MenuX(PlayerNumber) -> MenuX(InputEventPlus)
This commit is contained in:
@@ -100,7 +100,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEditMenu::MenuUp( PlayerNumber pn )
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void ScreenEditMenu::MenuUp( const InputEventPlus &input )
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{
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if( m_Selector.CanGoUp() )
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{
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@@ -109,7 +109,7 @@ void ScreenEditMenu::MenuUp( PlayerNumber pn )
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}
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}
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void ScreenEditMenu::MenuDown( PlayerNumber pn )
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void ScreenEditMenu::MenuDown( const InputEventPlus &input )
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{
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if( m_Selector.CanGoDown() )
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{
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@@ -161,7 +161,7 @@ static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString BLANK ( "ScreenEditMenu", "Blank" );
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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void ScreenEditMenu::MenuStart( PlayerNumber pn )
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void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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@@ -316,7 +316,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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}
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}
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void ScreenEditMenu::MenuBack( PlayerNumber pn )
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void ScreenEditMenu::MenuBack( const InputEventPlus &input )
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{
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Cancel( SM_GoToPrevScreen );
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@@ -14,12 +14,12 @@ public:
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private:
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void MenuUp( PlayerNumber pn );
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void MenuDown( PlayerNumber pn );
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void MenuUp( const InputEventPlus &input );
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void MenuDown( const InputEventPlus &input );
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void MenuLeft( const InputEventPlus &input );
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void MenuRight( const InputEventPlus &input );
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void MenuBack( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( const InputEventPlus &input );
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void MenuStart( const InputEventPlus &input );
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void RefreshExplanationText();
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void RefreshNumStepsLoadedFromProfile();
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@@ -11,6 +11,7 @@
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#include "PrefsManager.h"
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#include "RageTextureManager.h"
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#include "CharacterManager.h"
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#include "InputEventPlus.h"
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#define TITLE_ON_COMMAND( p ) THEME->GetMetricA("ScreenSelectCharacter",ssprintf("TitleP%dOnCommand",p+1))
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@@ -177,7 +178,7 @@ void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_MenuTimer )
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{
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MenuStart(PLAYER_1);
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MakeSelection(PLAYER_1);
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if( !AllAreFinishedChoosing() )
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ResetTimer();
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}
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@@ -273,25 +274,25 @@ void ScreenSelectCharacter::AfterValueChange( PlayerNumber pn )
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}
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void ScreenSelectCharacter::MenuLeft( PlayerNumber pn )
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void ScreenSelectCharacter::MenuLeft( const InputEventPlus &input )
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{
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MenuUp( pn );
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MenuUp( input );
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}
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void ScreenSelectCharacter::MenuRight( PlayerNumber pn )
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void ScreenSelectCharacter::MenuRight( const InputEventPlus &input )
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{
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MenuDown( pn );
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MenuDown( input );
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}
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void ScreenSelectCharacter::MenuUp( PlayerNumber pn )
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void ScreenSelectCharacter::MenuUp( const InputEventPlus &input )
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{
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Move( pn, -1 );
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Move( input.pn, -1 );
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}
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void ScreenSelectCharacter::MenuDown( PlayerNumber pn )
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void ScreenSelectCharacter::MenuDown( const InputEventPlus &input )
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{
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Move( pn, +1 );
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Move( input.pn, +1 );
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}
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void ScreenSelectCharacter::Move( PlayerNumber pn, int deltaValue )
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@@ -319,7 +320,12 @@ bool ScreenSelectCharacter::AllAreFinishedChoosing() const
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return true;
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}
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void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
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void ScreenSelectCharacter::MenuStart( const InputEventPlus &input )
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{
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MakeSelection( input.pn );
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}
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void ScreenSelectCharacter::MakeSelection( PlayerNumber pn )
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{
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if( m_SelectionRow[pn] == FINISHED_CHOOSING )
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return;
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@@ -355,7 +361,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
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}
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}
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void ScreenSelectCharacter::MenuBack( PlayerNumber pn )
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void ScreenSelectCharacter::MenuBack( const InputEventPlus &input )
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{
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Cancel( SM_GoToPrevScreen );
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}
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@@ -22,12 +22,12 @@ public:
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuUp( PlayerNumber pn );
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void MenuDown( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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void MenuLeft( const InputEventPlus &input );
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void MenuRight( const InputEventPlus &input );
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void MenuUp( const InputEventPlus &input );
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void MenuDown( const InputEventPlus &input );
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void MenuStart( const InputEventPlus &input );
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void MenuBack( const InputEventPlus &input );
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void TweenOffScreen();
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@@ -41,6 +41,7 @@ private:
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void AfterValueChange( PlayerNumber pn );
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void Move( PlayerNumber pn, int deltaValue );
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bool AllAreFinishedChoosing() const;
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void MakeSelection( PlayerNumber pn );
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int m_iSelectedCharacter[NUM_PLAYERS];
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enum {
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@@ -9,6 +9,7 @@
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#include "GameCommand.h"
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#include "ActorUtil.h"
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#include "ScreenDimensions.h"
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#include "InputEventPlus.h"
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#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI(m_sName,"NumChoicesOnPage1")
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#define LOCK_INPUT_SECONDS THEME->GetMetricF(m_sName,"LockInputSeconds")
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@@ -211,8 +212,9 @@ static bool BothPlayersGameCommand( const GameCommand &mc )
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return false;
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}
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void ScreenSelectDifficulty::MenuLeft( PlayerNumber pn )
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void ScreenSelectDifficulty::MenuLeft( const InputEventPlus &input )
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{
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PlayerNumber pn = input.pn;
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// if( m_fLockInputTime > 0 )
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// return;
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if( m_bChosen[pn] )
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@@ -247,8 +249,9 @@ void ScreenSelectDifficulty::MenuLeft( PlayerNumber pn )
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}
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void ScreenSelectDifficulty::MenuRight( PlayerNumber pn )
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void ScreenSelectDifficulty::MenuRight( const InputEventPlus &input )
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{
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PlayerNumber pn = input.pn;
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// if( m_fLockInputTime > 0 )
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// return;
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if( m_bChosen[pn] )
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@@ -377,7 +380,12 @@ bool ScreenSelectDifficulty::ChangeWithinPage( PlayerNumber pn, int iNewChoice,
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return bAnyChanged;
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}
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void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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void ScreenSelectDifficulty::MenuStart( const InputEventPlus &input )
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{
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MakeSelection( input.pn );
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}
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void ScreenSelectDifficulty::MakeSelection( PlayerNumber pn )
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{
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if( m_fLockInputTime > 0 )
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return;
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@@ -409,7 +417,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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// move all cursors to the oni/nonstop selection so it graphically looks as if all players selected the same option.
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ChangeWithinPage( p, m_iChoiceOnPage[pn], false );
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bPlaySelect = false;
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MenuStart( p ); // agree everyone
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MakeSelection( p ); // agree everyone
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bPlaySelect = true;
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}
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}
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@@ -485,7 +493,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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continue;
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bPlaySelect = false;
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MenuStart( p );
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MakeSelection( p );
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bPlaySelect = true;
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}
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}
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@@ -19,11 +19,9 @@ public:
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virtual void Update( float fDelta );
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuUp( PlayerNumber pn ) {};
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virtual void MenuDown( PlayerNumber pn ) {};
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuLeft( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuStart( const InputEventPlus &input );
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// virtual void MenuBack( PlayerNumber pn );
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virtual void TweenOffScreen();
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@@ -37,6 +35,7 @@ protected:
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float GetCursorY( PlayerNumber pn );
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bool ChangeWithinPage( PlayerNumber pn, int iNewChoice, bool bChangingPages );
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void ChangePage( Page newPage );
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void MakeSelection( PlayerNumber pn );
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ActorFrame m_framePages; // to hold the 2 pages
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@@ -163,17 +163,17 @@ void ScreenSelectGroup::AfterChange()
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}
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void ScreenSelectGroup::MenuLeft( PlayerNumber pn )
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void ScreenSelectGroup::MenuLeft( const InputEventPlus &input )
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{
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MenuUp( pn );
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MenuUp( input );
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}
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void ScreenSelectGroup::MenuRight( PlayerNumber pn )
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void ScreenSelectGroup::MenuRight( const InputEventPlus &input )
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{
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MenuDown( pn );
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MenuDown( input );
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}
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void ScreenSelectGroup::MenuUp( PlayerNumber pn )
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void ScreenSelectGroup::MenuUp( const InputEventPlus &input )
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{
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if( m_bChosen )
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return;
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@@ -186,7 +186,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber pn )
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}
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void ScreenSelectGroup::MenuDown( PlayerNumber pn )
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void ScreenSelectGroup::MenuDown( const InputEventPlus &input )
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{
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if( m_bChosen )
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return;
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@@ -198,7 +198,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber pn )
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m_soundChange.Play();
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}
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void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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void ScreenSelectGroup::MenuStart( const InputEventPlus &input )
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{
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if( m_bChosen )
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return;
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@@ -218,7 +218,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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this->PostScreenMessage( SM_BeginFadingOut, 0 );
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}
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void ScreenSelectGroup::MenuBack( PlayerNumber pn )
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void ScreenSelectGroup::MenuBack( const InputEventPlus &input )
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{
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Cancel( SM_GoToPrevScreen );
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}
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@@ -21,12 +21,12 @@ public:
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void AfterChange();
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuUp( PlayerNumber pn );
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void MenuDown( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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void MenuLeft( const InputEventPlus &input );
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void MenuRight( const InputEventPlus &input );
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void MenuUp( const InputEventPlus &input );
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void MenuDown( const InputEventPlus &input );
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void MenuStart( const InputEventPlus &input );
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void MenuBack( const InputEventPlus &input );
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void TweenOnScreen();
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void TweenOffScreen();
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@@ -12,6 +12,7 @@
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#include "ThemeManager.h"
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#include "ActorUtil.h"
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#include "CharacterManager.h"
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#include "InputEventPlus.h"
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/* Constants */
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@@ -134,7 +135,7 @@ ScreenSelectMode::~ScreenSelectMode()
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LOG->Trace( "ScreenSelectMode::~ScreenSelectMode()" );
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}
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void ScreenSelectMode::MenuLeft( PlayerNumber pn )
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void ScreenSelectMode::MenuLeft( const InputEventPlus &input )
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{
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if(m_bSelected && USECONFIRM == 1)
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{
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@@ -167,7 +168,7 @@ void ScreenSelectMode::ChangeBGA()
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}*/
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}
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void ScreenSelectMode::MenuRight( PlayerNumber pn )
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void ScreenSelectMode::MenuRight( const InputEventPlus &input )
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{
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if(m_bSelected && USECONFIRM == 1)
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{
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@@ -286,7 +287,7 @@ void ScreenSelectMode::SetCharacters()
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}
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}
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void ScreenSelectMode::MenuStart( PlayerNumber pn )
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void ScreenSelectMode::MenuStart( const InputEventPlus &input )
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{
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if(!m_bSelected && USECONFIRM == 1)
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{
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@@ -351,7 +352,7 @@ void ScreenSelectMode::DrawPrimitives()
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// todo: optimize the following - Frieza
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void ScreenSelectMode::MenuUp(PlayerNumber pn)
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void ScreenSelectMode::MenuUp(const InputEventPlus &input)
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{
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vector<Character*> vpCharactersToUse;
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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@@ -377,6 +378,7 @@ void ScreenSelectMode::MenuUp(PlayerNumber pn)
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}
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}
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PlayerNumber pn = input.pn;
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m_CurChar[pn].UnloadTexture();
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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{
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@@ -397,7 +399,7 @@ void ScreenSelectMode::MenuUp(PlayerNumber pn)
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}
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}
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void ScreenSelectMode::MenuDown(PlayerNumber pn)
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void ScreenSelectMode::MenuDown(const InputEventPlus &input)
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{
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vector<Character*> vpCharactersToUse;
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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@@ -423,6 +425,7 @@ void ScreenSelectMode::MenuDown(PlayerNumber pn)
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}
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}
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PlayerNumber pn = input.pn;
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m_CurChar[pn].UnloadTexture();
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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{
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@@ -24,11 +24,11 @@ class ScreenSelectMode : public ScreenSelect
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public:
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virtual void Init();
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virtual ~ScreenSelectMode(); // Destructor
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuUp(PlayerNumber pn );
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virtual void MenuDown(PlayerNumber pn);
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuLeft( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuUp(const InputEventPlus &input );
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virtual void MenuDown(const InputEventPlus &input);
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virtual void MenuStart( const InputEventPlus &input );
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -161,31 +161,31 @@ void ScreenSetTime::ChangeSelection( int iDirection )
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SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") );
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}
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void ScreenSetTime::MenuUp( PlayerNumber pn )
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void ScreenSetTime::MenuUp( const InputEventPlus &input )
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{
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ChangeSelection( -1 );
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}
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void ScreenSetTime::MenuDown( PlayerNumber pn )
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void ScreenSetTime::MenuDown( const InputEventPlus &input )
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{
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ChangeSelection( +1 );
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}
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void ScreenSetTime::MenuLeft( PlayerNumber pn )
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void ScreenSetTime::MenuLeft( const InputEventPlus &input )
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{
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ChangeValue( -1 );
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}
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void ScreenSetTime::MenuRight( PlayerNumber pn )
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void ScreenSetTime::MenuRight( const InputEventPlus &input )
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{
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ChangeValue( +1 );
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}
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void ScreenSetTime::MenuStart( PlayerNumber pn )
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void ScreenSetTime::MenuStart( const InputEventPlus &input )
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{
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bool bHoldingLeftAndRight =
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INPUTMAPPER->IsBeingPressed( MENU_BUTTON_RIGHT, pn ) &&
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INPUTMAPPER->IsBeingPressed( MENU_BUTTON_LEFT, pn );
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INPUTMAPPER->IsBeingPressed( MENU_BUTTON_RIGHT, input.pn ) &&
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INPUTMAPPER->IsBeingPressed( MENU_BUTTON_LEFT, input.pn );
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if( bHoldingLeftAndRight )
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ChangeSelection( -1 );
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@@ -222,12 +222,12 @@ void ScreenSetTime::MenuStart( PlayerNumber pn )
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ChangeSelection( +1 );
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}
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void ScreenSetTime::MenuSelect( PlayerNumber pn )
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void ScreenSetTime::MenuSelect( const InputEventPlus &input )
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{
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ChangeSelection( -1 );
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}
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void ScreenSetTime::MenuBack( PlayerNumber pn )
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void ScreenSetTime::MenuBack( const InputEventPlus &input )
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{
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StartTransitioningScreen( SM_GoToPrevScreen );
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}
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@@ -23,13 +23,13 @@ public:
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virtual void Update( float fDelta );
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virtual void Input( const InputEventPlus &input );
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virtual void MenuUp( PlayerNumber pn );
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virtual void MenuDown( PlayerNumber pn );
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuSelect( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuDown( const InputEventPlus &input );
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virtual void MenuLeft( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuStart( const InputEventPlus &input );
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virtual void MenuSelect( const InputEventPlus &input );
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virtual void MenuBack( const InputEventPlus &input );
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private:
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SetTimeSelection m_Selection;
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Reference in New Issue
Block a user