hit rolls in autoplay
accumulate calories in autoplay
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@@ -410,7 +410,21 @@ void Player::Update( float fDeltaTime )
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if( m_pPlayerState->m_PlayerController != PC_HUMAN )
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{
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// TODO: Make the CPU miss sometimes.
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bIsHoldingButton = true;
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switch( tn.subType )
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{
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case TapNote::hold_head_hold:
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bIsHoldingButton = true;
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break;
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case TapNote::hold_head_roll:
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if( tn.HoldResult.fLife < 0.5f )
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{
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RageTimer now;
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Step( iTrack, now, false );
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}
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break;
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default:
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ASSERT(0);
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}
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}
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else
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{
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@@ -769,8 +783,8 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
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{
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case 0:
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// autoplay is on, or this is a computer player
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fCals = 0;
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break;
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iNumTracksHeld = 1;
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// fall through
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default:
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{
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float fCalsFor100Lbs = SCALE( iNumTracksHeld, 1, 2, 0.029f, 0.193f );
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