keep track of last played for each song

add metric: ScreenRanking::ShowOnlyMostRecentScores
This commit is contained in:
Chris Danford
2005-04-25 22:44:32 +00:00
parent 9345d3a29e
commit 9eddaaf860
13 changed files with 276 additions and 149 deletions
+4 -2
View File
@@ -3368,8 +3368,10 @@ TimerSeconds=-1
StepsTypesToHide=dance-couple,dance-solo,pump-halfdouble
ShowCategories=1
CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
ShowAllStepsScores=0
ShowAllCourseScores=0
ShowStepsScores=0
ShowCourseScores=0
ShowOnlyMostRecentScores=0
NumMostRecentScoresToShow=10
DifficultiesToShow=easy,medium,hard,challenge
SecondsPerPage=5
PageFadeSeconds=1.0
+52 -30
View File
@@ -7,6 +7,7 @@
#include "XmlFile.h"
#include "GameState.h"
#include "Style.h"
#include "Foreach.h"
//
@@ -92,23 +93,23 @@ static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course*
return iNum1 < iNum2;
}
void CourseUtil::SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
void CourseUtil::SortCoursePointerArrayByDifficulty( vector<Course*> &vpCoursesInOut )
{
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByDifficulty );
}
void CourseUtil::SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
void CourseUtil::SortCoursePointerArrayByRanking( vector<Course*> &vpCoursesInOut )
{
for(unsigned i=0; i<apCourses.size(); i++)
apCourses[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
for(unsigned i=0; i<vpCoursesInOut.size(); i++)
vpCoursesInOut[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByRanking );
}
void CourseUtil::SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
void CourseUtil::SortCoursePointerArrayByTotalDifficulty( vector<Course*> &vpCoursesInOut )
{
for(unsigned i=0; i<apCourses.size(); i++)
apCourses[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
for(unsigned i=0; i<vpCoursesInOut.size(); i++)
vpCoursesInOut[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTotalDifficulty );
}
static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pCourse2)
@@ -116,17 +117,17 @@ static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pC
return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
}
void CourseUtil::SortCoursePointerArrayByType( vector<Course*> &apCourses )
void CourseUtil::SortCoursePointerArrayByType( vector<Course*> &vpCoursesInOut )
{
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByType );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByType );
}
void CourseUtil::MoveRandomToEnd( vector<Course*> &apCourses )
void CourseUtil::MoveRandomToEnd( vector<Course*> &vpCoursesInOut )
{
stable_sort( apCourses.begin(), apCourses.end(), CompareRandom );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareRandom );
}
static map<const Course*, float> course_sort_val;
static map<const Course*, CString> course_sort_val;
bool CompareCoursePointersBySortValueAscending(const Course *pSong1, const Course *pSong2)
{
@@ -143,44 +144,65 @@ bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse
return CompareCoursePointersByName( pCourse1, pCourse2 );
}
void CourseUtil::SortCoursePointerArrayByTitle( vector<Course*> &apCourses )
void CourseUtil::SortCoursePointerArrayByTitle( vector<Course*> &vpCoursesInOut )
{
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
}
void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &vpCoursesInOut )
{
RageTimer foo;
course_sort_val.clear();
for(unsigned i = 0; i < apCourses.size(); ++i)
for(unsigned i = 0; i < vpCoursesInOut.size(); ++i)
{
const Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType );
course_sort_val[apCourses[i]] = pTrail != NULL? (float) pTrail->GetMeter(): 0.0f;
const Trail* pTrail = vpCoursesInOut[i]->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType );
course_sort_val[vpCoursesInOut[i]] = pTrail != NULL? (float) pTrail->GetMeter(): 0.0f;
}
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersBySortValueAscending );
stable_sort( apCourses.begin(), apCourses.end(), MovePlayersBestToEnd );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), MovePlayersBestToEnd );
}
void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending )
void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, ProfileSlot slot, bool bDescending )
{
Profile* pProfile = PROFILEMAN->GetProfile(slot);
if( pProfile == NULL )
return; // nothing to do since we don't have data
SortCoursePointerArrayByNumPlays( arrayCoursePointers, pProfile, bDescending );
SortCoursePointerArrayByNumPlays( vpCoursesInOut, pProfile, bDescending );
}
void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending )
void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, const Profile* pProfile, bool bDescending )
{
ASSERT( pProfile );
for(unsigned i = 0; i < arrayCoursePointers.size(); ++i)
course_sort_val[arrayCoursePointers[i]] = (float) pProfile->GetCourseNumTimesPlayed(arrayCoursePointers[i]);
stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
for(unsigned i = 0; i < vpCoursesInOut.size(); ++i)
course_sort_val[vpCoursesInOut[i]] = (float) pProfile->GetCourseNumTimesPlayed(vpCoursesInOut[i]);
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
course_sort_val.clear();
}
void CourseUtil::SortByMostRecentlyPlayedForMachine( vector<Course*> &vpCoursesInOut )
{
Profile *pProfile = PROFILEMAN->GetMachineProfile();
FOREACH_CONST( Course*, vpCoursesInOut, c )
{
int iNumTimesPlayed = pProfile->GetCourseNumTimesPlayed( *c );
CString val = iNumTimesPlayed ? pProfile->GetCourseLastPlayedDateTime(*c).GetString() : "9999999999999";
course_sort_val[*c] = val;
}
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersBySortValueAscending );
course_sort_val.clear();
}
//////////////////////////////////
// CourseID
//////////////////////////////////
void CourseID::FromCourse( const Course *p )
{
if( p )
+10 -9
View File
@@ -11,16 +11,17 @@ struct XNode;
namespace CourseUtil
{
void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses );
void SortCoursePointerArrayByType( vector<Course*> &apCourses );
void SortCoursePointerArrayByTitle( vector<Course*> &apCourses );
void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses );
void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses );
void SortCoursePointerArrayByRanking( vector<Course*> &apCourses );
void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending );
void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending );
void SortCoursePointerArrayByDifficulty( vector<Course*> &vpCoursesInOut );
void SortCoursePointerArrayByType( vector<Course*> &vpCoursesInOut );
void SortCoursePointerArrayByTitle( vector<Course*> &vpCoursesInOut );
void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &vpCoursesInOut );
void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &vpCoursesInOut );
void SortCoursePointerArrayByRanking( vector<Course*> &vpCoursesInOut );
void SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, ProfileSlot slot, bool bDescending );
void SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, const Profile* pProfile, bool bDescending );
void SortByMostRecentlyPlayedForMachine( vector<Course*> &vpCoursesInOut );
void MoveRandomToEnd( vector<Course*> &apCourses );
void MoveRandomToEnd( vector<Course*> &vpCoursesInOut );
};
class CourseID
+10
View File
@@ -139,6 +139,12 @@ void HighScoreList::AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine
}
}
void HighScoreList::IncrementPlayCount( DateTime dtLastPlayed )
{
dtLastPlayed = dtLastPlayed;
iNumTimesPlayed++;
}
const HighScore& HighScoreList::GetTopScore() const
{
if( vHighScores.empty() )
@@ -180,6 +186,10 @@ void HighScoreList::LoadFromNode( const XNode* pHighScoreList )
{
p->GetValue( iNumTimesPlayed );
}
else if( p->m_sName == "LastPlayed" )
{
p->GetValue( dtLastPlayed );
}
else if( p->m_sName == "HighScore" )
{
vHighScores.resize( vHighScores.size()+1 );
+20 -9
View File
@@ -75,26 +75,37 @@ struct HighScore
struct HighScoreList
{
int iNumTimesPlayed;
vector<HighScore> vHighScores;
public:
HighScoreList()
{
iNumTimesPlayed = 0;
}
void Init();
int GetNumTimesPlayed() const
{
return iNumTimesPlayed;
}
DateTime GetLastPlayed() const
{
ASSERT( iNumTimesPlayed > 0 ); // don't call this unless the song has been played
return dtLastPlayed;
}
const HighScore& GetTopScore() const;
void AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine );
const HighScore& GetTopScore() const;
void IncrementPlayCount( DateTime dtLastPlayed );
void RemoveAllButOneOfEachName();
void ClampSize( bool bIsMachine );
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
void RemoveAllButOneOfEachName();
void ClampSize( bool bIsMachine );
vector<HighScore> vHighScores;
private:
int iNumTimesPlayed;
DateTime dtLastPlayed; // meaningless if iNumTimesPlayed == 0
};
struct Screenshot
+57 -10
View File
@@ -475,7 +475,7 @@ int Profile::GetSongNumTimesPlayed( const SongID& songID ) const
{
const HighScoresForASteps &hsSteps = j->second;
iTotalNumTimesPlayed += hsSteps.hsl.iNumTimesPlayed;
iTotalNumTimesPlayed += hsSteps.hsl.GetNumTimesPlayed();
}
return iTotalNumTimesPlayed;
}
@@ -541,12 +541,35 @@ HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* p
int Profile::GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const
{
return GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed;
return GetStepsHighScoreList(pSong,pSteps).GetNumTimesPlayed();
}
DateTime Profile::GetSongLastPlayedDateTime( const Song* pSong ) const
{
SongID id;
id.FromSong( pSong );
std::map<SongID,HighScoresForASong>::const_iterator iter = m_SongHighScores.find( id );
// don't call this unless has been played once
ASSERT( iter != m_SongHighScores.end() );
ASSERT( !iter->second.m_StepsHighScores.empty() );
DateTime dtLatest; // starts out zeroed
FOREACHM_CONST( StepsID, HighScoresForASteps, iter->second.m_StepsHighScores, i )
{
const HighScoreList &hsl = i->second.hsl;
if( hsl.GetNumTimesPlayed() == 0 )
continue;
if( dtLatest < hsl.GetLastPlayed() )
dtLatest = hsl.GetLastPlayed();
}
return dtLatest;
}
void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
{
GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed++;
DateTime now = DateTime::GetNowDate();
GetStepsHighScoreList(pSong,pSteps).IncrementPlayCount( now );
}
void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const
@@ -624,14 +647,37 @@ int Profile::GetCourseNumTimesPlayed( const CourseID &courseID ) const
{
const HighScoresForATrail &hsTrail = j->second;
iTotalNumTimesPlayed += hsTrail.hsl.iNumTimesPlayed;
iTotalNumTimesPlayed += hsTrail.hsl.GetNumTimesPlayed();
}
return iTotalNumTimesPlayed;
}
DateTime Profile::GetCourseLastPlayedDateTime( const Course* pCourse ) const
{
CourseID id;
id.FromCourse( pCourse );
std::map<CourseID,HighScoresForACourse>::const_iterator iter = m_CourseHighScores.find( id );
// don't call this unless has been played once
ASSERT( iter != m_CourseHighScores.end() );
ASSERT( !iter->second.m_TrailHighScores.empty() );
DateTime dtLatest; // starts out zeroed
FOREACHM_CONST( TrailID, HighScoresForATrail, iter->second.m_TrailHighScores, i )
{
const HighScoreList &hsl = i->second.hsl;
if( hsl.GetNumTimesPlayed() == 0 )
continue;
if( dtLatest < hsl.GetLastPlayed() )
dtLatest = hsl.GetLastPlayed();
}
return dtLatest;
}
void Profile::IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail )
{
GetCourseHighScoreList(pCourse,pTrail).iNumTimesPlayed++;
DateTime now = DateTime::GetNowDate();
GetCourseHighScoreList(pCourse,pTrail).IncrementPlayCount( now );
}
//
@@ -656,13 +702,14 @@ int Profile::GetCategoryNumTimesPlayed( StepsType st ) const
{
int iNumTimesPlayed = 0;
FOREACH_RankingCategory( rc )
iNumTimesPlayed += m_CategoryHighScores[st][rc].iNumTimesPlayed;
iNumTimesPlayed += m_CategoryHighScores[st][rc].GetNumTimesPlayed();
return iNumTimesPlayed;
}
void Profile::IncrementCategoryPlayCount( StepsType st, RankingCategory rc )
{
m_CategoryHighScores[st][rc].iNumTimesPlayed++;
DateTime now = DateTime::GetNowDate();
m_CategoryHighScores[st][rc].IncrementPlayCount( now );
}
@@ -1204,7 +1251,7 @@ XNode* Profile::SaveSongScoresCreateNode() const
const HighScoreList &hsl = hsSteps.hsl;
// skip steps that have never been played
if( hsl.iNumTimesPlayed == 0 )
if( hsl.GetNumTimesPlayed() == 0 )
continue;
XNode* pStepsNode = pSongNode->AppendChild( stepsID.CreateNode() );
@@ -1287,7 +1334,7 @@ XNode* Profile::SaveCourseScoresCreateNode() const
const HighScoreList &hsl = hsTrail.hsl;
// skip steps that have never been played
if( hsl.iNumTimesPlayed == 0 )
if( hsl.GetNumTimesPlayed() == 0 )
continue;
XNode* pTrailNode = pCourseNode->AppendChild( trailID.CreateNode() );
@@ -1357,7 +1404,7 @@ XNode* Profile::SaveCategoryScoresCreateNode() const
FOREACH_RankingCategory( rc )
{
// skip steps types/categories that have never been played
if( pProfile->GetCategoryHighScoreList(st,rc).iNumTimesPlayed == 0 )
if( pProfile->GetCategoryHighScoreList(st,rc).GetNumTimesPlayed() == 0 )
continue;
XNode* pRankingCategoryNode = pStepsTypeNode->AppendChild( "RankingCategory" );
+4 -3
View File
@@ -77,8 +77,6 @@ public:
float GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const;
float GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st ) const;
static CString GetProfileDisplayNameFromDir( CString sDir );
int GetSongNumTimesPlayed( const Song* pSong ) const;
int GetSongNumTimesPlayed( const SongID& songID ) const;
bool GetDefaultModifiers( const Game* pGameType, CString &sModifiersOut ) const;
void SetDefaultModifiers( const Game* pGameType, const CString &sModifiers );
bool IsCodeUnlocked( int iCode ) const;
@@ -157,7 +155,9 @@ public:
int GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const;
void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps );
void GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const;
int GetSongNumTimesPlayed( const Song* pSong ) const;
int GetSongNumTimesPlayed( const SongID& songID ) const;
DateTime GetSongLastPlayedDateTime( const Song* pSong ) const;
//
// Course high scores
@@ -179,6 +179,7 @@ public:
const HighScoreList& GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail ) const;
int GetCourseNumTimesPlayed( const Course* pCourse ) const;
int GetCourseNumTimesPlayed( const CourseID& courseID ) const;
DateTime GetCourseLastPlayedDateTime( const Course* pCourse ) const;
void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail );
+36 -22
View File
@@ -48,7 +48,7 @@ AutoScreenMessage( SM_ShowNextPage )
AutoScreenMessage( SM_HidePage )
static void GetAllSongsToShow( vector<Song*> &vpOut )
static void GetAllSongsToShow( vector<Song*> &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
{
vpOut.clear();
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
@@ -59,12 +59,18 @@ static void GetAllSongsToShow( vector<Song*> &vpOut )
continue; // skip
vpOut.push_back( *s );
}
if( bShowOnlyMostRecentScores )
{
SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
if( vpOut.size() > iNumMostRecentScoresToShow )
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
}
}
static void GetAllCoursesToShow( vector<Course*> &vpOut )
static void GetAllCoursesToShow( vector<Course*> &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
{
vpOut.clear();
vector<Course*> vpCourses;
SONGMAN->GetAllCourses( vpCourses, false );
@@ -76,6 +82,12 @@ static void GetAllCoursesToShow( vector<Course*> &vpOut )
continue; // skip
vpOut.push_back( *c );
}
if( bShowOnlyMostRecentScores )
{
CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
if( vpOut.size() > iNumMostRecentScoresToShow )
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
}
}
@@ -87,8 +99,10 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
DIFFICULTIES_TO_SHOW (m_sName,"DifficultiesToShow"),
SHOW_CATEGORIES (m_sName,"ShowCategories"),
SHOW_ALL_STEPS_SCORES (m_sName,"ShowAllStepsScores"),
SHOW_ALL_COURSE_SCORES (m_sName,"ShowAllCourseScores"),
SHOW_STEPS_SCORES (m_sName,"ShowStepsScores"),
SHOW_COURSE_SCORES (m_sName,"ShowCourseScores"),
SHOW_ONLY_MOST_RECENT_SCORES (m_sName,"ShowOnlyMostRecentScores"),
NUM_MOST_RECENT_SCORES_TO_SHOW (m_sName,"NumMostRecentScoresToShow"),
SECONDS_PER_PAGE (m_sName,"SecondsPerPage"),
PAGE_FADE_SECONDS (m_sName,"PageFadeSeconds"),
NO_SCORE_NAME (m_sName,"NoScoreName"),
@@ -208,7 +222,7 @@ void ScreenRanking::Init()
pts.type = PAGE_TYPE_CATEGORY;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
pts.nt = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
m_vPagesToShow.push_back( pts );
}
}
@@ -224,12 +238,12 @@ void ScreenRanking::Init()
PageToShow pts;
pts.type = PAGE_TYPE_TRAIL;
pts.colorIndex = i;
pts.nt = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse == NULL )
continue;
pts.pTrail = pts.pCourse->GetTrail( pts.nt );
pts.pTrail = pts.pCourse->GetTrail( pts.st );
if( pts.pTrail == NULL )
continue;
@@ -263,14 +277,14 @@ void ScreenRanking::Init()
}
ASSERT( !SHOW_ALL_STEPS_SCORES || !SHOW_ALL_COURSE_SCORES ); // Can't do both on the same screen
ASSERT( !SHOW_STEPS_SCORES || !SHOW_COURSE_SCORES ); // Can't do both on the same screen
if( SHOW_ALL_STEPS_SCORES )
if( SHOW_STEPS_SCORES )
{
m_vScoreRowItem.clear();
vector<Song*> vpSongs;
GetAllSongsToShow( vpSongs );
GetAllSongsToShow( vpSongs, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
m_vScoreRowItem.resize( vpSongs.size() );
FOREACH_CONST( Song*, vpSongs, s )
{
@@ -309,16 +323,16 @@ void ScreenRanking::Init()
PageToShow pts;
pts.type = PAGE_TYPE_ALL_STEPS;
pts.colorIndex = i;
pts.nt = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
m_vPagesToShow.push_back( pts );
}
}
}
if( SHOW_ALL_COURSE_SCORES )
if( SHOW_COURSE_SCORES )
{
vector<Course*> vpCourses;
GetAllCoursesToShow( vpCourses );
GetAllCoursesToShow( vpCourses, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
LOG->Trace("rankings: adding %u courses", vpCourses.size());
m_vScoreRowItem.resize( vpCourses.size() );
FOREACH_CONST( Course*, vpCourses, c )
@@ -360,7 +374,7 @@ void ScreenRanking::Init()
PageToShow pts;
pts.type = PAGE_TYPE_ALL_COURSES;
pts.colorIndex = i;
pts.nt = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
m_vPagesToShow.push_back( pts );
}
}
@@ -721,11 +735,11 @@ float ScreenRanking::SetPage( PageToShow pts )
case PAGE_TYPE_CATEGORY:
{
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(pts.nt,pts.category);
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(pts.st,pts.category);
HighScore hs;
bool bRecentHighScore = false;
if( l < (int)hsl.vHighScores.size() )
@@ -761,7 +775,7 @@ float ScreenRanking::SetPage( PageToShow pts )
{
m_textCourseTitle.SetText( pts.pCourse->GetFullDisplayTitle() );
m_Banner.LoadFromCourse( pts.pCourse );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) );
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail );
for( int l=0; l<NUM_RANKING_LINES; l++ )
@@ -810,7 +824,7 @@ float ScreenRanking::SetPage( PageToShow pts )
return SECONDS_PER_PAGE;
case PAGE_TYPE_ALL_STEPS:
{
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) );
for( unsigned s=0; s<m_vScoreRowItem.size(); s++ )
{
@@ -821,7 +835,7 @@ float ScreenRanking::SetPage( PageToShow pts )
FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), iter )
{
const Steps* pSteps = pSong->GetStepsByDifficulty( pts.nt, *iter, false );
const Steps* pSteps = pSong->GetStepsByDifficulty( pts.st, *iter, false );
BitmapText* pTextStepsScore = &item.m_textScore[*iter];
if( pSteps == NULL )
@@ -853,7 +867,7 @@ float ScreenRanking::SetPage( PageToShow pts )
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
case PAGE_TYPE_ALL_COURSES:
{
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) );
for( unsigned c=0; c<m_vScoreRowItem.size(); c++ )
{
@@ -865,7 +879,7 @@ float ScreenRanking::SetPage( PageToShow pts )
{
BitmapText* pTextStepsScore = &item.m_textScore[cd];
Trail *pTrail = pCourse->GetTrail( pts.nt, cd );
Trail *pTrail = pCourse->GetTrail( pts.st, cd );
pTextStepsScore->SetHidden( pTrail==NULL );
if( pTrail == NULL )
continue;
+5 -3
View File
@@ -58,7 +58,7 @@ protected:
PageType type;
int colorIndex;
StepsType nt;
StepsType st;
RankingCategory category;
Course* pCourse;
Trail* pTrail;
@@ -105,8 +105,10 @@ protected:
ThemeMetricDifficultiesToShow DIFFICULTIES_TO_SHOW;
ThemeMetric<bool> SHOW_CATEGORIES;
ThemeMetric<bool> SHOW_ALL_STEPS_SCORES;
ThemeMetric<bool> SHOW_ALL_COURSE_SCORES;
ThemeMetric<bool> SHOW_STEPS_SCORES;
ThemeMetric<bool> SHOW_COURSE_SCORES;
ThemeMetric<bool> SHOW_ONLY_MOST_RECENT_SCORES;
ThemeMetric<int> NUM_MOST_RECENT_SCORES_TO_SHOW;
ThemeMetric<float> SECONDS_PER_PAGE;
ThemeMetric<float> PAGE_FADE_SECONDS;
ThemeMetric<CString> NO_SCORE_NAME;
+1 -1
View File
@@ -44,7 +44,7 @@ static const ThemeMetric<int> NUM_GROUP_COLORS ("SongManager","NumGroupColors")
#define GROUP_COLOR( i ) THEME->GetMetricC("SongManager",ssprintf("GroupColor%d",i+1))
static const ThemeMetric<RageColor> BEGINNER_COLOR ("SongManager","BeginnerColor");
static const ThemeMetric<RageColor> EASY_COLOR ("SongManager","EasyColor");
static const ThemeMetric<RageColor> MEDIUM_COLOR ("SongManager","MediumColor");
static const ThemeMetric<RageColor> MEDIUM_COLOR ("SongManager","MediumColor");
static const ThemeMetric<RageColor> HARD_COLOR ("SongManager","HardColor");
static const ThemeMetric<RageColor> CHALLENGE_COLOR ("SongManager","ChallengeColor");
static const ThemeMetric<RageColor> EDIT_COLOR ("SongManager","EditColor");
+58 -42
View File
@@ -9,6 +9,7 @@
#include "SongManager.h"
#include "XmlFile.h"
#include "PrefsManager.h"
#include "Foreach.h"
/////////////////////////////////////
@@ -69,9 +70,9 @@ bool CompareSongPointersByTitle(const Song *pSong1, const Song *pSong2)
return pSong1->GetSongFilePath().CompareNoCase(pSong2->GetSongFilePath()) < 0;
}
void SongUtil::SortSongPointerArrayByTitle( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByTitle( vector<Song*> &vpSongsInOut )
{
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByTitle );
sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersByTitle );
}
bool CompareSongPointersByBPM(const Song *pSong1, const Song *pSong2)
@@ -88,9 +89,9 @@ bool CompareSongPointersByBPM(const Song *pSong1, const Song *pSong2)
return CompareCStringsAsc( pSong1->GetSongFilePath(), pSong2->GetSongFilePath() );
}
void SongUtil::SortSongPointerArrayByBPM( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByBPM( vector<Song*> &vpSongsInOut )
{
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByBPM );
sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersByBPM );
}
void AppendOctal( int n, int digits, CString &out )
@@ -106,17 +107,17 @@ void AppendOctal( int n, int digits, CString &out )
bool CompDescending( const pair<Song *, CString> &a, const pair<Song *, CString> &b )
{ return a.second > b.second; }
void SongUtil::SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByGrade( vector<Song*> &vpSongsInOut )
{
/* Optimize by pre-writing a string to compare, since doing GetNumNotesWithGrade
* inside the sort is too slow. */
typedef pair< Song *, CString > val;
vector<val> vals;
vals.reserve( arraySongPointers.size() );
vals.reserve( vpSongsInOut.size() );
for( unsigned i = 0; i < arraySongPointers.size(); ++i )
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
{
Song *pSong = arraySongPointers[i];
Song *pSong = vpSongsInOut[i];
int iCounts[NUM_GRADES];
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );
@@ -130,25 +131,25 @@ void SongUtil::SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers )
sort( vals.begin(), vals.end(), CompDescending );
for( unsigned i = 0; i < arraySongPointers.size(); ++i )
arraySongPointers[i] = vals[i].first;
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
vpSongsInOut[i] = vals[i].first;
}
void SongUtil::SortSongPointerArrayByArtist( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByArtist( vector<Song*> &vpSongsInOut )
{
for( unsigned i = 0; i < arraySongPointers.size(); ++i )
song_sort_val[arraySongPointers[i]] = MakeSortString( arraySongPointers[i]->GetTranslitArtist() );
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
song_sort_val[vpSongsInOut[i]] = MakeSortString( vpSongsInOut[i]->GetTranslitArtist() );
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueAscending );
}
/* This is for internal use, not display; sorting by Unicode codepoints isn't very
* interesting for display. */
void SongUtil::SortSongPointerArrayByDisplayArtist( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut )
{
for( unsigned i = 0; i < arraySongPointers.size(); ++i )
song_sort_val[arraySongPointers[i]] = MakeSortString( arraySongPointers[i]->GetDisplayArtist() );
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
song_sort_val[vpSongsInOut[i]] = MakeSortString( vpSongsInOut[i]->GetDisplayArtist() );
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueAscending );
}
static int CompareSongPointersByGenre(const Song *pSong1, const Song *pSong2)
@@ -156,9 +157,9 @@ static int CompareSongPointersByGenre(const Song *pSong1, const Song *pSong2)
return pSong1->m_sGenre < pSong2->m_sGenre;
}
void SongUtil::SortSongPointerArrayByGenre( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByGenre( vector<Song*> &vpSongsInOut )
{
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByGenre );
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersByGenre );
}
static int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2)
@@ -166,10 +167,10 @@ static int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2)
return pSong1->m_sGroupName < pSong2->m_sGroupName;
}
void SongUtil::SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &vpSongsInOut )
{
SortSongPointerArrayByMeter( arraySongPointers, DIFFICULTY_EASY );
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByGroup );
SortSongPointerArrayByMeter( vpSongsInOut, DIFFICULTY_EASY );
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersByGroup );
}
int CompareSongPointersByGroupAndTitle(const Song *pSong1, const Song *pSong2)
@@ -186,25 +187,25 @@ int CompareSongPointersByGroupAndTitle(const Song *pSong1, const Song *pSong2)
return CompareSongPointersByTitle( pSong1, pSong2 );
}
void SongUtil::SortSongPointerArrayByGroupAndTitle( vector<Song*> &arraySongPointers )
void SongUtil::SortSongPointerArrayByGroupAndTitle( vector<Song*> &vpSongsInOut )
{
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByGroupAndTitle );
sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersByGroupAndTitle );
}
void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, ProfileSlot slot, bool bDescending )
void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending )
{
Profile* pProfile = PROFILEMAN->GetProfile(slot);
if( pProfile == NULL )
return; // nothing to do since we don't have data
SortSongPointerArrayByNumPlays( arraySongPointers, pProfile, bDescending );
SortSongPointerArrayByNumPlays( vpSongsInOut, pProfile, bDescending );
}
void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Profile* pProfile, bool bDescending )
void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, const Profile* pProfile, bool bDescending )
{
ASSERT( pProfile );
for(unsigned i = 0; i < arraySongPointers.size(); ++i)
song_sort_val[arraySongPointers[i]] = ssprintf("%9i", pProfile->GetSongNumTimesPlayed(arraySongPointers[i]));
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), bDescending ? CompareSongPointersBySortValueDescending : CompareSongPointersBySortValueAscending );
for(unsigned i = 0; i < vpSongsInOut.size(); ++i)
song_sort_val[vpSongsInOut[i]] = ssprintf("%9i", pProfile->GetSongNumTimesPlayed(vpSongsInOut[i]));
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), bDescending ? CompareSongPointersBySortValueDescending : CompareSongPointersBySortValueAscending );
song_sort_val.clear();
}
@@ -309,35 +310,35 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
}
}
void SongUtil::SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so )
void SongUtil::SortSongPointerArrayBySectionName( vector<Song*> &vpSongsInOut, SortOrder so )
{
for(unsigned i = 0; i < arraySongPointers.size(); ++i)
for(unsigned i = 0; i < vpSongsInOut.size(); ++i)
{
CString val = GetSectionNameFromSongAndSort( arraySongPointers[i], so );
CString val = GetSectionNameFromSongAndSort( vpSongsInOut[i], so );
/* Make sure NUM comes first and OTHER comes last. */
if( val == "NUM" ) val = "0";
else if( val == "OTHER" ) val = "2";
else val = "1" + MakeSortString(val);
song_sort_val[arraySongPointers[i]] = val;
song_sort_val[vpSongsInOut[i]] = val;
}
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueAscending );
song_sort_val.clear();
}
void SongUtil::SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc )
void SongUtil::SortSongPointerArrayByMeter( vector<Song*> &vpSongsInOut, Difficulty dc )
{
song_sort_val.clear();
for(unsigned i = 0; i < arraySongPointers.size(); ++i)
for(unsigned i = 0; i < vpSongsInOut.size(); ++i)
{
const Steps* pSteps = arraySongPointers[i]->GetClosestNotes( GAMESTATE->GetCurrentStyle()->m_StepsType, dc );
CString &s = song_sort_val[arraySongPointers[i]];
const Steps* pSteps = vpSongsInOut[i]->GetClosestNotes( GAMESTATE->GetCurrentStyle()->m_StepsType, dc );
CString &s = song_sort_val[vpSongsInOut[i]];
s = ssprintf("%03d", pSteps ? pSteps->GetMeter() : 0);
/* Hack: always put tutorial songs first. */
s += ssprintf( "%c", arraySongPointers[i]->IsTutorial()? '0':'1' );
s += ssprintf( "%c", vpSongsInOut[i]->IsTutorial()? '0':'1' );
/*
* pSteps may not be exactly the difficulty we want; for example, we may
@@ -354,7 +355,22 @@ void SongUtil::SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Di
if( PREFSMAN->m_bSubSortByNumSteps )
s += ssprintf("%06.0f",pSteps ? pSteps->GetRadarValues()[RADAR_NUM_TAPS_AND_HOLDS] : 0);
}
stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueAscending );
}
void SongUtil::SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut )
{
Profile *pProfile = PROFILEMAN->GetMachineProfile();
FOREACH_CONST( Song*, vpSongsInOut, s )
{
int iNumTimesPlayed = pProfile->GetSongNumTimesPlayed( *s );
CString val = iNumTimesPlayed ? pProfile->GetSongLastPlayedDateTime(*s).GetString() : "9999999999999";
song_sort_val[*s] = val;
}
stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueAscending );
song_sort_val.clear();
}
//////////////////////////////////
+13 -12
View File
@@ -13,19 +13,20 @@ struct XNode;
namespace SongUtil
{
CString MakeSortString( CString s );
void SortSongPointerArrayByTitle( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByBPM( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByArtist( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByDisplayArtist( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByGenre( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByGroupAndTitle( vector<Song*> &arraySongPointers );
void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, ProfileSlot slot, bool bDescending );
void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Profile* pProfile, bool bDescending );
void SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc );
void SortSongPointerArrayByTitle( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByBPM( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGrade( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByArtist( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGenre( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGroupAndTitle( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending );
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, const Profile* pProfile, bool bDescending );
void SortSongPointerArrayByMeter( vector<Song*> &vpSongsInOut, Difficulty dc );
CString GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so );
void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so );
void SortSongPointerArrayBySectionName( vector<Song*> &vpSongsInOut, SortOrder so );
void SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut );
}
class SongID
+6 -6
View File
@@ -14,14 +14,14 @@ namespace StepsUtil
bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
void SortNotesArrayByDifficulty( vector<Steps*> &vpStepsInOut );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDescending );
void SortStepsByTypeAndDifficulty( vector<Steps*> &vpStepsInOut );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, const Profile* pProfile, bool bDescending );
bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2);
void SortStepsByDescription( vector<Steps*> &vStepsPointers );
void RemoveLockedSteps( const Song *pSong, vector<Steps*> &arrayNotess );
void SortStepsByDescription( vector<Steps*> &vpStepsInOut );
void RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpStepsInOut );
};
class StepsID