Files
itgmania212121/Themes/default/metrics.ini
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2011-04-03 16:10:10 -04:00
# 01 #
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[Global]
FallbackTheme=_fallback
[Common]
FirstAttractScreen=""
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AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
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# 02 #
[LightsManager]
[ProfileManager]
[SongManager]
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NumSongGroupColors=1
#
SongGroupColor1=BoostColor(Color("Orange"),1.25)
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CourseGroupColor1=color("1,1,1,1")
[UnlockManager]
# 03 #
[ArrowEffects]
[Background]
[Banner]
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[BPMDisplay]
SetNoBpmCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetNormalCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetChangeCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,color("Green");textglowmode,'TextGlowMode_Inner';glowshift;effectcolor1,color("1,1,1,0.05");effectcolor2,color("1,1,1,0.325");
SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("0.475,0.475,0.475,1");
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RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster
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[CodeDetector]
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
[CodeDetectorOnline]
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[CombinedLifeMeterTug]
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# We don't use it.
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MeterWidth=512-8
MeterHeight=40
[Combo]
ShowComboAt=2
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LabelMinZoom=0.875*1
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LabelMaxZoom=0.875*1
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PulseCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.05*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
PulseLabelCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.0125*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
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NumberOnCommand=y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;skewx,-0.125;
ComboLabelOnCommand=x,0;y,23;shadowlength,1;zoom,0.75;align,0,1
MissLabelOnCommand=x,0;y,23;shadowlength,1;zoom,0.75;align,0,1
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[HoldJudgment]
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HoldJudgmentLetGoCommand=finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1;linear,0.8;zoom,0.75;sleep,0.5;linear,0.1;diffusealpha,0
HoldJudgmentHeldCommand=finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1;linear,0.3;zoom,0.75;sleep,0.5;linear,0.1;diffusealpha,0
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[HelpDisplay]
TipShowTime=7
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[Judgment]
JudgmentW1Command=finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.25")
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JudgmentW2Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,1,2,2;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
# Late/Early
OffsetOnCommand=
OffsetLateCommand=
OffsetEarlyCommand=
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[Protiming]
ProtimingOnCommand=shadowlength,1;horizalign,right;x,30;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
AverageOnCommand=shadowlength,1;horizalign,left;x,32;y,8;zoom,0.75;diffuse,ColorLightTone( Color("Green") );strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
TextOnCommand=shadowlength,1;horizalign,left;x,32;y,-6;zoom,0.5;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
#
ProtimingW1Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW2Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW3Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
#
AveragePulseCommand=finishtweening;diffusealpha,1;zoom,0.75*1.025;decelerate,0.05;zoom,0.75;sleep,2;linear,0.5;diffusealpha,0;
TextPulseCommand=finishtweening;diffusealpha,1;zoom,0.5*1.025;decelerate,0.05;zoom,0.5;sleep,2;linear,0.5;diffusealpha,0;
[Course]
[CustomDifficulty]
[DifficultyList]
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ItemsSpacingY=24
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NumShownItems=8
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[FadingBanner]
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Color.Alpha( Color("White"), 0.45 );decelerate,0.075;diffusealpha,0;glow,Color("Invisible");
BannerOnCommand=
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;linear,0.1;glow,Color.Alpha(Color("White"),0.25);decelerate,0.15;glow,Color.Invisible;diffusealpha,0
BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.1;diffusealpha,0
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BannerResetFadeCommand=diffusealpha,1
BannerRouletteCommand=
BannerRandomCommand=
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[Gameplay]
[GameState]
[GrooveRadar]
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[GroupList]
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[HighScore]
[Inventory]
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[LifeMeterBar]
OverOnCommand=diffuse,Color("Orange");diffuserightedge,BoostColor(Color("Orange"),1.5)
[LifeMeterBattery]
BatteryBlinkTime=0.5
#
BatteryP1X=0
BatteryP1Y=0
BatteryP2X=0
BatteryP2Y=0
#
NumLivesP2OnCommand=zoomx,-1
NumLivesP2LoseLifeCommand=zoomx,-1.5;zoomy,1.5;linear,0.15;zoomx,-1;zoomy,1
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[LifeMeterBattery Percent]
# still asking for this even though it's in fallback... -aj
Format=
#
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PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
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DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
[LifeMeterTime]
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[LyricDisplay]
[NotesWriterSM]
[OptionRow]
TitleOnCommand=shadowlength,0;skewx,-0.1;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6
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TitleGainFocusCommand=stoptweening;zoom,0.6375*1.125;bounceend,0.1;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;
# TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.05;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat'
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TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect;
#
ItemsStartX=SCREEN_CENTER_X-140
ItemsEndX=SCREEN_CENTER_X+130
ItemsGapX=12
ItemsMinBaseZoom=0.5
ItemsLongRowP1X=SCREEN_CENTER_X-60
ItemsLongRowP2X=SCREEN_CENTER_X+100
ItemsLongRowSharedX=SCREEN_CENTER_X
ItemOnCommand=shadowlength,1;zoom,0.55
ItemGainFocusCommand=
ItemLoseFocusCommand=
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TweenSeconds=0.05
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[OptionRowService]
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[OptionRowExit]
FrameOnCommand=visible,true;diffuse,Color("Red");
FrameX=SCREEN_CENTER_X
ItemsMinBaseZoom=1
ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35)
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ItemGainFocusCommand=stoptweening;linear,0.1;zoom,1;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75)
ItemLoseFocusCommand=stoptweening;decelerate,0.05;zoom,0.8;
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ColorSelected=Color("Red")
ColorNotSelected=Color("Red")
ColorDisabled=Color("Red")
ItemsLongRowP1X=SCREEN_CENTER_X-1024
ItemsLongRowP2X=SCREEN_CENTER_X+1024
ItemsLongRowSharedX=SCREEN_CENTER_X
[OptionsCursor]
[OptionsCursorP1]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_1)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsCursorP2]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
[OptionsUnderline]
[OptionsUnderlineP1]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_1)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsUnderlineP2]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
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[MenuTimer]
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Text1OnCommand=horizalign,right;stopeffect;finishtweening;shadowlength,2;strokecolor,Color("Outline");
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Text1FormatFunction=function(fSeconds) fSeconds=math.floor(fSeconds); return string.format("%02.0f",fSeconds) end
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Text2OnCommand=x,2;y,3;stopeffect;stoptweening;halign,0;shadowlength,0;strokecolor,Color("Outline");zoom,0.65
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Text2FormatFunction=function(fSeconds) local remainder=fSeconds-math.floor(fSeconds); local digit=math.floor(remainder*100); return string.format("%02.0f",digit) end
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Warning10Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
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[MenuTimerNoSound]
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[MenuTimerContinue]
Fallback="MenuTimer"
Text1OnCommand=strokecolor,Color.Outline;shadowlength,2
Text1FormatFunction=function(fSeconds) return string.format("%02.2f",fSeconds) end;
Text2OnCommand=visible,false
Text2FormatFunction=function(fSeconds) return "" end;
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[MusicWheel]
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SwitchSeconds=0.04
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LockedInitialVelocity=7
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RouletteSwitchSeconds=0.04
RouletteSlowDownSwitches=5
LockedInitialVelocity=15
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; linear wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; self:y(offsetFromCenter*38); \
; end;
; 3D wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; local curve = math.pi; \
; local WHEEL_3D_RADIUS = 245; \
; local rotationx_radians = scale(offsetFromCenter,-numItems/2,numItems/2,-curve/2,curve/2); \
; self:x( 0 - math.cos(offsetFromCenter/math.pi) ); \
; self:y( WHEEL_3D_RADIUS * math.sin(rotationx_radians) ); \
; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \
; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \
; end;
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end
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MusicWheelSortOnCommand=fov,90;
MusicWheelSortOffCommand=fov,90;
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MusicWheelItemSortOnCommand=zoomy,0;bounceend,0.05;zoomy,1
MusicWheelItemSortOffCommand=linear,0.05;zoomy,0
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HighlightOnCommand=diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset'
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HighlightSortOnCommand=stoptweening;decelerate,0.05;glow,Color("Stealth");zoom,1
HighlightSortOffCommand=stoptweening;accelerate,0.05;glow,Color("Orange");zoom,1.05
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WheelItemOnDelayOffset=0.04
WheelItemOffDelayOffset=0.04
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SectionColor1=Color("Orange")
#
SongRealExtraColor=Color("Red")
SortMenuColor=Color("Orange")
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#
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UseEasyMarkerFlag=true
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[CourseWheel]
[OniWheel]
Fallback="CourseWheel"
ModeMenuChoiceNames="Oni,Survival"
[OnlineMusicWheel]
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[MusicWheelItem]
WheelNotifyIconX=-128-16+0.5
WheelNotifyIconOnCommand=shadowlength,2;
#
SongNameX=-120
#
CourseX=-120
CourseOnCommand=maxwidth,208;horizalign,left
#
SectionExpandedX=-38
SectionExpandedY=-2
SectionExpandedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.25")
#
SectionCollapsedX=-38
SectionCollapsedY=-2
SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
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#
SectionCountX=120
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SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
#
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RouletteOnCommand=maxwidth,400;shadowlength,1;basezoom,0.75;rainbowscroll,true;pulse;effectmagnitude,1,1.125,1;effectperiod,3
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#
SortX=-132
SortY=-2
SortOnCommand=maxwidth,256;horizalign,left;shadowlength,1;shadowcolor,color("0,0,0,0.325")
#
ModeX=-132
ModeY=-2
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ModeOnCommand=maxwidth,256;horizalign,left;strokecolor,Color("Outline")
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#
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GradeP1X=106+16
GradeP1Y=-8
GradeP2X=110+16
GradeP2Y=8
[NoteField]
ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
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[PlayerStageStats]
[Player]
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# In The Groove
# ReceptorArrowsYStandard=-125
# ReceptorArrowsYReverse=145
# StepMania Alpha 4
# ~ ReceptorArrowsYStandard=-144
# ~ ReceptorArrowsYReverse=144
# SM5's default uses a UserPreference for this.
ReceptorArrowsYStandard=GetTapPosition('Standard')
ReceptorArrowsYReverse=GetTapPosition('Reverse')
ComboUnderField=ComboUnderField()
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RollBodyIncrementsCombo=ThemePrefs.Get("ComboOnRolls")
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[PlayerOptions]
[PlayerShared]
[Profile]
[RadarValues]
[RollingNumbers]
[RollingNumbersEvaluation]
[RollingNumbersJudgment]
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[ScoreDisplayNormal]
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TextOnCommand=shadowlength,1;
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[ScoreDisplayOni]
TextX=
TextY=
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TextOnCommand=shadowlength,1;
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TextOffCommand=
[ScoreDisplayOni Numbers]
TextX=
TextY=
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TextOnCommand=shadowlength,1;
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TextOffCommand=
[ScoreDisplayLifeTime]
FrameOnCommand=visible,false;spin
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#
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TimeRemainingY=80
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TimeRemainingOnCommand=zoom,1;shadowlength,1;
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#
2014-08-31 23:50:08 -07:00
DeltaSecondsOnCommand=y,80;
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DeltaSecondsGainLifeCommand=zoom,0.5;
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[ScoreDisplayPercentage Percent]
PercentP1OnCommand=shadowlength,1;strokecolor,Color.Outline
PercentP2OnCommand=shadowlength,1;strokecolor,Color.Outline
DancePointsP1OnCommand=shadowlength,1;strokecolor,Color.Outline
DancePointsP2OnCommand=shadowlength,1;strokecolor,Color.Outline
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[ScoreDisplayRave]
MeterP1OnCommand=draworder,-1;texcoordvelocity,1,0
MeterP2OnCommand=draworder,-1;zoomx,-1;texcoordvelocity,1,0
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LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
[ScoreKeeperRave]
[ScreenEvaluation Percent]
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# TODO: Better name?
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PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
DancePointsP1X=0
DancePointsP1Y=0
DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
DancePointsP1OffCommand=
DancePointsP2X=0
DancePointsP2Y=0
DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
DancePointsP2OffCommand=
DancePointsDigits=2
ApplyScoreDisplayOptions=true
PercentDecimalPlaces=2
PercentTotalSize=5
[SoundEffectControl]
[SoundEffectControl_Off]
[SoundEffectControl_Speed]
[SoundEffectControl_Pitch]
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[StepsDisplayListRow]
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# TODO: Make this use DifficultyList?
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CapitalizeDifficultyNames=false
NumShownItems=5
ItemsSpacingY=24
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MoveCommand=decelerate,0.05
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FrameX=
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FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
else \
self:diffuse(color('1,1,1,1')); \
end; \
end;
#
NumTicks=10
MaxTicks=10
#
ShowMeter=true
MeterX=56
MeterOnCommand=shadowlength,1;zoom,0.65;textglowmode,'TextGlowMode_Inner';
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 10 then \
self:textglowmode('TextGlowMode_Inner'); \
self:glowshift(); \
else \
self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription=true
DescriptionX=ThemePrefs.Get("AutoSetStyle") and (-64-8+20) or (-64-8)
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DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
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ShowAutogen=true
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AutogenX=0
AutogenY=0
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AutogenOnCommand=diffuseshift;effectcolor1,Color.Alpha( Color("Green") , 0.5 );effectcolor2,ColorMidTone( Color("Green") );
#AutogenOnCommand=zoom,0.75;
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#
ShowStepsType=ThemePrefs.Get("AutoSetStyle")
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StepsTypeX=-64-8
StepsTypeY=0
StepsTypeOnCommand=
StepsTypeSetCommand=
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[SongMeterDisplay]
StreamWidth=380
ContainerX=
ContainerY=
ContainerOnCommand=
ContainerOffCommand=
FrameX=0
FrameY=0
FrameOnCommand=sleep,2;linear,0.25;diffuse,Color("Orange");glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
FrameOffCommand=
StreamX=0
StreamY=0
StreamOnCommand=0
StreamOffCommand=0
TipX=0
TipY=0
TipOnCommand=
TipOffCommand=
[SongMeterDisplayP1]
Fallback="SongMeterDisplay"
FrameOnCommand=sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_1);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
[SongMeterDisplayP2]
Fallback="SongMeterDisplay"
FrameOnCommand=sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_2);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
2011-04-03 21:32:01 -04:00
[StepsDisplayEvaluation]
Fallback="StepsDisplay"
[StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effectperiod(4); \
# self:effectoffset((itemIndex-1)/numItems * -1); \
# self:effectcolor2(color("1,1,1,1")); \
# self:effectcolor1(color("0.5,0.5,0.5,1")); \
# self:effectclock('beatnooffset'); \
# end;
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local offset = itemIndex / numItems \
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local rate = 4 \
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local fItemWidth = ( 256 / numItems ) \
self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
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self:zoomtowidth(fItemWidth); \
self:diffuseramp(); \
self:effectcolor2(color("1,1,1,1")); \
self:effectcolor1(color("0.5,0.5,0.5,1")); \
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self:effectperiod(rate); \
self:effectclock('beat'); \
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self:effectoffset(1-offset); \
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end;
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effecttiming(1,0.01875*itemIndex,1,1-(0.01875*itemIndex)); \
# self:effectclock('beatnooffset'); \
# end;
TextureCoordScaleX=256/16
NumPills=16
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[TextBanner]
TitleOnCommand=horizalign,left;shadowlength,1;
SubtitleOnCommand=horizalign,left;shadowlength,1;
ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString=""
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[TextBannerHighScore]
Fallback="TextBanner"
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[WheelNotifyIcon]
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[Screen]
[ScreenDebugOverlay]
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[ScreenSystemLayer]
ShowClock=true
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,ColorLightTone(PlayerColor(PLAYER_1));
#
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,ColorLightTone(PlayerColor(PLAYER_2));
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#
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[ScreenConsoleOverlay]
[ScreenInstallOverlay]
[ScreenSyncOverlay]
[ScreenStatsOverlay]
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[ScreenWithMenuElements]
WaitForChildrenBeforeTweening=true
ScreenInDelay=0
ScreenOutDelay=0
FOV=90
ShowHeader=true
HeaderX=SCREEN_CENTER_X
HeaderY=SCREEN_TOP-2
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HeaderOnCommand=draworder,1;
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HeaderOffCommand=
ShowFooter=true
FooterX=SCREEN_CENTER_X
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FooterY=SCREEN_BOTTOM+4
FooterOnCommand=draworder,1;
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FooterOffCommand=
ShowHelp=true
HelpX=SCREEN_CENTER_X
HelpY=SCREEN_BOTTOM-16
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HelpOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0.675;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;zoom,1*0.675;linear,0.175
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HelpOffCommand=linear,0.175;zoomy,0
AlternateHelpDisplayX=SCREEN_CENTER_X
AlternateHelpDisplayY=SCREEN_BOTTOM-16
# AlternateHelpDisplayOnCommand=draworder,105;
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AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0.675;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;diffusealpha,0
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AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0
TimerX=SCREEN_RIGHT-36-4
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TimerY=SCREEN_TOP+23
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TimerOnCommand=draworder,2;visible,PREFSMAN:GetPreference("MenuTimer");
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# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
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TimerOffCommand=
# TimerOffCommand=accelerate,0.4;rotationx,90;
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StageDisplayNumberOffset=1
#
StageDisplayUseShortString=false
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# This is useful
ArcadeOverlayX=
ArcadeOverlayY=
ArcadeOverlayOnCommand=draworder,100
ArcadeOverlayOffCommand=
#
ArcadeOverlay.TextX=SCREEN_CENTER_X
ArcadeOverlay.TextY=SCREEN_BOTTOM-48
ArcadeOverlay.TextOnCommand=
ArcadeOverlay.TextOffCommand=
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[ScreenWithMenuElementsBlank]
ShowHeader=false
ShowFooter=false
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[ScreenSelectMaster]
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[ScreenSelectMasterBlank]
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[ScreenTextEntry]
QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
AnswerOnCommand=diffuse,Color("Blue");glowshift;
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[ScreenInit]
PrepareScreens="ScreenTitleMenu,ScreenTitleJoin"
GroupedScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
PersistScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
[ScreenTitleMenu]
ShowHeader=false
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ShowFooter=true
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#
WrapScroller=false
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end;
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=20
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y+80
ScrollerOnCommand=zoom,0;bounceend,0.35;zoom,1
#
ShowLogo=true
LogoX=SCREEN_CENTER_X-32
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LogoY=SCREEN_CENTER_Y-68
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LogoOnCommand=
LogoOffCommand=
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#
ShowTimingDifficulty=true
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TimingDifficultyX=SCREEN_LEFT+16
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TimingDifficultyY=SCREEN_TOP+22
TimingDifficultyOnCommand=
TimingDifficultyOffCommand=
#
ShowLifeDifficulty=true
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LifeDifficultyX=SCREEN_LEFT+16
LifeDifficultyY=SCREEN_TOP+44
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LifeDifficultyOnCommand=
LifeDifficultyOffCommand=
#
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ShowNumSongs=true
NumSongsX=SCREEN_LEFT+16
NumSongsY=SCREEN_TOP+68
NumSongsOnCommand=vertalign,bottom;horizalign,left;zoom,0.5;shadowlength,1;playcommand,"Set"
NumSongsOffCommand=
ShowCurrentGametype=true
#
CurrentGametypeX=SCREEN_LEFT+16
CurrentGametypeY=SCREEN_TOP+84
CurrentGametypeOnCommand=vertalign,bottom;horizalign,left;zoom,0.5;shadowlength,1
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CurrentGametypeOffCommand=
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#
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ShowSystemDirection=false
SystemDirectionX=SCREEN_LEFT+40
SystemDirectionY=SCREEN_TOP+24
SystemDirectionOnCommand=
SystemDirectionOffCommand=
#
ShowVersionInfo=true
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VersionInfoX=SCREEN_RIGHT-16
VersionInfoY=SCREEN_TOP+24
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VersionInfoOnCommand=
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VersionInfoOffCommand=
#
ShowNetworkStatus=true
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NetworkStatusX=SCREEN_LEFT+12
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NetworkStatusY=SCREEN_BOTTOM-64
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NetworkStatusOnCommand=halign,0;
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NetworkStatusOffCommand=linear,0.5;cropright,1
#
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[ScreenQuickSetupOverview]
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IconStartX=SCREEN_CENTER_X-160
IconStartY=SCREEN_BOTTOM-60
IconSetX=SCREEN_CENTER_X-160
IconSetY=SCREEN_BOTTOM-60
IconBackX=SCREEN_CENTER_X+160
IconBackY=SCREEN_BOTTOM-60
ExplanationX=SCREEN_CENTER_X
ExplanationY=SCREEN_BOTTOM-100
ExplanationOnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_WIDTH/0.75;
ExplanationOffCommand=
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[ScreenProfileLoad]
#
ShowHeader=true
ShowFooter=true
ShowHelp=true
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[ScreenSelectProfile]
WaitForChildrenBeforeTweening=true
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[ScreenSelectStyle]
UpdateOnMesage=""
#
FOV=90
#
PerChoiceScrollElement=false
PerChoiceIconElement=false
#
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Choice7Keys="name,7Keys;style,single7;screen,"..Branch.AfterSelectStyle()
Choice10Keys="name,10Keys;style,double5;screen,"..Branch.AfterSelectStyle()
Choice14Keys="name,14Keys;style,double7;screen,"..Branch.AfterSelectStyle()
ChoiceKB7="name,kb7;style,single;screen,"..Branch.AfterSelectStyle()
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#
ShowScroller=false
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ShowIcon=true
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WrapScroller=false
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UseIconMetrics=true
#
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IconGainFocusCommand=stoptweening;bounceend,0.05;zoom,1;
IconLoseFocusCommand=stoptweening;decelerate,0.1;zoom,0.8;
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#
IconChoiceSingleX=SCREEN_CENTER_X-160
IconChoiceSingleY=SCREEN_CENTER_Y-96
IconChoiceSingleOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceSingleOffCommand=linear,0.05;zoomx,0
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#
IconChoiceDoubleX=SCREEN_CENTER_X-160
IconChoiceDoubleY=SCREEN_CENTER_Y
IconChoiceDoubleOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceDoubleOffCommand=linear,0.05;zoomx,0
####
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IconChoiceSoloX=SCREEN_CENTER_X-160
IconChoiceSoloY=SCREEN_CENTER_Y+96
IconChoiceSoloOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceSoloOffCommand=linear,0.05;zoomx,0
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#
IconChoiceHalfDoubleX=SCREEN_CENTER_X-160
IconChoiceHalfDoubleY=SCREEN_CENTER_Y+96
IconChoiceHalfDoubleOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceHalfDoubleOffCommand=linear,0.05;zoomx,0
####
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IconChoiceVersusX=SCREEN_CENTER_X+160
IconChoiceVersusY=string.find(THEME:GetMetric("ScreenSelectStyle","ChoiceNames"),"Routine") and SCREEN_CENTER_Y-96 or SCREEN_CENTER_Y-48
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IconChoiceVersusOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceVersusOffCommand=linear,0.05;zoomx,0
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#
IconChoiceCoupleX=SCREEN_CENTER_X+160
IconChoiceCoupleY=string.find(THEME:GetMetric("ScreenSelectStyle","ChoiceNames"),"Routine") and SCREEN_CENTER_Y or SCREEN_CENTER_Y+48
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IconChoiceCoupleOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceCoupleOffCommand=linear,0.05;zoomx,0
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#
IconChoiceRoutineX=SCREEN_CENTER_X+160
IconChoiceRoutineY=SCREEN_CENTER_Y+96
IconChoiceRoutineOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceRoutineOffCommand=linear,0.05;zoomx,0
#
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IconChoicekb7X=SCREEN_CENTER_X
IconChoicekb7Y=SCREEN_CENTER_Y
IconChoicekb7OnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoicekb7OffCommand=linear,0.05;zoomx,0
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#
IconChoice5KeysX=SCREEN_CENTER_X-160
IconChoice5KeysY=SCREEN_CENTER_Y-48
IconChoice5KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoice5KeysOffCommand=linear,0.05;zoomx,0
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#
IconChoice7KeysX=SCREEN_CENTER_X-160
IconChoice7KeysY=SCREEN_CENTER_Y+48
IconChoice7KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoice7KeysOffCommand=linear,0.05;zoomx,0
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#
IconChoice10KeysX=SCREEN_CENTER_X+160
IconChoice10KeysY=SCREEN_CENTER_Y-48
IconChoice10KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoice10KeysOffCommand=linear,0.05;zoomx,0
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#
IconChoice14KeysX=SCREEN_CENTER_X+160
IconChoice14KeysY=SCREEN_CENTER_Y+48
IconChoice14KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoice14KeysOffCommand=linear,0.05;zoomx,0
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[ScreenSelectPlayMode]
PersistScreens="ScreenSelectPlayMode,ScreenSelectMusic"
#
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ScreenOutDelay=1.5
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#
DefaultChoice="Easy"
# ChoiceNames="Normal,Extended"
#
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PerChoiceIconElement=false
#
ShowScroller=true
WrapScroller=true
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ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y-60
ScrollerOnCommand=SetFastCatchup,true;
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ScrollerOffCommand=decelerate,0.35;y,SCREEN_CENTER_Y;sleep,1.15;linear,0.1;zoomy,0
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#
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ShowBackgroundFrame=false
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BackgroundFrameX=SCREEN_CENTER_X
BackgroundFrameY=SCREEN_CENTER_Y-60
BackgroundFrameOnCommand=diffuse,Color("Black");diffusealpha,0.7
BackgroundFrameOffCommand=decelerate,0.8;y,SCREEN_CENTER_Y;sleep,1.5;linear,0.1;zoomy,0
2011-03-17 01:47:30 -04:00
#
ShowIcon=true
UseIconMetrics=true
#
IconGainFocusCommand=stoptweening;glowshift;decelerate,0.125;zoom,1;
IconLoseFocusCommand=stoptweening;stopeffect;decelerate,0.125;zoom,0.6;
# IconMinZoom=0.5
# IconBaseZoom=0.6
#
IconChoiceEasyX=SCREEN_CENTER_X-(240*(5/6))
IconChoiceEasyY=SCREEN_BOTTOM-88-64
IconChoiceEasyOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceEasyOffCommand=linear,0.1175;zoomx,0
#
IconChoiceNormalX=SCREEN_CENTER_X-80
IconChoiceNormalY=SCREEN_BOTTOM-88-64
IconChoiceNormalOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceNormalOffCommand=linear,0.1175;zoomx,0
#
IconChoiceHardX=SCREEN_CENTER_X+(80*(5/6))
IconChoiceHardY=SCREEN_BOTTOM-88-64
IconChoiceHardOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceHardOffCommand=linear,0.1175;zoomx,0
#
IconChoiceRaveX=SCREEN_CENTER_X+80
IconChoiceRaveY=SCREEN_BOTTOM-88-64
IconChoiceRaveOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceRaveOffCommand=linear,0.1175;zoomx,0
#
IconChoiceNonstopX=SCREEN_CENTER_X-160
IconChoiceNonstopY=SCREEN_BOTTOM-88
IconChoiceNonstopOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceNonstopOffCommand=linear,0.1175;zoomx,0
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#
IconChoiceOniX=SCREEN_CENTER_X
IconChoiceOniY=SCREEN_BOTTOM-88
IconChoiceOniOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceOniOffCommand=linear,0.1175;zoomx,0
#
IconChoiceEndlessX=SCREEN_CENTER_X+160
IconChoiceEndlessY=SCREEN_BOTTOM-88
IconChoiceEndlessOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceEndlessOffCommand=linear,0.1175;zoomx,0
2011-04-03 16:10:10 -04:00
[ScreenSelectCharacter]
[ScreenGameInformation]
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[ScreenSelectMusic]
UsePlayerSelectMenu=false
# OptionsMenuAvailable=(getenv(sMode) ~= Oni)
SelectMenuAvailable=true
# ModeMenuAvailable=(getenv(sMode) == Normal)
# HelpDisplay has things added here to make sure it disappears for another
# actor, which we defined in this screens decorations.
2011-08-21 19:39:15 -07:00
HelpSelectMenuOpenedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675;accelerate,0.125;diffusealpha,0;zoom,0.675*0.75;
HelpSelectMenuClosedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675*0.75;bouncebegin,0.125;diffusealpha,1;zoom,0.675
2011-03-17 01:47:30 -04:00
# Clone everything from HelpDisplay: we're lazy
ShowAlternateHelpDisplay=true
# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
2011-08-21 19:39:15 -07:00
AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675*1.25;bounceend,0.2;diffusealpha,1;zoom,0.675;
AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675;accelerate,0.125;diffusealpha,0;zoom,0.675*0.75;
2011-03-17 01:47:30 -04:00
#
MusicWheelX=SCREEN_CENTER_X+160
MusicWheelY=SCREEN_CENTER_Y
2013-06-15 05:54:55 -07:00
MusicWheelOnCommand=draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_CENTER_Y;addx,SCREEN_CENTER_X;decelerate,0.1;addx,-SCREEN_CENTER_X
2011-03-17 01:47:30 -04:00
MusicWheelOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowNewSong=not GAMESTATE:IsCourseMode()
2014-08-30 20:17:15 -07:00
NewSongX=SCREEN_CENTER_X-160+128-24
2011-08-02 18:36:54 -07:00
NewSongY=SCREEN_TOP+160-2
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NewSongOnCommand=finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set"
2013-06-15 05:54:55 -07:00
NewSongOffCommand=bouncebegin,0.1;zoom,0;diffusealpha,0
2011-03-17 01:47:30 -04:00
NewSongShowCommand=finishtweening;diffusealpha,1;glowshift;effectclock,'bgm';effectperiod,4;textglowmode,'TextGlowMode_Inner';
NewSongHideCommand=finishtweening;;diffusealpha,0;stopeffect;
#
ShowSongTime=true
SongTimeX=SCREEN_CENTER_X-160
SongTimeY=SCREEN_TOP+160+(36/2)+8
SongTimeOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
2014-08-30 20:17:15 -07:00
2014-08-31 22:23:11 -07:00
2011-03-17 01:47:30 -04:00
SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand=diffuse,Color("White");
SongTimeAutogenCommand=diffuse,Color("Green");
SongTimeLongCommand=diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
SongTimeMarathonCommand=diffuse,Color("Orange");diffusebottomedge,Color("Red");
#
2014-08-30 16:14:03 -07:00
ShowSortOrderFrame=false
2011-03-17 01:47:30 -04:00
SortOrderFrameX=SCREEN_CENTER_X+128+32
SortOrderFrameY=SCREEN_TOP+24
SortOrderFrameOnCommand=draworder,105;shadowlength,1
SortOrderFrameSortCommand=
2013-06-15 05:54:55 -07:00
SortOrderFrameSongChosenCommand=linear,0.1;diffusealpha,0;
SortOrderFrameOffCommand=bouncebegin,0.05;zoomy,0;
2011-03-17 01:47:30 -04:00
#
ShowSortOrder=true
2014-08-30 16:14:03 -07:00
SortOrderX=SCREEN_CENTER_X-160+128
SortOrderY=SCREEN_TOP+160+(36/2)+8
SortOrderOnCommand=draworder,105;horizalign,right;strokecolor,Color("Outline");zoom,0.675;maxwidth,96/0.675;
2011-03-17 01:47:30 -04:00
SortOrderSortCommand=finishtweening;zoom,0.675*1.25;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");decelerate,0.5;zoom,0.675;diffuse,Color("White");
SortOrderSongChosenCommand=linear,0.25;diffusealpha,0;
2013-06-15 05:54:55 -07:00
SortOrderOffCommand=bouncebegin,0.05;zoomy,0;
2011-03-17 01:47:30 -04:00
#
ShowStageDisplay=true
2014-08-30 16:14:03 -07:00
StageDisplayX=SCREEN_RIGHT-128
StageDisplayY=SCREEN_TOP+24+3
2014-08-30 16:14:03 -07:00
StageDisplayOnCommand=skewx,-0.125;draworder,105;fov,90;zoom,0.75
2013-06-15 05:54:55 -07:00
StageDisplayOffCommand=linear,0.05;zoomy,0;
2011-03-17 01:47:30 -04:00
#
ShowDifficultyDisplay=not ThemePrefs.Get("AutoSetStyle") and not GAMESTATE:IsCourseMode()
DifficultyDisplayX=SCREEN_CENTER_X-160
DifficultyDisplayY=SCREEN_TOP+160-96+2
2013-06-15 05:54:55 -07:00
DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.2;smooth,0.1;zoomy,1
DifficultyDisplayOffCommand=linear,0.05;zoomy,0;
2011-03-17 01:47:30 -04:00
#
BannerX=SCREEN_CENTER_X-160
BannerY=SCREEN_TOP+160-36+4
2013-06-15 05:54:55 -07:00
BannerOnCommand=draworder,-1;scaletoclipped,256,80;visible,true;ztest,1;addy,-SCREEN_CENTER_Y;decelerate,0.1;addy,SCREEN_CENTER_Y
2011-03-17 01:47:30 -04:00
BannerOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowBannerFrame=true
BannerFrameX=SCREEN_CENTER_X-160
BannerFrameY=SCREEN_TOP+160-36+4
2013-06-15 05:54:55 -07:00
BannerFrameOnCommand=draworder,105;addy,-SCREEN_CENTER_Y;decelerate,0.1;addy,SCREEN_CENTER_Y
2011-03-17 01:47:30 -04:00
BannerFrameOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowBPMDisplay=true
BPMDisplayX=SCREEN_CENTER_X-160-90+2
BPMDisplayY=SCREEN_TOP+160+(36/2)+8
2013-06-15 05:54:55 -07:00
BPMDisplayOnCommand=finishtweening;maxwidth,128;horizalign,left;strokecolor,Color.Outline;addx,320;zoomx,0;decelerate,0.1;addx,-320;zoomx,1
BPMDisplayOffCommand=bouncebegin,0.05;zoomx,0;
2011-03-17 01:47:30 -04:00
#
ShowBPMLabel=true
BPMLabelX=SCREEN_CENTER_X-160-90
2014-08-30 16:14:03 -07:00
BPMLabelY=SCREEN_TOP+160+(36/2)+8
2013-06-15 05:54:55 -07:00
BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X
BPMLabelOffCommand=bouncebegin,0.05;zoomx,0;
2011-03-17 01:47:30 -04:00
#
ShowSegmentDisplay=not GAMESTATE:IsCourseMode()
SegmentDisplayX=SCREEN_CENTER_X-160
SegmentDisplayY=SCREEN_TOP+160-36+4
2013-06-15 05:54:55 -07:00
SegmentDisplayOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X
SegmentDisplayOffCommand=bouncebegin,0.05;zoomx,0;
#
2011-03-17 01:47:30 -04:00
ShowDifficultyList=not GAMESTATE:IsCourseMode();
DifficultyListX=SCREEN_CENTER_X-160
DifficultyListY=SCREEN_TOP+216
2013-06-15 05:54:55 -07:00
DifficultyListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X;
DifficultyListStartSelectingStepsMessageCommand=finishtweening;accelerate,0.2;zoom,1.1;decelerate,0.2;zoom,1;
2013-06-15 05:54:55 -07:00
DifficultyListOffCommand=bouncebegin,0.05;zoomx,0;
2011-03-17 01:47:30 -04:00
#
2013-06-15 05:54:55 -07:00
DifficultyListTweenOnCommand=stoptweening;bounceend,0.1;zoomx,1
DifficultyListTweenOffCommand=stoptweening;bouncebegin,0.1;zoomx,0
2011-03-17 01:47:30 -04:00
# Shrink the difficultylist for viewing panedisplays;
2013-06-15 05:54:55 -07:00
# DifficultyListSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.1;zoom,0.5;
# DifficultyListSelectMenuClosedMessageCommand=stoptweening;accelerate,0.05;zoom,1;
2011-03-17 01:47:30 -04:00
#
ShowPaneDisplayFrameP1=true
PaneDisplayFrameP1X=SCREEN_CENTER_X-160
PaneDisplayFrameP1Y=SCREEN_BOTTOM-112-2
2013-06-15 05:54:55 -07:00
PaneDisplayFrameP1OnCommand=player,PLAYER_1;diffuse,Color("Orange");zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1
PaneDisplayFrameP1OffCommand=bouncebegin,0.05;zoomx,0;
PaneDisplayFrameP1PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_1 then self:playcommand("On") end end
2011-03-17 01:47:30 -04:00
#
ShowPaneDisplayTextP1=true
PaneDisplayTextP1X=SCREEN_CENTER_X-160
PaneDisplayTextP1Y=SCREEN_BOTTOM-122-2
2013-06-15 05:54:55 -07:00
PaneDisplayTextP1OnCommand=player,PLAYER_1;zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1
PaneDisplayTextP1OffCommand=bouncebegin,0.05;zoomx,0;
PaneDisplayTextP1PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_1 then self:playcommand("On") end end
2011-03-17 01:47:30 -04:00
#
ShowPaneDisplayFrameP2=true
PaneDisplayFrameP2X=SCREEN_CENTER_X+160
PaneDisplayFrameP2Y=SCREEN_BOTTOM-112-2
2013-06-15 05:54:55 -07:00
PaneDisplayFrameP2OnCommand=player,PLAYER_2;diffuse,Color("Orange");zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1
PaneDisplayFrameP2OffCommand=bouncebegin,0.05;zoomx,0;
PaneDisplayFrameP2PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_2 then self:playcommand("On") end end
2011-03-17 01:47:30 -04:00
#
ShowPaneDisplayTextP2=true
PaneDisplayTextP2X=SCREEN_CENTER_X+160
PaneDisplayTextP2Y=SCREEN_BOTTOM-122-2
2013-06-15 05:54:55 -07:00
PaneDisplayTextP2OnCommand=player,PLAYER_2;zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1
PaneDisplayTextP2OffCommand=bouncebegin,0.05;zoomx,0;
PaneDisplayTextP2PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_2 then self:playcommand("On") end end
2011-03-17 01:47:30 -04:00
#
ShowCourseContentsList=false
CourseContentsListX=SCREEN_CENTER_X-160
CourseContentsListY=SCREEN_TOP+216+6
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CourseContentsListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X
CourseContentsListOffCommand=bouncebegin,0.05;zoomx,0;
2011-03-17 01:47:30 -04:00
#
ShowNumCourseSongs=GAMESTATE:IsCourseMode()
NumCourseSongsX=SCREEN_CENTER_X-160+128
NumCourseSongsY=SCREEN_TOP+160+(36/2)+8
NumCourseSongsOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
2013-06-15 05:54:55 -07:00
NumCourseSongsOffCommand=bouncebegin,0.05;zoom,0;diffusealpha,0;
2011-03-17 01:47:30 -04:00
#
ShowSongOptions=true
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_CENTER_Y
SongOptionsOnCommand=visible,false;draworder,1000
SongOptionsOffCommand=
#--
2013-06-15 05:54:55 -07:00
SongOptionsShowCommand=visible,true;uppercase,true;zoom,1.2;settext,THEME:GetString("ScreenSelectMusic","Press Start For Options");decelerate,0.2;zoom,1;
SongOptionsEnterCommand=uppercase,true;settext,THEME:GetString("ScreenSelectMusic","Entering Options");sleep,0.2;linear,0.2;zoomy,0;
SongOptionsHideCommand=linear,0.1;zoomy,0;
2011-03-17 01:47:30 -04:00
#
ShowSongOptionsFrame=true
SongOptionsFrameX=SCREEN_CENTER_X
SongOptionsFrameY=SCREEN_CENTER_Y
SongOptionsFrameOnCommand=visible,false;draworder,1000
SongOptionsFrameOffCommand=
#--
SongOptionsFrameShowCommand=visible,true;diffuse,Color("Orange");diffusealpha,0.5;zoomy,40*1.5;linear,1.5;zoomy,40;
SongOptionsFrameEnterCommand=sleep,0.5;linear,0.3;diffusealpha,0;
SongOptionsFrameHideCommand=linear,0.3;diffusealpha,0
#
CDTitleX=SCREEN_CENTER_X-160+90
CDTitleY=SCREEN_TOP+160+(36/2)+8
CDTitleFrontCommand=diffuse,color('0.5,0.5,0.5,1');cullmode,'CullMode_Front'
CDTitleBackCommand=cullmode,'CullMode_Back'
2013-06-15 05:54:55 -07:00
#CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.1;zoom,0.75;spin;effectmagnitude,0,180,0;
2014-08-30 16:14:03 -07:00
CDTitleOnCommand=visible,false
2013-06-15 05:54:55 -07:00
CDTitleOffCommand=bouncebegin,0.05;zoomx,0;
2011-04-03 21:32:01 -04:00
#
ScoreP1SortChangeCommand=stoptweening;
ScoreP2SortChangeCommand=stoptweening;
ScoreFrameP1SortChangeCommand=stoptweening;
ScoreFrameP2SortChangeCommand=stoptweening;
#
2011-03-17 01:47:30 -04:00
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-60
2013-06-15 05:54:55 -07:00
StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand=bouncebegin,0.05;zoomx,0;
# StepsDisplayP1CurrentStepsP1ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.05;zoom,1
2011-03-17 01:47:30 -04:00
#
ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X=SCREEN_CENTER_X+160
StepsDisplayP2Y=SCREEN_BOTTOM-60
2013-06-15 05:54:55 -07:00
StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand=bouncebegin,0.05;zoomx,0;
# StepsDisplayP2CurrentStepsP2ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.05;zoom,1
2011-03-17 01:47:30 -04:00
#
ShowPercentScoreP1=true
PercentScoreP1X=SCREEN_CENTER_X-80-1
PercentScoreP1Y=SCREEN_BOTTOM-60
2013-06-15 05:54:55 -07:00
PercentScoreP1OnCommand=player,PLAYER_1;addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y
PercentScoreP1OffCommand=bouncebegin,0.05;zoomx,0;
2011-03-17 01:47:30 -04:00
#
ShowPercentScoreP2=true
PercentScoreP2X=SCREEN_CENTER_X+240-1
PercentScoreP2Y=SCREEN_BOTTOM-60
2013-06-15 05:54:55 -07:00
PercentScoreP2OnCommand=player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y
PercentScoreP2OffCommand=bouncebegin,0.05;zoomx,0;
2011-04-03 16:10:10 -04:00
2011-03-17 01:47:30 -04:00
[ScreenSelectCourse]
MusicWheelType=GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "OniWheel" or "CourseWheel"
Codes=GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "OniCodeDetector" or "CourseCodeDetector"
2011-04-03 21:32:01 -04:00
#
2011-03-17 01:47:30 -04:00
ShowDifficultyList=false
ShowCourseContentsList=true
ShowNumCourseSongs=true
#
UsePlayerSelectMenu=false
SelectMenuAvailable=false
#
2014-08-30 20:17:15 -07:00
ShowSortOrder=true
SortOrderOnCommand=visible,false
#
2011-03-17 01:47:30 -04:00
ShowPaneDisplayFrameP1=false
ShowPaneDisplayTextP1=false
ShowPaneDisplayFrameP2=false
ShowPaneDisplayTextP2=false
2011-04-03 16:10:10 -04:00
[CourseCodeDetector]
NextSort1=""
NextSort2=""
NextSort3=""
NextSort4=""
ModeMenu1=""
ModeMenu2=""
[OniCodeDetector]
Fallback="CodeDetector"
2011-04-03 16:10:10 -04:00
[StepsDisplay]
FrameLoadCommand=%function(self,param) end;
2011-04-03 21:32:01 -04:00
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
2011-04-03 16:10:10 -04:00
TicksSetCommand=%function(self,param) end;
MeterX=56-32
2011-04-03 21:32:01 -04:00
MeterY=0
2011-04-03 16:10:10 -04:00
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:basezoom(0.8); \
self:glowshift(); \
elseif param.Meter >= 10 then \
self:basezoom(1); \
self:glowshift(); \
else \
self:basezoom(1); \
self:stopeffect(); \
end; \
end; \
end;
#
2011-04-03 21:32:01 -04:00
ShowDescription=true
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DescriptionX=-20-32
DescriptionY=ThemePrefs.Get("AutoSetStyle") and -5 or 0
2011-04-03 16:10:10 -04:00
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
2012-12-28 19:00:19 -08:00
ShowAutogen=true
AutogenX=-132
2011-04-03 21:32:01 -04:00
AutogenY=0
AutogenOnCommand=
2013-07-21 19:29:28 -04:00
AutogenSetCommand=finishtweening
AutogenTweenOnCommand=finishtweening;decelerate,0.25;zoom,1
2012-12-28 19:00:19 -08:00
AutogenTweenOffCommand=finishtweening;bounceend,0.2;zoomx,8;zoomy,0
2011-04-03 16:10:10 -04:00
#
ShowStepsType=ThemePrefs.Get("AutoSetStyle")
2011-04-03 16:10:10 -04:00
StepsTypeX=-20-32
StepsTypeY=7
StepsTypeOnCommand=zoom,0.45
[StepsDisplayGameplay]
2011-04-03 21:32:01 -04:00
Fallback="StepsDisplay"
2011-04-03 16:10:10 -04:00
#
ShowMeter=true
ZeroMeterString="?"
MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:zoom(0.8); \
else \
self:zoom(1); \
end; \
end; \
end;
#
ShowDescription=true
DescriptionX=-20
DescriptionY=ThemePrefs.Get("AutoSetStyle") and -5 or 0
2011-04-03 16:10:10 -04:00
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
(cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \
2011-04-03 16:10:10 -04:00
end;
#
ShowAutogen=false
AutogenX=40
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
ShowStepsType=ThemePrefs.Get("AutoSetStyle")
2011-04-03 16:10:10 -04:00
StepsTypeX=-20
StepsTypeY=7
StepsTypeOnCommand=zoom,0.45
[ScreenOptions]
2013-06-15 05:54:55 -07:00
CursorTweenSeconds=0.05
2011-04-03 16:10:10 -04:00
DisqualifyP1X=SCREEN_CENTER_X-176
DisqualifyP1Y=SCREEN_BOTTOM-98
DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1
DisqualifyP2X=SCREEN_CENTER_X+176
DisqualifyP2Y=SCREEN_BOTTOM-98
DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2
ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
2011-04-03 21:32:01 -04:00
CursorOnCommand=
2011-04-03 16:10:10 -04:00
LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat'
LineHighlightChangeCommand=linear,0.1;diffuse,Color("White");diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25")
LineHighlightChangeToExitCommand=linear,0.1;diffuse,Color("Red");diffuseshift;effectcolor2,color("1,0,0,0.5");effectcolor1,color("1,0,0,0.25")
#
LineHighlightP1OnCommand=diffuse,PlayerColor(PLAYER_1);diffusealpha,0.65;zoomtowidth,500;fadeleft,0.45;faderight,0.45;
LineHighlightP1ChangeCommand=finishtweening;diffusealpha,0.65;
LineHighlightP1ChangeToExitCommand=finishtweening;diffusealpha,0.15;
LineHighlightP2OnCommand=diffuse,PlayerColor(PLAYER_2);diffusealpha,0.65;zoomtowidth,500;fadeleft,0.45;faderight,0.45;
LineHighlightP2ChangeCommand=finishtweening;diffusealpha,0.65;
LineHighlightP2ChangeToExitCommand=finishtweening;diffusealpha,0.15;
#
ShowScrollBar=true
ScrollBarHeight=320
2013-06-15 05:54:55 -07:00
ScrollBarTime=0.05
ScrollBarX=SCREEN_CENTER_X+256+44
ScrollBarY=SCREEN_CENTER_Y-24
#
ShowExplanations=true
ExplanationP1X=SCREEN_CENTER_X-256-20
ExplanationP1Y=SCREEN_CENTER_Y+174
ExplanationP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,0;cropright,1;linear,0.5;cropright,0
ExplanationP1OffCommand=
ExplanationP2X=SCREEN_CENTER_X+256+20
ExplanationP2Y=SCREEN_CENTER_Y+174
ExplanationP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,1;cropright,1;linear,0.5;cropright,0
ExplanationP2OffCommand=
ExplanationTogetherX=SCREEN_CENTER_X
ExplanationTogetherY=SCREEN_CENTER_Y+184
ExplanationTogetherOnCommand=shadowlength,0;zoom,0.75;wrapwidthpixels,(SCREEN_WIDTH*0.9375)*1.25;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand=stoptweening
2011-04-03 16:10:10 -04:00
[ScreenOptionsMaster]
[ScreenOptionsSimple]
[ScreenOptionsSimpleService]
[ScreenOptionsService]
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ShowHeader=true
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LineNames="Sync,GameType,KeyConfig,TestInput,Input,Reload,Arcade,Appearance,Theme,BGFit,GraphicSound,Profiles,Network,UI,Advanced,Credits"
LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
2011-04-03 21:32:01 -04:00
# ScreenOptionsSystemDirection"
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NumRowsShown=14
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
SeparateExitRow=false
SeparateExitRowY=SCREEN_BOTTOM-40
[ScreenOptionsExtended]
LineNames="2,Sync,3,10,11,4,12,5,Theme"
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[ScreenOptionsServiceChild]
[ScreenOptionsServiceExtendedChild]
[ScreenMiniMenu]
HeaderY=SCREEN_TOP
HeaderOnCommand=draworder,100;visible,false
LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375
LineHighlightChangeCommand=
LineHighlightChangeToExitCommand=
[OptionRowMiniMenu]
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Fallback="OptionRow"
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TitleX=SCREEN_CENTER_X-320+48
TitleOnCommand=horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black");
ItemsLongRowP1X=SCREEN_CENTER_X-240
ItemsLongRowP2X=SCREEN_CENTER_X+240
ItemsLongRowSharedX=SCREEN_CENTER_X+200
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ItemOnCommand=zoom,0.6375
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.5,0.5,0.5,1")
2011-04-03 16:10:10 -04:00
[ScreenMiniMenuContext]
PageOnCommand=visible,false
LineHighlightX=SCREEN_CENTER_X/2
TitleX=SCREEN_CENTER_X
TitleOnCommand=shadowlength,1;
ItemsStartX=SCREEN_CENTER_X
ItemsEndX=SCREEN_CENTER_X
ItemsGapX=14
ItemsLongRowP1X=SCREEN_CENTER_X
ItemsLongRowP2X=SCREEN_CENTER_X
ItemsLongRowSharedX=SCREEN_CENTER_X
[OptionRowMiniMenuContext]
[ScreenMapControllers]
LinesVisible=15
2011-04-03 16:10:10 -04:00
[ScreenTestInput]
[ScreenOptionsSystemDirection]
2011-06-06 18:55:49 -04:00
LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,16,LF,17,18,19,20,21,22"
2011-12-29 12:49:45 -06:00
LineLF="lua,ThemePrefRow('LongFail')"
LineRollCombo="lua,ThemePrefRow('ComboOnRolls')"
LineFlashyCombo="lua,ThemePrefRow('FlashyCombo')"
2011-04-03 16:10:10 -04:00
[ScreenOptionsGraphicsSound]
[ScreenOptionsAdvanced]
LineNames="3,4,8,SI,SM,11,13,14,16,28,29,30,RollCombo"
LineRollCombo="lua,ThemePrefRow('ComboOnRolls')"
2011-04-03 16:10:10 -04:00
[ScreenAppearanceOptions]
[ScreenOptionsUI]
[ScreenOptionsInput]
[ScreenOptionsArcade]
[ScreenOptionsTheme]
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Fallback="ScreenOptionsServiceChild"
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NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="gNotePos,gAuto,gScore,gSDisp,TimingDisplay,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter,FancyUIBG"
LinegNotePos="lua,ThemePrefRow('NotePosition')"
LinegScore="lua,ThemePrefRow('GameplayShowScore')"
LinegSDisp="lua,ThemePrefRow('GameplayShowStepsDisplay')"
LineTimingDisplay="lua,ThemePrefRow('TimingDisplay')"
LinegOpts="lua,ThemePrefRow('ShowLotsaOptions')"
LinegAuto="lua,ThemePrefRow('AutoSetStyle')"
LinegLongFail="lua,ThemePrefRow('LongFail')"
LinegComboUnderField="lua,ThemePrefRow('ComboUnderField')"
LineFlashyCombo="lua,ThemePrefRow('FlashyCombo')"
LineGameplayFooter="lua,ThemePrefRow('GameplayFooter')"
LineFancyUIBG="lua,ThemePrefRow('FancyUIBG')"
2011-04-03 16:10:10 -04:00
[ScreenSelectGame]
[ScreenNetworkOptions]
[ScreenOptionsManageProfiles]
[ScreenOptionsEditProfile]
[ScreenReloadSongs]
2011-03-17 01:47:30 -04:00
[ScreenPlayerOptions]
LineNames="1,8,14,2,3A,3B,4,5,6,R1,R2,7,9,10,11,12,13,SF,17,16"
2011-09-03 19:55:58 -05:00
LineSF="lua,OptionRowScreenFilter()"
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Line17="lua,OptionRowProTiming()"
Line18="list,Characters"
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[ScreenPlayerOptionsRestricted]
2011-04-03 21:32:01 -04:00
[ScreenSplash]
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[ScreenExit]
2011-04-03 22:38:51 -04:00
[ScreenAttract]
2011-04-03 16:10:10 -04:00
2011-04-03 23:43:22 -04:00
#
#
#
#
2014-08-16 20:55:57 -07:00
[ScreenHighScores]
Fallback="ScreenWithMenuElements"
ResetGameState=false
AttractVolume=true
FOV=90
ScrollerItemsToDraw=9
ScrollerOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;SetMask,624,40;draworder,-5
ScrollerItemTransformFunction=function(self,offset,itemIndex,numItems) \
self:y(46 * offset); \
end;
HelpOnCommand=visible,false
2011-04-03 16:10:10 -04:00
[ScreenRanking]
2011-04-03 23:43:22 -04:00
#
#
#
#
#
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# 05 # B
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2011-04-03 22:38:51 -04:00
# 05 # C
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[ScreenGameplay]
2011-04-03 21:32:01 -04:00
#
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SongMeterDisplayX=SCREEN_CENTER_X
SongMeterDisplayY=SCREEN_TOP+50
SongMeterDisplayOnCommand=draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50
SongMeterDisplayOffCommand=
#
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ShowSongTitle=not GAMESTATE:IsDemonstration();
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SongTitleX=SCREEN_CENTER_X
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SongTitleY=SCREEN_TOP+54
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SongTitleOnCommand=draworder,55;strokecolor,Color.Outline;shadowlength,1;basezoom,0.55;zoomy,0;sleep,1;smooth,0.5;zoom,1;
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SongTitleOffCommand=
#
SongMeterDisplayP1X=Center1Player() and SCREEN_CENTER_X or SCREEN_LEFT+16
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SongMeterDisplayP1Y=Center1Player() and SCREEN_TOP+60 or SCREEN_CENTER_Y-32
SongMeterDisplayP1OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1
2011-03-17 01:47:30 -04:00
SongMeterDisplayP1OffCommand=
#
SongMeterDisplayP2X=Center1Player() and SCREEN_CENTER_X or SCREEN_RIGHT-16
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SongMeterDisplayP2Y=Center1Player() and SCREEN_TOP+60 or SCREEN_CENTER_Y-32
SongMeterDisplayP2OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2
2011-03-17 01:47:30 -04:00
SongMeterDisplayP2OffCommand=
#
ShowBPMDisplay=true
BPMDisplayX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
BPMDisplayY=SCREEN_BOTTOM-17
BPMDisplayOnCommand=draworder,101
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BPMDisplayOffCommand=bounceend,0.25;zoom,0
#
ShowStageDisplay=true
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StageDisplayX=SCREEN_CENTER_X
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StageDisplayY=Center1Player() and SCREEN_BOTTOM-76 or SCREEN_BOTTOM-50
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StageDisplayOnCommand=draworder,DrawOrder.Screen
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StageDisplayOffCommand=bounceend,0.25;zoom,0
StageDisplayUseShortString=true
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#
ShowScoreFrame=ThemePrefs.Get("GameplayFooter");
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ScoreFrameX=SCREEN_CENTER_X
ScoreFrameY=SCREEN_BOTTOM+4
ScoreFrameOnCommand=draworder,4;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+4;diffuse,color("#ffd400");addy,80;sleep,2;decelerate,0.5;addy,-80;
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ScoreFrameOffCommand=
#
LifeP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# LifeP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
LifeP1Y=SCREEN_TOP+24
LifeP1OnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1
2011-03-17 01:47:30 -04:00
#~ LifeP1OnCommand=addx,-SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,-SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,-SCREEN_CENTER_X*0.25
LifeP1OffCommand=
LifeP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# LifeP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
LifeP2Y=SCREEN_TOP+24
LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2
2011-03-17 01:47:30 -04:00
#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
LifeP2OffCommand=
CombinedLifeX=SCREEN_CENTER_X
CombinedLifeY=SCREEN_TOP+24
2013-06-15 05:54:55 -07:00
CombinedLifeOnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
2011-03-17 01:47:30 -04:00
CombinedLifeOffCommand=
#
ToastyDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ToastyDisplayP1Y=SCREEN_CENTER_Y
ToastyDisplayP1OnCommand=visible,false
ToastyDisplayP1OffCommand=
#
ToastyDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ToastyDisplayP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ToastyDisplayP2Y=SCREEN_CENTER_Y
ToastyDisplayP2OnCommand=visible,false
ToastyDisplayP2OffCommand=
#
SongNumberP1X=Center1Player() and SCREEN_CENTER_X - 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
SongNumberP1Y=SCREEN_TOP+24+7
SongNumberP1OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,BoostColor(PlayerColor(PLAYER_1),0.5)
SongNumberP1OffCommand=
SongNumberP2X=Center1Player() and SCREEN_CENTER_X + 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60
SongNumberP2Y=SCREEN_TOP+24+7
SongNumberP2OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_2);strokecolor,BoostColor(PlayerColor(PLAYER_2),0.5)
SongNumberP2OffCommand=
#
RemainingTimeP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") + 32
2012-08-10 17:30:19 -07:00
RemainingTimeP1Y=THEME:GetMetric(Var "LoadingScreen","ScoreP1Y") - 20
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RemainingTimeP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_1));
RemainingTimeP1OffCommand=
RemainingTimeP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 32
2012-08-10 17:30:19 -07:00
RemainingTimeP2Y=THEME:GetMetric(Var "LoadingScreen","ScoreP2Y") - 20
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RemainingTimeP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_2));
RemainingTimeP2OffCommand=
#
DeltaSecondsP1X=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1X") - 80
DeltaSecondsP1Y=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1Y")
DeltaSecondsP1OnCommand=shadowlength,1;skewx,-0.125
DeltaSecondsP1GainSecondsCommand=finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0
DeltaSecondsP1OffCommand=
DeltaSecondsP2X=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2X") - 80
DeltaSecondsP2Y=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2Y")
DeltaSecondsP2OnCommand=shadowlength,1;skewx,-0.125
DeltaSecondsP2GainSecondsCommand=finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0
DeltaSecondsP2OffCommand=
#
ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y=SCREEN_BOTTOM-48
ScoreP1OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1
2011-03-17 01:47:30 -04:00
ScoreP1OffCommand=
ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y=SCREEN_BOTTOM-48
ScoreP2OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2
2011-03-17 01:47:30 -04:00
ScoreP2OffCommand=
#
StepsDescriptionP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDescriptionP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDescriptionP1Y=SCREEN_CENTER_Y+34
StepsDescriptionP1OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
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StepsDescriptionP1OffCommand=
StepsDescriptionP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDescriptionP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDescriptionP2Y=SCREEN_CENTER_Y+34
StepsDescriptionP2OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
2011-03-17 01:47:30 -04:00
StepsDescriptionP2OffCommand=
#
PlayerOptionsP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# PlayerOptionsP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
PlayerOptionsP1Y=SCREEN_CENTER_Y+82
PlayerOptionsP1OnCommand=draworder,101;shadowlength,1;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
2011-03-17 01:47:30 -04:00
PlayerOptionsP1OffCommand=
PlayerOptionsP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# PlayerOptionsP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
PlayerOptionsP2Y=SCREEN_CENTER_Y+82
PlayerOptionsP2OnCommand=draworder,101;shadowlength,1;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
2011-03-17 01:47:30 -04:00
PlayerOptionsP2OffCommand=
#
StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDisplayP1Y=SCREEN_CENTER_Y+58
StepsDisplayP1OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( ThemePrefs.Get("GameplayShowStepsDisplay") == true and "Show" or "Hide" );
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StepsDisplayP1ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP1HideCommand=linear,0.5;zoomy,0
StepsDisplayP1OffCommand=
StepsDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDisplayP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDisplayP2Y=SCREEN_CENTER_Y+58
StepsDisplayP2OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( ThemePrefs.Get("GameplayShowStepsDisplay") == true and "Show" or "Hide" );
2011-03-17 01:47:30 -04:00
StepsDisplayP2ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP2HideCommand=linear,0.5;zoomy,0
StepsDisplayP2OffCommand=
#
SongOptionsX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# SongOptionsX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-32
SongOptionsOnCommand=draworder,101;zoom,0.5
2011-03-17 01:47:30 -04:00
SongOptionsOffCommand=
#
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LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor=Color("White")
#
2011-04-03 21:32:01 -04:00
OniGameOverP1X=
OniGameOverP1Y=
OniGameOverP1OnCommand=
OniGameOverP1OffCommand=
#
OniGameOverP2X=
OniGameOverP2Y=
OniGameOverP2OnCommand=
OniGameOverP2OffCommand=
#
2011-03-17 01:47:30 -04:00
SurviveTimeX=SCREEN_CENTER_X
SurviveTimeY=SCREEN_CENTER_Y+40
SurviveTimeOnCommand=shadowlength,1;zoomx,0;bounceend,1;zoomx,1
SurviveTimeOffCommand=shadowlength,1;linear,1;zoom,0.75;diffusealpha,0
2011-04-03 21:32:01 -04:00
#
ActiveAttackListP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=visible,false
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=visible,false
ActiveAttackListP2OffCommand=
#
2011-04-03 23:43:22 -04:00
2011-03-17 01:47:30 -04:00
2011-04-03 16:10:10 -04:00
[ScreenGameplayShared]
2011-03-17 01:47:30 -04:00
2014-09-12 15:07:46 -06:00
[ScreenHeartEntry]
HeartEntryEnabled=true
ShowHeader=true
ShowFooter=true
2014-09-12 15:07:46 -06:00
2011-03-17 01:47:30 -04:00
[ScreenEvaluation]
2011-04-03 21:32:01 -04:00
Class="ScreenEvaluation"
Fallback="ScreenWithMenuElements"
#
2011-03-17 01:47:30 -04:00
StageDisplayNumberOffset=0
#
NextScreen=Branches.AfterEvaluation()
PrevScreen=Branches.AfterEvaluation()
#
PlayMusic=false
#
PrepareScreens="ScreenProfileSave,ScreenSelectMusic"
PersistScreens="ScreenEvaluation,ScreenProfileSave,ScreenSelectMusic"
#
ShowJudgmentLineW1=true
ShowJudgmentLineW2=true
ShowJudgmentLineW3=true
ShowJudgmentLineW4=true
ShowJudgmentLineW5=true
2011-07-10 14:20:14 -04:00
ShowJudgmentLineHeld=(GAMESTATE:GetCurrentGame():GetName() ~= "pump")
2011-03-17 01:47:30 -04:00
ShowJudgmentLineMiss=true
ShowJudgmentLineMaxCombo=true
ShowGradeArea=true
ShowScoreArea=true
ShowPointsArea=true
ShowSharedJudgmentLineLabels=true
ShowGraphDisplay=true
ShowComboGraph=true
ShowStepsDisplay=true
#
W1NumberP1X=SCREEN_CENTER_X-160+40
W1NumberP1Y=SCREEN_TOP+160
W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W1NumberP1OffCommand=
W1NumberP2X=SCREEN_CENTER_X+160-40
W1NumberP2Y=SCREEN_TOP+160
W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W1NumberP2OffCommand=
W1LabelX=SCREEN_CENTER_X
W1LabelY=SCREEN_TOP+160
W1LabelOnCommand=
W1LabelOffCommand=
#
W2NumberP1X=SCREEN_CENTER_X-160+40
W2NumberP1Y=SCREEN_TOP+180
W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W2NumberP1OffCommand=
W2NumberP2X=SCREEN_CENTER_X+160-40
W2NumberP2Y=SCREEN_TOP+180
W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W2NumberP2OffCommand=
W2LabelX=SCREEN_CENTER_X
W2LabelY=SCREEN_TOP+180
W2LabelOnCommand=
W2LabelOffCommand=
#
W3NumberP1X=SCREEN_CENTER_X-160+40
W3NumberP1Y=SCREEN_TOP+200
W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W3NumberP1OffCommand=
W3NumberP2X=SCREEN_CENTER_X+160-40
W3NumberP2Y=SCREEN_TOP+200
W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W3NumberP2OffCommand=
W3LabelX=SCREEN_CENTER_X
W3LabelY=SCREEN_TOP+200
W3LabelOnCommand=
W3LabelOffCommand=
#
W4NumberP1X=SCREEN_CENTER_X-160+40
W4NumberP1Y=SCREEN_TOP+220
W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W4NumberP1OffCommand=
W4NumberP2X=SCREEN_CENTER_X+160-40
W4NumberP2Y=SCREEN_TOP+220
W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W4NumberP2OffCommand=
W4LabelX=SCREEN_CENTER_X
W4LabelY=SCREEN_TOP+220
W4LabelOnCommand=
W4LabelOffCommand=
#
W5NumberP1X=SCREEN_CENTER_X-160+40
W5NumberP1Y=SCREEN_TOP+240
W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W5NumberP1OffCommand=
W5NumberP2X=SCREEN_CENTER_X+160-40
W5NumberP2Y=SCREEN_TOP+240
W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W5NumberP2OffCommand=
W5LabelX=SCREEN_CENTER_X
W5LabelY=SCREEN_TOP+240
W5LabelOnCommand=
W5LabelOffCommand=
#
MissNumberP1X=SCREEN_CENTER_X-160+40
MissNumberP1Y=SCREEN_TOP+260
MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
MissNumberP1OffCommand=
MissNumberP2X=SCREEN_CENTER_X+160-40
MissNumberP2Y=SCREEN_TOP+260
MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
MissNumberP2OffCommand=
MissLabelX=SCREEN_CENTER_X
MissLabelY=SCREEN_TOP+260
MissLabelOnCommand=
MissLabelOffCommand=
#
HeldNumberP1X=SCREEN_CENTER_X-160+40
HeldNumberP1Y=SCREEN_TOP+280
HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
HeldNumberP1OffCommand=
HeldNumberP2X=SCREEN_CENTER_X+160-40
HeldNumberP2Y=SCREEN_TOP+280
HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
HeldNumberP2OffCommand=
HeldLabelX=SCREEN_CENTER_X
HeldLabelY=SCREEN_TOP+280
HeldLabelOnCommand=
HeldLabelOffCommand=
#
MaxComboNumberP1X=SCREEN_CENTER_X-160+40
MaxComboNumberP1Y=SCREEN_TOP+300
MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
MaxComboNumberP1OffCommand=
MaxComboNumberP2X=SCREEN_CENTER_X+160-40
MaxComboNumberP2Y=SCREEN_TOP+300
MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
MaxComboNumberP2OffCommand=
MaxComboLabelX=SCREEN_CENTER_X
MaxComboLabelY=SCREEN_TOP+300
MaxComboLabelOnCommand=
MaxComboLabelOffCommand=
#
ScoreLabelX=SCREEN_CENTER_X
ScoreLabelY=SCREEN_TOP+330
ScoreLabelOnCommand=
ScoreLabelOffCommand=
#
ScoreNumberP1X=SCREEN_CENTER_X-160
ScoreNumberP1Y=SCREEN_TOP+320
2012-12-27 18:25:08 -08:00
ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775
2011-03-17 01:47:30 -04:00
ScoreNumberP1OffCommand=
ScoreNumberP2X=SCREEN_CENTER_X+160
ScoreNumberP2Y=SCREEN_TOP+320
2012-12-27 18:25:08 -08:00
ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775
2011-03-17 01:47:30 -04:00
ScoreNumberP2OffCommand=
#
PercentFrameP1X=SCREEN_CENTER_X-160
PercentFrameP1Y=SCREEN_TOP+320
PercentFrameP1OnCommand=visible,false
PercentFrameP1OffCommand=
#
PercentFrameP2X=SCREEN_CENTER_X+160
PercentFrameP2Y=SCREEN_TOP+320
PercentFrameP2OnCommand=visible,false
PercentFrameP2OffCommand=
#
PercentP1X=SCREEN_CENTER_X-160
PercentP1Y=SCREEN_TOP+320
PercentP1OnCommand=visible,false
PercentP1OffCommand=
#
PercentP2X=SCREEN_CENTER_X+160
PercentP2Y=SCREEN_TOP+320
PercentP2OnCommand=visible,false
PercentP2OffCommand=
#
LargeBannerX=SCREEN_CENTER_X
LargeBannerY=SCREEN_TOP+100
LargeBannerOnCommand=
LargeBannerOffCommand=
LargeBannerFrameX=SCREEN_CENTER_X
LargeBannerFrameY=SCREEN_TOP+100
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=
#
GradeFrameP1X=SCREEN_CENTER_X-220
GradeFrameP1Y=SCREEN_TOP+80
GradeFrameP1OnCommand=
GradeFrameP1OffCommand=
GradeFrameP2X=SCREEN_CENTER_X+220
GradeFrameP2Y=SCREEN_TOP+80
GradeFrameP2OnCommand=
GradeFrameP2OffCommand=
#
GradeP1X=SCREEN_CENTER_X-220
GradeP1Y=SCREEN_TOP+100
GradeP1OnCommand=
GradeP1OffCommand=
GradeP2X=SCREEN_CENTER_X+220
GradeP2Y=SCREEN_TOP+100
GradeP2OnCommand=
GradeP2OffCommand=
#
PlayerOptionsP1X=SCREEN_CENTER_X-160
PlayerOptionsP1Y=SCREEN_TOP+352
PlayerOptionsP1OnCommand=zoom,0.5;shadowlength,1
PlayerOptionsP1OffCommand=
##
PlayerOptionsP2X=SCREEN_CENTER_X+160
PlayerOptionsP2Y=SCREEN_TOP+352
PlayerOptionsP2OnCommand=zoom,0.5;shadowlength,1
PlayerOptionsP2OffCommand=
#
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-104
SongOptionsOnCommand=zoom,0.5;shadowlength,1;
SongOptionsOffCommand=
#
DisqualifiedP1X=SCREEN_CENTER_X-220
DisqualifiedP1Y=SCREEN_TOP+140
DisqualifiedP1OnCommand=
DisqualifiedP1OffCommand=
DisqualifiedP2X=SCREEN_CENTER_X+220
DisqualifiedP2Y=SCREEN_TOP+140
DisqualifiedP2OnCommand=
DisqualifiedP2OffCommand=
#
GraphDisplayP1X=SCREEN_CENTER_X-160
GraphDisplayP1Y=SCREEN_BOTTOM-100
GraphDisplayP1OnCommand=
GraphDisplayP1OffCommand=
GraphDisplayP2X=SCREEN_CENTER_X+160
GraphDisplayP2Y=SCREEN_BOTTOM-100
GraphDisplayP2OnCommand=
GraphDisplayP2OffCommand=
#
ComboGraphP1X=SCREEN_CENTER_X-160
ComboGraphP1Y=SCREEN_BOTTOM-100+32-7
ComboGraphP1OnCommand=
ComboGraphP1OffCommand=
ComboGraphP2X=SCREEN_CENTER_X+160
ComboGraphP2Y=SCREEN_BOTTOM-100+32-7
ComboGraphP2OnCommand=
ComboGraphP2OffCommand=
#
MachineRecordP1X=SCREEN_CENTER_X-220
#MachineRecordP1Y=SCREEN_BOTTOM-156
MachineRecordP1Y=SCREEN_TOP+146
MachineRecordP1OnCommand=
MachineRecordP1OffCommand=
#
MachineRecordP2X=SCREEN_CENTER_X+220
#MachineRecordP2Y=SCREEN_BOTTOM-156
MachineRecordP2Y=SCREEN_TOP+146
MachineRecordP2OnCommand=
2014-08-31 22:32:11 -07:00
2011-03-17 01:47:30 -04:00
MachineRecordP2OffCommand=
#
PersonalRecordP1X=SCREEN_CENTER_X-160
PersonalRecordP1Y=SCREEN_BOTTOM-144
PersonalRecordP1OnCommand=
PersonalRecordP1OffCommand=
#
PersonalRecordP2X=SCREEN_CENTER_X+160
PersonalRecordP2Y=SCREEN_BOTTOM-144
PersonalRecordP2OnCommand=
PersonalRecordP2OffCommand=
#
StageAwardP1X=SCREEN_CENTER_X-220
StageAwardP1Y=SCREEN_TOP+130
StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
StageAwardP1OffCommand=
#
StageAwardP2X=SCREEN_CENTER_X+220
StageAwardP2Y=SCREEN_TOP+130
StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
StageAwardP2OffCommand=
#
PeakComboAwardP1X=SCREEN_CENTER_X-160
PeakComboAwardP1Y=SCREEN_TOP+300+10
PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
PeakComboAwardP1OffCommand=
#
PeakComboAwardP2X=SCREEN_CENTER_X+160
PeakComboAwardP2Y=SCREEN_TOP+300+10
PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
PeakComboAwardP2OffCommand=
#
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-50
StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X=SCREEN_CENTER_X+160
StepsDisplayP2Y=SCREEN_BOTTOM-50
StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
#
PercentScoreP1X=SCREEN_CENTER_X-82
PercentScoreP1Y=SCREEN_BOTTOM-50
PercentScoreP1OnCommand=draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;
PercentScoreP1OffCommand=bouncebegin,0.15;zoomx,0;
#
PercentScoreP2X=SCREEN_CENTER_X+238
PercentScoreP2Y=SCREEN_BOTTOM-50
PercentScoreP2OnCommand=draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;
PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowGameType=true
GameTypeX=SCREEN_CENTER_X
GameTypeY=SCREEN_BOTTOM-48
GameTypeOnCommand=addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;zoom,0.675;shadowlength,1;shadowcolor,color("#22222266")
GameTypeOffCommand=bouncebegin,0.15;addy,SCREEN_CENTER_Y;
#
ShowTimingDifficulty=true
TimingDifficultyX=SCREEN_CENTER_X
TimingDifficultyY=SCREEN_TOP+16
TimingDifficultyOnCommand=zoom,0.675;draworder,105
TimingDifficultyOffCommand=
#
ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_CENTER_X
LifeDifficultyY=SCREEN_TOP+32
LifeDifficultyOnCommand=zoom,0.675;draworder,105
LifeDifficultyOffCommand=
#
ShowSongInformation=true
SongInformationX=SCREEN_CENTER_X
SongInformationY=SCREEN_TOP+100
SongInformationOnCommand=playcommand,"Set";draworder,105
SongInformationOffCommand=
2011-04-03 16:10:10 -04:00
ShowWinArea=GAMESTATE:GetPlayMode() == 'PlayMode_Rave'
WinFrameP1X=
WinFrameP1Y=
WinFrameP1OnCommand=
WinFrameP2X=
WinFrameP2Y=
WinFrameP2OnCommand=
#----#
WinP1X=SCREEN_CENTER_X-224
WinP1Y=SCREEN_BOTTOM-224
WinP1OnCommand=draworder,101
WinP2X=SCREEN_CENTER_X+224
WinP2Y=SCREEN_BOTTOM-224
WinP2OnCommand=draworder,101
2011-03-17 01:47:30 -04:00
[ScreenEvaluationNormal]
2011-04-03 21:32:01 -04:00
Fallback="ScreenEvaluation"
#
2011-03-17 01:47:30 -04:00
PlayMusic=false
#
ShowBannerFrame=false
#
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X+160
StageDisplayY=SCREEN_TOP+28
StageDisplayOnCommand=draworder,105;fov,90;vertalign,bottom;vanishpoint,SCREEN_CENTER_X+160,SCREEN_TOP+28;rotationy,90;decelerate,0.5;rotationy,0;
StageDisplayOffCommand=
[ScreenEvaluationSummary]
2011-04-03 21:32:01 -04:00
Fallback="ScreenEvaluation"
#
NextScreen=Branch.AfterSummary()
2011-03-17 01:47:30 -04:00
#
PlayMusic=false
#
2011-04-03 21:32:01 -04:00
Summary=true
#
2011-03-17 01:47:30 -04:00
ShowStageDisplay=false
#
2014-08-25 20:40:03 -07:00
ShowBannerList=true
BannerListX=SCREEN_CENTER_X
BannerListY=SCREEN_TOP+96
BannerListOnCommmand=
BannerListOffCommand=
#
2011-03-17 01:47:30 -04:00
SmallBanner1X=SCREEN_CENTER_X-72
SmallBanner1Y=SCREEN_TOP+100-24
2014-08-25 20:40:03 -07:00
SmallBanner1OnCommand=visible,false
2011-03-17 01:47:30 -04:00
SmallBanner1OffCommand=
SmallBanner2X=SCREEN_CENTER_X-48
SmallBanner2Y=SCREEN_TOP+100-16
2014-08-25 20:40:03 -07:00
SmallBanner2OnCommand=visible,false
2011-03-17 01:47:30 -04:00
SmallBanner2OffCommand=
SmallBanner3X=SCREEN_CENTER_X-24
SmallBanner3Y=SCREEN_TOP+100-8
2014-08-25 20:40:03 -07:00
SmallBanner3OnCommand=visible,false
2011-03-17 01:47:30 -04:00
SmallBanner3OffCommand=
SmallBanner4X=SCREEN_CENTER_X+24
SmallBanner4Y=SCREEN_TOP+100+8
2014-08-25 20:40:03 -07:00
SmallBanner4OnCommand=visible,false
2011-03-17 01:47:30 -04:00
SmallBanner4OffCommand=
SmallBanner5X=SCREEN_CENTER_X+48
SmallBanner5Y=SCREEN_TOP+100+16
SmallBanner5OnCommand=visible,false
2011-03-17 01:47:30 -04:00
SmallBanner5OfCommand=
SmallBanner6X=SCREEN_CENTER_X+72
SmallBanner6Y=SCREEN_TOP+100+24
2014-08-25 20:40:03 -07:00
SmallBanner6OnCommand=visible,false
2011-03-17 01:47:30 -04:00
SmallBanner6OffCommand=
2011-04-03 18:45:51 -04:00
[ScreenNameEntry]
2014-08-30 20:17:15 -07:00
[ScreenNameEntryTraditional]
[ScreenContinue]
ShowHeader=false
ShowFooter=false
ContinueEnabled=true
2014-08-30 20:17:15 -07:00
#
TimerSeconds=20
TimerMetricsGroup="MenuTimerContinue"
TimerX=SCREEN_CENTER_X
TimerY=SCREEN_CENTER_Y+24
TimerOnCommand=visible,true
TimerOffCommand=
2011-04-03 16:10:10 -04:00
[ScreenProfileSave]
[ScreenProfileSaveSummary]
[ScreenGameOver]
2014-08-25 20:40:03 -07:00
TimerOnCommand=visible,false
2011-04-03 16:10:10 -04:00
[ScreenPrompt]
[ScreenOptionsEdit]
[EditMenu]
[TextBannerEditMode]
[ScreenEditMenu]
[ScreenEdit]
[ScreenPracticeMenu]
[PracticeMenu]
[ScreenPractice]
[ScreenEditOptions]
2012-10-02 20:51:52 -04:00
LineNames="1,2,3,4,5,6,R1,R2,7,8,9,10,Attacks,11,12,13,14,15,16,SF"
Line1="lua,ArbitrarySpeedMods()"
LineSF="lua,OptionRowScreenFilter()"
2011-04-03 16:10:10 -04:00
[StepsDisplayEdit]
Fallback="StepsDisplayGameplay"
[ScreenMiniMenuEditHelp]
[OptionRowMiniMenuEditHelp]
[ScreenMiniMenuMainMenu]
[ScreenMiniMenuAreaMenu]
[ScreenMiniMenuStepsInformation]
2011-04-03 21:32:01 -04:00
[ScreenMiniMenuSongInformation]
2011-04-03 16:10:10 -04:00
[ScreenMiniMenuTimingDataInformation]
[ScreenMiniMenuBackgroundChange]
[ScreenMiniMenuPreferences]
[ScreenMiniMenuInsertTapAttack]
[ScreenMiniMenuInsertCourseAttack]
[ScreenMiniMenuCourseDisplay]
[ScreenMiniMenuCourseOptions]
[ScreenOptionsExportPackage]
[ScreenOptionsManage]
[OptionRowManage]
[OptionRowCourseOverview]
[ScreenOptionsManageCourses]
[OptionRowCourse]
[ScreenOptionsEditCourse]
[OptionRowEditCourse]
[ScreenOptionsCourseOverview]
[ScreenGameplaySyncMachine]
SongMeterDisplayP1OnCommand=visible,false
SongMeterDisplayP2OnCommand=visible,false
StepsDescriptionP1OnCommand=visible,false
StepsDescriptionP2OnCommand=visible,false
StepsDisplayP1OnCommand=visible,false
StepsDisplayP2OnCommand=visible,false
PlayerOptionsP1OnCommand=visible,false
PlayerOptionsP2OnCommand=visible,false
[PlayerSyncMachine]
[ScreenHowToInstallSongs]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
ShowHeader=false
ShowScroller=true
PerChoiceScrollElement=false
#
ShowIcon=true
UseIconMetrics=false
PerChoiceIconElement=false
#
ScrollerX=SCREEN_LEFT+32
ScrollerY=SCREEN_CENTER_Y
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(24*(itemIndex-(numItems-1)/2)); end
ScrollerNumItemsToDraw=20
ScrollerOffCommand=bouncebegin,0.25;addx,-SCREEN_CENTER_X
ChoiceNames="WhereToFind,HowToInstall,AdditionalFolders,ReloadSongs,Exit"
ChoiceWhereToFind="urlnoexit,http://code.google.com/p/sm-ssc/wiki/FindingContent;text,"..Screen.String("Finding Songs")
ChoiceHowToInstall="urlnoexit,http://code.google.com/p/sm-ssc/wiki/InstallingContent;text,"..Screen.String("Installing Songs")
ChoiceAdditionalFolders="text,"..Screen.String("Importing Songs")
ChoiceReloadSongs="screen,ScreenReloadSongs;text,"..Screen.String("Reload Songs")
ChoiceExit="screen,"..Branch.TitleMenu()..";text,"..Screen.String("Exit")
DefaultChoice="WhereToFind"
OptionOrderUp="5:4,4:3,3:2,2:1,1:5"
OptionOrderDown="1:2,2:3,3:4,4:5,5:1"
[ScreenSMOnlineLogin]
[ScreenNetSelectBase]
[ScreenNetSelectMusic]
2011-04-03 22:38:51 -04:00
BPMDisplayX=SCREEN_CENTER_X-160-90+2
BPMDisplayY=SCREEN_CENTER_Y+156
BPMDisplayOnCommand=finishtweening;horizalign,left;strokecolor,Color("Outline");maxwidth,128;addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0;
2011-04-03 16:10:10 -04:00
StepsDisplayP1X=SCREEN_CENTER_X-240
StepsDisplayP1Y=SCREEN_CENTER_Y+185
StepsDisplayP1OnCommand=horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP1OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
#--#
StepsDisplayP2X=SCREEN_CENTER_X-110
StepsDisplayP2Y=SCREEN_CENTER_Y+185
StepsDisplayP2OnCommand=horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP2OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
#====#
2011-04-03 22:38:51 -04:00
ShowBPMDisplay=true
BPMDisplayX=SCREEN_CENTER_X+2
BPMDisplayY=SCREEN_CENTER_Y+188
BPMDisplayOnCommand=finishtweening;maxwidth,128;horizalign,left;strokecolor,Color("Outline");addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0;
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#--#
ShowBPMLabel=true
BPMLabelX=SCREEN_CENTER_X
BPMLabelY=SCREEN_CENTER_Y+188
BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
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BPMLabelOffCommand=bouncebegin,0.15;zoomx,0;
UsersX=SCREEN_CENTER_X-272
UsersY=SCREEN_CENTER_Y-172
UsersDX=40
UsersAY=16
UsersOnCommand=draworder,2;zoom,0.75;shadowlength,1
#
ShowDifficultyDisplay=true
DifficultyDisplayX=SCREEN_CENTER_X
DifficultyDisplayY=SCREEN_CENTER_Y+158
DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,0.75
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DifficultyDisplayOffCommand=linear,0.25;zoomy,0;
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[StepsDisplayNet]
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[ScreenNetRoom]
[RoomWheel]
[RoomWheelItem]
[RoomInfoDisplay]
[ScreenSMOnlineSelectMusic]
[ModIcon]
[ModIconSelectMusic]
[ModIconRow]
[ModIconRowSelectMusic]
[GraphDisplay]
[ComboGraph]
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[ScreenNetEvaluation]
UserTier02OrBetterCommand=diffuseshift;effectperiod,0.75;effectcolor1,color("1,0.95,0.8,1");effectcolor2,color("0.8,0.95,1,1")
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# Arcade
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[ScreenLogo]
TimerSeconds=10
ShowLogo=true
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-18
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
ArcadeOverlay.TextY=SCREEN_BOTTOM-60
#
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[ScreenHowToPlay]
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[ScreenTitleJoin]
ShowHelp=false
HelpText=Screen.String("HelpTextTitleJoin")
HelpY=SCREEN_CENTER_Y+100
HelpOnCommand=visible,false;zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh"
HelpCoinIsertedMessageCommand=playcommand,"Refresh"
HelpCoinModeChangedMessageCommand=playcommand,"Refresh"
HelpRefreshCommand=%function(self) \
local bCanPlay = GAMESTATE:EnoughCreditsToJoin(); \
local bReady = GAMESTATE:GetNumSidesJoined() > 0; \
if bCanPlay or bReady then \
self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextPlay")); \
else \
self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextWait")); \
end \
end;
#
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-28
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
VersionInfoX=SCREEN_CENTER_X+110
VersionInfoY=SCREEN_CENTER_Y+4
VersionInfoOnCommand=horizalign,right;vertalign,bottom;bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,1;shadowlength,1;shadowcolor,color("0.2,0.2,0.2,0.925");
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ScrollerOnCommand=visible,false;
ArcadeOverlay.TextY=SCREEN_BOTTOM-128
[ScreenDemonstration]
SongMeterDisplayOnCommand=visible,false
SongMeterDisplayP1OnCommand=visible,false
SongMeterDisplayP2OnCommand=visible,false
LifeP1OnCommand=visible,false
LifeP2OnCommand=visible,false
ScoreP1OnCommand=visible,false
ScoreP2OnCommand=visible,false
StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
ShowBPMDisplay=false
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[ScreenJukeboxMenu]
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[ScreenJukebox]
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[ScreenCredits]