[metricClean] More cleaning.
This commit is contained in:
+5
-152
@@ -276,15 +276,11 @@ UseEasyMarkerFlag=true
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[MusicWheelItem]
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WheelNotifyIconX=-128-16+0.5
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WheelNotifyIconY=0
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WheelNotifyIconOnCommand=shadowlength,2;
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#
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SongNameX=-120
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SongNameY=0
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SongNameOnCommand=
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#
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CourseX=-120
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CourseY=0
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CourseOnCommand=maxwidth,208;horizalign,left
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#
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SectionExpandedX=-38
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@@ -295,11 +291,8 @@ SectionCollapsedX=-38
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SectionCollapsedY=-2
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SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
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SectionCountX=112
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SectionCountY=0
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SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
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#
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RouletteX=0
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RouletteY=0
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RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
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#
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SortX=-132
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@@ -314,7 +307,6 @@ GradeP1X=106+16
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GradeP1Y=-8
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GradeP2X=110+16
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GradeP2Y=8
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GradesShowMachine=true
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[NoteField]
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ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
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@@ -322,9 +314,6 @@ ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
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[PlayerStageStats]
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[Player]
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# ReceptorArrowsYStandard=GetTapPosition('Standard')
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# ReceptorArrowsYReverse=GetTapPosition('Reverse')
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# RollBodyIncrementsCombo=GetUserPrefB("UserPrefComboOnRolls")
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[PlayerOptions]
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@@ -341,14 +330,7 @@ ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
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[RollingNumbersJudgment]
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[ScoreDisplayNormal]
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FrameX=
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FrameY=
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FrameOnCommand=
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FrameOffCommand=
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TextX=
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TextY=
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TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
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TextOffCommand=
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[ScoreDisplayOni]
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TextX=
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@@ -363,30 +345,12 @@ TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
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TextOffCommand=
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[ScoreDisplayLifeTime]
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FrameX=
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FrameY=
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FrameOnCommand=visible,false;spin
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FrameOffCommand=
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#
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TimeRemainingX=
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TimeRemainingY=80
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TimeRemainingOnCommand=zoom,1;shadowlength,1;settext,"Hi!";
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TimeRemainingOffCommand=
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#
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DeltaSecondsOnCommand=y,80;settext,Hi;spin;
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DeltaSecondsNoneCommand=
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DeltaSecondsHitMineCommand=
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DeltaSecondsAvoidMineCommand=
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DeltaSecondsCheckpointMissCommand=
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DeltaSecondsCheckpointHitCommand=
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DeltaSecondsMissCommand=
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DeltaSecondsW5Command=
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DeltaSecondsW4Command=
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DeltaSecondsW3Command=
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DeltaSecondsW2Command=
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DeltaSecondsW1Command=
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DeltaSecondsLetGoCommand=
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DeltaSecondsHeldCommand=
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DeltaSecondsGainLifeCommand=zoom,0.5;settext,"Hi!";
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[ScoreDisplayPercentage Percent]
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@@ -394,44 +358,19 @@ PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,B
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PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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[ScoreDisplayRave]
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MeterP1X=
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MeterP1Y=
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MeterP1OnCommand=draworder,-1
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MeterP1OffCommand=
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MeterP2X=
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MeterP2Y=
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MeterP2OnCommand=draworder,-1;zoomx,-1
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MeterP2OffCommand=
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LevelP1X=
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LevelP1Y=
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LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
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LevelP1OffCommand=
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LevelP2X=
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LevelP2Y=
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LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
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LevelP2OffCommand=
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[ScoreKeeperRave]
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[ScreenEvaluation Percent]
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# This shouldn't even be named this but whatever man.
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PercentP1X=0
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PercentP1Y=0
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# TODO: Better name?
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PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
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PercentP1OffCommand=
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PercentP2X=0
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PercentP2Y=0
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PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
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PercentP2OffCommand=
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PercentRemainderP1X=0
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PercentRemainderP1Y=0
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PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
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PercentRemainderP1OffCommand=
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PercentRemainderP2X=0
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PercentRemainderP2Y=0
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PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
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PercentRemainderP2OffCommand=
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DancePointsP1X=0
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DancePointsP1Y=0
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DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
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@@ -441,10 +380,7 @@ DancePointsP2Y=0
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DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
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DancePointsP2OffCommand=
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DancePointsDigits=2
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PercentUseRemainder=true
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ApplyScoreDisplayOptions=true
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FormatPercentScore=FormatPercentScore
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Format=
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PercentDecimalPlaces=2
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PercentTotalSize=5
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@@ -457,7 +393,7 @@ PercentTotalSize=5
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[SoundEffectControl_Pitch]
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[StepsDisplayListRow]
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#
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# TODO: Make this use DifficultyList?
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CapitalizeDifficultyNames=false
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NumShownItems=5
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ItemsSpacingY=24
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@@ -475,17 +411,12 @@ FrameSetCommand=%function(self,param) \
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end; \
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end;
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#
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ShowTicks=false
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NumTicks=10
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MaxTicks=10
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TicksSetCommand=
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#
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ShowMeter=true
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ZeroMeterString="0"
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MeterX=56
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MeterY=0
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MeterOnCommand=shadowlength,1;zoom,0.65;textglowmode,'TextGlowMode_Inner';
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MeterOffCommand=
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MeterSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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@@ -504,9 +435,7 @@ end;
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ShowDescription=true
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DescriptionX=GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8)
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# DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
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DescriptionY=0
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DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
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DescriptionOffCommand=
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DescriptionSetCommand=%function(self,param) \
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if self:GetText() == "" then \
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self:settext("Edit"); \
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@@ -522,10 +451,8 @@ AutogenX=0
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AutogenY=0
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#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
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AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
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AutogenSetCommand=
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#
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ShowStepsType=GetGamePrefB("AutoSetStyle")
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# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX=-64-8
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StepsTypeY=0
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StepsTypeOnCommand=
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@@ -591,16 +518,15 @@ end;
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# end;
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TextureCoordScaleX=1
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NumPills=1
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AlwaysBounceNormalBar=false
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[TextBanner]
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TitleOnCommand=horizalign,left;shadowlength,1;
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SubtitleOnCommand=horizalign,left;shadowlength,1;
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ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2
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ArtistPrependString=""
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AfterSetCommand=%TextBannerAfterSet
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[WheelnotifyIcon]
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[WheelNotifyIcon]
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[Screen]
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@@ -608,10 +534,8 @@ AfterSetCommand=%TextBannerAfterSet
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[ScreenSystemLayer]
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CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
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CreditsP1OffCommand=
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#
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CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
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CreditsP2OffCommand=
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[ScreenConsoleOverlay]
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@@ -683,7 +607,7 @@ ShowFooter=false
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[ScreenTextEntry]
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QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
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AnswerOnCommand=diffuse,Color("Blue");glowshift;
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KeysInitCommand=zoom,0.8;shadowlength,0
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[ScreenInit]
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PrepareScreens="ScreenTitleMenu,ScreenTitleJoin"
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@@ -694,7 +618,6 @@ PersistScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
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ShowHeader=false
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ShowFooter=false
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#
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ShowScroller=true
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WrapScroller=false
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ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end;
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ScrollerSecondsPerItem=0
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@@ -786,17 +709,6 @@ FOV=90
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PerChoiceScrollElement=false
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PerChoiceIconElement=false
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#
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DefaultChoice="Single"
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ChoiceNames=GameCompatibleModes()
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#
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OptionOrderAuto="1:2,2:1"
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ChoiceSingle="name,Single;style,single;screen,"..Branch.AfterSelectPlayMode()
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ChoiceDouble="name,Double;style,double;screen,"..Branch.AfterSelectPlayMode()
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ChoiceSolo="name,Solo;style,solo;screen,"..Branch.AfterSelectPlayMode()
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ChoiceVersus="name,Versus;style,versus;screen,"..Branch.AfterSelectPlayMode()
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ChoiceCouple="name,Couple;style,couple;screen,"..Branch.AfterSelectPlayMode()
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ChoiceHalfDouble="name,HalfDouble;style,halfdouble;screen,"..Branch.AfterSelectPlayMode()
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Choice5Keys="name,5Keys;style,single5;;screen,"..Branch.AfterSelectPlayMode()
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Choice7Keys="name,7Keys;style,single7;screen,"..Branch.AfterSelectPlayMode()
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Choice10Keys="name,10Keys;style,double10;screen,"..Branch.AfterSelectPlayMode()
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Choice14Keys="name,14Keys;style,double14;screen,"..Branch.AfterSelectPlayMode()
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@@ -1101,23 +1013,7 @@ CDTitleBackCommand=cullmode,'CullMode_Back'
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CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0;
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CDTitleOffCommand=bouncebegin,0.15;zoomx,0;
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#
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ScoreFrameP1X=
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ScoreFrameP1Y=
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ScoreFrameP1OnCommand=visible,false
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ScoreFrameP1OffCommand=
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ScoreP1X=
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ScoreP1Y=
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ScoreP1OnCommand=visible,false
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ScoreP1OffCommand=
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#
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ScoreP2X=
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ScoreP2Y=
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ScoreP2OnCommand=visible,false
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ScoreP2OffCommand=
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ScoreFrameP2X=
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ScoreFrameP2Y=
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ScoreFrameP2OnCommand=visible,false
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ScoreFrameP2OffCommand=
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#
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ScoreP1SortChangeCommand=stoptweening;
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ScoreP2SortChangeCommand=stoptweening;
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@@ -1151,12 +1047,6 @@ PercentScoreP2OnCommand=player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.35;add
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PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0;
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[ScreenSelectCourse]
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#~ ScreenInitCommand=%function(self) \
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#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_1); \
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#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_2); \
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#~ end;
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#
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DefaultSort="Nonstop"
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#
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ShowDifficultyList=false
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ShowCourseContentsList=true
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@@ -1173,26 +1063,13 @@ ShowPaneDisplayTextP2=false
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[CourseCodeDetector]
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[StepsDisplay]
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FrameX=0
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FrameY=0
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FrameOnCommand=
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FrameLoadCommand=%function(self,param) end;
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FrameSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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end; \
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end;
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#
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ShowTicks=false
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NumTicks=10
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MaxTicks=14
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TicksX=0
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TicksY=0
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TicksOnCommand=shadowlength,0;
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TicksSetCommand=%function(self,param) end;
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#
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ShowMeter=true
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ZeroMeterString="?"
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MeterX=56-32
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MeterY=0
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MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
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@@ -1245,23 +1122,6 @@ StepsTypeOnCommand=zoom,0.45
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[StepsDisplayGameplay]
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Fallback="StepsDisplay"
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FrameX=0
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FrameY=0
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FrameOnCommand=
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FrameLoadCommand=%function(self,param) end;
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FrameSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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end; \
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end;
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#
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ShowTicks=false
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NumTicks=10
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MaxTicks=14
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TicksX=0
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TicksY=0
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TicksOnCommand=shadowlength,0;
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TicksSetCommand=%function(self,param) end;
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#
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ShowMeter=true
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ZeroMeterString="?"
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@@ -2275,13 +2135,6 @@ VersionInfoOnCommand=settext,ProductVersion();horizalign,right;vertalign,bottom;
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ScrollerOnCommand=visible,false;
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ArcadeOverlay.TextY=SCREEN_BOTTOM-128
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[ScreenStageInformation]
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ForceTimer=true
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TimerOnCommand=visible,false
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TimerSeconds=3
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#
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WaitForChildrenBeforeTweening=true
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[ScreenDemonstration]
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SongMeterDisplayOnCommand=visible,false
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SongMeterDisplayP1OnCommand=visible,false
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Reference in New Issue
Block a user