MenuInputToEditButton -> MenuButtonToEditButton
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@@ -354,7 +354,7 @@ bool ScreenEdit::DeviceToEdit( const DeviceInput &DeviceI, EditButton &button )
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}
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/* Given a DeviceInput that was just depressed, return an active edit function. */
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bool ScreenEdit::MenuInputToEditButton( MenuButton MenuI, EditButton &button ) const
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bool ScreenEdit::MenuButtonToEditButton( MenuButton MenuI, EditButton &button ) const
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{
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const MapEditButtonToMenuButton *pCurrentMap = GetCurrentMenuButtonMap();
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@@ -1086,7 +1086,7 @@ void ScreenEdit::Input( const InputEventPlus &input )
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EditButton EditB;
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if( !DeviceToEdit( input.DeviceI, EditB ) )
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MenuInputToEditButton( input.MenuI, EditB );
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MenuButtonToEditButton( input.MenuI, EditB );
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if( EditB == EDIT_BUTTON_REMOVE_NOTE )
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@@ -457,7 +457,7 @@ public:
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void InitEditMappings();
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bool DeviceToEdit( const DeviceInput &DeviceI, EditButton &button ) const;
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bool MenuInputToEditButton( MenuButton MenuI, EditButton &button ) const;
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bool MenuButtonToEditButton( MenuButton MenuI, EditButton &button ) const;
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bool EditToDevice( EditButton button, int iSlotNum, DeviceInput &DeviceI ) const;
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bool EditPressed( EditButton button, const DeviceInput &DeviceI );
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bool EditIsBeingPressed( EditButton button ) const;
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