Add some padding to system layer, adjust BPM display on gameplay so it lines up.
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@@ -1414,8 +1414,8 @@ Fallback="Screen"
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ShowCreditDisplay=true
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CreditsJoinOnly=false
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#
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CreditsP1X=SCREEN_LEFT+4
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CreditsP1Y=SCREEN_BOTTOM-4
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CreditsP1X=SCREEN_LEFT+10
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CreditsP1Y=SCREEN_BOTTOM-10
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CreditsP1RefreshCreditTextMessageCommand=queuecommand,"UpdateText";
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CreditsP1CoinInsertedMessageCommand=queuecommand,"UpdateText";
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CreditsP1CoinInsertedMessageCommand=queuecommand,"UpdateText";
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@@ -1424,8 +1424,8 @@ CreditsP1ScreenChangedMessageCommand=queuecommand,"UpdateVisible";queuecommand,"
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CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
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CreditsP1OffCommand=
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#
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CreditsP2X=SCREEN_RIGHT-4
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CreditsP2Y=SCREEN_BOTTOM-4
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CreditsP2X=SCREEN_RIGHT-10
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CreditsP2Y=SCREEN_BOTTOM-10
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CreditsP2RefreshCreditTextMessageCommand=queuecommand,"UpdateText";
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CreditsP2CoinInsertedMessageCommand=queuecommand,"UpdateText";
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CreditsP2PlayerJoinedMessageCommand=queuecommand,"UpdateText";
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@@ -1354,7 +1354,7 @@ SongMeterDisplayP2OffCommand=
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ShowBPMDisplay=true
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BPMDisplayX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
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# BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
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BPMDisplayY=SCREEN_BOTTOM-16
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BPMDisplayY=SCREEN_BOTTOM-17
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BPMDisplayOnCommand=draworder,101
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BPMDisplayOffCommand=bounceend,0.25;zoom,0
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#
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