[metricClean] More cleaning.

This commit is contained in:
Jason Felds
2011-04-03 23:19:37 -04:00
parent 4caccb906a
commit 3c9bf6c54d
+5 -152
View File
@@ -276,15 +276,11 @@ UseEasyMarkerFlag=true
[MusicWheelItem]
WheelNotifyIconX=-128-16+0.5
WheelNotifyIconY=0
WheelNotifyIconOnCommand=shadowlength,2;
#
SongNameX=-120
SongNameY=0
SongNameOnCommand=
#
CourseX=-120
CourseY=0
CourseOnCommand=maxwidth,208;horizalign,left
#
SectionExpandedX=-38
@@ -295,11 +291,8 @@ SectionCollapsedX=-38
SectionCollapsedY=-2
SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
SectionCountX=112
SectionCountY=0
SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
#
RouletteX=0
RouletteY=0
RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
#
SortX=-132
@@ -314,7 +307,6 @@ GradeP1X=106+16
GradeP1Y=-8
GradeP2X=110+16
GradeP2Y=8
GradesShowMachine=true
[NoteField]
ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
@@ -322,9 +314,6 @@ ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
[PlayerStageStats]
[Player]
# ReceptorArrowsYStandard=GetTapPosition('Standard')
# ReceptorArrowsYReverse=GetTapPosition('Reverse')
# RollBodyIncrementsCombo=GetUserPrefB("UserPrefComboOnRolls")
[PlayerOptions]
@@ -341,14 +330,7 @@ ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
[RollingNumbersJudgment]
[ScoreDisplayNormal]
FrameX=
FrameY=
FrameOnCommand=
FrameOffCommand=
TextX=
TextY=
TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=
[ScoreDisplayOni]
TextX=
@@ -363,30 +345,12 @@ TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=
[ScoreDisplayLifeTime]
FrameX=
FrameY=
FrameOnCommand=visible,false;spin
FrameOffCommand=
#
TimeRemainingX=
TimeRemainingY=80
TimeRemainingOnCommand=zoom,1;shadowlength,1;settext,"Hi!";
TimeRemainingOffCommand=
#
DeltaSecondsOnCommand=y,80;settext,Hi;spin;
DeltaSecondsNoneCommand=
DeltaSecondsHitMineCommand=
DeltaSecondsAvoidMineCommand=
DeltaSecondsCheckpointMissCommand=
DeltaSecondsCheckpointHitCommand=
DeltaSecondsMissCommand=
DeltaSecondsW5Command=
DeltaSecondsW4Command=
DeltaSecondsW3Command=
DeltaSecondsW2Command=
DeltaSecondsW1Command=
DeltaSecondsLetGoCommand=
DeltaSecondsHeldCommand=
DeltaSecondsGainLifeCommand=zoom,0.5;settext,"Hi!";
[ScoreDisplayPercentage Percent]
@@ -394,44 +358,19 @@ PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,B
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
[ScoreDisplayRave]
MeterP1X=
MeterP1Y=
MeterP1OnCommand=draworder,-1
MeterP1OffCommand=
MeterP2X=
MeterP2Y=
MeterP2OnCommand=draworder,-1;zoomx,-1
MeterP2OffCommand=
LevelP1X=
LevelP1Y=
LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
LevelP1OffCommand=
LevelP2X=
LevelP2Y=
LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
LevelP2OffCommand=
[ScoreKeeperRave]
[ScreenEvaluation Percent]
# This shouldn't even be named this but whatever man.
PercentP1X=0
PercentP1Y=0
# TODO: Better name?
PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentP1OffCommand=
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentP2OffCommand=
PercentRemainderP1X=0
PercentRemainderP1Y=0
PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentRemainderP1OffCommand=
PercentRemainderP2X=0
PercentRemainderP2Y=0
PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentRemainderP2OffCommand=
DancePointsP1X=0
DancePointsP1Y=0
DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
@@ -441,10 +380,7 @@ DancePointsP2Y=0
DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
DancePointsP2OffCommand=
DancePointsDigits=2
PercentUseRemainder=true
ApplyScoreDisplayOptions=true
FormatPercentScore=FormatPercentScore
Format=
PercentDecimalPlaces=2
PercentTotalSize=5
@@ -457,7 +393,7 @@ PercentTotalSize=5
[SoundEffectControl_Pitch]
[StepsDisplayListRow]
#
# TODO: Make this use DifficultyList?
CapitalizeDifficultyNames=false
NumShownItems=5
ItemsSpacingY=24
@@ -475,17 +411,12 @@ FrameSetCommand=%function(self,param) \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=10
TicksSetCommand=
#
ShowMeter=true
ZeroMeterString="0"
MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;zoom,0.65;textglowmode,'TextGlowMode_Inner';
MeterOffCommand=
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
@@ -504,9 +435,7 @@ end;
ShowDescription=true
DescriptionX=GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8)
# DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
DescriptionY=0
DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
DescriptionOffCommand=
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
@@ -522,10 +451,8 @@ AutogenX=0
AutogenY=0
#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
AutogenSetCommand=
#
ShowStepsType=GetGamePrefB("AutoSetStyle")
# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
StepsTypeX=-64-8
StepsTypeY=0
StepsTypeOnCommand=
@@ -591,16 +518,15 @@ end;
# end;
TextureCoordScaleX=1
NumPills=1
AlwaysBounceNormalBar=false
[TextBanner]
TitleOnCommand=horizalign,left;shadowlength,1;
SubtitleOnCommand=horizalign,left;shadowlength,1;
ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString=""
AfterSetCommand=%TextBannerAfterSet
[WheelnotifyIcon]
[WheelNotifyIcon]
[Screen]
@@ -608,10 +534,8 @@ AfterSetCommand=%TextBannerAfterSet
[ScreenSystemLayer]
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OffCommand=
#
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OffCommand=
[ScreenConsoleOverlay]
@@ -683,7 +607,7 @@ ShowFooter=false
[ScreenTextEntry]
QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
AnswerOnCommand=diffuse,Color("Blue");glowshift;
KeysInitCommand=zoom,0.8;shadowlength,0
[ScreenInit]
PrepareScreens="ScreenTitleMenu,ScreenTitleJoin"
@@ -694,7 +618,6 @@ PersistScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
ShowHeader=false
ShowFooter=false
#
ShowScroller=true
WrapScroller=false
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end;
ScrollerSecondsPerItem=0
@@ -786,17 +709,6 @@ FOV=90
PerChoiceScrollElement=false
PerChoiceIconElement=false
#
DefaultChoice="Single"
ChoiceNames=GameCompatibleModes()
#
OptionOrderAuto="1:2,2:1"
ChoiceSingle="name,Single;style,single;screen,"..Branch.AfterSelectPlayMode()
ChoiceDouble="name,Double;style,double;screen,"..Branch.AfterSelectPlayMode()
ChoiceSolo="name,Solo;style,solo;screen,"..Branch.AfterSelectPlayMode()
ChoiceVersus="name,Versus;style,versus;screen,"..Branch.AfterSelectPlayMode()
ChoiceCouple="name,Couple;style,couple;screen,"..Branch.AfterSelectPlayMode()
ChoiceHalfDouble="name,HalfDouble;style,halfdouble;screen,"..Branch.AfterSelectPlayMode()
Choice5Keys="name,5Keys;style,single5;;screen,"..Branch.AfterSelectPlayMode()
Choice7Keys="name,7Keys;style,single7;screen,"..Branch.AfterSelectPlayMode()
Choice10Keys="name,10Keys;style,double10;screen,"..Branch.AfterSelectPlayMode()
Choice14Keys="name,14Keys;style,double14;screen,"..Branch.AfterSelectPlayMode()
@@ -1101,23 +1013,7 @@ CDTitleBackCommand=cullmode,'CullMode_Back'
CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0;
CDTitleOffCommand=bouncebegin,0.15;zoomx,0;
#
ScoreFrameP1X=
ScoreFrameP1Y=
ScoreFrameP1OnCommand=visible,false
ScoreFrameP1OffCommand=
ScoreP1X=
ScoreP1Y=
ScoreP1OnCommand=visible,false
ScoreP1OffCommand=
#
ScoreP2X=
ScoreP2Y=
ScoreP2OnCommand=visible,false
ScoreP2OffCommand=
ScoreFrameP2X=
ScoreFrameP2Y=
ScoreFrameP2OnCommand=visible,false
ScoreFrameP2OffCommand=
#
ScoreP1SortChangeCommand=stoptweening;
ScoreP2SortChangeCommand=stoptweening;
@@ -1151,12 +1047,6 @@ PercentScoreP2OnCommand=player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.35;add
PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0;
[ScreenSelectCourse]
#~ ScreenInitCommand=%function(self) \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_1); \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_2); \
#~ end;
#
DefaultSort="Nonstop"
#
ShowDifficultyList=false
ShowCourseContentsList=true
@@ -1173,26 +1063,13 @@ ShowPaneDisplayTextP2=false
[CourseCodeDetector]
[StepsDisplay]
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) end;
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) end;
#
ShowMeter=true
ZeroMeterString="?"
MeterX=56-32
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
@@ -1245,23 +1122,6 @@ StepsTypeOnCommand=zoom,0.45
[StepsDisplayGameplay]
Fallback="StepsDisplay"
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) end;
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) end;
#
ShowMeter=true
ZeroMeterString="?"
@@ -2275,13 +2135,6 @@ VersionInfoOnCommand=settext,ProductVersion();horizalign,right;vertalign,bottom;
ScrollerOnCommand=visible,false;
ArcadeOverlay.TextY=SCREEN_BOTTOM-128
[ScreenStageInformation]
ForceTimer=true
TimerOnCommand=visible,false
TimerSeconds=3
#
WaitForChildrenBeforeTweening=true
[ScreenDemonstration]
SongMeterDisplayOnCommand=visible,false
SongMeterDisplayP1OnCommand=visible,false