remove unused LuaReference::BeforeResetAll, LuaReference::AfterResetAll
This commit is contained in:
@@ -132,22 +132,6 @@ void LuaReference::Unregister()
|
||||
m_iReference = LUA_NOREF;
|
||||
}
|
||||
|
||||
void LuaReference::BeforeResetAll()
|
||||
{
|
||||
if( g_Subscribers.m_pSubscribers == NULL )
|
||||
return;
|
||||
FOREACHS( LuaReference*, *g_Subscribers.m_pSubscribers, p )
|
||||
(*p)->BeforeReset();
|
||||
}
|
||||
|
||||
void LuaReference::AfterResetAll()
|
||||
{
|
||||
if( g_Subscribers.m_pSubscribers == NULL )
|
||||
return;
|
||||
FOREACHS( LuaReference*, *g_Subscribers.m_pSubscribers, p )
|
||||
(*p)->ReRegister();
|
||||
}
|
||||
|
||||
void LuaReference::ReRegister()
|
||||
{
|
||||
/* When this is called, the Lua state has been wiped. Don't try to unregister our
|
||||
|
||||
@@ -35,9 +35,6 @@ public:
|
||||
/* Return the referenced type, or LUA_TNONE if not set. */
|
||||
int GetLuaType() const;
|
||||
|
||||
static void BeforeResetAll(); // call this before resetting Lua
|
||||
static void AfterResetAll(); // call this after resetting Lua
|
||||
|
||||
protected:
|
||||
/* If this object needs to store state to recreate itself, overload this. */
|
||||
virtual void BeforeReset() { }
|
||||
|
||||
Reference in New Issue
Block a user