Glenn Maynard
1a6da449dd
fix options credits goes to the wrong screen
2006-09-21 06:30:08 +00:00
Glenn Maynard
39e89b5986
EndGame in GameLoop
2006-09-21 05:08:42 +00:00
Glenn Maynard
cb288fbfba
cleanup
2006-09-21 05:04:33 +00:00
Glenn Maynard
e0e29285fe
RegisterTypes() less
2006-09-21 04:58:41 +00:00
Glenn Maynard
10f0929551
don't crash if SCREENMAN isn't up (this should probably be done
...
by the caller)
2006-09-21 04:57:38 +00:00
Glenn Maynard
4be207e419
fixup
2006-09-21 04:49:55 +00:00
Glenn Maynard
1490cf8075
no longer needed
2006-09-21 04:45:49 +00:00
Glenn Maynard
578c6d5726
simplify singleton registration
2006-09-21 04:42:45 +00:00
Glenn Maynard
2b7e2849fd
simplify singleton registration
2006-09-21 04:27:45 +00:00
Glenn Maynard
e779328560
delete lua later
2006-09-21 04:23:31 +00:00
Glenn Maynard
eb376fca1d
simplify singleton registration. Add the singleton global
...
to Lua when the singleton is constructed, and not in the
binding class. The binding just adds the class bindings
(the same as for a non-singleton class). This way, the
binding is available to Lua as soon as the class is constructed.
2006-09-21 04:20:08 +00:00
Glenn Maynard
8d81ef8806
init Lua earlier
2006-09-21 04:06:44 +00:00
Glenn Maynard
92ade8fa90
reduce THEME->UpdateLuaGlobals() to LUA->RegisterTypes
2006-09-21 03:55:22 +00:00
Glenn Maynard
bba1890f00
GetMetricRaw private
2006-09-21 03:39:11 +00:00
Glenn Maynard
8526204155
remove unused overload
2006-09-21 03:33:35 +00:00
Glenn Maynard
d293c0a09a
table.foreach deprecated in lua 5.1
2006-09-21 03:04:28 +00:00
Glenn Maynard
8b8d2af09f
update
2006-09-21 03:00:35 +00:00
Glenn Maynard
65b8b8927d
remove ActorCommands
2006-09-21 02:58:24 +00:00
Glenn Maynard
62f050aff2
remove ActorCommands.h
2006-09-21 02:57:20 +00:00
Glenn Maynard
b3498dbb9f
pull in LuaReference; was before from ActorCommands.h, needed
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to destruct apActorCommands
2006-09-21 02:55:56 +00:00
Glenn Maynard
ed81222b34
ActorCommands.h -> Actor.h or ActorUtil.h
2006-09-21 02:48:15 +00:00
Glenn Maynard
8961602964
remove ActorCommands.h
2006-09-21 02:43:57 +00:00
Glenn Maynard
b30aaa63a7
ActorCommands.h -> Actor.h (for the type) or ActorUtil.h
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(for ParseActorCommands)
2006-09-21 02:38:01 +00:00
Glenn Maynard
355fdd7264
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:36:40 +00:00
Glenn Maynard
d4cbd09737
apActorCommands in Actor.h
2006-09-21 02:35:30 +00:00
Glenn Maynard
c2e5a38930
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:25:10 +00:00
Glenn Maynard
3a57dca6c4
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:24:22 +00:00
Glenn Maynard
039e263fbc
LuaExpression unused
2006-09-21 02:11:54 +00:00
Glenn Maynard
d04a5920fa
LuaExpression -> LuaReference
2006-09-21 02:09:44 +00:00
Glenn Maynard
fc510e7086
LuaExpression::SetFromExpression -> LuaReference::SetFromExpression
2006-09-21 02:06:42 +00:00
Glenn Maynard
e0a68a235e
eliminate LuaData type; move Serialize into LuaReference
...
Nothing uses Serialize right now. I havn't decided whether
to keep it around.
2006-09-21 01:56:08 +00:00
Glenn Maynard
e20eea62e9
flatten LuaTable -> LuaData -> LuaReference
...
to LuaTable -> LuaReference
2006-09-21 01:45:51 +00:00
Glenn Maynard
12a21ce930
remove old stuff
2006-09-21 01:41:37 +00:00
Glenn Maynard
8548f1cb33
simplify ActorCommands
2006-09-21 01:39:38 +00:00
Glenn Maynard
6fe7bf2683
clean up strange command code
2006-09-21 01:22:46 +00:00
Glenn Maynard
d3e50d80c8
remove unused stuff
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simplify ActorCommands
I thought about getting rid of m_sLuaFunction; it's not needed
anymore, and takes up memory (probably more memory than the
function itself), but I use it a lot to identify floating
references when I don't know what I'm looking at. Store it
generically in LuaReference.
2006-09-21 01:19:18 +00:00
Glenn Maynard
7d1f669e93
remove unused LuaReference::BeforeResetAll, LuaReference::AfterResetAll
2006-09-21 00:00:57 +00:00
Glenn Maynard
fe06c2e7fb
simplify
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don't BeforeResetAll, AfterResetAll
2006-09-20 23:56:11 +00:00
Glenn Maynard
5a5d9b655e
don't need to lock in the ctor
2006-09-20 23:54:25 +00:00
Glenn Maynard
1749779ca8
merge ResetState into ctor
2006-09-20 23:47:08 +00:00
Glenn Maynard
ab1fd34e76
Previously, changing themes attempted to preserve Lua data by
...
serializing data and tables while reinstantiating Lua. That's
ugly, and can't serialize some things (eg. functions).
Instead, when changing themes, shut down the high-level objects
and unregister as much as we can from Lua, change the theme,
then reregister things. This doesn't clean the slate as much;
globals won't be erased, etc.
A better way would be to clear everything that uses Lua
(delete singletons), then reload it all. Singleton creation is
a bit of a mess currently so that would break a lot, and we
don't want to reload songs.
2006-09-20 23:45:38 +00:00
Glenn Maynard
494523f741
make RegisterTypes public
2006-09-20 23:31:54 +00:00
Glenn Maynard
41028ca167
NextTheme -> GetNextTheme
2006-09-20 23:10:15 +00:00
Glenn Maynard
65c9a8bd17
unused header
2006-09-20 23:07:00 +00:00
Glenn Maynard
abacb7ef9d
ThemeManager::ClearSubscribers
2006-09-20 23:05:52 +00:00
Glenn Maynard
70ed0d319e
Clear()
2006-09-20 23:04:20 +00:00
Glenn Maynard
107fdf4c8f
Remove Profile::m_SavedLuaData. Don't store data as
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serialized Lua blobs. The Lua blob format may change with
Lua upgrades, and it's hard to impossible to use the data
with other apps. This wasn't used right now anyway, but
if it's needed, use an XML format.
2006-09-20 22:15:56 +00:00
Glenn Maynard
9b94f66bc0
fix leak
2006-09-20 22:09:44 +00:00
Glenn Maynard
45a159bd00
allow setting AutoActor directly
2006-09-20 22:09:16 +00:00
Glenn Maynard
4f555ddb66
remove unused forward decl
2006-09-20 21:56:05 +00:00
Glenn Maynard
a273003bbf
fix leak
2006-09-20 21:44:58 +00:00
Glenn Maynard
7210df525b
remove coin debouncing; InputFilter does better generic debouncing
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on all inputs
2006-09-19 09:42:25 +00:00
Glenn Maynard
f9149b5b0d
cleanup
2006-09-19 09:37:02 +00:00
Glenn Maynard
26fd04c73c
in SpecialFiles.h
2006-09-19 09:22:01 +00:00
Glenn Maynard
106b0ae7a3
don't accept NULL to assignment
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simplify
2006-09-18 23:42:32 +00:00
Glenn Maynard
b8349ca68b
ARRAYLEN
2006-09-18 23:28:10 +00:00
Glenn Maynard
03ce23e9ea
ARRAYLEN
2006-09-18 23:27:09 +00:00
Glenn Maynard
0e6a779446
linux fixup
2006-09-18 23:17:28 +00:00
Glenn Maynard
6e3d48a3d9
Remove MAX_FMT_TRIES. I don't know why it was there.
2006-09-18 23:15:22 +00:00
Glenn Maynard
d8821cebab
strings passed to assign do not need to be null-terminated
2006-09-18 23:13:36 +00:00
Glenn Maynard
fc3506ac1e
move code into RageUtil
2006-09-18 23:08:43 +00:00
Glenn Maynard
b77024f3bc
include
2006-09-18 22:45:42 +00:00
Glenn Maynard
ed285a8c2f
update
2006-09-18 22:43:58 +00:00
Glenn Maynard
8e0f7845f8
split directx and windows-specific stuff out of RageUtil
2006-09-18 22:42:52 +00:00
Glenn Maynard
d7e5ea675f
split windows-specific stuff out of RageUtil
2006-09-18 22:31:29 +00:00
Glenn Maynard
1f7fe1afd3
include
2006-09-18 22:24:18 +00:00
Glenn Maynard
fba01c798c
split directx-specific stuff out of RageUtil
2006-09-18 22:20:54 +00:00
Glenn Maynard
4d63a6b8ff
remove unused stuff
2006-09-18 21:57:27 +00:00
Glenn Maynard
0efbe866de
fix
...
(this is one reason the string class having an implicit cast to char* is
bad; lots of things compile but don't work, causing bugs like this)
2006-09-18 21:55:07 +00:00
Glenn Maynard
bca66d4e27
GetBuf -> GetBuffer, RelBuf -> ReleaseBuffer, cleanup
2006-09-18 21:48:23 +00:00
Glenn Maynard
8310c83f1a
RelBuf -> ReleaseBuffer
2006-09-18 21:46:40 +00:00
Glenn Maynard
8ad2856209
GetBuf -> GetBuffer
2006-09-18 21:46:39 +00:00
Glenn Maynard
18cdf9fca3
remove unused (use ssprintf)
2006-09-18 21:39:11 +00:00
Glenn Maynard
d0226a9734
simplify
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remove unused
2006-09-18 21:31:48 +00:00
Glenn Maynard
13545e1488
don't reserve; that's std::string's job
...
don't accept s.append(NULL)
2006-09-18 20:15:40 +00:00
Glenn Maynard
76b7307c73
remove unused
2006-09-18 20:14:28 +00:00
Glenn Maynard
6a1db3af03
remove old sdl stuff
2006-09-15 23:52:37 +00:00
Glenn Maynard
6c8d5774fc
remove old SDL stuff
2006-09-15 23:48:15 +00:00
Glenn Maynard
fe95757304
simplify
2006-09-15 08:05:15 +00:00
Glenn Maynard
518a9fce85
GetFirstStepsTypeForCurrentGame -> GetFirstStepsTypeForGame
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to remove GameState dependency
2006-09-15 07:56:34 +00:00
Glenn Maynard
3f40f6c796
unneeded
2006-09-15 06:06:36 +00:00
Glenn Maynard
1813a9d9e3
subscribe to the events that change the credits message; don't
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make everything else hook into SCREENMAN
2006-09-15 06:04:43 +00:00
Glenn Maynard
e7fdfa2132
prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
2006-09-15 05:56:43 +00:00
Glenn Maynard
d7dc890adc
cleanup
2006-09-15 05:38:43 +00:00
Glenn Maynard
ad24ecb82c
remove old
2006-09-15 05:29:16 +00:00
Glenn Maynard
7de372bd1d
simplify
2006-09-15 05:25:51 +00:00
Glenn Maynard
60710d8202
GetPath changed to GetPathX
2006-09-14 21:40:02 +00:00
Glenn Maynard
47ef4873fb
remove MenuX(pn)
2006-09-14 21:28:29 +00:00
Glenn Maynard
c8749f500d
InputEventPlus
2006-09-14 21:25:06 +00:00
Glenn Maynard
3f96734e6c
MenuX(PlayerNumber) -> MenuX(InputEventPlus)
2006-09-14 21:18:39 +00:00
Glenn Maynard
ab45febba3
simplify
2006-09-14 21:02:14 +00:00
Glenn Maynard
13fb874cc6
MenuInputToEditButton -> MenuButtonToEditButton
2006-09-14 20:58:05 +00:00
Glenn Maynard
0d138e13d8
MenuInputToGameInput -> MenuButtonToGameInputs
2006-09-14 20:57:07 +00:00
Glenn Maynard
ed228615a3
remove empty wrapper class MenuInput
2006-09-14 20:55:32 +00:00
Glenn Maynard
c7dfb9f2ec
MenuInput -> MenuButton
2006-09-14 20:52:34 +00:00
Glenn Maynard
dd2f259a2f
MenuInput -> MenuButton
2006-09-14 20:45:51 +00:00
Glenn Maynard
f652510cc5
RepeatStopKey: stop repeating a key until it's released
2006-09-14 20:39:54 +00:00
Glenn Maynard
a05fe7e8ab
simplify GameToMenu
2006-09-14 20:37:41 +00:00
Glenn Maynard
af00ab413c
remove IsValid
2006-09-14 20:35:03 +00:00
Glenn Maynard
f1cd95828e
remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID
2006-09-14 20:31:46 +00:00