table.foreach deprecated in lua 5.1
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@@ -75,7 +75,10 @@ function DeepCopy(t, already_copied)
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already_copied[t] = { }
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local ret = already_copied[t]
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table.foreach(t, function(a,b) ret[a] = DeepCopy(b, already_copied) end)
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for a, b in pairs(t) do
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ret[a] = DeepCopy( b, already_copied )
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end
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return ret
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end
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@@ -20,14 +20,13 @@ function ScreenSelectMusic:setupmusicstagemods()
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GAMESTATE:SetCurrentSong( song )
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GAMESTATE:SetPreferredSong( song )
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local fun = function( dummy, pn )
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for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
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GAMESTATE:SetCurrentSteps( pn, steps )
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po )
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GAMESTATE:SetPreferredDifficulty( pn, difficulty )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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end
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table.foreach( GAMESTATE:GetHumanPlayers(), fun )
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GAMESTATE:SetSongOptions( ModsLevel_Stage, so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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end
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@@ -40,12 +39,12 @@ function ScreenSelectMusic:setupcoursestagemods()
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-- Let SSMusic set battery.
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-- local so = "failimmediate,battery"
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local so = "failimmediate"
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local fun = function( dummy, pn )
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for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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end
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table.foreach( GAMESTATE:GetHumanPlayers(), fun )
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GAMESTATE:SetSongOptions( ModsLevel_Stage, so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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end
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