cleanup survival elements
This commit is contained in:
@@ -2349,6 +2349,9 @@ NumChambers=32
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NumStrips=2
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InitialValue=0.5
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[LifeMeterTime]
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Fallback=LifeMeterBar
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[DifficultyMeter]
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NumFeetInMeter=10
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MaxFeetInMeter=14
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@@ -25,9 +25,9 @@ public:
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virtual bool IsInDanger() const = 0;
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virtual bool IsHot() const = 0;
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virtual bool IsFailing() const = 0;
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virtual float GetLife() const { return 0; } // for cosmetic use only
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virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) = 0;
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virtual void ForceFail() = 0;
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protected:
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PlayerNumber m_PlayerNumber;
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+41
-247
@@ -12,6 +12,7 @@
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#include "PlayerState.h"
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#include "Quad.h"
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#include "ActorUtil.h"
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#include "StreamDisplay.h"
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static ThemeMetric<float> METER_WIDTH ("LifeMeterBar","MeterWidth");
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@@ -21,201 +22,9 @@ static ThemeMetric<int> NUM_CHAMBERS ("LifeMeterBar","NumChambers");
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static ThemeMetric<int> NUM_STRIPS ("LifeMeterBar","NumStrips");
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static ThemeMetric<float> INITIAL_VALUE ("LifeMeterBar","InitialValue");
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const float FAIL_THRESHOLD = 0;
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class LifeMeterStream : public Actor
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{
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public:
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LifeMeterStream()
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{
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bool bExtra = GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2();
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m_quadMask.SetDiffuse( RageColor(0,0,0,1) );
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m_quadMask.SetZ( 1 );
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m_quadMask.SetBlendMode( BLEND_NO_EFFECT );
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m_quadMask.SetUseZBuffer( true );
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CString sGraphicPath;
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RageTextureID ID;
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ID.bStretch = true;
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%snormal", bExtra?"extra ":""));
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m_sprStreamNormal.Load( ID );
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m_sprStreamNormal.SetUseZBuffer( true );
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%shot", bExtra?"extra ":""));
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m_sprStreamHot.Load( ID );
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m_sprStreamHot.SetUseZBuffer( true );
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%spassing", bExtra?"extra ":""));
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m_sprStreamPassing.Load( ID );
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m_sprStreamPassing.SetUseZBuffer( true );
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%sframe", bExtra?"extra ":""));
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m_sprFrame.Load( ID );
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}
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Sprite m_sprStreamNormal;
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Sprite m_sprStreamHot;
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Sprite m_sprStreamPassing;
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Sprite m_sprFrame;
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Quad m_quadMask;
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PlayerNumber m_PlayerNumber;
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float m_fPercent;
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float m_fPassingAlpha;
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float m_fHotAlpha;
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void GetChamberIndexAndOverslow( float fPercent, int& iChamberOut, float& fChamberOverflowPercentOut )
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{
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iChamberOut = (int)(fPercent*NUM_CHAMBERS);
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fChamberOverflowPercentOut = fPercent*NUM_CHAMBERS - iChamberOut;
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}
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float GetChamberLeftPercent( int iChamber )
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{
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return (iChamber+0) / (float)NUM_CHAMBERS;
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}
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float GetChamberRightPercent( int iChamber )
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{
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return (iChamber+1) / (float)NUM_CHAMBERS;
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}
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float GetRightEdgePercent( int iChamber, float fChamberOverflowPercent )
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{
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if( (iChamber%2) == 0 )
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return (iChamber+fChamberOverflowPercent) / (float)NUM_CHAMBERS;
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else
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return (iChamber+1) / (float)NUM_CHAMBERS;
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}
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float GetHeightPercent( int iChamber, float fChamberOverflowPercent )
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{
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if( (iChamber%2) == 1 )
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return 1-fChamberOverflowPercent;
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else
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return 0;
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}
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void DrawPrimitives()
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{
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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{
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DrawMask( m_fPercent ); // this is the "right endcap" to the life
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const float fChamberWidthInPercent = 1.0f/NUM_CHAMBERS;
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float fPercentBetweenStrips = 1.0f/NUM_STRIPS;
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// round this so that the chamber overflows align
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if( NUM_CHAMBERS > 10 )
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fPercentBetweenStrips = Quantize( fPercentBetweenStrips, fChamberWidthInPercent );
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float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
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ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
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for( float f=fPercentOffset+1; f>=0; f-=fPercentBetweenStrips )
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{
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DrawMask( f );
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DrawStrip( f );
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}
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}
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m_sprFrame.Draw();
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}
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void DrawStrip( float fRightEdgePercent )
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{
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RectF rect;
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const float fChamberWidthInPercent = 1.0f/NUM_CHAMBERS;
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const float fStripWidthInPercent = 1.0f/NUM_STRIPS;
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const float fCorrectedRightEdgePercent = fRightEdgePercent + fChamberWidthInPercent;
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const float fCorrectedStripWidthInPercent = fStripWidthInPercent + 2*fChamberWidthInPercent;
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const float fCorrectedLeftEdgePercent = fCorrectedRightEdgePercent - fCorrectedStripWidthInPercent;
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// set size of streams
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rect.left = -METER_WIDTH/2 + METER_WIDTH*max(0,fCorrectedLeftEdgePercent);
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rect.top = -METER_HEIGHT/2;
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rect.right = -METER_WIDTH/2 + METER_WIDTH*min(1,fCorrectedRightEdgePercent);
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rect.bottom = +METER_HEIGHT/2;
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ASSERT( rect.left <= METER_WIDTH/2 && rect.right <= METER_WIDTH/2 );
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float fPercentCroppedFromLeft = max( 0, -fCorrectedLeftEdgePercent );
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float fPercentCroppedFromRight = max( 0, fCorrectedRightEdgePercent-1 );
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m_sprStreamNormal.StretchTo( rect );
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m_sprStreamPassing.StretchTo( rect );
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m_sprStreamHot.StretchTo( rect );
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// set custom texture coords
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// float fPrecentOffset = fRightEdgePercent;
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RectF frectCustomTexRect(
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fPercentCroppedFromLeft,
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0,
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1-fPercentCroppedFromRight,
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1);
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m_sprStreamNormal.SetCustomTextureRect( frectCustomTexRect );
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m_sprStreamPassing.SetCustomTextureRect( frectCustomTexRect );
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m_sprStreamHot.SetCustomTextureRect( frectCustomTexRect );
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m_sprStreamPassing.SetDiffuse( RageColor(1,1,1,m_fPassingAlpha) );
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m_sprStreamHot.SetDiffuse( RageColor(1,1,1,m_fHotAlpha) );
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m_sprStreamNormal.Draw();
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m_sprStreamPassing.Draw();
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m_sprStreamHot.Draw();
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}
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void DrawMask( float fPercent )
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{
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RectF rect;
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int iChamber;
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float fChamberOverflowPercent;
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GetChamberIndexAndOverslow( fPercent, iChamber, fChamberOverflowPercent );
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float fRightPercent = GetRightEdgePercent( iChamber, fChamberOverflowPercent );
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float fHeightPercent = GetHeightPercent( iChamber, fChamberOverflowPercent );
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float fChamberLeftPercent = GetChamberLeftPercent( iChamber );
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float fChamberRightPercent = GetChamberRightPercent( iChamber );
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// draw mask for vertical chambers
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rect.left = -METER_WIDTH/2 + fChamberLeftPercent*METER_WIDTH-1;
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rect.top = -METER_HEIGHT/2;
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rect.right = -METER_WIDTH/2 + fChamberRightPercent*METER_WIDTH+1;
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rect.bottom = -METER_HEIGHT/2 + fHeightPercent*METER_HEIGHT;
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rect.left = MIN( rect.left, + METER_WIDTH/2 );
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rect.right = MIN( rect.right, + METER_WIDTH/2 );
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m_quadMask.StretchTo( rect );
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m_quadMask.Draw();
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// draw mask for horizontal chambers
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rect.left = -METER_WIDTH/2 + fRightPercent*METER_WIDTH;
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rect.top = -METER_HEIGHT/2;
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rect.right = +METER_WIDTH/2;
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rect.bottom = +METER_HEIGHT/2;
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rect.left = MIN( rect.left, + METER_WIDTH/2 );
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rect.right = MIN( rect.right, + METER_WIDTH/2 );
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m_quadMask.StretchTo( rect );
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m_quadMask.Draw();
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}
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};
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LifeMeterBar::LifeMeterBar()
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{
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switch( GAMESTATE->m_SongOptions.m_DrainType )
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@@ -231,8 +40,8 @@ LifeMeterBar::LifeMeterBar()
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default: ASSERT(0);
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}
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m_fTrailingLifePercentage = 0;
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m_fLifeVelocity = 0;
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const CString sType = "LifeMeterBar";
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m_fPassingAlpha = 0;
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m_fHotAlpha = 0;
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m_bFailedEarlier = false;
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@@ -247,7 +56,7 @@ LifeMeterBar::LifeMeterBar()
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// set up combotoregainlife
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m_iComboToRegainLife = 0;
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m_sprBackground.Load( THEME->GetPathG("LifeMeterBar","background") );
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m_sprBackground.Load( THEME->GetPathG(sType,"background") );
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m_sprBackground->SetName( "Background" );
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m_sprBackground->ZoomToWidth( METER_WIDTH );
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m_sprBackground->ZoomToHeight( METER_HEIGHT );
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@@ -255,26 +64,42 @@ LifeMeterBar::LifeMeterBar()
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m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
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m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
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m_quadDangerGlow.SetDiffuse( RageColor(1,0,0,1) );
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m_quadDangerGlow.SetEffectDiffuseShift();
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m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
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m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
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m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
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this->AddChild( &m_quadDangerGlow );
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m_pStream = new LifeMeterStream;
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m_pStream = new StreamDisplay;
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bool bExtra = GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2();
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CString sExtra = bExtra ? "extra " : "";
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m_pStream->Load(
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METER_WIDTH,
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METER_HEIGHT,
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NUM_STRIPS,
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NUM_CHAMBERS,
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THEME->GetPathG(sType,sExtra+"normal"),
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THEME->GetPathG(sType,sExtra+"hot"),
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THEME->GetPathG(sType,sExtra+"passing")
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);
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this->AddChild( m_pStream );
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m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") );
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m_sprFrame->SetName( "Frame" );
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this->AddChild( m_sprFrame );
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AfterLifeChanged();
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}
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LifeMeterBar::~LifeMeterBar()
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{
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delete m_pStream;
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SAFE_DELETE( m_pStream );
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}
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void LifeMeterBar::Load( PlayerNumber pn )
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{
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LifeMeter::Load( pn );
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m_pStream->m_PlayerNumber = pn;
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if( pn == PLAYER_2 )
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m_pStream->SetZoomX( -1 );
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}
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@@ -435,16 +260,15 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
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m_fLifePercentage += fDeltaLife;
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CLAMP( m_fLifePercentage, 0, 1 );
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AfterLifeChanged();
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if( m_fLifePercentage <= FAIL_THRESHOLD )
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STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true;
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m_fLifeVelocity += fDeltaLife;
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}
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void LifeMeterBar::AfterLifeChanged()
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{
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m_pStream->SetPercent( m_fLifePercentage );
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}
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bool LifeMeterBar::IsPastPassmark() const
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@@ -478,37 +302,6 @@ bool LifeMeterBar::IsFailing() const
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void LifeMeterBar::Update( float fDeltaTime )
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{
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LifeMeter::Update( fDeltaTime );
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// HACK: Tweaking these values is very difficulty. Update the
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// "physics" many times so that the spring motion appears faster
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for( int i=0; i<10; i++ )
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{
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const float fDelta = m_fLifePercentage - m_fTrailingLifePercentage;
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// Don't apply spring and viscous forces if we're full or empty.
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// Just move straight to either full or empty.
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if( IsFailing() || IsHot() )
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{
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m_fLifeVelocity = (fDelta / fabsf(fDelta)) * 4;
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}
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else
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{
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const float fSpringForce = fDelta * 2.0f;
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m_fLifeVelocity += fSpringForce * fDeltaTime;
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const float fViscousForce = -m_fLifeVelocity * 0.2f;
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m_fLifeVelocity += fViscousForce * fDeltaTime;
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}
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CLAMP( m_fLifeVelocity, -.06f, +.02f );
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m_fTrailingLifePercentage += m_fLifeVelocity * fDeltaTime;
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}
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// Don't clamp life percentage a little outside the visible range so
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// that the clamp doesn't dampen the "jiggle" of the meter.
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CLAMP( m_fTrailingLifePercentage, -0.1f, 1.1f );
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m_fPassingAlpha += IsPastPassmark() ? +fDeltaTime*2 : -fDeltaTime*2;
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CLAMP( m_fPassingAlpha, 0, 1 );
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@@ -516,24 +309,18 @@ void LifeMeterBar::Update( float fDeltaTime )
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m_fHotAlpha += IsHot() ? + fDeltaTime*2 : -fDeltaTime*2;
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CLAMP( m_fHotAlpha, 0, 1 );
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if( IsHot() )
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m_fLifeVelocity = max( 0, m_fLifeVelocity );
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m_pStream->SetPassingAlpha( m_fPassingAlpha );
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m_pStream->SetHotAlpha( m_fHotAlpha );
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if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) )
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m_quadDangerGlow.SetDiffuseAlpha( 1 );
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else
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m_quadDangerGlow.SetDiffuseAlpha( 0 );
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}
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void LifeMeterBar::DrawPrimitives()
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{
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m_pStream->m_fPercent = m_fTrailingLifePercentage;
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m_pStream->m_fPassingAlpha = m_fPassingAlpha;
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m_pStream->m_fHotAlpha = m_fHotAlpha;
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float fPercentRed = 0;
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if( GAMESTATE->IsPlayerDead(m_PlayerNumber) )
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fPercentRed = 0;
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else if( m_fTrailingLifePercentage<DANGER_THRESHOLD )
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fPercentRed = RageFastSin( RageTimer::GetTimeSinceStartFast()*PI*4 )/2+0.5f;
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m_quadDangerGlow.SetDiffuseAlpha( fPercentRed*0.8f );
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ActorFrame::DrawPrimitives();
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}
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#include "RageLog.h"
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@@ -628,6 +415,13 @@ void LifeMeterBar::FillForHowToPlay(int NumPerfects, int NumMisses)
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AfterLifeChanged();
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}
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void LifeMeterBar::ForceFail()
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{
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m_fLifePercentage = 0;
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AfterLifeChanged();
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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@@ -5,7 +5,7 @@
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#include "Sprite.h"
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#include "AutoActor.h"
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#include "Quad.h"
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class LifeMeterStream;
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class StreamDisplay;
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class LifeMeterBar : public LifeMeter
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@@ -29,21 +29,19 @@ public:
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virtual bool IsHot() const;
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virtual bool IsFailing() const;
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virtual float GetLife() const { return m_fLifePercentage; }
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virtual void ForceFail();
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void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty);
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void FillForHowToPlay(int NumPerfects, int NumMisses);
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// this function is solely for HowToPlay
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private:
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void ResetBarVelocity();
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AutoActor m_sprBackground;
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Quad m_quadDangerGlow;
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LifeMeterStream* m_pStream;
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StreamDisplay* m_pStream;
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AutoActor m_sprFrame;
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float m_fLifePercentage;
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float m_fTrailingLifePercentage; // this approaches m_fLifePercentage
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float m_fLifeVelocity;
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float m_fPassingAlpha;
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float m_fHotAlpha;
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@@ -156,6 +156,12 @@ float LifeMeterBattery::GetLife() const
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return float(m_iLivesLeft) / GAMESTATE->m_SongOptions.m_iBatteryLives;
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}
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void LifeMeterBattery::ForceFail()
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{
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m_iLivesLeft = 0;
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Refresh();
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}
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void LifeMeterBattery::Refresh()
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{
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if( m_iLivesLeft <= 4 )
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@@ -29,6 +29,7 @@ public:
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virtual bool IsFailing() const;
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virtual float GetLife() const;
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virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) { };
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virtual void ForceFail();
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void Refresh();
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+103
-52
@@ -7,12 +7,21 @@
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#include "ActorUtil.h"
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#include "Course.h"
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#include "PrefsManager.h"
|
||||
#include "StreamDisplay.h"
|
||||
|
||||
const float MAX_LIFE_SECONDS = 3*60;
|
||||
const float FULL_LIFE_SECONDS = 3*60;
|
||||
|
||||
static ThemeMetric<float> METER_WIDTH ("LifeMeterTime","MeterWidth");
|
||||
static ThemeMetric<float> METER_HEIGHT ("LifeMeterTime","MeterHeight");
|
||||
static ThemeMetric<float> DANGER_THRESHOLD ("LifeMeterTime","DangerThreshold");
|
||||
static ThemeMetric<int> NUM_CHAMBERS ("LifeMeterTime","NumChambers");
|
||||
static ThemeMetric<int> NUM_STRIPS ("LifeMeterTime","NumStrips");
|
||||
static ThemeMetric<float> INITIAL_VALUE ("LifeMeterTime","InitialValue");
|
||||
|
||||
LifeMeterTime::LifeMeterTime()
|
||||
{
|
||||
m_fLifeRemainingSeconds = 0;
|
||||
m_fLifeTotalGainedSeconds = 0;
|
||||
m_fLifeTotalLostSeconds = 0;
|
||||
}
|
||||
|
||||
void LifeMeterTime::Load( PlayerNumber pn )
|
||||
@@ -23,26 +32,42 @@ void LifeMeterTime::Load( PlayerNumber pn )
|
||||
|
||||
bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
|
||||
|
||||
m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
|
||||
m_sprBackground.Load( THEME->GetPathG(sType,"background") );
|
||||
m_sprBackground->SetName( "Background" );
|
||||
m_sprBackground->ZoomToWidth( METER_WIDTH );
|
||||
m_sprBackground->ZoomToHeight( METER_HEIGHT );
|
||||
this->AddChild( m_sprBackground );
|
||||
|
||||
m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
|
||||
m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
|
||||
m_quadDangerGlow.SetEffectDiffuseShift();
|
||||
m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
|
||||
m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
|
||||
m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
|
||||
this->AddChild( &m_quadDangerGlow );
|
||||
|
||||
m_pStream = new StreamDisplay;
|
||||
bool bExtra = GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2();
|
||||
CString sExtra = bExtra ? "extra " : "";
|
||||
m_pStream->Load(
|
||||
METER_WIDTH,
|
||||
METER_HEIGHT,
|
||||
NUM_STRIPS,
|
||||
NUM_CHAMBERS,
|
||||
THEME->GetPathG(sType,sExtra+"normal"),
|
||||
THEME->GetPathG(sType,sExtra+"hot"),
|
||||
THEME->GetPathG(sType,sExtra+"passing")
|
||||
);
|
||||
this->AddChild( m_pStream );
|
||||
|
||||
m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") );
|
||||
m_sprFrame->SetName( "Frame" );
|
||||
this->AddChild( m_sprFrame );
|
||||
ActorUtil::OnCommand( m_sprFrame, sType );
|
||||
|
||||
m_textTimeRemaining.LoadFromFont( THEME->GetPathF(sType, "TimeRemaining") );
|
||||
m_textTimeRemaining.SetName( "TimeRemaining" );
|
||||
this->AddChild( &m_textTimeRemaining );
|
||||
ActorUtil::OnCommand( m_textTimeRemaining, sType );
|
||||
|
||||
m_Meter.SetName( "Meter" );
|
||||
m_Meter.Load( THEME->GetPathG(sType,"Stream"), THEME->GetMetricF(sType,"StreamWidth"), THEME->GetPathG(sType,"Tip") );
|
||||
this->AddChild( &m_Meter );
|
||||
ActorUtil::OnCommand( m_Meter, sType );
|
||||
|
||||
FOREACH_TapNoteScore( tns )
|
||||
m_TapCommands[tns] = THEME->GetMetricA( sType, TapNoteScoreToString(tns)+"Command" );
|
||||
m_GainLife = THEME->GetMetricA( sType, "GainLifeCommand" );
|
||||
|
||||
m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") );
|
||||
|
||||
if( pn == PLAYER_2 )
|
||||
m_pStream->SetZoomX( -1 );
|
||||
}
|
||||
|
||||
void LifeMeterTime::OnLoadSong()
|
||||
@@ -53,54 +78,54 @@ void LifeMeterTime::OnLoadSong()
|
||||
Course* pCourse = GAMESTATE->m_pCurCourse;
|
||||
ASSERT( pCourse );
|
||||
const CourseEntry *pEntry = &pCourse->m_entries[GAMESTATE->GetCourseSongIndex()];
|
||||
m_fLifeRemainingSeconds += pEntry->fGainSeconds;
|
||||
CLAMP( m_fLifeRemainingSeconds, 0, MAX_LIFE_SECONDS );
|
||||
m_fLifeTotalGainedSeconds += pEntry->fGainSeconds;
|
||||
|
||||
m_soundGainLife.Play();
|
||||
|
||||
m_textTimeRemaining.RunCommands( m_GainLife );
|
||||
if( GAMESTATE->GetCourseSongIndex() > 0 )
|
||||
m_soundGainLife.Play();
|
||||
}
|
||||
|
||||
|
||||
void LifeMeterTime::ChangeLife( TapNoteScore score )
|
||||
void LifeMeterTime::ChangeLife( TapNoteScore tns )
|
||||
{
|
||||
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier )
|
||||
return;
|
||||
|
||||
switch( score )
|
||||
float fMeterChange = 0;
|
||||
switch( tns )
|
||||
{
|
||||
case TNS_MARVELOUS: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeMarvelous; break;
|
||||
case TNS_PERFECT: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangePerfect; break;
|
||||
case TNS_GREAT: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeGreat; break;
|
||||
case TNS_GOOD: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeGood; break;
|
||||
case TNS_BOO: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeBoo; break;
|
||||
case TNS_MISS: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeMiss; break;
|
||||
case TNS_MARVELOUS: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeMarvelous; break;
|
||||
case TNS_PERFECT: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangePerfect; break;
|
||||
case TNS_GREAT: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeGreat; break;
|
||||
case TNS_GOOD: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeGood; break;
|
||||
case TNS_BOO: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeBoo; break;
|
||||
case TNS_MISS: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeMiss; break;
|
||||
case TNS_HIT_MINE: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeHitMine; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
CLAMP( m_fLifeRemainingSeconds, 0, MAX_LIFE_SECONDS );
|
||||
|
||||
m_textTimeRemaining.RunCommands( m_TapCommands[score] );
|
||||
m_fLifeTotalLostSeconds -= fMeterChange;
|
||||
|
||||
if( m_fLifeRemainingSeconds == 0 )
|
||||
if( GetLifeSeconds() <= 0 )
|
||||
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true;
|
||||
}
|
||||
|
||||
void LifeMeterTime::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
|
||||
void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
|
||||
{
|
||||
switch( score )
|
||||
{
|
||||
case HNS_OK:
|
||||
break;
|
||||
case HNS_NG:
|
||||
ChangeLife( TNS_MISS ); // NG is the same as a miss
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
}
|
||||
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier )
|
||||
return;
|
||||
|
||||
void LifeMeterTime::ChangeLife( float fDeltaLifePercent )
|
||||
{
|
||||
float fMeterChange = 0;
|
||||
switch( hns )
|
||||
{
|
||||
case HNS_OK: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeOK; break;
|
||||
case HNS_NG: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeNG; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
m_fLifeTotalLostSeconds -= fMeterChange;
|
||||
|
||||
if( GetLifeSeconds() <= 0 )
|
||||
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true;
|
||||
}
|
||||
|
||||
void LifeMeterTime::OnDancePointsChange()
|
||||
@@ -125,17 +150,43 @@ bool LifeMeterTime::IsFailing() const
|
||||
|
||||
void LifeMeterTime::Update( float fDeltaTime )
|
||||
{
|
||||
LifeMeter::Update( fDeltaTime );
|
||||
// update current stage stats so ScoreDisplayLifeTime can show the right thing
|
||||
float fSecs = GetLifeSeconds();
|
||||
fSecs = max( 0, fSecs );
|
||||
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fLifeRemainingSeconds = fSecs;
|
||||
|
||||
m_textTimeRemaining.SetText( SecondsToMMSSMsMs(m_fLifeRemainingSeconds) );
|
||||
m_Meter.SetPercent( m_fLifeRemainingSeconds/MAX_LIFE_SECONDS );
|
||||
LifeMeter::Update( fDeltaTime );
|
||||
|
||||
// TODO
|
||||
m_pStream->SetPercent( GetLife() );
|
||||
m_pStream->SetPassingAlpha( 0 );
|
||||
m_pStream->SetHotAlpha( 0 );
|
||||
|
||||
if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) )
|
||||
m_quadDangerGlow.SetDiffuseAlpha( 1 );
|
||||
else
|
||||
m_quadDangerGlow.SetDiffuseAlpha( 0 );
|
||||
}
|
||||
|
||||
float LifeMeterTime::GetLife() const
|
||||
{
|
||||
return m_fLifeRemainingSeconds/MAX_LIFE_SECONDS;
|
||||
float fPercent = GetLifeSeconds() / FULL_LIFE_SECONDS;
|
||||
CLAMP( fPercent, 0, 1 );
|
||||
return fPercent;
|
||||
}
|
||||
|
||||
void LifeMeterTime::ForceFail()
|
||||
{
|
||||
m_fLifeTotalLostSeconds = m_fLifeTotalGainedSeconds + 100;
|
||||
}
|
||||
|
||||
float LifeMeterTime::GetLifeSeconds() const
|
||||
{
|
||||
float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.fGameplaySeconds);
|
||||
return fSecs;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include "PercentageDisplay.h"
|
||||
#include "AutoActor.h"
|
||||
#include "MeterDisplay.h"
|
||||
#include "Quad.h"
|
||||
class StreamDisplay;
|
||||
|
||||
class LifeMeterTime : public LifeMeter
|
||||
{
|
||||
@@ -23,22 +25,24 @@ public:
|
||||
virtual void OnLoadSong();
|
||||
virtual void ChangeLife( TapNoteScore score );
|
||||
virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
|
||||
virtual void ChangeLife( float fDeltaLifePercent );
|
||||
virtual void OnDancePointsChange(); // look in GAMESTATE and update the display
|
||||
virtual bool IsInDanger() const;
|
||||
virtual bool IsHot() const;
|
||||
virtual bool IsFailing() const;
|
||||
virtual float GetLife() const;
|
||||
virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) { };
|
||||
virtual void ForceFail();
|
||||
|
||||
private:
|
||||
float m_fLifeRemainingSeconds;
|
||||
AutoActor m_sprFrame;
|
||||
BitmapText m_textTimeRemaining;
|
||||
MeterDisplay m_Meter;
|
||||
float GetLifeSeconds() const;
|
||||
|
||||
apActorCommands m_TapCommands[NUM_TAP_NOTE_SCORES];
|
||||
apActorCommands m_GainLife;
|
||||
AutoActor m_sprBackground;
|
||||
Quad m_quadDangerGlow;
|
||||
StreamDisplay* m_pStream;
|
||||
AutoActor m_sprFrame;
|
||||
|
||||
float m_fLifeTotalGainedSeconds;
|
||||
float m_fLifeTotalLostSeconds;
|
||||
|
||||
RageSound m_soundGainLife;
|
||||
};
|
||||
|
||||
@@ -210,7 +210,8 @@ endif
|
||||
|
||||
ActorsInGameplayAndMenus = \
|
||||
BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
|
||||
ConditionalBGA.cpp ConditionalBGA.h DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h \
|
||||
ConditionalBGA.cpp ConditionalBGA.h DifficultyIcon.cpp DifficultyIcon.h \
|
||||
MeterDisplay.cpp MeterDisplay.h StreamDisplay.cpp StreamDisplay.h
|
||||
Transition.cpp Transition.h
|
||||
|
||||
ActorsInMenus = \
|
||||
@@ -244,6 +245,7 @@ ReceptorArrow.cpp ReceptorArrow.h ReceptorArrowRow.cpp ReceptorArrowRow.h \
|
||||
ScoreDisplay.cpp ScoreDisplay.h \
|
||||
ScoreDisplayBattle.cpp ScoreDisplayBattle.h \
|
||||
ScoreDisplayCalories.cpp ScoreDisplayCalories.h \
|
||||
ScoreDisplayLifeTime.cpp ScoreDisplayLifeTime.h
|
||||
ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \
|
||||
ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h
|
||||
|
||||
|
||||
+32
-15
@@ -945,12 +945,15 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
|
||||
|
||||
if( m_pLifeMeter )
|
||||
m_pLifeMeter->ChangeLife( score );
|
||||
|
||||
if( m_pScoreDisplay )
|
||||
m_pScoreDisplay->OnJudgment( score );
|
||||
if( m_pSecondaryScoreDisplay )
|
||||
m_pSecondaryScoreDisplay->OnJudgment( score );
|
||||
// TODO: Remove use of PlayerNumber
|
||||
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
|
||||
|
||||
if( m_pCombinedLifeMeter )
|
||||
m_pCombinedLifeMeter->ChangeLife( pn, score );
|
||||
|
||||
tn.result.bHidden = true;
|
||||
m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
|
||||
if( m_pNoteField )
|
||||
@@ -1473,18 +1476,26 @@ void Player::HandleTapRowScore( unsigned row )
|
||||
if( m_pPlayerStageStats )
|
||||
m_pPlayerStageStats->SetLifeRecordAt( life, STATSMAN->m_CurStageStats.fGameplaySeconds );
|
||||
|
||||
if (m_pScoreDisplay)
|
||||
if( m_pScoreDisplay )
|
||||
{
|
||||
if( m_pPlayerStageStats )
|
||||
m_pScoreDisplay->SetScore(m_pPlayerStageStats->iScore);
|
||||
if (m_pSecondaryScoreDisplay)
|
||||
m_pScoreDisplay->SetScore( m_pPlayerStageStats->iScore );
|
||||
m_pScoreDisplay->OnJudgment( scoreOfLastTap );
|
||||
}
|
||||
if( m_pSecondaryScoreDisplay )
|
||||
{
|
||||
if( m_pPlayerStageStats )
|
||||
m_pSecondaryScoreDisplay->SetScore(m_pPlayerStageStats->iScore);
|
||||
m_pSecondaryScoreDisplay->SetScore( m_pPlayerStageStats->iScore );
|
||||
m_pSecondaryScoreDisplay->OnJudgment( scoreOfLastTap );
|
||||
}
|
||||
|
||||
if( m_pLifeMeter ) {
|
||||
if( m_pLifeMeter )
|
||||
{
|
||||
m_pLifeMeter->ChangeLife( scoreOfLastTap );
|
||||
m_pLifeMeter->OnDancePointsChange(); // update oni life meter
|
||||
}
|
||||
if( m_pCombinedLifeMeter ) {
|
||||
if( m_pCombinedLifeMeter )
|
||||
{
|
||||
m_pCombinedLifeMeter->ChangeLife( pn, scoreOfLastTap );
|
||||
m_pCombinedLifeMeter->OnDancePointsChange( pn ); // update oni life meter
|
||||
}
|
||||
@@ -1498,7 +1509,7 @@ void Player::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
|
||||
NoCheating = false;
|
||||
#endif
|
||||
|
||||
if(GAMESTATE->m_bDemonstrationOrJukebox)
|
||||
if( GAMESTATE->m_bDemonstrationOrJukebox )
|
||||
NoCheating = false;
|
||||
// don't accumulate points if AutoPlay is on.
|
||||
if( NoCheating && m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
|
||||
@@ -1512,12 +1523,18 @@ void Player::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
|
||||
// TODO: Remove use of PlayerNumber.
|
||||
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
|
||||
|
||||
if (m_pScoreDisplay)
|
||||
if( m_pPlayerStageStats )
|
||||
m_pScoreDisplay->SetScore(m_pPlayerStageStats->iScore);
|
||||
if (m_pSecondaryScoreDisplay)
|
||||
if( m_pPlayerStageStats )
|
||||
m_pSecondaryScoreDisplay->SetScore(m_pPlayerStageStats->iScore);
|
||||
if( m_pScoreDisplay )
|
||||
{
|
||||
if( m_pPlayerStageStats )
|
||||
m_pScoreDisplay->SetScore( m_pPlayerStageStats->iScore );
|
||||
m_pScoreDisplay->OnJudgment( holdScore, tapScore );
|
||||
}
|
||||
if( m_pSecondaryScoreDisplay )
|
||||
{
|
||||
if( m_pPlayerStageStats )
|
||||
m_pSecondaryScoreDisplay->SetScore( m_pPlayerStageStats->iScore );
|
||||
m_pSecondaryScoreDisplay->OnJudgment( holdScore, tapScore );
|
||||
}
|
||||
|
||||
if( m_pLifeMeter )
|
||||
{
|
||||
|
||||
@@ -24,6 +24,8 @@ void PlayerStageStats::Init()
|
||||
iSongsPassed = iSongsPlayed = 0;
|
||||
iTotalError = 0;
|
||||
fCaloriesBurned = 0;
|
||||
iTotalError = 0;
|
||||
fLifeRemainingSeconds = 0;
|
||||
|
||||
ZERO( iTapNoteScores );
|
||||
ZERO( iHoldNoteScores );
|
||||
@@ -63,6 +65,7 @@ void PlayerStageStats::AddStats( const PlayerStageStats& other )
|
||||
iSongsPlayed += other.iSongsPlayed;
|
||||
iTotalError += other.iTotalError;
|
||||
fCaloriesBurned += other.fCaloriesBurned;
|
||||
fLifeRemainingSeconds = other.fLifeRemainingSeconds; // don't accumulate
|
||||
|
||||
const float fOtherFirstSecond = other.fFirstSecond + fLastSecond;
|
||||
const float fOtherLastSecond = other.fLastSecond + fLastSecond;
|
||||
|
||||
@@ -52,6 +52,7 @@ struct PlayerStageStats
|
||||
int iSongsPassed;
|
||||
int iSongsPlayed;
|
||||
int iTotalError;
|
||||
float fLifeRemainingSeconds; // used in survival
|
||||
|
||||
// workout
|
||||
float fCaloriesBurned;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "PlayerNumber.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
struct PlayerState;
|
||||
|
||||
@@ -12,6 +13,14 @@ public:
|
||||
virtual void Init( const PlayerState* pPlayerState ) { m_pPlayerState = pPlayerState; }
|
||||
|
||||
virtual void SetScore( int iNewScore ) {}
|
||||
virtual void OnLoadSong() {};
|
||||
virtual void OnSongEnded() {};
|
||||
/* Notification of a tap note judgment. This *is* called for
|
||||
* the head of hold notes. */
|
||||
virtual void OnJudgment( TapNoteScore score ) {};
|
||||
/* Notification of a hold judgment. tscore is the score
|
||||
* received for the initial tap note. */
|
||||
virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore ) {};
|
||||
|
||||
protected:
|
||||
const PlayerState* m_pPlayerState; // needed to look up statistics in GAMESTATE
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
#include "global.h"
|
||||
#include "ScoreDisplayLifeTime.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "PlayerState.h"
|
||||
#include "StatsManager.h"
|
||||
#include "CommonMetrics.h"
|
||||
#include "ActorUtil.h"
|
||||
|
||||
static const CString GAIN_LIFE_COMMAND_NAME = "GainLife";
|
||||
|
||||
ScoreDisplayLifeTime::ScoreDisplayLifeTime()
|
||||
{
|
||||
LOG->Trace( "ScoreDisplayLifeTime::ScoreDisplayLifeTime()" );
|
||||
}
|
||||
|
||||
void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState )
|
||||
{
|
||||
ScoreDisplay::Init( pPlayerState );
|
||||
|
||||
const CString sType = "ScoreDisplayLifeTime";
|
||||
|
||||
// TODO: Remove use of PlayerNumber.
|
||||
PlayerNumber pn = pPlayerState->m_PlayerNumber;
|
||||
|
||||
m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
|
||||
m_sprFrame->SetName( "Frame" );
|
||||
this->AddChild( m_sprFrame );
|
||||
ActorUtil::OnCommand( m_sprFrame, sType );
|
||||
|
||||
m_textTimeRemaining.LoadFromFont( THEME->GetPathF(sType, "TimeRemaining") );
|
||||
m_textTimeRemaining.SetDiffuse( PLAYER_COLOR.GetValue(pn) );
|
||||
m_textTimeRemaining.SetName( "TimeRemaining" );
|
||||
this->AddChild( &m_textTimeRemaining );
|
||||
ActorUtil::OnCommand( m_textTimeRemaining, sType );
|
||||
|
||||
m_textDeltaSeconds.LoadFromFont( THEME->GetPathF(sType,"DeltaSeconds") );
|
||||
m_textDeltaSeconds.SetName( "DeltaSeconds" );
|
||||
this->AddChild( &m_textDeltaSeconds );
|
||||
ActorUtil::OnCommand( m_textDeltaSeconds, sType );
|
||||
|
||||
FOREACH_TapNoteScore( tns )
|
||||
{
|
||||
const CString &sCommand = TapNoteScoreToString(tns);
|
||||
if( !m_textDeltaSeconds.HasCommand( sCommand ) )
|
||||
ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand );
|
||||
}
|
||||
FOREACH_HoldNoteScore( hns )
|
||||
{
|
||||
const CString &sCommand = HoldNoteScoreToString(hns);
|
||||
if( !m_textDeltaSeconds.HasCommand( sCommand ) )
|
||||
ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand );
|
||||
}
|
||||
{
|
||||
if( !m_textDeltaSeconds.HasCommand( GAIN_LIFE_COMMAND_NAME ) )
|
||||
ActorUtil::LoadCommand( m_textDeltaSeconds, sType, GAIN_LIFE_COMMAND_NAME );
|
||||
}
|
||||
}
|
||||
|
||||
void ScoreDisplayLifeTime::Update( float fDelta )
|
||||
{
|
||||
ScoreDisplay::Update( fDelta );
|
||||
|
||||
float fSecs = STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].fLifeRemainingSeconds;
|
||||
|
||||
CString s = SecondsToMMSSMsMs(fSecs);
|
||||
s.erase( s.begin() ); // erase first digit
|
||||
m_textTimeRemaining.SetText( SecondsToMMSSMsMs(fSecs) );
|
||||
}
|
||||
|
||||
void ScoreDisplayLifeTime::OnLoadSong()
|
||||
{
|
||||
m_textTimeRemaining.PlayCommand( GAIN_LIFE_COMMAND_NAME );
|
||||
}
|
||||
|
||||
void ScoreDisplayLifeTime::OnSongEnded()
|
||||
{
|
||||
}
|
||||
|
||||
void ScoreDisplayLifeTime::OnJudgment( TapNoteScore tns )
|
||||
{
|
||||
if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier )
|
||||
return;
|
||||
|
||||
float fMeterChange = 0;
|
||||
switch( tns )
|
||||
{
|
||||
case TNS_MARVELOUS: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeMarvelous; break;
|
||||
case TNS_PERFECT: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangePerfect; break;
|
||||
case TNS_GREAT: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeGreat; break;
|
||||
case TNS_GOOD: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeGood; break;
|
||||
case TNS_BOO: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeBoo; break;
|
||||
case TNS_MISS: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeMiss; break;
|
||||
case TNS_HIT_MINE: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeHitMine; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
if( fMeterChange != 0 )
|
||||
{
|
||||
CString s = ssprintf( fMeterChange>0 ? "%.0fms" : "-%.0fms",fMeterChange*1000);
|
||||
m_textDeltaSeconds.SetText( s );
|
||||
m_textDeltaSeconds.PlayCommand( TapNoteScoreToString(tns) );
|
||||
}
|
||||
}
|
||||
|
||||
void ScoreDisplayLifeTime::OnJudgment( HoldNoteScore hns, TapNoteScore tns )
|
||||
{
|
||||
if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier )
|
||||
return;
|
||||
|
||||
float fMeterChange = 0;
|
||||
switch( hns )
|
||||
{
|
||||
case HNS_OK: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeOK; break;
|
||||
case HNS_NG: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeNG; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
if( fMeterChange != 0 )
|
||||
{
|
||||
CString s = ssprintf( fMeterChange>0 ? "%.0fms" : "-%.0fms",fMeterChange*1000);
|
||||
m_textDeltaSeconds.SetText( s );
|
||||
m_textDeltaSeconds.PlayCommand( HoldNoteScoreToString(hns) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -0,0 +1,55 @@
|
||||
/* ScoreDisplayLifeTime - Display a updating count of life time remaining. */
|
||||
|
||||
#ifndef ScoreDisplayLifeTime_H
|
||||
#define ScoreDisplayLifeTime_H
|
||||
|
||||
#include "ScoreDisplay.h"
|
||||
#include "BitmapText.h"
|
||||
#include "AutoActor.h"
|
||||
|
||||
class ScoreDisplayLifeTime : public ScoreDisplay
|
||||
{
|
||||
public:
|
||||
ScoreDisplayLifeTime();
|
||||
|
||||
virtual void Init( const PlayerState* pPlayerState );
|
||||
|
||||
virtual void Update( float fDelta );
|
||||
|
||||
virtual void OnLoadSong();
|
||||
virtual void OnSongEnded();
|
||||
virtual void OnJudgment( TapNoteScore score );
|
||||
virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore );
|
||||
|
||||
protected:
|
||||
AutoActor m_sprFrame;
|
||||
BitmapText m_textTimeRemaining;
|
||||
BitmapText m_textDeltaSeconds;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -8,7 +8,7 @@
|
||||
ScoreDisplayPercentage::ScoreDisplayPercentage()
|
||||
{
|
||||
m_sprFrame.Load( THEME->GetPathG("ScoreDisplayNormal","frame") );
|
||||
this->AddChild( &m_sprFrame );
|
||||
this->AddChild( m_sprFrame );
|
||||
|
||||
m_Percent.SetName( "ScoreDisplayPercentage Percent" );
|
||||
this->AddChild( &m_Percent );
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "ScoreDisplay.h"
|
||||
#include "PercentageDisplay.h"
|
||||
#include "Sprite.h"
|
||||
#include "AutoActor.h"
|
||||
|
||||
class ScoreDisplayPercentage: public ScoreDisplay
|
||||
{
|
||||
@@ -14,8 +14,8 @@ public:
|
||||
void Init( const PlayerState* pPlayerState );
|
||||
|
||||
private:
|
||||
AutoActor m_sprFrame;
|
||||
PercentageDisplay m_Percent;
|
||||
Sprite m_sprFrame;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "GameState.h"
|
||||
#include "ScoreDisplayNormal.h"
|
||||
#include "ScoreDisplayPercentage.h"
|
||||
#include "ScoreDisplayLifeTime.h"
|
||||
#include "ScoreDisplayOni.h"
|
||||
#include "ScoreDisplayBattle.h"
|
||||
#include "ScoreDisplayRave.h"
|
||||
@@ -414,7 +415,10 @@ void ScreenGameplay::Init()
|
||||
break;
|
||||
case PLAY_MODE_ONI:
|
||||
case PLAY_MODE_ENDLESS:
|
||||
m_pPrimaryScoreDisplay[p] = new ScoreDisplayOni;
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_TIME )
|
||||
m_pPrimaryScoreDisplay[p] = new ScoreDisplayLifeTime;
|
||||
else
|
||||
m_pPrimaryScoreDisplay[p] = new ScoreDisplayOni;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
@@ -1045,10 +1049,14 @@ void ScreenGameplay::LoadNextSong()
|
||||
// give a little life back between stages
|
||||
if( m_pLifeMeter[p] )
|
||||
m_pLifeMeter[p]->OnLoadSong();
|
||||
if( m_pCombinedLifeMeter )
|
||||
m_pCombinedLifeMeter->OnLoadSong();
|
||||
if( m_pPrimaryScoreDisplay[p] )
|
||||
m_pPrimaryScoreDisplay[p]->OnLoadSong();
|
||||
if( m_pSecondaryScoreDisplay[p] )
|
||||
m_pSecondaryScoreDisplay[p]->OnLoadSong();
|
||||
}
|
||||
}
|
||||
if( m_pCombinedLifeMeter )
|
||||
m_pCombinedLifeMeter->OnLoadSong();
|
||||
|
||||
|
||||
m_SongForeground.LoadFromSong( GAMESTATE->m_pCurSong );
|
||||
@@ -1552,8 +1560,12 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
case SongOptions::FAIL_IMMEDIATE:
|
||||
case SongOptions::FAIL_COMBO_OF_30_MISSES:
|
||||
case SongOptions::FAIL_END_OF_SONG:
|
||||
FOREACH_EnabledPlayer(pn)
|
||||
STATSMAN->m_CurStageStats.m_player[pn].bFailed = true; // fail
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
STATSMAN->m_CurStageStats.m_player[p].bFailed = true; // fail
|
||||
m_pLifeMeter[p]->ForceFail();
|
||||
STATSMAN->m_CurStageStats.m_player[p].SetLifeRecordAt( 0, STATSMAN->m_CurStageStats.fGameplaySeconds );
|
||||
}
|
||||
}
|
||||
|
||||
this->PostScreenMessage( SM_NotesEnded, 0 );
|
||||
@@ -2280,17 +2292,22 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_pSoundMusic->Stop();
|
||||
|
||||
/* Next song. */
|
||||
|
||||
// give a little life back between stages
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
if( !STATSMAN->m_CurStageStats.m_player[p].bFailed )
|
||||
{
|
||||
// give a little life back between stages
|
||||
if( m_pLifeMeter[p] )
|
||||
m_pLifeMeter[p]->OnSongEnded();
|
||||
if( m_pCombinedLifeMeter )
|
||||
m_pCombinedLifeMeter->OnSongEnded();
|
||||
if( m_pPrimaryScoreDisplay[p] )
|
||||
m_pPrimaryScoreDisplay[p]->OnSongEnded();
|
||||
if( m_pSecondaryScoreDisplay[p] )
|
||||
m_pSecondaryScoreDisplay[p]->OnSongEnded();
|
||||
}
|
||||
}
|
||||
if( m_pCombinedLifeMeter )
|
||||
m_pCombinedLifeMeter->OnSongEnded();
|
||||
|
||||
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex()+1;
|
||||
iPlaySongIndex %= m_apSongsQueue.size();
|
||||
|
||||
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\stepmania\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -99,7 +99,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\stepmania\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -1866,6 +1866,14 @@ SOURCE=.\MeterDisplay.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StreamDisplay.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StreamDisplay.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Transition.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -2114,6 +2122,14 @@ SOURCE=.\ScoreDisplayCalories.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScoreDisplayLifeTime.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScoreDisplayLifeTime.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScoreDisplayNormal.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -1466,6 +1466,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="MeterDisplay.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="StreamDisplay.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="StreamDisplay.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Transition.cpp">
|
||||
</File>
|
||||
@@ -1882,6 +1888,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScoreDisplayCalories.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScoreDisplayLifeTime.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScoreDisplayLifeTime.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScoreDisplayNormal.cpp">
|
||||
</File>
|
||||
|
||||
@@ -0,0 +1,258 @@
|
||||
#include "global.h"
|
||||
#include "StreamDisplay.h"
|
||||
#include "GameState.h"
|
||||
|
||||
|
||||
void StreamDisplay::Load(
|
||||
float fMeterWidth,
|
||||
float fMeterHeight,
|
||||
int iNumStrips,
|
||||
int iNumChambers,
|
||||
const CString &sNormalPath,
|
||||
const CString &sHotPath,
|
||||
const CString &sPassingPath
|
||||
)
|
||||
{
|
||||
m_fMeterWidth = fMeterWidth;
|
||||
m_fMeterHeight = fMeterHeight;
|
||||
m_iNumStrips = iNumStrips;
|
||||
m_iNumChambers = iNumChambers;
|
||||
|
||||
m_quadMask.SetDiffuse( RageColor(0,0,0,1) );
|
||||
m_quadMask.SetZ( 1 );
|
||||
m_quadMask.SetBlendMode( BLEND_NO_EFFECT );
|
||||
m_quadMask.SetUseZBuffer( true );
|
||||
|
||||
CString sGraphicPath;
|
||||
RageTextureID ID;
|
||||
ID.bStretch = true;
|
||||
|
||||
ID.filename = sNormalPath;
|
||||
m_sprStreamNormal.Load( ID );
|
||||
m_sprStreamNormal.SetUseZBuffer( true );
|
||||
|
||||
ID.filename = sHotPath;
|
||||
m_sprStreamHot.Load( ID );
|
||||
m_sprStreamHot.SetUseZBuffer( true );
|
||||
|
||||
ID.filename = sPassingPath;
|
||||
m_sprStreamPassing.Load( ID );
|
||||
m_sprStreamPassing.SetUseZBuffer( true );
|
||||
}
|
||||
|
||||
void StreamDisplay::Update( float fDeltaSecs )
|
||||
{
|
||||
// HACK: Tweaking these values is very difficulty. Update the
|
||||
// "physics" many times so that the spring motion appears faster
|
||||
for( int i=0; i<10; i++ )
|
||||
{
|
||||
const float fDelta = m_fPercent - m_fTrailingPercent;
|
||||
|
||||
// Don't apply spring and viscous forces if we're full or empty.
|
||||
// Just move straight to either full or empty.
|
||||
if( m_fPercent <= 0 || m_fPercent >= 1 )
|
||||
{
|
||||
m_fVelocity = (fDelta / fabsf(fDelta)) * 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
const float fSpringForce = fDelta * 2.0f;
|
||||
m_fVelocity += fSpringForce * fDeltaSecs;
|
||||
|
||||
const float fViscousForce = -m_fVelocity * 0.2f;
|
||||
m_fVelocity += fViscousForce * fDeltaSecs;
|
||||
}
|
||||
|
||||
CLAMP( m_fVelocity, -.06f, +.02f );
|
||||
|
||||
m_fTrailingPercent += m_fVelocity * fDeltaSecs;
|
||||
}
|
||||
|
||||
// Don't clamp life percentage a little outside the visible range so
|
||||
// that the clamp doesn't dampen the "jiggle" of the meter.
|
||||
CLAMP( m_fTrailingPercent, -0.1f, 1.1f );
|
||||
}
|
||||
|
||||
void StreamDisplay::DrawPrimitives()
|
||||
{
|
||||
DrawMask( m_fTrailingPercent ); // this is the "right endcap" to the life
|
||||
|
||||
const float fChamberWidthInPercent = 1.0f/m_iNumChambers;
|
||||
float fPercentBetweenStrips = 1.0f/m_iNumStrips;
|
||||
// round this so that the chamber overflows align
|
||||
if( m_iNumChambers > 10 )
|
||||
fPercentBetweenStrips = Quantize( fPercentBetweenStrips, fChamberWidthInPercent );
|
||||
|
||||
float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
|
||||
ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
|
||||
|
||||
for( float f=fPercentOffset+1; f>=0; f-=fPercentBetweenStrips )
|
||||
{
|
||||
DrawMask( f );
|
||||
DrawStrip( f );
|
||||
}
|
||||
}
|
||||
|
||||
void StreamDisplay::SetPercent( float fPercent )
|
||||
{
|
||||
float fDeltaPercent = fPercent - m_fPercent;
|
||||
m_fVelocity += fDeltaPercent;
|
||||
m_fPercent = fPercent;
|
||||
}
|
||||
|
||||
void StreamDisplay::SetPassingAlpha( float fPassingAlpha )
|
||||
{
|
||||
m_fPassingAlpha = fPassingAlpha;
|
||||
}
|
||||
|
||||
void StreamDisplay::SetHotAlpha( float fHotAlpha )
|
||||
{
|
||||
m_fHotAlpha = fHotAlpha;
|
||||
}
|
||||
|
||||
void StreamDisplay::GetChamberIndexAndOverslow( float fPercent, int& iChamberOut, float& fChamberOverflowPercentOut )
|
||||
{
|
||||
iChamberOut = (int)(fPercent*m_iNumChambers);
|
||||
fChamberOverflowPercentOut = fPercent*m_iNumChambers - iChamberOut;
|
||||
}
|
||||
|
||||
float StreamDisplay::GetChamberLeftPercent( int iChamber )
|
||||
{
|
||||
return (iChamber+0) / (float)m_iNumChambers;
|
||||
}
|
||||
|
||||
float StreamDisplay::GetChamberRightPercent( int iChamber )
|
||||
{
|
||||
return (iChamber+1) / (float)m_iNumChambers;
|
||||
}
|
||||
|
||||
float StreamDisplay::GetRightEdgePercent( int iChamber, float fChamberOverflowPercent )
|
||||
{
|
||||
if( (iChamber%2) == 0 )
|
||||
return (iChamber+fChamberOverflowPercent) / (float)m_iNumChambers;
|
||||
else
|
||||
return (iChamber+1) / (float)m_iNumChambers;
|
||||
}
|
||||
|
||||
float StreamDisplay::GetHeightPercent( int iChamber, float fChamberOverflowPercent )
|
||||
{
|
||||
if( (iChamber%2) == 1 )
|
||||
return 1-fChamberOverflowPercent;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
void StreamDisplay::DrawStrip( float fRightEdgePercent )
|
||||
{
|
||||
RectF rect;
|
||||
|
||||
const float fChamberWidthInPercent = 1.0f/m_iNumChambers;
|
||||
const float fStripWidthInPercent = 1.0f/m_iNumStrips;
|
||||
|
||||
const float fCorrectedRightEdgePercent = fRightEdgePercent + fChamberWidthInPercent;
|
||||
const float fCorrectedStripWidthInPercent = fStripWidthInPercent + 2*fChamberWidthInPercent;
|
||||
const float fCorrectedLeftEdgePercent = fCorrectedRightEdgePercent - fCorrectedStripWidthInPercent;
|
||||
|
||||
|
||||
// set size of streams
|
||||
rect.left = -m_fMeterWidth/2 + m_fMeterWidth*max(0,fCorrectedLeftEdgePercent);
|
||||
rect.top = -m_fMeterHeight/2;
|
||||
rect.right = -m_fMeterWidth/2 + m_fMeterWidth*min(1,fCorrectedRightEdgePercent);
|
||||
rect.bottom = +m_fMeterHeight/2;
|
||||
|
||||
ASSERT( rect.left <= m_fMeterWidth/2 && rect.right <= m_fMeterWidth/2 );
|
||||
|
||||
float fPercentCroppedFromLeft = max( 0, -fCorrectedLeftEdgePercent );
|
||||
float fPercentCroppedFromRight = max( 0, fCorrectedRightEdgePercent-1 );
|
||||
|
||||
|
||||
m_sprStreamNormal.StretchTo( rect );
|
||||
m_sprStreamPassing.StretchTo( rect );
|
||||
m_sprStreamHot.StretchTo( rect );
|
||||
|
||||
|
||||
// set custom texture coords
|
||||
// float fPrecentOffset = fRightEdgePercent;
|
||||
|
||||
RectF frectCustomTexRect(
|
||||
fPercentCroppedFromLeft,
|
||||
0,
|
||||
1-fPercentCroppedFromRight,
|
||||
1);
|
||||
|
||||
m_sprStreamNormal.SetCustomTextureRect( frectCustomTexRect );
|
||||
m_sprStreamPassing.SetCustomTextureRect( frectCustomTexRect );
|
||||
m_sprStreamHot.SetCustomTextureRect( frectCustomTexRect );
|
||||
|
||||
m_sprStreamPassing.SetDiffuse( RageColor(1,1,1,m_fPassingAlpha) );
|
||||
m_sprStreamHot.SetDiffuse( RageColor(1,1,1,m_fHotAlpha) );
|
||||
|
||||
if( m_fPassingAlpha < 1 && m_fHotAlpha < 1)
|
||||
m_sprStreamNormal.Draw();
|
||||
if( m_fHotAlpha < 1)
|
||||
m_sprStreamPassing.Draw();
|
||||
m_sprStreamHot.Draw();
|
||||
}
|
||||
|
||||
void StreamDisplay::DrawMask( float fPercent )
|
||||
{
|
||||
RectF rect;
|
||||
|
||||
int iChamber;
|
||||
float fChamberOverflowPercent;
|
||||
GetChamberIndexAndOverslow( fPercent, iChamber, fChamberOverflowPercent );
|
||||
float fRightPercent = GetRightEdgePercent( iChamber, fChamberOverflowPercent );
|
||||
float fHeightPercent = GetHeightPercent( iChamber, fChamberOverflowPercent );
|
||||
float fChamberLeftPercent = GetChamberLeftPercent( iChamber );
|
||||
float fChamberRightPercent = GetChamberRightPercent( iChamber );
|
||||
|
||||
// draw mask for vertical chambers
|
||||
rect.left = -m_fMeterWidth/2 + fChamberLeftPercent*m_fMeterWidth-1;
|
||||
rect.top = -m_fMeterHeight/2;
|
||||
rect.right = -m_fMeterWidth/2 + fChamberRightPercent*m_fMeterWidth+1;
|
||||
rect.bottom = -m_fMeterHeight/2 + fHeightPercent*m_fMeterHeight;
|
||||
|
||||
rect.left = MIN( rect.left, + m_fMeterWidth/2 );
|
||||
rect.right = MIN( rect.right, + m_fMeterWidth/2 );
|
||||
|
||||
m_quadMask.StretchTo( rect );
|
||||
m_quadMask.Draw();
|
||||
|
||||
// draw mask for horizontal chambers
|
||||
rect.left = -m_fMeterWidth/2 + fRightPercent*m_fMeterWidth;
|
||||
rect.top = -m_fMeterHeight/2;
|
||||
rect.right = +m_fMeterWidth/2;
|
||||
rect.bottom = +m_fMeterHeight/2;
|
||||
|
||||
rect.left = MIN( rect.left, + m_fMeterWidth/2 );
|
||||
rect.right = MIN( rect.right, + m_fMeterWidth/2 );
|
||||
|
||||
m_quadMask.StretchTo( rect );
|
||||
m_quadMask.Draw();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -0,0 +1,90 @@
|
||||
#ifndef StreamDisplay_H
|
||||
#define StreamDisplay_H
|
||||
|
||||
#include "Sprite.h"
|
||||
#include "Quad.h"
|
||||
|
||||
class StreamDisplay : public Actor
|
||||
{
|
||||
public:
|
||||
StreamDisplay()
|
||||
{
|
||||
m_fMeterWidth = 0;
|
||||
m_fMeterHeight = 0;
|
||||
m_iNumStrips = 1;
|
||||
m_iNumChambers = 1;
|
||||
m_fPercent = 0;
|
||||
m_fPassingAlpha = 0;
|
||||
m_fHotAlpha = 0;
|
||||
}
|
||||
|
||||
virtual void Update( float fDeltaSecs );
|
||||
|
||||
void Load(
|
||||
float fMeterWidth,
|
||||
float fMeterHeight,
|
||||
int iNumStrips,
|
||||
int iNumChambers,
|
||||
const CString &sNormalPath,
|
||||
const CString &sHotPath,
|
||||
const CString &sPassingPath
|
||||
);
|
||||
|
||||
void DrawPrimitives();
|
||||
void SetPercent( float fPercent );
|
||||
void SetPassingAlpha( float fPassingAlpha );
|
||||
void SetHotAlpha( float fHotAlpha );
|
||||
|
||||
float GetTrailingLifePercent() { return m_fTrailingPercent; }
|
||||
|
||||
private:
|
||||
Sprite m_sprStreamNormal;
|
||||
Sprite m_sprStreamHot;
|
||||
Sprite m_sprStreamPassing;
|
||||
Quad m_quadMask;
|
||||
|
||||
float m_fMeterHeight;
|
||||
float m_fMeterWidth;
|
||||
int m_iNumStrips;
|
||||
int m_iNumChambers;
|
||||
float m_fPercent;
|
||||
float m_fTrailingPercent; // this approaches m_fPercent
|
||||
float m_fVelocity; // of m_fTrailingPercent
|
||||
float m_fPassingAlpha;
|
||||
float m_fHotAlpha;
|
||||
|
||||
void GetChamberIndexAndOverslow( float fPercent, int& iChamberOut, float& fChamberOverflowPercentOut );
|
||||
float GetChamberLeftPercent( int iChamber );
|
||||
float GetChamberRightPercent( int iChamber );
|
||||
float GetRightEdgePercent( int iChamber, float fChamberOverflowPercent );
|
||||
float GetHeightPercent( int iChamber, float fChamberOverflowPercent );
|
||||
void DrawStrip( float fRightEdgePercent );
|
||||
void DrawMask( float fPercent );
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user