Remove in edit, dont need that many colors.

This commit is contained in:
Jonathan Payne
2012-08-06 13:18:17 -07:00
parent e0ed921357
commit 66c4397dd5
3 changed files with 22 additions and 17 deletions
+4 -3
View File
@@ -84,7 +84,7 @@ OMESPlayerModifiers="default,1.5x,reverse"
OMESStageModifiers="failimmediate,suddendeath"
# How many different colors you can have in the MusicWheel
NumSongGroupColors=10
NumSongGroupColors=1
NumCourseGroupColors=1
# Legacy metric: how difficult a song has to be for it to glow.
ExtraColorMeter=GetExtraColorThreshold()
@@ -3946,7 +3946,7 @@ PlayMusic=false
TimerSeconds=-1
ShowStyleIcon=false
LineNames="1,2,3,4,5,6,R,7,8,9,10,Attacks,11,12,13,14,15,16"
LineNames="1,2,3,4,5,6,R1,R2,7,8,9,10,Attacks,11,12,13,14,15,16"
# uses legacy speed line
Line1="list,Speed"
Line2="list,Accel"
@@ -3954,7 +3954,8 @@ Line3="list,Effect"
Line4="list,Appearance"
Line5="list,Turn"
Line6="list,Insert"
LineR="list,Remove"
LineR1="list,RemoveCombinations"
LineR2="list,RemoveFeatures"
Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
@@ -8,9 +8,10 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00"));
};
Def.ActorFrame {
InitCommand=cmd(hide_if,hideFancyElements;);
LoadActor("_pattern") .. {
InitCommand=cmd(hide_if,hideFancyElements;rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4);
InitCommand=cmd(rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4;);
};
};
LoadActor("_particleLoader") .. {
+15 -12
View File
@@ -12,16 +12,9 @@ AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
[ProfileManager]
[SongManager]
SongGroupColor1=BoostColor(Color("Orange"),1.2)
SongGroupColor2=BoostColor(Color("Orange"),1.25)
SongGroupColor3=BoostColor(Color("Orange"),1.25)
SongGroupColor4=BoostColor(Color("Orange"),1.25)
SongGroupColor5=BoostColor(Color("Orange"),1.25)
SongGroupColor6=BoostColor(Color("Orange"),1.25)
SongGroupColor7=BoostColor(Color("Orange"),1.25)
SongGroupColor8=BoostColor(Color("Orange"),1.25)
SongGroupColor9=BoostColor(Color("Orange"),1.25)
SongGroupColor10=BoostColor(Color("Orange"),1.25)
NumSongGroupColors=1
#
SongGroupColor1=BoostColor(Color("Orange"),1.25)
CourseGroupColor1=color("1,1,1,1")
@@ -116,8 +109,14 @@ ItemsSpacingY=24
NumShownItems=8
[FadingBanner]
BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Color.Alpha( Color("White"), 0.45 );decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Color.Alpha( Color("White"), 0.45 );decelerate,0.075;diffusealpha,0;glow,Color("Invisible");
BannerOnCommand=
BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;linear,0.15;glow,Color.Alpha(Color("White"),0.25);decelerate,0.15;glow,Color.Invisible;diffusealpha,0
BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.15;diffusealpha,0
BannerResetFadeCommand=diffusealpha,1
BannerRouletteCommand=
BannerRandomCommand=
[Gameplay]
[GameState]
@@ -228,9 +227,13 @@ Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcol
[MenuTimerNoSound]
[MusicWheel]
SwitchSeconds=0.08
SwitchSeconds=0.04
LockedInitialVelocity=7
RouletteSwitchSeconds=0.04
RouletteSlowDownSwitches=5
LockedInitialVelocity=15
; linear wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; self:y(offsetFromCenter*38); \