EndGame in GameLoop
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@@ -215,6 +215,9 @@ void GameLoop::RunGameLoop()
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SCREENMAN->Draw();
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}
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/* If we ended mid-game, finish up. */
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GAMESTATE->EndGame();
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if( ChangeAppPri() )
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HOOKS->UnBoostPriority();
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}
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@@ -1117,9 +1117,6 @@ int main(int argc, char* argv[])
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else
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GameLoop::RunGameLoop();
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/* If we ended mid-game, finish up. */
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GAMESTATE->EndGame();
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PREFSMAN->SavePrefsToDisk();
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ShutdownGame();
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