undo the removal of all the metrics that happened when john_reactor committed stuff. learn to hg pull -u
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@@ -38,11 +38,11 @@ NumRainbowColors=1
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RainbowColor1=Color("Black");
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[BPMDisplay]
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SetNoBpmCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetNormalCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetChangeCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
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SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
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SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
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SetNoBpmCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetNormalCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetChangeCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,color("Green");textglowmode,'TextGlowMode_Inner';glowshift;effectcolor1,color("1,1,1,0.05");effectcolor2,color("1,1,1,0.325");
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SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("0.475,0.475,0.475,1");
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RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster
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[CodeDetector]
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@@ -924,6 +924,10 @@ BPMLabelY=SCREEN_TOP+160+(36/2)+6
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BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
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BPMLabelOffCommand=bouncebegin,0.15;zoomx,0;
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#
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ShowSegmentDisplay=not GAMESTATE:IsCourseMode()
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SegmentDisplayX=SCREEN_CENTER_X-160
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SegmentDisplayY=SCREEN_TOP+160-36+4
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#
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ShowDifficultyList=not GAMESTATE:IsCourseMode();
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DifficultyListX=SCREEN_CENTER_X-160
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DifficultyListY=SCREEN_TOP+216
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@@ -1252,7 +1256,7 @@ LineRollCombo="lua,UserPrefComboOnRolls()"
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Fallback="ScreenOptionsServiceChild"
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NextScreen="ScreenOptionsExtended"
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PrevScreen="ScreenOptionsExtended"
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LineNames="gNotePos,gAuto,gScore,gSDisp,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter"
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LineNames="gNotePos,gAuto,gScore,gSDisp,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter",FancyUIBG
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LinegNotePos="lua,UserPrefNotePosition()"
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LinegScore="lua,UserPrefGameplayShowScore()"
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LinegSDisp="lua,UserPrefGameplayShowStepsDisplay()"
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@@ -1262,6 +1266,7 @@ LinegLongFail="lua,UserPrefLongFail()"
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LinegComboUnderField="lua,UserPrefComboUnderField()"
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LineFlashyCombo="lua,UserPrefFlashyCombo()"
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LineGameplayFooter="lua,UserPrefGameplayFooter()"
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LineFancyUIBG="lua,UserPrefFancyUIBG()"
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[ScreenSelectGame]
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@@ -2097,7 +2102,7 @@ LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
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VersionInfoX=SCREEN_CENTER_X+114
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VersionInfoY=SCREEN_CENTER_Y+44
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VersionInfoOnCommand=settext,ProductVersion();horizalign,right;vertalign,bottom;bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.65;shadowlength,1;shadowcolor,color("0.2,0.2,0.2,0.925");
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VersionInfoOnCommand=horizalign,right;vertalign,bottom;bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.65;shadowlength,1;shadowcolor,color("0.2,0.2,0.2,0.925");
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ScrollerOnCommand=visible,false;
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ArcadeOverlay.TextY=SCREEN_BOTTOM-128
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