add ScreenSelectMusic::OPTIONS_MENU_AVAILABLE
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@@ -675,6 +675,7 @@ NextOptionsScreen=@SelectFirstOptionsScreen()
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DoRouletteOnMenuTimer=1
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AlignMusicBeat=0
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Codes=
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OptionsMenuAvailable=@not GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2()
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[ScreenSelectCourse]
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Class=ScreenSelectMusic
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@@ -1966,6 +1966,8 @@ public:
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static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
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static int PlayerIsUsingModifier( T* p, lua_State *L ) { lua_pushboolean(L, p->PlayerIsUsingModifier((PlayerNumber)IArg(1),SArg(2)) ); return 1; }
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static int GetCourseSongIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCourseSongIndex() ); return 1; }
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static int IsExtraStage( T* p, lua_State *L ) { lua_pushnumber(L, p->IsExtraStage() ); return 1; }
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static int IsExtraStage2( T* p, lua_State *L ) { lua_pushnumber(L, p->IsExtraStage2() ); return 1; }
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static void Register(lua_State *L)
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{
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@@ -1992,6 +1994,8 @@ public:
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ADD_METHOD( IsGoalComplete )
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ADD_METHOD( PlayerIsUsingModifier )
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ADD_METHOD( GetCourseSongIndex )
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ADD_METHOD( IsExtraStage )
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ADD_METHOD( IsExtraStage2 )
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Luna<T>::Register( L );
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@@ -67,7 +67,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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DO_ROULETTE_ON_MENU_TIMER( m_sName, "DoRouletteOnMenuTimer" ),
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ALIGN_MUSIC_BEATS( m_sName, "AlignMusicBeat" ),
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CODES( m_sName, "Codes" ),
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MUSIC_WHEEL_TYPE( m_sName, "MusicWheelType" )
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MUSIC_WHEEL_TYPE( m_sName, "MusicWheelType" ),
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OPTIONS_MENU_AVAILABLE( m_sName, "OptionsMenuAvailable" )
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{
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LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
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@@ -806,8 +807,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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type != IET_RELEASE &&
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type != IET_LEVEL_CHANGED &&
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IsTransitioning() &&
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!GAMESTATE->IsExtraStage() &&
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!GAMESTATE->IsExtraStage2() )
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OPTIONS_MENU_AVAILABLE.GetValue() )
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{
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if(m_bGoToOptions) return; /* got it already */
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if(!m_bAllowOptionsMenu) return; /* not allowed */
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@@ -1209,7 +1209,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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TweenOffScreen();
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SCREENMAN->PlayStartSound();
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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if( OPTIONS_MENU_AVAILABLE )
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{
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// float fShowSeconds = m_Out.GetLengthSeconds();
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@@ -86,6 +86,7 @@ protected:
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ThemeMetric<bool> ALIGN_MUSIC_BEATS;
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ThemeMetric<CString> CODES;
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ThemeMetric<CString> MUSIC_WHEEL_TYPE;
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ThemeMetric<bool> OPTIONS_MENU_AVAILABLE;
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CString m_sSectionMusicPath;
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CString m_sSortMusicPath;
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