Added ScreenOptionsCustomizeProfile to _fallback and default.

This commit is contained in:
Kyzentun
2014-09-14 20:04:10 -06:00
parent 20e6120fd3
commit fa7502b7b0
9 changed files with 491 additions and 15 deletions
@@ -0,0 +1,172 @@
-- Pester Kyzentun for an explanation if you need to customize this screen.
-- Also, this might be rewritten to us a proper customizable lua menu system
-- in the future.
local profile= GAMESTATE:GetEditLocalProfile()
local number_entry= new_numpad_entry{
Name= "number_entry",
InitCommand= cmd(diffusealpha, 0; xy, _screen.cx*1.5, _screen.cy),
value_color= PlayerColor(PLAYER_1),
cursor_draw= "first",
cursor_color= PlayerDarkColor(PLAYER_1),
}
local function item_value_to_text(item, value)
if item.item_type == "bool" then
if value then
value= THEME:GetString("ScreenOptionsCustomizeProfile", item.true_text)
else
value= THEME:GetString("ScreenOptionsCustomizeProfile", item.false_text)
end
end
return value
end
local menu_items= {
{name= "weight", get= "GetWeightPounds", set= "SetWeightPounds",
item_type= "number", auto_done= 100},
{name= "voomax", get= "GetVoomax", set= "SetVoomax", item_type= "number",
auto_done= 10},
{name= "birth_year", get= "GetBirthYear", set= "SetBirthYear",
item_type= "number", auto_done= 1000},
{name= "calorie_calc", get= "GetIgnoreStepCountCalories",
set= "SetIgnoreStepCountCalories", item_type= "bool",
true_text= "use_heart", false_text= "use_steps"},
{name= "gender", get= "GetIsMale", set= "SetIsMale", item_type= "bool",
true_text= "male", false_text= "female"},
{name= "exit", item_type= "exit"}
}
local menu_cursor
local menu_pos= 1
local menu_start= 72
local menu_x= 32
local value_x= 300
local fader
local cursor_on_menu= true
local menu_item_actors= {}
local menu_values= {}
local function fade_actor_to(actor, alf)
actor:stoptweening()
actor:linear(.2)
actor:diffusealpha(alf)
end
local function update_menu_cursor()
menu_cursor:stoptweening()
menu_cursor:linear(.1)
menu_cursor:y(menu_item_actors[menu_pos]:GetY())
menu_cursor:SetWidth(menu_item_actors[menu_pos]:GetWidth() + 20)
end
local function input(event)
local pn= event.PlayerNumber
if not pn then return false end
if event.type == "InputEventType_Release" then return false end
local button= event.GameButton
if cursor_on_menu then
if button == "Start" then
local item= menu_items[menu_pos]
if item.item_type == "bool" then
local value= not Profile[item.get](profile)
menu_values[menu_pos]:settext(item_value_to_text(item, value))
Profile[item.set](profile, value)
elseif item.item_type == "number" then
fade_actor_to(fader, .8)
fade_actor_to(number_entry.container, 1)
number_entry.value= Profile[item.get](profile)
number_entry.value_actor:playcommand("Set", {number_entry.value})
number_entry.auto_done_value= item.auto_done
number_entry.max_value= item.max
number_entry:update_cursor(number_entry.cursor_start)
number_entry.prompt_actor:playcommand(
"Set", {THEME:GetString("ScreenOptionsCustomizeProfile", item.name)})
cursor_on_menu= false
elseif item.item_type == "exit" then
SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen")
SOUND:PlayOnce(THEME:GetPathS("Common", "Start"))
end
else
if button == "MenuLeft" or button == "MenuUp" then
if menu_pos > 1 then menu_pos= menu_pos - 1 end
update_menu_cursor()
elseif button == "MenuRight" or button == "MenuDown" then
if menu_pos < #menu_items then menu_pos= menu_pos + 1 end
update_menu_cursor()
end
end
else
local done= number_entry:handle_input(button)
if done then
local item= menu_items[menu_pos]
Profile[item.set](profile, number_entry.value)
menu_values[menu_pos]:settext(item_value_to_text(item, number_entry.value))
fade_actor_to(fader, 0)
fade_actor_to(number_entry.container, 0)
cursor_on_menu= true
end
end
end
local args= {
Def.Actor{
OnCommand= function(self)
update_menu_cursor()
SCREENMAN:GetTopScreen():AddInputCallback(input)
end
},
Def.Quad{
Name= "menu_cursor", InitCommand= function(self)
menu_cursor= self
self:horizalign(left)
self:setsize(0, 24)
self:diffuse(PlayerColor(PLAYER_1))
self:xy(menu_x - 10, menu_start)
end,
},
}
for i, item in ipairs(menu_items) do
local item_y= menu_start + ((i-1) * 24)
args[#args+1]= Def.BitmapText{
Name= "menu_" .. item.name, Font= "Common Normal",
Text= THEME:GetString("ScreenOptionsCustomizeProfile", item.name),
InitCommand= function(self)
menu_item_actors[i]= self
self:xy(menu_x, item_y)
self:diffuse(Color.White)
self:horizalign(left)
end
}
if item.get then
local value_text= item_value_to_text(item, Profile[item.get](profile))
args[#args+1]= Def.BitmapText{
Name= "value_" .. item.name, Font= "Common Normal",
Text= value_text,
InitCommand= function(self)
menu_values[i]= self
self:xy(value_x, menu_start + ((i-1) * 24))
self:diffuse(Color.White)
self:horizalign(left)
end
}
end
end
args[#args+1]= Def.Quad{
Name= "fader", InitCommand= function(self)
fader= self
self:setsize(270, #menu_items * 24)
self:horizalign(left)
self:vertalign(top)
self:xy(menu_x-10, menu_start-12)
self:diffuse(Color.Black)
self:diffusealpha(0)
end
}
args[#args+1]= number_entry:create_actors()
return Def.ActorFrame(args)
+15
View File
@@ -1618,6 +1618,18 @@ Are you sure you want to delete the profile '%s'?=Are you sure you want to delet
Enter a name for the profile.=Enter a name for the profile.
NewProfileDefaultName=New
[ScreenOptionsCustomizeProfile]
weight=Weight (lbs)
voomax=VO2Max
birth_year=Birth Year
gender=Gender
calorie_calc=Calorie Calculation
exit=Exit
use_heart=Use Heart Rate
use_steps=Use Step Count
male=Male
female=Female
[ScreenOptionsMaster]
Exit=Exit
@@ -1664,6 +1676,9 @@ Cancel=CANCEL
HeaderText=High Scores
HeaderSubText=Who's the top dog?
[ScreenHeartEntry]
HeaderText=Check Your Pulse!
[ScreenContinue]
HelpText=&START; Advance Timer
+26 -9
View File
@@ -164,7 +164,7 @@
-- -- positions provided in button_positions.
-- -- GainFocus, LoseFocus, and Press are optional commands for handling
-- -- their respective events.
-- button_actor= Def.BitmapText{
-- button= Def.BitmapText{
-- InitCommand= cmd(diffuse, Color.White),
-- -- SetCommand is executed after InitCommand to set the value for the
-- -- button. param is a table containing a value from button_values.
@@ -188,7 +188,7 @@
-- value_color= Color.White,
-- -- Optional. The actor used for displaying the value the player has
-- -- entered so far. Default is a simple BitmapText.
-- value_actor= Def.BitmapText{
-- value= Def.BitmapText{
-- Font= "Common Normal",
-- -- InitCommand should set the position you want if you pass a custom
-- -- actor.
@@ -208,9 +208,17 @@
-- -- Optional. The text used by the default prompt actor. Default is "".
-- prompt_text= "",
-- -- Optional. The actor to use for displaying the prompt. Any actor you
-- -- want. No commands are required, and it must position and initialize
-- -- itself.
-- prompt= Def.Actor{},
-- -- want. It should support a Set command if the NumPadEntry is on a
-- -- screen where it will be reused for different numbers.
-- prompt= Def.BitmapText{
-- Font= "Common Normal",
-- -- InitCommand should set the position you want if you pass a custom
-- -- actor.
-- InitCommand= cmd(xy, 0, -48),
-- -- SetCommand will be executed when a button is pressed and the value
-- -- is changed. param is a table containing the new value.
-- SetCommand= function(self, param) self:settext(param[1]) end
-- },
-- }
local function noop() end
@@ -258,7 +266,8 @@ local numpad_entry_mt= {
end
local default_start= cr_to_pos(
{math.ceil(self.columns/2), math.ceil(self.rows/2)}, self.columns)
self.cursor_pos= params.cursor_start or default_start
self.cursor_start= params.cursor_start or default_start
self.cursor_pos= self.cursor_start
self.done_text= params.done_text or "&start;"
self.back_text= params.back_text or "&leftarrow;"
self.button_values= params.button_values or
@@ -363,7 +372,7 @@ local numpad_entry_mt= {
end,
SetCommand= function(subself, param) subself:settext(param[1]) end}
local va_template= params.value or default_vat
if not va_template.SetCommand then va_template.SetCommand= noop end
add_default_commands_to_actor({"SetCommand"}, va_template)
local vainit= va_template.InitCommand or noop
va_template.InitCommand= function(subself)
self.value_actor= subself
@@ -377,8 +386,16 @@ local numpad_entry_mt= {
Font= params.prompt_font or params.Font or "Common Normal",
InitCommand= cmd(xy, prompt_pos[1], prompt_pos[2];
diffuse, params.prompt_color or Color.White),
Text= params.prompt_text or ""}
args[#args+1]= params.prompt or default_prompt
Text= params.prompt_text or "",
SetCommand= function(subself, param) subself:settext(param[1]) end}
local prompt_template= params.prompt or default_prompt
local prompt_init= prompt_template.InitCommand or noop
add_default_commands_to_actor({"SetCommand"}, prompt_template)
prompt_template.InitCommand= function(subself)
self.prompt_actor= subself
prompt_init(subself)
end
args[#args+1]= prompt_template
if params.cursor_draw == "last" then
args[#args+1]= cursor_template
end
+12
View File
@@ -3123,6 +3123,18 @@ TimerSeconds=-1
Class="ScreenOptionsEditProfile"
PageOnCommand=visible,false
[ScreenOptionsCustomizeProfile]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
PrevScreen="ScreenOptionsManageProfiles"
NextScreen="ScreenOptionsManageProfiles"
PlayMusic=false
ShowHeader=false
ShowFooter=false
ShowCreditDisplay=false
TimerSeconds=-1
TimerOnCommand=visible,false
[ScreenReloadSongs]
Class="ScreenReloadSongs"
Fallback="Screen"
@@ -13,8 +13,6 @@ for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do
heart_entries[pn]= new_numpad_entry{
Name= pn .. "_heart_entry",
InitCommand= cmd(xy, heart_xs[pn], SCREEN_CENTER_Y+48),
value_pos = { 0, -64 },
value_color= PlayerColor(pn),
value = LoadFont("Common Large") .. {
InitCommand=cmd(xy,0,-62),
OnCommand=cmd(zoom,0.75;diffuse,PlayerColor(pn);strokecolor,ColorDarkTone(PlayerColor(pn)));
@@ -66,7 +64,6 @@ for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do
}
},
cursor_draw= "first",
cursor_color= PlayerDarkColor(pn),
prompt = LoadFont("Common Bold") .. {
Name="prompt",
Text=THEME:GetString("ScreenHeartEntry", "Heart Rate"),
@@ -84,7 +81,7 @@ local function input(event)
if not pn then return end
if event.type == "InputEventType_Release" then return end
if not heart_entries[pn] then return end
local done= heart_entries[pn]:handle_input(event.button)
local done= heart_entries[pn]:handle_input(event.GameButton)
if done then
SOUND:PlayOnce(THEME:GetPathS("Common", "Start"))
local all_done= true
@@ -0,0 +1,260 @@
-- Pester Kyzentun for an explanation if you need to customize this screen.
-- Also, this might be rewritten to us a proper customizable lua menu system
-- in the future.
local profile= GAMESTATE:GetEditLocalProfile()
local cursor_width_padding = 16
local cursor_spacing_value = 30
local number_entry= new_numpad_entry{
Name= "number_entry",
InitCommand= cmd(diffusealpha, 0; xy, _screen.cx*1.5, _screen.cy),
value = LoadFont("Common Large") .. {
InitCommand=cmd(xy,0,-62),
OnCommand=cmd(zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone(PlayerColor(PLAYER_1)));
SetCommand=function(self, param)
self:settext(param[1])
end,
},
button = LoadFont("Common Normal") ..{
InitCommand=cmd(shadowlength,1),
SetCommand=function(self, param)
self:settext(param[1])
end,
OnCommand=cmd(diffuse,color("0.8,0.8,0.8,1");zoom,0.875),
GainFocusCommand=cmd(finishtweening;decelerate,0.125;zoom,1;diffuse,Color.White),
LoseFocusCommand=cmd(finishtweening;smooth,0.1;zoom,0.875;diffuse,color("0.8,0.8,0.8,1"))
},
button_positions = {{-cursor_spacing_value, -cursor_spacing_value}, {0, -cursor_spacing_value}, {cursor_spacing_value, -cursor_spacing_value},
{-cursor_spacing_value, 0}, {0, 0}, {cursor_spacing_value, 0},
{-cursor_spacing_value, cursor_spacing_value}, {0, cursor_spacing_value}, {cursor_spacing_value, cursor_spacing_value},
{-cursor_spacing_value, cursor_spacing_value*2}, {0, cursor_spacing_value*2}, {cursor_spacing_value, cursor_spacing_value*2}},
cursor = Def.ActorFrame {
-- Move whole container
MoveCommand=function(self, param)
self:stoptweening()
self:decelerate(0.15)
self:xy(param[1], param[2])
if param[3] then
self:z(param[3])
end
end,
--
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded fill"))
) .. {
OnCommand=cmd(diffuse,PlayerDarkColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)})
end,
},
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded gloss"))
) .. {
OnCommand=cmd(diffuse,PlayerColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)})
end,
}
},
cursor_draw= "first",
prompt = LoadFont("Common Bold") .. {
Name="prompt",
InitCommand=cmd(xy,0,-96);
OnCommand=cmd(shadowlength,1;skewx,-0.125;diffusebottomedge,color("#DDDDDD");strokecolor,Color.Outline);
SetCommand= function(self, params)
self:settext(params[1])
end
},
LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black", 128, 192) .. {
InitCommand=cmd(xy, 0, -20)
}
}
local function item_value_to_text(item, value)
if item.item_type == "bool" then
if value then
value= THEME:GetString("ScreenOptionsCustomizeProfile", item.true_text)
else
value= THEME:GetString("ScreenOptionsCustomizeProfile", item.false_text)
end
end
return value
end
local menu_items= {
{name= "weight", get= "GetWeightPounds", set= "SetWeightPounds",
item_type= "number", auto_done= 100},
{name= "voomax", get= "GetVoomax", set= "SetVoomax", item_type= "number",
auto_done= 10},
{name= "birth_year", get= "GetBirthYear", set= "SetBirthYear",
item_type= "number", auto_done= 1000},
{name= "calorie_calc", get= "GetIgnoreStepCountCalories",
set= "SetIgnoreStepCountCalories", item_type= "bool",
true_text= "use_heart", false_text= "use_steps"},
{name= "gender", get= "GetIsMale", set= "SetIsMale", item_type= "bool",
true_text= "male", false_text= "female"},
{name= "exit", item_type= "exit"}
}
local menu_cursor
local menu_pos= 1
local menu_start= 72
local menu_x= 32
local value_x= 300
local fader
local cursor_on_menu= true
local menu_item_actors= {}
local menu_values= {}
local function fade_actor_to(actor, alf)
actor:stoptweening()
actor:linear(.2)
actor:diffusealpha(alf)
end
local function update_menu_cursor()
local item= menu_item_actors[menu_pos]
menu_cursor:playcommand("Move", {item:GetX(), item:GetY()})
menu_cursor:playcommand("Fit", item)
end
local function input(event)
local pn= event.PlayerNumber
if not pn then return false end
if event.type == "InputEventType_Release" then return false end
local button= event.GameButton
if cursor_on_menu then
if button == "Start" then
local item= menu_items[menu_pos]
if item.item_type == "bool" then
local value= not Profile[item.get](profile)
menu_values[menu_pos]:settext(item_value_to_text(item, value))
Profile[item.set](profile, value)
elseif item.item_type == "number" then
fade_actor_to(fader, .8)
fade_actor_to(number_entry.container, 1)
number_entry.value= Profile[item.get](profile)
number_entry.value_actor:playcommand("Set", {number_entry.value})
number_entry.auto_done_value= item.auto_done
number_entry.max_value= item.max
number_entry:update_cursor(number_entry.cursor_start)
number_entry.prompt_actor:playcommand(
"Set", {THEME:GetString("ScreenOptionsCustomizeProfile", item.name)})
cursor_on_menu= false
elseif item.item_type == "exit" then
SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen")
SOUND:PlayOnce(THEME:GetPathS("Common", "Start"))
end
else
if button == "MenuLeft" or button == "MenuUp" then
if menu_pos > 1 then menu_pos= menu_pos - 1 end
update_menu_cursor()
elseif button == "MenuRight" or button == "MenuDown" then
if menu_pos < #menu_items then menu_pos= menu_pos + 1 end
update_menu_cursor()
end
end
else
local done= number_entry:handle_input(button)
if done then
local item= menu_items[menu_pos]
Profile[item.set](profile, number_entry.value)
menu_values[menu_pos]:settext(item_value_to_text(item, number_entry.value))
fade_actor_to(fader, 0)
fade_actor_to(number_entry.container, 0)
cursor_on_menu= true
end
end
end
local args= {
Def.Actor{
OnCommand= function(self)
update_menu_cursor()
SCREENMAN:GetTopScreen():AddInputCallback(input)
end
},
Def.ActorFrame {
Name= "menu_cursor", InitCommand= function(self)
menu_cursor= self
end,
-- Move whole container
MoveCommand=function(self, param)
self:stoptweening()
self:decelerate(0.15)
self:xy(param[1], param[2])
if param[3] then
self:z(param[3])
end
end,
FitCommand= function(self, param)
self:addx(param:GetWidth()/2)
end,
--
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded fill"))
) .. {
OnCommand=cmd(diffuse,PlayerDarkColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)})
end,
},
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded gloss"))
) .. {
OnCommand=cmd(diffuse,PlayerColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)})
end,
}
},
}
for i, item in ipairs(menu_items) do
local item_y= menu_start + ((i-1) * 24)
args[#args+1]= Def.BitmapText{
Name= "menu_" .. item.name, Font= "Common Normal",
Text= THEME:GetString("ScreenOptionsCustomizeProfile", item.name),
InitCommand= function(self)
menu_item_actors[i]= self
self:xy(menu_x, item_y)
self:diffuse(Color.White)
self:horizalign(left)
end
}
if item.get then
local value_text= item_value_to_text(item, Profile[item.get](profile))
args[#args+1]= Def.BitmapText{
Name= "value_" .. item.name, Font= "Common Normal",
Text= value_text,
InitCommand= function(self)
menu_values[i]= self
self:xy(value_x, menu_start + ((i-1) * 24))
self:diffuse(Color.White)
self:horizalign(left)
end
}
end
end
args[#args+1]= Def.Quad{
Name= "fader", InitCommand= function(self)
fader= self
self:setsize(270, #menu_items * 24)
self:horizalign(left)
self:vertalign(top)
self:xy(menu_x-10, menu_start-12)
self:diffuse(Color.Black)
self:diffusealpha(0)
end
}
args[#args+1]= number_entry:create_actors()
return Def.ActorFrame(args)
+2
View File
@@ -1630,6 +1630,8 @@ ActiveAttackListP2OffCommand=
[ScreenHeartEntry]
HeartEntryEnabled=true
ShowHeader=true
ShowFooter=true
[ScreenEvaluation]
Class="ScreenEvaluation"
+2 -2
View File
@@ -113,7 +113,7 @@ void ScreenOptionsManageProfiles::BeginScreen()
Profile *pProfile = PROFILEMAN->GetLocalProfile( *s );
ASSERT( pProfile != NULL );
RString sCommand = ssprintf( "gamecommand;screen,ScreenOptionsEditProfile;profileid,%s;name,dummy", s->c_str() );
RString sCommand = ssprintf( "gamecommand;screen,ScreenOptionsCustomizeProfile;profileid,%s;name,dummy", s->c_str() );
OptionRowHandler *pHand = OptionRowHandlerUtil::Make( ParseCommands(sCommand) );
OptionRowDefinition &def = pHand->m_Def;
def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
@@ -380,7 +380,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus & )
}
else
{
//ADD_ACTION( ProfileAction_Edit );
ADD_ACTION( ProfileAction_Edit );
ADD_ACTION( ProfileAction_Rename );
ADD_ACTION( ProfileAction_Delete );
}
+1
View File
@@ -1056,6 +1056,7 @@ void ThemeManager::PushMetric( Lua *L, const RString &sMetricsGroup, const RStri
if(sMetricsGroup == "" || sValueName == "")
{
LuaHelpers::ReportScriptError("PushMetric: Attempted to fetch metric with empty group name or empty value name.");
lua_pushnil(L);
return;
}
RString sValue = GetMetricRaw( g_pLoadedThemeData->iniMetrics, sMetricsGroup, sValueName );