separate roll window

This commit is contained in:
Chris Danford
2005-04-20 06:10:30 +00:00
parent 8ec01b7cb3
commit a09bf4042e
+1 -4
View File
@@ -462,7 +462,7 @@ void Player::Update( float fDeltaTime )
// give positive life in Step(), not here.
// Decrease life
fLife -= fDeltaTime/ADJUSTED_WINDOW(OK);
fLife -= fDeltaTime/ADJUSTED_WINDOW(Roll);
fLife = max( fLife, 0 ); // clamp
break;
default:
@@ -1043,9 +1043,6 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
if( hns != HNS_NONE ) // if this HoldNote already has a result
continue; // we don't need to update the logic for this one
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// if they got a bad score or haven't stepped on the corresponding tap yet
const TapNoteScore tns = tn.result.tns;
const bool bSteppedOnTapNote = tns != TNS_NONE && tns != TNS_MISS; // did they step on the start of this roll?