NextTheme -> GetNextTheme

This commit is contained in:
Glenn Maynard
2006-09-20 23:10:15 +00:00
parent 65c9a8bd17
commit 41028ca167
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ void ScreenTitleMenu::Input( const InputEventPlus &input )
if( CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME) ||
CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME2) )
{
THEME->NextTheme();
THEME->SwitchThemeAndLanguage( THEME->GetNextTheme(), THEME->GetCurLanguage(), PREFSMAN->m_bPseudoLocalize );
StepMania::ApplyGraphicOptions(); // update window title and icon
SCREENMAN->SystemMessage( THEME_.GetValue()+": "+THEME->GetCurThemeName() );
SCREENMAN->SetNewScreen( m_sName );
+2 -2
View File
@@ -952,7 +952,7 @@ apActorCommands ThemeManager::GetMetricA( const RString &sClassName, const RStri
}
#endif
void ThemeManager::NextTheme()
RString ThemeManager::GetNextTheme()
{
vector<RString> as;
GetThemeNames( as );
@@ -961,7 +961,7 @@ void ThemeManager::NextTheme()
if( as[i].CompareNoCase(m_sCurThemeName)==0 )
break;
int iNewIndex = (i+1)%as.size();
SwitchThemeAndLanguage( as[iNewIndex], m_sCurLanguage, m_bPseudoLocalize );
return as[iNewIndex];
}
void ThemeManager::GetLanguagesForTheme( const RString &sThemeName, vector<RString>& asLanguagesOut )
+1 -1
View File
@@ -50,7 +50,7 @@ public:
bool IsThemeLoaded() const { return !m_sCurThemeName.empty(); };
RString GetCurLanguage() const { return m_sCurLanguage; };
RString GetCurThemeDir() const { return GetThemeDirFromName(m_sCurThemeName); };
void NextTheme();
RString GetNextTheme();
void ReloadMetrics();
void ReloadSubscribers();
void ClearSubscribers();