Fix Gameplay Footer not showing up over arrows

This commit is contained in:
AJ Kelly
2011-03-27 17:41:13 -05:00
parent 72014422ab
commit dc6174ad68
2 changed files with 15 additions and 11 deletions
+4
View File
@@ -13,6 +13,10 @@ _____________________________________________________________________________
sm-ssc v1.2.4 | 20110327
--------------------------------------------------------------------------------
20110327
--------
* Fix Gameplay Footer not showing up over arrows. [AJ]
20110326
--------
* [NotesLoaderSM, NotesWriterSSC] Officially add the #WARPS tag. The negative
+11 -11
View File
@@ -1432,7 +1432,7 @@ ShowBPMDisplay=true
BPMDisplayX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
BPMDisplayY=SCREEN_BOTTOM-16
# BPMDisplayOnCommand=zoom,0.5;
BPMDisplayOnCommand=draworder,101
BPMDisplayOffCommand=bounceend,0.25;zoom,0
#
ShowStageDisplay=false
@@ -1444,7 +1444,7 @@ StageDisplayOffCommand=bounceend,0.25;zoom,0
ShowScoreFrame=GetUserPrefB("GameplayFooter");
ScoreFrameX=SCREEN_CENTER_X
ScoreFrameY=SCREEN_BOTTOM+4
ScoreFrameOnCommand=vertalign,bottom;zoomtowidth,SCREEN_WIDTH+4;diffuse,color("#ffd400");addy,80;sleep,2;decelerate,0.5;addy,-80;
ScoreFrameOnCommand=draworder,100;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+4;diffuse,color("#ffd400");addy,80;sleep,2;decelerate,0.5;addy,-80;
ScoreFrameOffCommand=
#
LifeP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
@@ -1508,47 +1508,47 @@ DeltaSecondsP2OffCommand=
ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y=SCREEN_BOTTOM-28
ScoreP1OnCommand=visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP1OnCommand=draworder,101;visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP1OffCommand=
ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y=SCREEN_BOTTOM-28
ScoreP2OnCommand=visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP2OnCommand=draworder,101;visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP2OffCommand=
#
StepsDescriptionP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDescriptionP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDescriptionP1Y=SCREEN_CENTER_Y-24
StepsDescriptionP1OnCommand=zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP1OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP1OffCommand=
StepsDescriptionP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDescriptionP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDescriptionP2Y=SCREEN_CENTER_Y-24
StepsDescriptionP2OnCommand=zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP2OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP2OffCommand=
#
PlayerOptionsP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# PlayerOptionsP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
PlayerOptionsP1Y=SCREEN_CENTER_Y+24
PlayerOptionsP1OnCommand=vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP1OnCommand=draworder,101;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP1OffCommand=
PlayerOptionsP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# PlayerOptionsP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
PlayerOptionsP2Y=SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand=vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP2OnCommand=draworder,101;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP2OffCommand=
#
StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDisplayP1Y=SCREEN_CENTER_Y
StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP1OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP1ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP1HideCommand=linear,0.5;zoomy,0
StepsDisplayP1OffCommand=
StepsDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDisplayP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDisplayP2Y=SCREEN_CENTER_Y
StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP2OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP2ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP2HideCommand=linear,0.5;zoomy,0
StepsDisplayP2OffCommand=
@@ -1556,7 +1556,7 @@ StepsDisplayP2OffCommand=
SongOptionsX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# SongOptionsX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-32
SongOptionsOnCommand=zoom,0.5
SongOptionsOnCommand=draworder,101;zoom,0.5
SongOptionsOffCommand=
#
OniGameOverP1X=