MenuInputToEditButton -> MenuButtonToEditButton

This commit is contained in:
Glenn Maynard
2006-09-14 20:58:05 +00:00
parent 0d138e13d8
commit 13fb874cc6
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -354,7 +354,7 @@ bool ScreenEdit::DeviceToEdit( const DeviceInput &DeviceI, EditButton &button )
}
/* Given a DeviceInput that was just depressed, return an active edit function. */
bool ScreenEdit::MenuInputToEditButton( MenuButton MenuI, EditButton &button ) const
bool ScreenEdit::MenuButtonToEditButton( MenuButton MenuI, EditButton &button ) const
{
const MapEditButtonToMenuButton *pCurrentMap = GetCurrentMenuButtonMap();
@@ -1086,7 +1086,7 @@ void ScreenEdit::Input( const InputEventPlus &input )
EditButton EditB;
if( !DeviceToEdit( input.DeviceI, EditB ) )
MenuInputToEditButton( input.MenuI, EditB );
MenuButtonToEditButton( input.MenuI, EditB );
if( EditB == EDIT_BUTTON_REMOVE_NOTE )
+1 -1
View File
@@ -457,7 +457,7 @@ public:
void InitEditMappings();
bool DeviceToEdit( const DeviceInput &DeviceI, EditButton &button ) const;
bool MenuInputToEditButton( MenuButton MenuI, EditButton &button ) const;
bool MenuButtonToEditButton( MenuButton MenuI, EditButton &button ) const;
bool EditToDevice( EditButton button, int iSlotNum, DeviceInput &DeviceI ) const;
bool EditPressed( EditButton button, const DeviceInput &DeviceI );
bool EditIsBeingPressed( EditButton button ) const;