theme prefs should NOT be in fallback.
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@@ -108,62 +108,60 @@ function EvalUsesCheckpointsWithJudgments()
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return (CurGameName() == "pump") and true or false
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end
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-- these need cleanup really.
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local ComboThresholds = {
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dance = { Hit = 2, Miss = 2, Fail = -1 },
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pump = { Hit = 4, Miss = 4, Fail = 51 },
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beat = { Hit = 1, Miss = 0, Fail = -1 },
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kb7 = { Hit = 1, Miss = 0, Fail = -1 },
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para = { Hit = 2, Miss = 0, Fail = -1 },
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-------------------------------------------
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default = { Hit = 2, Miss = 2, Fail = -1 }
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}
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function HitCombo()
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local Combo = {
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dance = 2,
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pump = 4,
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beat = 2,
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kb7 = 2,
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para = 2
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}
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return Combo[CurGameName()]
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if ComboThresholds[CurGameName()] then
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return ComboThresholds[CurGameName()].Hit
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end
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return ComboThresholds["default"].Hit
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end
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function MissCombo()
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local Combo = {
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dance = 2,
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pump = 4,
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beat = 0,
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kb7 = 0,
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para = 0
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}
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return Combo[CurGameName()]
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if ComboThresholds[CurGameName()] then
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return ComboThresholds[CurGameName()].Miss
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end
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return ComboThresholds["default"].Miss
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end
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-- FailCombo:
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-- [en] The combo that causes game failure.
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function FailCombo()
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local Combo = {
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dance = -1, -- ITG uses 30
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pump = 51, -- Pump Pro uses 30, real Pump uses 51
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beat = -1,
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kb7 = -1,
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para = -1
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}
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return Combo[CurGameName()]
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-- ITG (dance) uses 30. Pump Pro uses 30, real Pump uses 51
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if ComboThresholds[CurGameName()] then
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return ComboThresholds[CurGameName()].Fail
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end
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return ComboThresholds["default"].Fail
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end
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local RoutineSkins = {
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dance = { P1 = "midi-routine-p1", P2 = "midi-routine-p1" },
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pump = { P1 = "cmd-routine-p1", P2 = "cmd-routine-p2" },
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kb7 = { P1 = "default", P2 = "retrobar" },
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-------------------------------------------------------------
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default = { P1 = "default", P2 = "default" }
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}
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function RoutineSkinP1()
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local Combo = {
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dance = "midi-routine-p1",
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pump = "cmd-routine-p1",
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beat = "default",
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kb7 = "default",
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para = "default"
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}
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return Combo[CurGameName()]
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if RoutineSkins[CurGameName()] then
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return RoutineSkins[CurGameName()].P1
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end
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return RoutineSkins["Default"].P1
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end
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function RoutineSkinP2()
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local Combo = {
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dance = "midi-routine-p2",
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pump = "cmd-routine-p2",
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beat = "default",
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kb7 = "retrobar",
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para = "default"
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}
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return Combo[CurGameName()]
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if RoutineSkins[CurGameName()] then
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return RoutineSkins[CurGameName()].P2
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end
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return RoutineSkins["Default"].P2
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end
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-- todo: use tables for some of these -aj
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@@ -175,27 +173,6 @@ function ShowHoldJudgments()
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return not IsGame("pump")
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end
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local tNotePositions = {
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-- StepMania 3.9/4.0
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Normal = { -144, 144, },
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-- ITG
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Lower = { -125, 145, }
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}
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function GetTapPosition( sType )
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bCategory = (sType == 'Standard') and 1 or 2
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-- true: Normal
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-- false: Lower
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bPreference = ThemePrefs.Get("NotePosition") and "Normal" or "Lower"
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tNotePos = tNotePositions[bPreference]
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return tNotePos[bCategory]
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end
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function ComboUnderField()
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--return ThemePrefs.Get("ComboUnderField")
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return false
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end
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local CodeDetectorCodes = {
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-- steps
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PrevSteps1 = {
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@@ -24,7 +24,7 @@ ScreenHeight=480
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# Allows you to pick all available game modes for your gametype: for example,
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# inserting enough coins for 1p would let you choose between solo, single
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# and double before each game
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AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
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AutoSetStyle=false
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# Default modifiers and noteskin.
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DefaultModifiers="1x"
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@@ -1019,15 +1019,8 @@ GradeTier02IsFullCombo=false
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NumGradeTiersUsed=7
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[Player]
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# In The Groove
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# ReceptorArrowsYStandard=-125
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# ReceptorArrowsYReverse=145
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# StepMania Alpha 4
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# ~ ReceptorArrowsYStandard=-144
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# ~ ReceptorArrowsYReverse=144
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# SM5 uses a UserPreference for this.
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYReverse=GetTapPosition('Reverse')
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ReceptorArrowsYStandard=-144
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ReceptorArrowsYReverse=144
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ReceptorNoSinkScoreCutoff=4
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JudgmentTransformCommand=%JudgmentTransformCommand
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JudgmentOnCommand=
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@@ -1044,7 +1037,7 @@ DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
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DrawDistanceAfterTargetsPixels=-128
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TapJudgmentsUnderField=false
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HoldJudgmentsUnderField=false
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ComboUnderField=ComboUnderField()
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ComboUnderField=false
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PenalizeTapScoreNone=false
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JudgeHoldNotesOnSameRowTogether=false
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HoldCheckpoints=IsGame("pump")
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@@ -0,0 +1,26 @@
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-- StepMania 5 default theme | script ring 03 | Gameplay.lua
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-- someone thought it'd be a good idea to put theme preferences into the fallback
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-- when they should've been in default instead. there is no emoticon for how i feel
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-- at this moment right now -freem
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-- for example, not every theme wants to worry about custom receptor positions.
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local tNotePositions = {
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-- StepMania 3.9/4.0
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Normal = { -144, 144, },
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-- ITG
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Lower = { -125, 145, }
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}
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function GetTapPosition( sType )
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bCategory = (sType == 'Standard') and 1 or 2
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-- true: Normal
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-- false: Lower
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bPreference = ThemePrefs.Get("NotePosition") and "Normal" or "Lower"
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tNotePos = tNotePositions[bPreference]
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return tNotePos[bCategory]
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end
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-- combo under field is another thing that doesn't always need to be custom
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function ComboUnderField()
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return ThemePrefs.Get("ComboUnderField")
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end
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@@ -4,6 +4,7 @@ FallbackTheme=_fallback
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[Common]
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FirstAttractScreen=""
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AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
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# 02 #
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[LightsManager]
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@@ -296,6 +297,16 @@ ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
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[PlayerStageStats]
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[Player]
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# In The Groove
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# ReceptorArrowsYStandard=-125
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# ReceptorArrowsYReverse=145
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# StepMania Alpha 4
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# ~ ReceptorArrowsYStandard=-144
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# ~ ReceptorArrowsYReverse=144
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# SM5's default uses a UserPreference for this.
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYReverse=GetTapPosition('Reverse')
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ComboUnderField=ComboUnderField()
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[PlayerOptions]
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@@ -1251,7 +1262,7 @@ ItemsLongRowSharedX=SCREEN_CENTER_X
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[ScreenOptionsSystemDirection]
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LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,16,LF,17,18,19,20,21,22"
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LineLF="lua,UserPrefLongFail()"
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LineLF="lua,ThemePrefRow('LongFail')"
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LineRollCombo="lua,ThemePrefRow('ComboOnRolls')"
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LineFlashyCombo="lua,ThemePrefRow('FlashyCombo')"
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