simplify GameToMenu
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@@ -769,10 +769,10 @@ PlayerNumber InputMapper::ControllerToPlayerNumber( GameController controller )
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return (PlayerNumber) controller;
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}
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void InputMapper::GameToMenu( const GameInput &GameI, MenuInput &MenuI )
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MenuButton InputMapper::GameToMenu( const GameInput &GameI )
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{
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const Game* pGame = GAMESTATE->GetCurrentGame();
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MenuI.button = pGame->GameInputToMenuButton( GameI );
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return pGame->GameInputToMenuButton( GameI );
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}
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void InputMapper::MenuToGame( const MenuInput &MenuI, PlayerNumber pn, GameInput GameIout[4] )
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@@ -36,7 +36,7 @@ public:
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bool DeviceToGame( const DeviceInput &DeviceI, GameInput& GameI ); // return true if there is a mapping from device to pad
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bool GameToDevice( const GameInput &GameI, int iSlotNum, DeviceInput& DeviceI ); // return true if there is a mapping from pad to device
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void GameToMenu( const GameInput &GameI, MenuInput &MenuI );
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MenuButton GameToMenu( const GameInput &GameI );
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void MenuToGame( const MenuInput &MenuI, PlayerNumber pn, GameInput GameIout[4] );
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PlayerNumber ControllerToPlayerNumber( GameController controller );
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@@ -1431,7 +1431,7 @@ void HandleInputEvents(float fDeltaTime)
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if( input.GameI.IsValid() )
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{
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INPUTMAPPER->GameToMenu( input.GameI, input.MenuI );
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input.MenuI = INPUTMAPPER->GameToMenu( input.GameI );
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input.pn = INPUTMAPPER->ControllerToPlayerNumber( input.GameI.controller );
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}
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