MenuInputToGameInput -> MenuButtonToGameInputs

This commit is contained in:
Glenn Maynard
2006-09-14 20:57:07 +00:00
parent ed228615a3
commit 0d138e13d8
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ MenuButton Game::GameInputToMenuButton( GameInput GameI ) const
return MenuButton_INVALID; // invalid GameInput
}
void Game::MenuInputToGameInput( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
void Game::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
{
ASSERT( MenuI != MenuButton_INVALID );
+1 -1
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@@ -52,7 +52,7 @@ public:
GameButton ButtonNameToIndex( const RString &sButtonName ) const;
MenuButton GameInputToMenuButton( GameInput GameI ) const;
void MenuInputToGameInput( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const; // looks up current style in GAMESTATE. Yuck.
void MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const; // looks up current style in GAMESTATE. Yuck.
RString ColToButtonName( int col ) const; // looks up current style. Yuck.
TapNoteScore MapTapNoteScore( TapNoteScore tns ) const;
+1 -1
View File
@@ -778,7 +778,7 @@ MenuButton InputMapper::GameToMenu( const GameInput &GameI )
void InputMapper::MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] )
{
const Game* pGame = GAMESTATE->GetCurrentGame();
pGame->MenuInputToGameInput( MenuI, pn, GameIout );
pGame->MenuButtonToGameInputs( MenuI, pn, GameIout );
}