[metricClean] Make DiffMerge happy.

Anyone know of a diff tool that will let me specify points
to diff instead of relying on automatic tools?
This commit is contained in:
Jason Felds
2011-04-03 23:43:22 -04:00
parent 3c9bf6c54d
commit eca1754dbf
+28 -46
View File
@@ -398,11 +398,9 @@ CapitalizeDifficultyNames=false
NumShownItems=5
ItemsSpacingY=24
MoveCommand=decelerate,0.3
#
FrameX=
FrameY=0
FrameOnCommand=
FrameOffCommand=
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
@@ -519,7 +517,6 @@ end;
TextureCoordScaleX=1
NumPills=1
[TextBanner]
TitleOnCommand=horizalign,left;shadowlength,1;
SubtitleOnCommand=horizalign,left;shadowlength,1;
@@ -1174,14 +1171,11 @@ StepsTypeOnCommand=zoom,0.45
DisqualifyP1X=SCREEN_CENTER_X-176
DisqualifyP1Y=SCREEN_BOTTOM-98
DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1
DisqualifyP1OffCommand=
DisqualifyP2X=SCREEN_CENTER_X+176
DisqualifyP2Y=SCREEN_BOTTOM-98
DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2
DisqualifyP2OffCommand=
ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
CursorOnCommand=
LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat'
@@ -1212,31 +1206,23 @@ SeparateExitRowY=SCREEN_BOTTOM-40
[ScreenOptionsServiceExtendedChild]
[ScreenMiniMenu]
HeaderX=SCREEN_CENTER_X
HeaderY=SCREEN_TOP
HeaderOnCommand=draworder,100;visible,false
HeaderOffCommand=
LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375
LineHighlightChangeCommand=
LineHighlightChangeToExitCommand=
[OptionRowMiniMenu]
Fallback="OptionRow"
TitleX=SCREEN_CENTER_X-320+48
TitleOnCommand=horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black");
#~ TitleGainFocusCommand=
#~ TitleLoseFocusCommand=
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.9,0.9,0.9,1")
ColorDisabled=color("0.5,0.5,0.5,1")
ItemOnCommand=zoom,0.6375
ItemsLongRowP1X=SCREEN_CENTER_X-240
ItemsLongRowP2X=SCREEN_CENTER_X+240
ItemsLongRowSharedX=SCREEN_CENTER_X+200
ItemOnCommand=zoom,0.6375
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.9,0.9,0.9,1")
[ScreenMiniMenuContext]
PageOnCommand=visible,false
@@ -1252,7 +1238,6 @@ ItemsLongRowP2X=SCREEN_CENTER_X
ItemsLongRowSharedX=SCREEN_CENTER_X
[OptionRowMiniMenuContext]
Fallback="OptionRowMiniMenu"
[ScreenMapControllers]
@@ -1306,25 +1291,6 @@ LineGameplayFooter="lua,UserPrefGameplayFooter()"
[ScreenPlayerOptions]
LineNames=GetDefaultOptionLines()
#~ LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
Line1="lua,SpeedMods()"
#~ Line1="list,Speed"
Line2="list,Accel"
Line3="list,Effect"
Line4="list,Appearance"
Line5="list,Turn"
Line6="list,Insert"
LineR="list,Remove"
Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
Line10="list,Mines"
Line11="list,Attacks"
Line12="list,PlayerAutoPlay"
Line13="list,Hide"
Line14="list,Persp"
Line15="list,ScoreDisplay"
Line16="list,Steps"
Line17="lua,OptionRowProTiming()"
Line18="list,Characters"
@@ -1336,12 +1302,26 @@ Line18="list,Characters"
[ScreenAttract]
#
#
#
#
[ScreenRanking]
#
#
#
#
#
# 05 # B
# 05 # C
[ScreenGameplay]
ShowLifeMeterForDisabledPlayers=false
#
SongMeterDisplayX=SCREEN_CENTER_X
SongMeterDisplayY=SCREEN_TOP+50
@@ -1495,6 +1475,12 @@ SongOptionsY=SCREEN_BOTTOM-32
SongOptionsOnCommand=draworder,101;zoom,0.5
SongOptionsOffCommand=
#
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor=Color("White")
#
OniGameOverP1X=
OniGameOverP1Y=
OniGameOverP1OnCommand=
@@ -1519,11 +1505,7 @@ ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=visible,false
ActiveAttackListP2OffCommand=
#
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor=Color("White")
[ScreenGameplayShared]