed( DeviceInput di, bool Down )
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}
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/* Release all buttons on the given device. */
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void InputFilter::ResetDevice( InputDevice dev )
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void InputFilter::ResetDevice( InputDevice device )
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{
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for( int button = 0; button < NUM_DEVICE_BUTTONS[dev]; ++button )
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ButtonPressed( DeviceInput(dev, button), false );
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for( int button = 0; button < GetNumDeviceButtons(device); ++button )
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ButtonPressed( DeviceInput(device, button), false );
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}
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void InputFilter::Update(float fDeltaTime)
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@@ -97,11 +97,11 @@ void InputFilter::Update(float fDeltaTime)
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// taking 4% of the CPU on a P3-666.
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DeviceInput di( (InputDevice)0,0,1.0f,now);
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for( int d=0; d<NUM_INPUT_DEVICES; d++ ) // foreach InputDevice
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FOREACH_InputDevice( d )
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{
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di.device = (InputDevice)d;
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di.device = d;
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for( int b=0; b < NUM_DEVICE_BUTTONS[d]; b++ ) // foreach button
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for( int b=0; b < GetNumDeviceButtons(d); b++ ) // foreach button
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{
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ButtonState &bs = m_ButtonState[d][b];
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di.button = b;
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@@ -395,7 +395,9 @@ void InputMapper::ReadMappingsFromDisk()
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if( !ini.ReadFile( KEYMAPS_PATH ) )
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LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.GetError().c_str() );
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const XNode *Key = ini.GetChild( GAMESTATE->GetCurrentGame()->m_szName );
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const Game *pGame = GAMESTATE->GetCurrentGame();
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const XNode *Key = ini.GetChild( pGame->m_szName );
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if( Key )
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{
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@@ -405,7 +407,7 @@ void InputMapper::ReadMappingsFromDisk()
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const CString &value = i->m_sValue;
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GameInput GameI;
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GameI.fromString( name );
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GameI.fromString( pGame, name );
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CStringArray sDeviceInputStrings;
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split( value, ",", sDeviceInputStrings, false );
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@@ -429,16 +431,18 @@ void InputMapper::SaveMappingsToDisk()
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IniFile ini;
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ini.ReadFile( KEYMAPS_PATH );
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const Game* pGame = GAMESTATE->GetCurrentGame();
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// erase the key so that we overwrite everything for this game
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ini.DeleteKey( GAMESTATE->GetCurrentGame()->m_szName );
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ini.DeleteKey( pGame->m_szName );
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// iterate over our input map and write all mappings to the ini file
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FOREACH_GameController(i)
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FOREACH_GameController( i )
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{
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for( int j=0; j<MAX_GAME_BUTTONS; j++ )
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for( int j=0; j<pGame->m_iButtonsPerController; j++ )
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{
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GameInput GameI( (GameController)i, (GameButton)j );
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CString sNameString = GameI.toString();
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GameInput GameI( i, (GameButton)j );
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CString sNameString = GameI.toString( pGame );
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vector<CString> asValues;
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for( int button = 0; button < NUM_GAME_TO_DEVICE_SLOTS; ++button )
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@@ -447,7 +451,7 @@ void InputMapper::SaveMappingsToDisk()
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asValues.erase( asValues.begin()+asValues.size()-1 );
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CString sValueString = join( ",", asValues );
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ini.SetValue( GAMESTATE->GetCurrentGame()->m_szName, sNameString, sValueString );
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ini.SetValue( pGame->m_szName, sNameString, sValueString );
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}
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}
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@@ -514,9 +518,9 @@ bool InputMapper::IsMapped( GameInput GameI )
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void InputMapper::UpdateTempDItoGI()
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{
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// clear out m_tempDItoGI
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for( int d=0; d<NUM_INPUT_DEVICES; d++ )
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FOREACH_InputDevice( d )
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{
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for( int b=0; b<NUM_DEVICE_BUTTONS[d]; b++ )
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for( int b=0; b<GetNumDeviceButtons(d); b++ )
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{
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m_tempDItoGI[d][b].MakeInvalid();
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}
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+266
-207
@@ -6,253 +6,312 @@
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#include "global.h"
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#include "RageInputDevice.h"
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#include "RageUtil.h"
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#include "EnumHelper.h"
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static const char *PumpButtonNames[] = {
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"UL", "UR", "MID", "DL", "DR", "Esc",
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"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
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CString RageKeySymToString( RageKeySym key )
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{
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if( key >= 33 && key < 127 &&
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!(key >= 'A' && key <= 'Z' ) )
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{
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/* All printable ASCII except for uppercase alpha characters line up. */
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return ssprintf( "%c", key );
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}
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if( key >= KEY_OTHER_0 && key < KEY_LAST_OTHER )
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{
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return ssprintf( "unk %i", key-KEY_OTHER_0 );
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}
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switch( key )
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{
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case KEY_SPACE: return "space";
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case KEY_DEL: return "delete";
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case KEY_BACK: return "backspace";
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case KEY_TAB: return "tab";
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case KEY_ENTER: return "enter";
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case KEY_PAUSE: return "pause";
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case KEY_ESC: return "escape";
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case KEY_F1: return "F1";
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case KEY_F2: return "F2";
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case KEY_F3: return "F3";
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case KEY_F4: return "F4";
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case KEY_F5: return "F5";
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case KEY_F6: return "F6";
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case KEY_F7: return "F7";
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case KEY_F8: return "F8";
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case KEY_F9: return "F9";
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case KEY_F10: return "F10";
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case KEY_F11: return "F11";
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case KEY_F12: return "F12";
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case KEY_F13: return "F13";
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case KEY_F14: return "F14";
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case KEY_F15: return "F15";
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case KEY_F16: return "F16";
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case KEY_LCTRL: return "left ctrl";
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case KEY_RCTRL: return "right ctrl";
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case KEY_LSHIFT: return "left shift";
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case KEY_RSHIFT: return "right shift";
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case KEY_LALT: return "left alt";
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case KEY_RALT: return "right alt";
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case KEY_LMETA: return "left meta";
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case KEY_RMETA: return "right meta";
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case KEY_LSUPER: return "left wnd";
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case KEY_RSUPER: return "right wnd";
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case KEY_MENU: return "menu";
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case KEY_NUMLOCK: return "num lock";
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case KEY_SCRLLOCK: return "scroll lock";
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case KEY_CAPSLOCK: return "caps lock";
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case KEY_PRTSC: return "prtsc";
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case KEY_UP: return "up";
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case KEY_DOWN: return "down";
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case KEY_LEFT: return "left";
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case KEY_RIGHT: return "right";
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case KEY_INSERT: return "insert";
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case KEY_HOME: return "home";
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case KEY_END: return "end";
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case KEY_PGUP: return "pgup";
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case KEY_PGDN: return "pgdn";
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case KEY_KP_C0: return "KP 0";
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case KEY_KP_C1: return "KP 1";
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case KEY_KP_C2: return "KP 2";
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case KEY_KP_C3: return "KP 3";
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case KEY_KP_C4: return "KP 4";
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case KEY_KP_C5: return "KP 5";
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case KEY_KP_C6: return "KP 6";
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case KEY_KP_C7: return "KP 7";
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case KEY_KP_C8: return "KP 8";
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case KEY_KP_C9: return "KP 9";
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case KEY_KP_SLASH: return "KP /";
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case KEY_KP_ASTERISK: return "KP *";
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case KEY_KP_HYPHEN: return "KP -";
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case KEY_KP_PLUS: return "KP +";
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case KEY_KP_PERIOD: return "KP .";
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case KEY_KP_EQUAL: return "KP =";
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case KEY_KP_ENTER: return "KP enter";
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default: return "unknown";
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}
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}
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RageKeySym StringToRageKeySym( const CString& s )
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{
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for( int i=0; i<NUM_KEYS; i++ )
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{
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if( RageKeySymToString((RageKeySym)i) == s )
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return (RageKeySym)i;
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}
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return KEY_INVALID;
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}
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static const CString InputDeviceNames[NUM_INPUT_DEVICES] = {
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"Key",
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"Joy1",
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"Joy2",
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"Joy3",
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"Joy4",
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"Joy5",
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"Joy6",
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"Joy7",
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"Joy8",
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"Joy9",
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"Joy10",
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"Joy11",
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"Joy12",
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"Joy13",
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"Joy14",
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"Joy15",
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"Joy16",
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"Pump1",
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"Pump2",
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"Para1",
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};
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XToString( InputDevice, NUM_INPUT_DEVICES );
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StringToX( InputDevice );
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int DeviceInput::NumButtons(InputDevice device)
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static const CString JoystickButtonNames[NUM_JOYSTICK_BUTTONS] = {
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"Left",
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"Right",
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"Up",
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"Down",
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"Left2",
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"Right2",
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"Up2",
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"Down2",
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"Z-Up",
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"Z-Down",
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"R-Up",
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"R-Down",
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"R-Left",
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"R-Right",
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"ZR-Up",
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"ZR-Down",
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"H-Left",
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"H-Right",
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"H-Up",
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"H-Down",
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"Aux1",
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"Aux2",
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"Aux3",
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"Aux4",
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"1",
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"2",
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"3",
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"4",
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"5",
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"6",
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"7",
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"8",
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"9",
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"10",
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"11",
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"12",
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"13",
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"14",
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"15",
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"16",
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"17",
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"18",
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"19",
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"20",
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"21",
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"22",
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"23",
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"24",
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"25",
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"26",
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"27",
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"28",
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"29",
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"30",
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"31",
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"32",
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};
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XToString( JoystickButton, NUM_JOYSTICK_BUTTONS );
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StringToX( JoystickButton );
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static const CString PumpPadButtonNames[NUM_PUMP_PAD_BUTTONS] = {
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"UL",
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"UR",
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"MID",
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"DL",
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"DR",
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"Esc",
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"P2 UL",
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"P2 UR",
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"P2 MID",
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"P2 DL",
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"P2 DR"
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};
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XToString( PumpPadButton, NUM_PUMP_PAD_BUTTONS );
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StringToX( PumpPadButton );
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static const CString ParaPadButtonNames[NUM_PARA_PAD_BUTTONS] = {
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"L",
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"UL",
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"U",
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"UR",
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"R",
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"SELECT",
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"START",
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"MENU_LEFT",
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"MENU_RIGHT",
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};
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XToString( ParaPadButton, NUM_PARA_PAD_BUTTONS );
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StringToX( ParaPadButton );
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CString DeviceButtonToString( InputDevice device, DeviceButton i )
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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return NUM_KEYBOARD_BUTTONS;
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case DEVICE_KEYBOARD: return RageKeySymToString( (RageKeySym)i );
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case DEVICE_JOY1:
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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case DEVICE_JOY5:
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case DEVICE_JOY6:
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return NUM_JOYSTICK_BUTTONS;
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case DEVICE_JOY7:
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case DEVICE_JOY8:
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case DEVICE_JOY9:
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case DEVICE_JOY10:
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case DEVICE_JOY11:
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case DEVICE_JOY12:
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case DEVICE_JOY13:
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case DEVICE_JOY14:
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case DEVICE_JOY15:
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case DEVICE_JOY16: return JoystickButtonToString( (JoystickButton)i );
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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return NUM_PUMP_PAD_BUTTONS;
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default:
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ASSERT(0); // invalid device
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case DEVICE_PUMP2: return PumpPadButtonToString( (PumpPadButton)i );
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case DEVICE_PARA1: return ParaPadButtonToString( (ParaPadButton)i );
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case DEVICE_NONE: return "";
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default: ASSERT(0); return "";
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}
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return -1; /* quiet compiler */
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}
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CString DeviceInput::GetDescription()
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DeviceButton StringToDeviceButton( InputDevice device, const CString& s )
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{
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CString sReturn;
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switch( device )
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{
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case DEVICE_NONE: // blank
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ASSERT( false ); // called GetDescription on a blank DeviceInput!
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break;
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case DEVICE_JOY1: // joystick
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case DEVICE_KEYBOARD: return (DeviceButton)StringToRageKeySym( s );
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case DEVICE_JOY1:
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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case DEVICE_JOY5:
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case DEVICE_JOY6:
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sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
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switch( button )
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{
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case JOY_LEFT: sReturn += "Left"; break;
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case JOY_RIGHT: sReturn += "Right"; break;
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case JOY_UP: sReturn += "Up"; break;
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case JOY_DOWN: sReturn += "Down"; break;
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case JOY_LEFT_2: sReturn += "Left2"; break;
|
||||
case JOY_RIGHT_2: sReturn += "Right2"; break;
|
||||
case JOY_UP_2: sReturn += "Up2"; break;
|
||||
case JOY_DOWN_2: sReturn += "Down2"; break;
|
||||
case JOY_Z_UP: sReturn += "Z-Up"; break;
|
||||
case JOY_Z_DOWN: sReturn += "Z-Down"; break;
|
||||
case JOY_ROT_UP: sReturn += "R-Up"; break;
|
||||
case JOY_ROT_DOWN:sReturn += "R-Down"; break;
|
||||
case JOY_ROT_LEFT: sReturn += "R-Left"; break;
|
||||
case JOY_ROT_RIGHT:sReturn += "R-Right"; break;
|
||||
case JOY_ROT_Z_UP: sReturn += "ZR-Up"; break;
|
||||
case JOY_ROT_Z_DOWN:sReturn += "ZR-Down"; break;
|
||||
case JOY_HAT_LEFT: sReturn += "H-Left"; break;
|
||||
case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
|
||||
case JOY_HAT_UP: sReturn += "H-Up"; break;
|
||||
case JOY_HAT_DOWN: sReturn += "H-Down"; break;
|
||||
case JOY_AUX_1: sReturn += "Aux1"; break;
|
||||
case JOY_AUX_2: sReturn += "Aux2"; break;
|
||||
case JOY_AUX_3: sReturn += "Aux3"; break;
|
||||
case JOY_AUX_4: sReturn += "Aux4"; break;
|
||||
case JOY_1: sReturn += "1"; break;
|
||||
case JOY_2: sReturn += "2"; break;
|
||||
case JOY_3: sReturn += "3"; break;
|
||||
case JOY_4: sReturn += "4"; break;
|
||||
case JOY_5: sReturn += "5"; break;
|
||||
case JOY_6: sReturn += "6"; break;
|
||||
case JOY_7: sReturn += "7"; break;
|
||||
case JOY_8: sReturn += "8"; break;
|
||||
case JOY_9: sReturn += "9"; break;
|
||||
case JOY_10: sReturn += "10"; break;
|
||||
case JOY_11: sReturn += "11"; break;
|
||||
case JOY_12: sReturn += "12"; break;
|
||||
case JOY_13: sReturn += "13"; break;
|
||||
case JOY_14: sReturn += "14"; break;
|
||||
case JOY_15: sReturn += "15"; break;
|
||||
case JOY_16: sReturn += "16"; break;
|
||||
case JOY_17: sReturn += "17"; break;
|
||||
case JOY_18: sReturn += "18"; break;
|
||||
case JOY_19: sReturn += "19"; break;
|
||||
case JOY_20: sReturn += "20"; break;
|
||||
case JOY_21: sReturn += "21"; break;
|
||||
case JOY_22: sReturn += "22"; break;
|
||||
case JOY_23: sReturn += "23"; break;
|
||||
case JOY_24: sReturn += "24"; break;
|
||||
case JOY_25: sReturn += "25"; break;
|
||||
case JOY_26: sReturn += "26"; break;
|
||||
case JOY_27: sReturn += "27"; break;
|
||||
case JOY_28: sReturn += "28"; break;
|
||||
case JOY_29: sReturn += "29"; break;
|
||||
case JOY_30: sReturn += "30"; break;
|
||||
case JOY_31: sReturn += "31"; break;
|
||||
case JOY_32: sReturn += "32"; break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DEVICE_JOY7:
|
||||
case DEVICE_JOY8:
|
||||
case DEVICE_JOY9:
|
||||
case DEVICE_JOY10:
|
||||
case DEVICE_JOY11:
|
||||
case DEVICE_JOY12:
|
||||
case DEVICE_JOY13:
|
||||
case DEVICE_JOY14:
|
||||
case DEVICE_JOY15:
|
||||
case DEVICE_JOY16: return (DeviceButton)StringToJoystickButton( s );
|
||||
case DEVICE_PUMP1:
|
||||
case DEVICE_PUMP2:
|
||||
/* There is almost always only one Pump device, even if there are
|
||||
* two pads, so only enumerate the second and higher. */
|
||||
if(device == DEVICE_PUMP1)
|
||||
sReturn = ssprintf("PIU ");
|
||||
else
|
||||
sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
|
||||
|
||||
if(button < NUM_PUMP_PAD_BUTTONS)
|
||||
sReturn += PumpButtonNames[button];
|
||||
else
|
||||
/* This can happen if the INI is corrupt and has an invalid
|
||||
* button number. Crashing with an assertion failure because
|
||||
* we got something unexpected is no good. */
|
||||
sReturn += "???";
|
||||
|
||||
break;
|
||||
|
||||
case DEVICE_KEYBOARD: // keyboard
|
||||
sReturn = "Key ";
|
||||
if( button >= 33 && button < 127 &&
|
||||
!(button >= 'A' && button <= 'Z' ) )
|
||||
{
|
||||
/* All printable ASCII except for uppercase alpha characters line up. */
|
||||
sReturn += ssprintf( "%c", button );
|
||||
break;
|
||||
}
|
||||
|
||||
if( button >= KEY_OTHER_0 && button < KEY_LAST_OTHER )
|
||||
{
|
||||
sReturn += ssprintf( "unk %i", button-KEY_OTHER_0 );
|
||||
break;
|
||||
}
|
||||
|
||||
switch( button )
|
||||
{
|
||||
case KEY_SPACE: sReturn += "space"; break;
|
||||
case KEY_DEL: sReturn += "delete"; break;
|
||||
|
||||
case KEY_BACK: sReturn += "backspace"; break;
|
||||
case KEY_TAB: sReturn += "tab"; break;
|
||||
case KEY_ENTER: sReturn += "enter"; break;
|
||||
case KEY_PAUSE: sReturn += "pause"; break;
|
||||
case KEY_ESC: sReturn += "escape"; break;
|
||||
|
||||
case KEY_F1: sReturn += "F1"; break;
|
||||
case KEY_F2: sReturn += "F2"; break;
|
||||
case KEY_F3: sReturn += "F3"; break;
|
||||
case KEY_F4: sReturn += "F4"; break;
|
||||
case KEY_F5: sReturn += "F5"; break;
|
||||
case KEY_F6: sReturn += "F6"; break;
|
||||
case KEY_F7: sReturn += "F7"; break;
|
||||
case KEY_F8: sReturn += "F8"; break;
|
||||
case KEY_F9: sReturn += "F9"; break;
|
||||
case KEY_F10: sReturn += "F10"; break;
|
||||
case KEY_F11: sReturn += "F11"; break;
|
||||
case KEY_F12: sReturn += "F12"; break;
|
||||
case KEY_F13: sReturn += "F13"; break;
|
||||
case KEY_F14: sReturn += "F14"; break;
|
||||
case KEY_F15: sReturn += "F15"; break;
|
||||
case KEY_F16: sReturn += "F16"; break;
|
||||
|
||||
case KEY_LCTRL: sReturn += "left ctrl"; break;
|
||||
case KEY_RCTRL: sReturn += "right ctrl"; break;
|
||||
case KEY_LSHIFT: sReturn += "left shift"; break;
|
||||
case KEY_RSHIFT: sReturn += "right shift"; break;
|
||||
case KEY_LALT: sReturn += "left alt"; break;
|
||||
case KEY_RALT: sReturn += "right alt"; break;
|
||||
case KEY_LMETA: sReturn += "left meta"; break;
|
||||
case KEY_RMETA: sReturn += "right meta"; break;
|
||||
case KEY_LSUPER: sReturn += "left wnd"; break;
|
||||
case KEY_RSUPER: sReturn += "right wnd"; break;
|
||||
case KEY_MENU: sReturn += "menu"; break;
|
||||
|
||||
case KEY_NUMLOCK: sReturn += "num lock"; break;
|
||||
case KEY_SCRLLOCK: sReturn += "scroll lock"; break;
|
||||
case KEY_CAPSLOCK: sReturn += "caps lock"; break;
|
||||
case KEY_PRTSC: sReturn += "prtsc"; break;
|
||||
|
||||
case KEY_UP: sReturn += "up"; break;
|
||||
case KEY_DOWN: sReturn += "down"; break;
|
||||
case KEY_LEFT: sReturn += "left"; break;
|
||||
case KEY_RIGHT: sReturn += "right"; break;
|
||||
|
||||
case KEY_INSERT: sReturn += "insert"; break;
|
||||
case KEY_HOME: sReturn += "home"; break;
|
||||
case KEY_END: sReturn += "end"; break;
|
||||
case KEY_PGUP: sReturn += "pgup"; break;
|
||||
case KEY_PGDN: sReturn += "pgdn"; break;
|
||||
|
||||
case KEY_KP_C0: sReturn += "KP 0"; break;
|
||||
case KEY_KP_C1: sReturn += "KP 1"; break;
|
||||
case KEY_KP_C2: sReturn += "KP 2"; break;
|
||||
case KEY_KP_C3: sReturn += "KP 3"; break;
|
||||
case KEY_KP_C4: sReturn += "KP 4"; break;
|
||||
case KEY_KP_C5: sReturn += "KP 5"; break;
|
||||
case KEY_KP_C6: sReturn += "KP 6"; break;
|
||||
case KEY_KP_C7: sReturn += "KP 7"; break;
|
||||
case KEY_KP_C8: sReturn += "KP 8"; break;
|
||||
case KEY_KP_C9: sReturn += "KP 9"; break;
|
||||
case KEY_KP_SLASH: sReturn += "KP /"; break;
|
||||
case KEY_KP_ASTERISK: sReturn += "KP *"; break;
|
||||
case KEY_KP_HYPHEN: sReturn += "KP -"; break;
|
||||
case KEY_KP_PLUS: sReturn += "KP +"; break;
|
||||
case KEY_KP_PERIOD: sReturn += "KP ."; break;
|
||||
case KEY_KP_EQUAL: sReturn += "KP ="; break;
|
||||
case KEY_KP_ENTER: sReturn += "KP enter"; break;
|
||||
default: sReturn += "unknown"; break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
ASSERT(0); // what device is this?
|
||||
case DEVICE_PUMP2: return (DeviceButton)StringToPumpPadButton( s );
|
||||
case DEVICE_PARA1: return (DeviceButton)StringToParaPadButton( s );
|
||||
case DEVICE_NONE: return DEVICE_BUTTON_INVALID;
|
||||
default: ASSERT(0); return DEVICE_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
return sReturn;
|
||||
}
|
||||
|
||||
CString DeviceInput::toString()
|
||||
{
|
||||
if( device == DEVICE_NONE )
|
||||
return "";
|
||||
else
|
||||
return ssprintf("%d-%d", device, button );
|
||||
|
||||
CString s = InputDeviceToString(device) + "_" + DeviceButtonToString(device,button);
|
||||
return s;
|
||||
}
|
||||
|
||||
bool DeviceInput::fromString( const CString &s )
|
||||
{
|
||||
CStringArray a;
|
||||
split( s, "-", a);
|
||||
{
|
||||
char szDevice[32] = "";
|
||||
char szButton[32] = "";
|
||||
|
||||
if( a.size() != 2 ) {
|
||||
if( 2 != sscanf( s, "%31[^_]_%31[^_]", szDevice, szButton ) )
|
||||
{
|
||||
device = DEVICE_NONE;
|
||||
return false;
|
||||
}
|
||||
|
||||
device = (InputDevice)atoi( a[0] );
|
||||
button = atoi( a[1] );
|
||||
device = StringToInputDevice( szDevice );
|
||||
button = StringToDeviceButton( device, szButton );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,40 @@
|
||||
#define RAGE_INPUT_DEVICE_H
|
||||
|
||||
#include "RageTimer.h"
|
||||
#include "EnumHelper.h"
|
||||
|
||||
const int NUM_JOYSTICKS = 16;
|
||||
const int NUM_PUMPS = 2;
|
||||
const int NUM_PARAS = 2;
|
||||
|
||||
enum InputDevice {
|
||||
DEVICE_KEYBOARD = 0,
|
||||
DEVICE_JOY1,
|
||||
DEVICE_JOY2,
|
||||
DEVICE_JOY3,
|
||||
DEVICE_JOY4,
|
||||
DEVICE_JOY5,
|
||||
DEVICE_JOY6,
|
||||
DEVICE_JOY7,
|
||||
DEVICE_JOY8,
|
||||
DEVICE_JOY9,
|
||||
DEVICE_JOY10,
|
||||
DEVICE_JOY11,
|
||||
DEVICE_JOY12,
|
||||
DEVICE_JOY13,
|
||||
DEVICE_JOY14,
|
||||
DEVICE_JOY15,
|
||||
DEVICE_JOY16,
|
||||
DEVICE_PUMP1,
|
||||
DEVICE_PUMP2,
|
||||
DEVICE_PARA1,
|
||||
NUM_INPUT_DEVICES, // leave this at the end
|
||||
DEVICE_NONE // means this is NULL
|
||||
};
|
||||
#define FOREACH_InputDevice( i ) FOREACH_ENUM( InputDevice, NUM_INPUT_DEVICES, i )
|
||||
const CString& InputDeviceToString( InputDevice i );
|
||||
InputDevice StringToInputDevice( const CString& s );
|
||||
|
||||
|
||||
/* Only raw, unshifted keys go in this table; this doesn't include internationalized
|
||||
* keyboards, only keys that we might actually want to test for programmatically. Any
|
||||
@@ -183,36 +217,9 @@ enum RageKeySym
|
||||
NUM_KEYS,
|
||||
KEY_INVALID
|
||||
};
|
||||
CString RageKeySymToString( RageKeySym i );
|
||||
RageKeySym StringToRageKeySym( const CString& s );
|
||||
|
||||
const int NUM_KEYBOARD_BUTTONS = NUM_KEYS;
|
||||
const int NUM_JOYSTICKS = 16;
|
||||
const int NUM_PUMPS = 2;
|
||||
const int NUM_PARAS = 2;
|
||||
|
||||
enum InputDevice {
|
||||
DEVICE_KEYBOARD = 0,
|
||||
DEVICE_JOY1,
|
||||
DEVICE_JOY2,
|
||||
DEVICE_JOY3,
|
||||
DEVICE_JOY4,
|
||||
DEVICE_JOY5,
|
||||
DEVICE_JOY6,
|
||||
DEVICE_JOY7,
|
||||
DEVICE_JOY8,
|
||||
DEVICE_JOY9,
|
||||
DEVICE_JOY10,
|
||||
DEVICE_JOY11,
|
||||
DEVICE_JOY12,
|
||||
DEVICE_JOY13,
|
||||
DEVICE_JOY14,
|
||||
DEVICE_JOY15,
|
||||
DEVICE_JOY16,
|
||||
DEVICE_PUMP1,
|
||||
DEVICE_PUMP2,
|
||||
DEVICE_PARA,
|
||||
NUM_INPUT_DEVICES, // leave this at the end
|
||||
DEVICE_NONE // means this is NULL
|
||||
};
|
||||
|
||||
/* Joystick inputs. We try to have enough input names so any input on a reasonable
|
||||
* joystick has an obvious mapping, but keep it generic and don't try to handle odd
|
||||
@@ -238,10 +245,15 @@ enum JoystickButton
|
||||
JOY_11, JOY_12, JOY_13, JOY_14, JOY_15, JOY_16, JOY_17, JOY_18, JOY_19, JOY_20,
|
||||
JOY_21, JOY_22, JOY_23, JOY_24, JOY_25, JOY_26, JOY_27, JOY_28, JOY_29, JOY_30,
|
||||
JOY_31, JOY_32,
|
||||
NUM_JOYSTICK_BUTTONS // leave this at the end
|
||||
};
|
||||
|
||||
enum PumpButton {
|
||||
NUM_JOYSTICK_BUTTONS,
|
||||
JOYSTICK_BUTTON_INVALID
|
||||
};
|
||||
const CString& JoystickButtonToString( JoystickButton i );
|
||||
JoystickButton StringToJoystickButton( const CString& s );
|
||||
|
||||
|
||||
enum PumpPadButton {
|
||||
PUMP_UL,
|
||||
PUMP_UR,
|
||||
PUMP_MID,
|
||||
@@ -256,10 +268,15 @@ enum PumpButton {
|
||||
PUMP_2P_MID,
|
||||
PUMP_2P_DL,
|
||||
PUMP_2P_DR,
|
||||
NUM_PUMP_PAD_BUTTONS // leave this at the end
|
||||
};
|
||||
|
||||
enum ParaButton {
|
||||
NUM_PUMP_PAD_BUTTONS,
|
||||
PUMP_PAD_BUTTON_INVALID
|
||||
};
|
||||
const CString& PumpPadButtonToString( PumpPadButton i );
|
||||
PumpPadButton StringToPumpPadButton( const CString& s );
|
||||
|
||||
|
||||
enum ParaPadButton {
|
||||
PARA_L,
|
||||
PARA_UL,
|
||||
PARA_U,
|
||||
@@ -269,31 +286,53 @@ enum ParaButton {
|
||||
PARA_START,
|
||||
PARA_MENU_LEFT,
|
||||
PARA_MENU_RIGHT,
|
||||
NUM_PARA_PAD_BUTTONS // leave this at the end
|
||||
|
||||
NUM_PARA_PAD_BUTTONS,
|
||||
PARA_PAD_BUTTON_INVALID
|
||||
};
|
||||
const CString& ParaPadButtonToString( ParaPadButton i );
|
||||
ParaPadButton StringToParaPadButton( const CString& s );
|
||||
|
||||
|
||||
const int NUM_DEVICE_BUTTONS[NUM_INPUT_DEVICES] =
|
||||
typedef int DeviceButton;
|
||||
//CString DeviceButtonToString( InputDevice device, DeviceButton i );
|
||||
//DeviceButton StringToDeviceButton( InputDevice device, const CString& s );
|
||||
|
||||
inline int GetNumDeviceButtons( InputDevice device )
|
||||
{
|
||||
NUM_KEYBOARD_BUTTONS, // DEVICE_KEYBOARD
|
||||
NUM_JOYSTICK_BUTTONS, // DEVICE_JOY1
|
||||
NUM_JOYSTICK_BUTTONS, // DEVICE_JOY2
|
||||
NUM_JOYSTICK_BUTTONS, // DEVICE_JOY3
|
||||
NUM_JOYSTICK_BUTTONS, // DEVICE_JOY4
|
||||
NUM_JOYSTICK_BUTTONS, // DEVICE_JOY5
|
||||
NUM_JOYSTICK_BUTTONS, // DEVICE_JOY6
|
||||
NUM_PUMP_PAD_BUTTONS, // DEVICE_PUMP1
|
||||
NUM_PUMP_PAD_BUTTONS, // DEVICE_PUMP2
|
||||
NUM_PARA_PAD_BUTTONS, // DEVICE_PARA
|
||||
switch( device )
|
||||
{
|
||||
case DEVICE_KEYBOARD: return NUM_KEYS;
|
||||
case DEVICE_JOY1:
|
||||
case DEVICE_JOY2:
|
||||
case DEVICE_JOY3:
|
||||
case DEVICE_JOY4:
|
||||
case DEVICE_JOY5:
|
||||
case DEVICE_JOY6:
|
||||
case DEVICE_JOY7:
|
||||
case DEVICE_JOY8:
|
||||
case DEVICE_JOY9:
|
||||
case DEVICE_JOY10:
|
||||
case DEVICE_JOY11:
|
||||
case DEVICE_JOY12:
|
||||
case DEVICE_JOY13:
|
||||
case DEVICE_JOY14:
|
||||
case DEVICE_JOY15:
|
||||
case DEVICE_JOY16: return NUM_JOYSTICK_BUTTONS;
|
||||
case DEVICE_PUMP1:
|
||||
case DEVICE_PUMP2: return NUM_PUMP_PAD_BUTTONS;
|
||||
case DEVICE_PARA1: return NUM_PARA_PAD_BUTTONS;
|
||||
default: ASSERT(0); return 0;
|
||||
}
|
||||
};
|
||||
|
||||
const int MAX_DEVICE_BUTTONS = NUM_KEYBOARD_BUTTONS;
|
||||
const int MAX_DEVICE_BUTTONS = NUM_KEYS;
|
||||
const DeviceButton DEVICE_BUTTON_INVALID = MAX_DEVICE_BUTTONS+1;
|
||||
|
||||
struct DeviceInput
|
||||
{
|
||||
public:
|
||||
InputDevice device;
|
||||
int button;
|
||||
DeviceButton button;
|
||||
|
||||
/* This is usually 0 or 1. Analog joystick inputs can set this to a percentage (0..1).
|
||||
* This should be 0 for analog axes within the dead zone. */
|
||||
@@ -312,8 +351,6 @@ public:
|
||||
* compare level or ts. */
|
||||
return device == other.device && button == other.button;
|
||||
};
|
||||
|
||||
CString GetDescription();
|
||||
|
||||
CString toString();
|
||||
bool fromString( const CString &s );
|
||||
@@ -324,8 +361,6 @@ public:
|
||||
char ToChar() const;
|
||||
|
||||
bool IsJoystick() const { return DEVICE_JOY1 <= device && device < DEVICE_JOY1+NUM_JOYSTICKS; }
|
||||
|
||||
static int NumButtons(InputDevice device);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -48,17 +48,17 @@ void ScreenTestInput::Update( float fDeltaTime )
|
||||
|
||||
DeviceInput di;
|
||||
|
||||
for( int d=0; d<NUM_INPUT_DEVICES; d++ )
|
||||
FOREACH_InputDevice( d )
|
||||
{
|
||||
for( int b=0; b<NUM_DEVICE_BUTTONS[d]; b++ )
|
||||
for( int b=0; b<GetNumDeviceButtons(d); b++ )
|
||||
{
|
||||
di.device = (InputDevice)d;
|
||||
di.device = d;
|
||||
di.button = b;
|
||||
|
||||
if( INPUTFILTER->IsBeingPressed(di) )
|
||||
{
|
||||
CString sTemp;
|
||||
sTemp += di.GetDescription();
|
||||
sTemp += di.toString();
|
||||
|
||||
GameInput gi;
|
||||
if( INPUTMAPPER->DeviceToGame(di,gi) )
|
||||
|
||||
Reference in New Issue
Block a user