Themes/default: Fix header alignment, make the background checkboard less gaudy
Themes/: remove anything we don't ship with.
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Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
@@ -11,7 +11,7 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(hide_if,hideFancyElements;);
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LoadActor("_checkerboard") .. {
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InitCommand=cmd(rotationy,0;rotationz,0;rotationx,-90/4*3.5;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
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OnCommand=cmd(texcoordvelocity,0,0.25;diffuse,color("#ffd400");diffusealpha,0.5;fadetop,1);
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OnCommand=cmd(texcoordvelocity,0,0.25;diffuse,color("#ffd400");fadetop,1);
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};
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};
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LoadActor("_particleLoader") .. {
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@@ -3,6 +3,6 @@ return Def.ActorFrame {
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InitCommand=cmd(diffusebottomedge,Color("Orange"));
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};
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LoadActor(THEME:GetPathG("_icon","Sort")) .. {
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InitCommand=cmd(x,-60;shadowlength,1;diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
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InitCommand=cmd(x,-60;shadowlength,1;);
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};
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};
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@@ -13,7 +13,7 @@ t[#t+1] = Def.Quad {
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t[#t+1] = LoadFont("Common Bold") .. {
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Name="HeaderText";
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Text=Screen.String("HeaderText");
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InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,24;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
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InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,26;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
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OnCommand=cmd(strokecolor,Color.Invisible;diffusebottomedge,color("0.75,0.75,0.75"));
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UpdateScreenHeaderMessageCommand=function(self,param)
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self:settext(param.Header);
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@@ -513,9 +513,17 @@ Fallback="StepsDisplay"
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# self:effectclock('beatnooffset'); \
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# end;
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PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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local offset = itemIndex / numItems \
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local rate = 4 \
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local fItemWidth = ( 256 / numItems ) \
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self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
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self:zoomtowidth(fItemWidth); \
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self:diffuseramp(); \
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self:effectcolor2(color("1,1,1,1")); \
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self:effectcolor1(color("0.5,0.5,0.5,1")); \
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self:effectclock('beat'); \
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self:effecttiming(rate*0.25,rate*0.75,rate*0.25,rate*0.75); \
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self:effectoffset(1.25-offset); \
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end;
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# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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# local fItemWidth = ( 256 / numItems ) \
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@@ -542,9 +550,9 @@ ArtistPrependString=""
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[ScreenSystemLayer]
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ShowClock=true
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CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
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CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
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#
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CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
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CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;
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[ScreenConsoleOverlay]
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@@ -586,7 +594,7 @@ AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0
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AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0
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TimerX=SCREEN_RIGHT-36-4
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TimerY=SCREEN_TOP+22
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TimerY=SCREEN_TOP+24
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TimerOnCommand=draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
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# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
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TimerOffCommand=
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