fix "can give up while the next song is loading, putting the next song animation in a messed up state"

This commit is contained in:
Chris Danford
2005-04-24 02:21:25 +00:00
parent f46f9d70d7
commit 7c022ff166
+2
View File
@@ -2163,6 +2163,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
}
else if( SM == SM_NotesEnded ) // received while STATE_DANCING
{
AbortGiveUp( false ); // don't allow giveup while the next song is loading
/* Do this in LoadNextSong, so we don't tween off old attacks until
* m_NextSong finishes. */
// GAMESTATE->RemoveAllActiveAttacks();