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@@ -1,8 +1,15 @@
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-- comments show how this compares to a StepMania 3.9 BGAnimation.ini.
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-- It should be noted that additional commands on the ActorFrame as a whole for
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-- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.)
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local t = Def.ActorFrame{ -- [BGAnimation]
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LoadActor("_logo"); -- [Layer1] Type=0 File=_ball.png
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local t = Def.ActorFrame{
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InitCommand=cmd(fov,70);
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LoadActor("_arrow")..{
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InitCommand=cmd(x,225;);
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OnCommand=cmd(wag;effectmagnitude,0,0,16;effectperiod,2.5;);
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};
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LoadActor("_text");
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LoadActor("_text")..{
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Name="TextGlow";
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InitCommand=cmd(blend,Blend.Add;diffusealpha,0.05;);
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OnCommand=cmd(glowshift;effectperiod,2.5;effectcolor1,color("1,1,1,0.25");effectcolor2,color("1,1,1,1"););
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};
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};
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return t;
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@@ -604,8 +604,8 @@ ScrollerOnCommand=zoom,0;bounceend,0.35;zoom,1
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ShowLogo=true
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LogoX=SCREEN_CENTER_X
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LogoY=SCREEN_CENTER_Y-68
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LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
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LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
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LogoOnCommand=
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LogoOffCommand=
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#
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ShowCurrentGametype=true
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CurrentGametypeX=SCREEN_WIDTH*0.01
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