calculate grade with possible values from radarValues, not from judgement counts from attempted steps
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@@ -522,7 +522,7 @@ void NoteDataUtil::LoadTransformedLights( const NoteData &in, NoteData &out, int
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}
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}
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void NoteDataUtil::GetRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out )
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void NoteDataUtil::CalculateRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out )
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{
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// The for loop and the assert are used to ensure that all fields of
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// RadarValue get set in here.
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@@ -31,7 +31,7 @@ namespace NoteDataUtil
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float GetFreezeRadarValue( const NoteData &in, float fSongSeconds );
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float GetChaosRadarValue( const NoteData &in, float fSongSeconds );
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void GetRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out );
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void CalculateRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out );
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void RemoveHoldNotes( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void ChangeRollsToHolds( NoteData &in, int iStartIndex, int iEndIndex );
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@@ -51,7 +51,7 @@ void SMLoader::LoadFromSMTokens(
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RadarValues v;
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FOREACH_RadarCategory(rc)
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v[rc] = strtof( saValues[rc], NULL );
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out.SetRadarValues( v );
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out.SetCachedRadarValues( v );
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}
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out.SetSMNoteData(sNoteData);
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@@ -9,6 +9,7 @@
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#include <float.h>
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#include "GameState.h"
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#include "Course.h"
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#include "Steps.h"
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#define GRADE_PERCENT_TIER(i) THEME->GetMetricF("PlayerStageStats",ssprintf("GradePercent%s",GradeToString((Grade)i).c_str()))
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#define GRADE_TIER02_IS_ALL_PERFECTS THEME->GetMetricB("PlayerStageStats","GradeTier02IsAllPerfects")
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@@ -129,7 +130,14 @@ Grade PlayerStageStats::GetGrade() const
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/* XXX: This entire calculation should be in ScoreKeeper, but final evaluation
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* is tricky since at that point the ScoreKeepers no longer exist. */
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float Possible = 0, Actual = 0;
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float fPossible = 0;
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FOREACH_CONST( Steps*, vpPossibleSteps, s )
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{
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fPossible += (*s)->GetRadarValues().m_Values.v.fNumTapsAndHolds * PREFSMAN->m_iGradeWeightMarvelous;
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fPossible += (*s)->GetRadarValues().m_Values.v.fNumHolds * PREFSMAN->m_iGradeWeightOK;
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}
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float fActual = 0;
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FOREACH_TapNoteScore( tns )
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{
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int iTapScoreValue;
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@@ -146,9 +154,7 @@ Grade PlayerStageStats::GetGrade() const
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case TNS_MARVELOUS: iTapScoreValue = PREFSMAN->m_iGradeWeightMarvelous; break;
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default: FAIL_M( ssprintf("%i", tns) ); break;
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}
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Actual += iTapNoteScores[tns] * iTapScoreValue;
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if( tns != TNS_HIT_MINE )
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Possible += iTapNoteScores[tns] * PREFSMAN->m_iGradeWeightMarvelous;
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fActual += iTapNoteScores[tns] * iTapScoreValue;
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}
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FOREACH_HoldNoteScore( hns )
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@@ -161,14 +167,13 @@ Grade PlayerStageStats::GetGrade() const
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case HNS_OK: iHoldScoreValue = PREFSMAN->m_iGradeWeightOK; break;
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default: FAIL_M( ssprintf("%i", hns) ); break;
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}
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Actual += iHoldNoteScores[hns] * iHoldScoreValue;
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Possible += iHoldNoteScores[hns] * PREFSMAN->m_iGradeWeightOK;
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fActual += iHoldNoteScores[hns] * iHoldScoreValue;
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}
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LOG->Trace( "GetGrade: Actual: %f, Possible: %f", Actual, Possible );
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LOG->Trace( "GetGrade: fActual: %f, fPossible: %f", fActual, fPossible );
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float fPercent = (Possible == 0) ? 0 : Actual / Possible;
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float fPercent = (fPossible == 0) ? 0 : fActual / fPossible;
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Grade grade = GetGradeFromPercent( fPercent );
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@@ -60,7 +60,7 @@ void ScoreKeeperMAX2::Load(
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*/
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NoteDataUtil::TransformNoteData( nd, aa, pSteps->m_StepsType, pSong );
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RadarValues rvPre;
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NoteDataUtil::GetRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
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/* Apply user transforms to find out how the notes will really look.
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*
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@@ -71,7 +71,7 @@ void ScoreKeeperMAX2::Load(
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* mean moving the queues in ScreenGameplay to GameState ... */
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NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions, pSteps->m_StepsType );
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RadarValues rvPost;
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NoteDataUtil::GetRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
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}
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@@ -2145,7 +2145,7 @@ void ScreenGameplay::SongFinished()
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* not for the percentages (RADAR_AIR). */
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RadarValues v;
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NoteDataUtil::GetRadarValues( m_Player[p].m_NoteData, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds, v );
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NoteDataUtil::CalculateRadarValues( m_Player[p].m_NoteData, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds, v );
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STATSMAN->m_CurStageStats.m_player[p].radarPossible += v;
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NoteDataWithScoring::GetActualRadarValues( m_Player[p].m_NoteData, p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds, v );
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@@ -153,7 +153,7 @@ void Steps::TidyUpData()
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void Steps::CalculateRadarValues( float fMusicLengthSeconds )
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{
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m_RadarValues = RadarValues();
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m_CachedRadarValues = RadarValues();
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// If we're autogen, don't calculate values. GetRadarValues will take from our parent.
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if( parent != NULL )
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@@ -165,7 +165,7 @@ void Steps::CalculateRadarValues( float fMusicLengthSeconds )
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NoteData tempNoteData;
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this->GetNoteData( tempNoteData );
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NoteDataUtil::GetRadarValues( tempNoteData, fMusicLengthSeconds, m_RadarValues );
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NoteDataUtil::CalculateRadarValues( tempNoteData, fMusicLengthSeconds, m_CachedRadarValues );
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}
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void Steps::Decompress() const
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@@ -270,7 +270,7 @@ void Steps::DeAutogen()
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m_sDescription = Real()->m_sDescription;
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m_Difficulty = Real()->m_Difficulty;
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m_iMeter = Real()->m_iMeter;
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m_RadarValues = Real()->m_RadarValues;
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m_CachedRadarValues = Real()->m_CachedRadarValues;
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parent = NULL;
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@@ -347,10 +347,10 @@ void Steps::SetMeter(int meter)
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m_iMeter = meter;
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}
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void Steps::SetRadarValues( const RadarValues& v )
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void Steps::SetCachedRadarValues( const RadarValues& v )
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{
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DeAutogen();
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m_RadarValues = v;
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m_CachedRadarValues = v;
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}
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@@ -38,7 +38,7 @@ public:
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Difficulty GetDifficulty() const { return Real()->m_Difficulty; }
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ProfileSlot GetLoadedFromProfile() const { return m_LoadedFromProfile; }
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int GetMeter() const { return Real()->m_iMeter; }
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const RadarValues& GetRadarValues() const { return Real()->m_RadarValues; }
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const RadarValues& GetRadarValues() const { return Real()->m_CachedRadarValues; }
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void SetFile( CString fn );
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void SetSavedToDisk( bool b ) { m_bSavedToDisk = b; }
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@@ -50,7 +50,7 @@ public:
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void SetLoadedFromProfile( ProfileSlot slot ) { m_LoadedFromProfile = slot; }
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void SetMeter(int meter);
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void SetRadarValues( const RadarValues& v );
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void SetCachedRadarValues( const RadarValues& v );
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bool IsAutogen() const; // Was created by autogen?
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float PredictMeter() const;
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@@ -90,7 +90,7 @@ protected:
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CString m_sDescription; // Step author, edit name, or something meaningful
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Difficulty m_Difficulty; // difficulty classification
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int m_iMeter; // difficulty rating from MIN_METER to MAX_METER
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RadarValues m_RadarValues;
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RadarValues m_CachedRadarValues;
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};
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#endif
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@@ -75,14 +75,14 @@ RadarValues Trail::GetRadarValues() const
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NoteData nd;
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pSteps->GetNoteData( nd );
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RadarValues rv_orig;
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NoteDataUtil::GetRadarValues( nd, e->pSong->m_fMusicLengthSeconds, rv_orig );
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NoteDataUtil::CalculateRadarValues( nd, e->pSong->m_fMusicLengthSeconds, rv_orig );
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PlayerOptions po;
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po.FromString( e->Modifiers );
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if( po.ContainsTransformOrTurn() )
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NoteDataUtil::TransformNoteData( nd, po, pSteps->m_StepsType );
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NoteDataUtil::TransformNoteData( nd, e->Attacks, pSteps->m_StepsType, e->pSong );
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RadarValues transformed_rv;
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NoteDataUtil::GetRadarValues( nd, e->pSong->m_fMusicLengthSeconds, transformed_rv );
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NoteDataUtil::CalculateRadarValues( nd, e->pSong->m_fMusicLengthSeconds, transformed_rv );
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rv += transformed_rv;
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}
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else
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