Remove in edit, dont need that many colors.
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@@ -84,7 +84,7 @@ OMESPlayerModifiers="default,1.5x,reverse"
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OMESStageModifiers="failimmediate,suddendeath"
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# How many different colors you can have in the MusicWheel
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NumSongGroupColors=10
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NumSongGroupColors=1
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NumCourseGroupColors=1
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# Legacy metric: how difficult a song has to be for it to glow.
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ExtraColorMeter=GetExtraColorThreshold()
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@@ -3946,7 +3946,7 @@ PlayMusic=false
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TimerSeconds=-1
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ShowStyleIcon=false
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LineNames="1,2,3,4,5,6,R,7,8,9,10,Attacks,11,12,13,14,15,16"
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LineNames="1,2,3,4,5,6,R1,R2,7,8,9,10,Attacks,11,12,13,14,15,16"
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# uses legacy speed line
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Line1="list,Speed"
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Line2="list,Accel"
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@@ -3954,7 +3954,8 @@ Line3="list,Effect"
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Line4="list,Appearance"
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Line5="list,Turn"
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Line6="list,Insert"
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LineR="list,Remove"
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LineR1="list,RemoveCombinations"
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LineR2="list,RemoveFeatures"
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Line7="list,Scroll"
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Line8="list,NoteSkins"
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Line9="list,Holds"
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@@ -8,9 +8,10 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00"));
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};
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Def.ActorFrame {
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InitCommand=cmd(hide_if,hideFancyElements;);
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LoadActor("_pattern") .. {
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InitCommand=cmd(hide_if,hideFancyElements;rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
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OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4);
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InitCommand=cmd(rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
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OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4;);
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};
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};
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LoadActor("_particleLoader") .. {
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+15
-12
@@ -12,16 +12,9 @@ AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
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[ProfileManager]
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[SongManager]
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SongGroupColor1=BoostColor(Color("Orange"),1.2)
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SongGroupColor2=BoostColor(Color("Orange"),1.25)
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SongGroupColor3=BoostColor(Color("Orange"),1.25)
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SongGroupColor4=BoostColor(Color("Orange"),1.25)
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SongGroupColor5=BoostColor(Color("Orange"),1.25)
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SongGroupColor6=BoostColor(Color("Orange"),1.25)
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SongGroupColor7=BoostColor(Color("Orange"),1.25)
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SongGroupColor8=BoostColor(Color("Orange"),1.25)
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SongGroupColor9=BoostColor(Color("Orange"),1.25)
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SongGroupColor10=BoostColor(Color("Orange"),1.25)
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NumSongGroupColors=1
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#
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SongGroupColor1=BoostColor(Color("Orange"),1.25)
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CourseGroupColor1=color("1,1,1,1")
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@@ -116,8 +109,14 @@ ItemsSpacingY=24
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NumShownItems=8
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[FadingBanner]
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Color.Alpha( Color("White"), 0.45 );decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Color.Alpha( Color("White"), 0.45 );decelerate,0.075;diffusealpha,0;glow,Color("Invisible");
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BannerOnCommand=
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;linear,0.15;glow,Color.Alpha(Color("White"),0.25);decelerate,0.15;glow,Color.Invisible;diffusealpha,0
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BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.15;diffusealpha,0
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BannerResetFadeCommand=diffusealpha,1
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BannerRouletteCommand=
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BannerRandomCommand=
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[Gameplay]
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[GameState]
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@@ -228,9 +227,13 @@ Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcol
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[MenuTimerNoSound]
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[MusicWheel]
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SwitchSeconds=0.08
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SwitchSeconds=0.04
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LockedInitialVelocity=7
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RouletteSwitchSeconds=0.04
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RouletteSlowDownSwitches=5
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LockedInitialVelocity=15
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; linear wheel example:
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; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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; self:y(offsetFromCenter*38); \
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