add optional QuantizePixels

This commit is contained in:
Chris Danford
2005-04-19 19:17:03 +00:00
parent dd19df0ed4
commit cb168f791a
2 changed files with 10 additions and 1 deletions
+8
View File
@@ -89,6 +89,7 @@ void ActorScroller::Load2(
m_fCurrentItem = m_bLoop ? 0 : (float)-m_fNumItemsToDraw;
m_fDestinationItem = (float)(m_SubActors.size()+1);
m_fPauseCountdownSeconds = 0;
m_fQuantizePixels = 0;
m_bUseMask = true;
RectF rectBarSize(
@@ -162,6 +163,8 @@ void ActorScroller::LoadFromNode( const CString &sDir, const XNode *pNode )
vTranslateTerm2 );
SetCurrentAndDestinationItem( -fItemPaddingStart );
SetDestinationItem( m_SubActors.size()-1+fItemPaddingEnd );
pNode->GetAttrValue( "QuantizePixels", m_fQuantizePixels );
}
void ActorScroller::Update( float fDeltaTime )
@@ -214,6 +217,11 @@ void ActorScroller::Update( float fDeltaTime )
m_vTranslateTerm0 + /* m_vTranslateTerm0*fPosition^0 */ \
m_vTranslateTerm1 * fPosition + /* m_vTranslateTerm1*fPosition^1 */ \
m_vTranslateTerm2 * fPosition*fPosition; /* m_vTranslateTerm2*fPosition^2 */ \
if( m_fQuantizePixels > 0 ) { \
vTranslation.x = Quantize( vTranslation.x, m_fQuantizePixels ); \
vTranslation.y = Quantize( vTranslation.y, m_fQuantizePixels ); \
vTranslation.z = Quantize( vTranslation.z, m_fQuantizePixels ); \
} \
DISPLAY->Translate( \
vTranslation.x, \
vTranslation.y, \
+2 -1
View File
@@ -69,7 +69,8 @@ protected:
float m_fNumItemsToDraw;
bool m_bLoop;
float m_fPauseCountdownSeconds;
float m_fQuantizePixels;
bool m_bUseMask;
float m_fMaskWidth;
float m_fMaskHeight;