consistent suffix

This commit is contained in:
Chris Danford
2005-04-23 22:02:44 +00:00
parent 81ad2275ba
commit 7d05421da3
+1 -1
View File
@@ -131,7 +131,7 @@ void ScoreDisplayLifeTime::PlayGainLoss( const CString &sCommand, float fDeltaLi
{
CString s;
if( fabs(fDeltaLifeSecs) >= 1 )
s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fsecs" : "-%.0fs",fDeltaLifeSecs);
s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fs" : "-%.0fs",fDeltaLifeSecs);
else
s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fms" : "-%.0fms",fDeltaLifeSecs*1000);
m_textDeltaSeconds.SetText( s );