Themes/default: Fix header alignment, make the background checkboard less gaudy

Themes/: remove anything we don't ship with.
This commit is contained in:
Jonathan Payne
2013-10-20 21:57:50 -07:00
parent 702f091ea1
commit 2e240a38c7
5 changed files with 14 additions and 6 deletions
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Width:  |  Height:  |  Size: 3.3 KiB

After

Width:  |  Height:  |  Size: 3.3 KiB

@@ -11,7 +11,7 @@ t[#t+1] = Def.ActorFrame {
InitCommand=cmd(hide_if,hideFancyElements;);
LoadActor("_checkerboard") .. {
InitCommand=cmd(rotationy,0;rotationz,0;rotationx,-90/4*3.5;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
OnCommand=cmd(texcoordvelocity,0,0.25;diffuse,color("#ffd400");diffusealpha,0.5;fadetop,1);
OnCommand=cmd(texcoordvelocity,0,0.25;diffuse,color("#ffd400");fadetop,1);
};
};
LoadActor("_particleLoader") .. {
@@ -3,6 +3,6 @@ return Def.ActorFrame {
InitCommand=cmd(diffusebottomedge,Color("Orange"));
};
LoadActor(THEME:GetPathG("_icon","Sort")) .. {
InitCommand=cmd(x,-60;shadowlength,1;diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
InitCommand=cmd(x,-60;shadowlength,1;);
};
};
@@ -13,7 +13,7 @@ t[#t+1] = Def.Quad {
t[#t+1] = LoadFont("Common Bold") .. {
Name="HeaderText";
Text=Screen.String("HeaderText");
InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,24;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,26;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
OnCommand=cmd(strokecolor,Color.Invisible;diffusebottomedge,color("0.75,0.75,0.75"));
UpdateScreenHeaderMessageCommand=function(self,param)
self:settext(param.Header);
+11 -3
View File
@@ -513,9 +513,17 @@ Fallback="StepsDisplay"
# self:effectclock('beatnooffset'); \
# end;
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local offset = itemIndex / numItems \
local rate = 4 \
local fItemWidth = ( 256 / numItems ) \
self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
self:zoomtowidth(fItemWidth); \
self:diffuseramp(); \
self:effectcolor2(color("1,1,1,1")); \
self:effectcolor1(color("0.5,0.5,0.5,1")); \
self:effectclock('beat'); \
self:effecttiming(rate*0.25,rate*0.75,rate*0.25,rate*0.75); \
self:effectoffset(1.25-offset); \
end;
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
@@ -542,9 +550,9 @@ ArtistPrependString=""
[ScreenSystemLayer]
ShowClock=true
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
#
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;
[ScreenConsoleOverlay]
@@ -586,7 +594,7 @@ AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0
AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0
TimerX=SCREEN_RIGHT-36-4
TimerY=SCREEN_TOP+22
TimerY=SCREEN_TOP+24
TimerOnCommand=draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
TimerOffCommand=