NextTheme -> GetNextTheme
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@@ -74,7 +74,7 @@ void ScreenTitleMenu::Input( const InputEventPlus &input )
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if( CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME) ||
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CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME2) )
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{
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THEME->NextTheme();
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THEME->SwitchThemeAndLanguage( THEME->GetNextTheme(), THEME->GetCurLanguage(), PREFSMAN->m_bPseudoLocalize );
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StepMania::ApplyGraphicOptions(); // update window title and icon
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SCREENMAN->SystemMessage( THEME_.GetValue()+": "+THEME->GetCurThemeName() );
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SCREENMAN->SetNewScreen( m_sName );
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@@ -952,7 +952,7 @@ apActorCommands ThemeManager::GetMetricA( const RString &sClassName, const RStri
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}
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#endif
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void ThemeManager::NextTheme()
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RString ThemeManager::GetNextTheme()
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{
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vector<RString> as;
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GetThemeNames( as );
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@@ -961,7 +961,7 @@ void ThemeManager::NextTheme()
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if( as[i].CompareNoCase(m_sCurThemeName)==0 )
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break;
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int iNewIndex = (i+1)%as.size();
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SwitchThemeAndLanguage( as[iNewIndex], m_sCurLanguage, m_bPseudoLocalize );
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return as[iNewIndex];
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}
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void ThemeManager::GetLanguagesForTheme( const RString &sThemeName, vector<RString>& asLanguagesOut )
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@@ -50,7 +50,7 @@ public:
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bool IsThemeLoaded() const { return !m_sCurThemeName.empty(); };
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RString GetCurLanguage() const { return m_sCurLanguage; };
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RString GetCurThemeDir() const { return GetThemeDirFromName(m_sCurThemeName); };
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void NextTheme();
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RString GetNextTheme();
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void ReloadMetrics();
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void ReloadSubscribers();
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void ClearSubscribers();
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