Fix up HowToPlay graphics (2)
This commit is contained in:
@@ -1,13 +1,13 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",392+8,80);
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",380,80);
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Def.Quad {
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Name="Underline";
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InitCommand=cmd(y,-10);
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InitCommand=cmd(y,-12);
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
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};
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LoadFont("Common Bold") .. {
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Text="Information";
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InitCommand=cmd(y,-24);
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InitCommand=cmd(y,-26);
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
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};
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LoadFont("Common Normal") .. {
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@@ -1,13 +1,13 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",392+8,80);
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",380,80);
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Def.Quad {
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Name="Underline";
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InitCommand=cmd(y,-10);
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InitCommand=cmd(y,-12);
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
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};
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LoadFont("Common Bold") .. {
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Text="Information";
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InitCommand=cmd(y,-24);
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InitCommand=cmd(y,-26);
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
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};
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LoadFont("Common Normal") .. {
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@@ -1,13 +1,13 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",392+8,80);
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",380,80);
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Def.Quad {
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Name="Underline";
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InitCommand=cmd(y,-10);
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InitCommand=cmd(y,-12);
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
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};
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LoadFont("Common Bold") .. {
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Text="Information";
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InitCommand=cmd(y,-24);
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InitCommand=cmd(y,-26);
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
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};
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LoadFont("Common Normal") .. {
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@@ -1,6 +0,0 @@
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return Def.ActorFrame{
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LoadActor("jumpmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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};
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@@ -1,6 +0,0 @@
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return Def.ActorFrame{
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LoadActor("missmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,22.7;linear,0;diffusealpha,0);
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};
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};
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@@ -1,6 +0,0 @@
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return Def.ActorFrame{
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LoadActor("tapmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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};
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};
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@@ -49,43 +49,46 @@ return Def.ActorFrame {
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Text=ScreenString("How To Play StepMania"),
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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BeginCommand=function(self)
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self:AddAttribute(12, {Length=9, Diffuse=Color.Blue});
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self:AddAttribute(12, {Length=9, Diffuse=Color.White});
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end;
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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};
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LoadActor("_howtoplay feet") .. {
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InitCommand=cmd(shadowlength,1;strokecolor,Color.Outline);
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OnCommand=cmd(z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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InitCommand=cmd(shadowlength,1;strokecolor,Color.Outline);
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OnCommand=cmd(z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,6;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,9.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,12.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,15.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay jump")..{
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,18.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay miss")..{
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,22.7;queuecommand,"Show");
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Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X+120;y,SCREEN_CENTER_Y+40);
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,6;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,9.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,12.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,15.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay jump")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,18.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay miss")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,22.7;queuecommand,"Show");
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};
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};
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};
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@@ -532,7 +532,7 @@ PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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self:effectcolor1(color("0.5,0.5,0.5,1")); \
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self:effectclock('beat'); \
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self:effecttiming(rate*0.75,rate*0.125,rate*0.125,0); \
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self:effectoffset(1.25-offset); \
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self:effectoffset(1-offset); \
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end;
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# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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# local fItemWidth = ( 256 / numItems ) \
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@@ -1871,6 +1871,7 @@ MachineRecordP2X=SCREEN_CENTER_X+220
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#MachineRecordP2Y=SCREEN_BOTTOM-156
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MachineRecordP2Y=SCREEN_TOP+146
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MachineRecordP2OnCommand=
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MachineRecordP2OffCommand=
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#
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PersonalRecordP1X=SCREEN_CENTER_X-160
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