Add some padding to system layer, adjust BPM display on gameplay so it lines up.

This commit is contained in:
Colby Klein
2011-12-22 01:24:53 -08:00
parent f0f7aaa768
commit 19ec35730f
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -1414,8 +1414,8 @@ Fallback="Screen"
ShowCreditDisplay=true
CreditsJoinOnly=false
#
CreditsP1X=SCREEN_LEFT+4
CreditsP1Y=SCREEN_BOTTOM-4
CreditsP1X=SCREEN_LEFT+10
CreditsP1Y=SCREEN_BOTTOM-10
CreditsP1RefreshCreditTextMessageCommand=queuecommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=queuecommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=queuecommand,"UpdateText";
@@ -1424,8 +1424,8 @@ CreditsP1ScreenChangedMessageCommand=queuecommand,"UpdateVisible";queuecommand,"
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP1OffCommand=
#
CreditsP2X=SCREEN_RIGHT-4
CreditsP2Y=SCREEN_BOTTOM-4
CreditsP2X=SCREEN_RIGHT-10
CreditsP2Y=SCREEN_BOTTOM-10
CreditsP2RefreshCreditTextMessageCommand=queuecommand,"UpdateText";
CreditsP2CoinInsertedMessageCommand=queuecommand,"UpdateText";
CreditsP2PlayerJoinedMessageCommand=queuecommand,"UpdateText";
+1 -1
View File
@@ -1354,7 +1354,7 @@ SongMeterDisplayP2OffCommand=
ShowBPMDisplay=true
BPMDisplayX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
BPMDisplayY=SCREEN_BOTTOM-16
BPMDisplayY=SCREEN_BOTTOM-17
BPMDisplayOnCommand=draworder,101
BPMDisplayOffCommand=bounceend,0.25;zoom,0
#