Fix routine theme errors; do not force typical pump options behavior
This commit is contained in:
@@ -0,0 +1,74 @@
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2b486f5c6155ac1d2405a352de6921e8aade6978 v1.0_public-beta-2
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3690884d954224ecb12f4a85b2efda3a341de986 v1.0_rc1
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76a438f8e5fd745fe919e26f9acbda9a54a087ba v1.0_rc1.5
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b2e897dd741254b1affb65697ef55dab0d279adc v1.0_final
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0000000000000000000000000000000000000000 v1.2.4
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16cee271b70eb88df30dbe0c55370eb4e8f19ae4 v1.2.5
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41d46106af55ab0a83894bd488b653fd27e2c3fe vSM5-Preview1
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9e25b6ca284c8dcb380dcee8ae4d49e0cdd4156a vSM5-Preview1a
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eba17367c03eacd1f97f649daa37d2718c4a9aea SM5-Preview2
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0000000000000000000000000000000000000000 SM5-Preview2
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0000000000000000000000000000000000000000 SM5-Preview2
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01627e2601b1b0cfc15757821ce5caa0ddbce837 SM5-Preview2
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b2157ade6fc1a70421f702231ea7d070fb738c1c SM5-Preview3
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2f533c86df4fa6a833203c23c1724afed8d8a08d SM5-Preview4
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93d74ef78a322df2e919af48661192839ac9626c SM5-alpha1
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eb859dff1d8b613cf5d63ab8cfb0ca06af5f980e SM5-alpha1a
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73393dfaab62f60b9c703975e681cb3d262b042b SM5-alpha2
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42cbefb640285ea3760d25f3a60953ef5a238ea7 SM5-alpha3
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2e59618ab429e9668de31b9a15dd2492ec72756f SM5-beta1
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e10d0b1ef13a5f6d6d5a233b96972aa3cd124773 SM5-beta1a
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1ac77d19bc8fd275e69ea55c4fcbedd1e8ebc4be SM5-beta2
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4b7db08665154fdef523e168c1c20bb3e601c5ec SM5-beta2a
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4b7db08665154fdef523e168c1c20bb3e601c5ec SM5-beta2a
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0000000000000000000000000000000000000000 SM5-beta2a
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0000000000000000000000000000000000000000 SM5-beta2a
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027ec02e8d07d523ae2828d6f76e0b73c997d21a SM5-beta2a
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@@ -43,26 +43,22 @@ function FormatNumSongsPlayed( num )
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end
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function JudgmentTransformCommand( self, params )
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local x = 0
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local y = -30
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if params.bReverse then y = y * -1 end
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-- This makes no sense and wasn't even being used due to misspelling.
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-- if bCentered then y = y * 2 end
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self:x( x )
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self:x( 0 )
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self:y( y )
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end
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function JudgmentTransformSharedCommand( self, params )
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local x = -120
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local y = -30
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if params.bReverse then y = 30 end
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if params.Player == PLAYER_1 then x = 120 end
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self:x( x )
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self:x( 0 )
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self:y( y )
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end
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function ComboTransformCommand( self, params )
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local x = 0
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local y = 30
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if params.bReverse then y = y * -1 end
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@@ -73,7 +69,7 @@ function ComboTransformCommand( self, params )
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y = y + 40
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end
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end
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self:x( x )
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self:x( 0 )
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self:y( y )
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end
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@@ -218,8 +218,8 @@ end
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function Center1Player()
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local styleType = GAMESTATE:GetCurrentStyle():GetStyleType()
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-- always center in OnePlayerTwoSides.
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if styleType == "StyleType_OnePlayerTwoSides" then
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-- always center in OnePlayerTwoSides ( Doubles ) or TwoPlayersSharedSides ( Couples )
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if styleType == "StyleType_OnePlayerTwoSides" or "StyleType_TwoPlayersSharedSides" then
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return true
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-- only Center1P if Pref enabled and OnePlayerOneSide.
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-- (implicitly excludes Rave, Battle, Versus, Routine)
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@@ -230,6 +230,16 @@ function Center1Player()
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end
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end
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function IsRoutine()
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local styleType = GAMESTATE:GetCurrentStyle():GetStyleType()
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if styleType == "StyleType_TwoPlayersSharedSides" then
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return true
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end
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return false
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end
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Date = {
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Today = function()
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return string.format("%i%02i%02i", Year(), (MonthOfYear()+1), DayOfMonth())
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@@ -1159,7 +1159,6 @@ RequireStepOnMines=false
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InitialHoldLife=IsGame("pump") and 0.05 or 1
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MaxHoldLife=1
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RollBodyIncrementsCombo=false
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#ScoreMissedHoldsAndRolls=not IsGame("pump")
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ScoreMissedHoldsAndRolls=not IsGame("pump") and not IsGame("dance")
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PercentUntilColorCombo=0.25
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ComboStoppedAt=50
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@@ -1816,7 +1815,7 @@ UpdateOnMessage=""
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#
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NumChoicesOnPage1=100
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DefaultChoice="GameStart"
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ChoiceNames="GameStart,Options,Edit,Jukebox,ReportBug,IRC,Exit"
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ChoiceNames="GameStart,Options,Edit,Jukebox,GameSelect,Exit"
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ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.StartGame()
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#ChoiceQuickPlay="applydefaultoptions;text,Quick Play;"
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ChoiceOptions="screen,ScreenOptionsService;text,Options"
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@@ -2085,8 +2084,8 @@ ChangeGroupsWithGameButtons=false
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PreviousGroupButton="MenuUp"
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NextGroupButton="MenuDown"
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#
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TwoPartSelection=IsGame("pump")
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TwoPartConfirmsOnly=IsGame("pump")
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TwoPartSelection=false
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TwoPartConfirmsOnly=false
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TwoPartTimerSeconds=30
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#
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SampleMusicDelay=0.25
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@@ -11,7 +11,7 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(hide_if,hideFancyElements;);
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LoadActor("_checkerboard") .. {
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InitCommand=cmd(rotationy,0;rotationz,0;rotationx,-90/4*3.5;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
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OnCommand=cmd(texcoordvelocity,0,0.5;diffuse,color("#ffd400");diffusealpha,0.5;fadetop,1);
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OnCommand=cmd(texcoordvelocity,0,0.25;diffuse,color("#ffd400");diffusealpha,0.5;fadetop,1);
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};
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};
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LoadActor("_particleLoader") .. {
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@@ -14,14 +14,14 @@ t[#t+1] = Def.ActorFrame {
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-- GainFocusCommand=cmd(visible,true);
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-- LoseFocusCommand=cmd(visible,false);
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LoadActor(THEME:GetPathG("ScreenSelectPlayMode","BackgroundFrame")) .. {
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InitCommand=cmd(diffuse,Color("Black");diffusealpha,0.7);
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InitCommand=cmd(diffuse,Color("Black");diffusealpha,0.45);
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GainFocusCommand=cmd(visible,true);
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LoseFocusCommand=cmd(visible,false);
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};
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LoadActor("_HighlightFrame") .. {
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InitCommand=cmd(diffuse,ModeIconColors[gc:GetName()];diffusealpha,0);
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GainFocusCommand=cmd(finishtweening;diffusealpha,1;glow,Color.Alpha(Color.White,1);linear,0.1;glow,Color.Invisible);
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LoseFocusCommand=cmd(finishtweening;diffusealpha,0;glow,Color.Invisible);
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GainFocusCommand=cmd(finishtweening;diffuse,ColorLightTone(ModeIconColors[gc:GetName()]);linear,1;diffuse,ModeIconColors[gc:GetName()]);
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LoseFocusCommand=cmd(finishtweening;diffusealpha,0);
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OffFocusedCommand=cmd(finishtweening;glow,Color("White");decelerate,1;glow,Color("Invisible"));
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};
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};
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@@ -29,18 +29,11 @@ t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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FOV=90;
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InitCommand=cmd(x,-192;zoom,0.9);
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-- Main Shadow
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(x,2;y,2;diffuse,Color("Black");diffusealpha,0;zoom,0.75);
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GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.1;diffusealpha,0;zoom,1;decelerate,0.05;diffusealpha,0.5;pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.2;diffusealpha,0;zoom,0.75;);
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,ModeIconColors[gc:GetName()];decelerate,0.5;rotationy,360;);
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};
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-- Main Emblem
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(diffusealpha,0;zoom,0.75);
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GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.1;diffusealpha,1;zoom,1;glow,Color("White");decelerate,0.05;glow,Color("Invisible");pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.2;diffusealpha,0;zoom,0.75;glow,Color("Invisible"));
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GainFocusCommand=cmd(finishtweening;stopeffect;diffusealpha,1;zoom,1;glow,Color("White");decelerate,0.5;glow,Color("Invisible");pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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LoseFocusCommand=cmd(finishtweening;stopeffect;smooth,0.4;diffusealpha,0;zoom,0.75;glow,Color("Invisible"));
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,ModeIconColors[gc:GetName()];decelerate,0.5;rotationy,360;glow,Color("Invisible"));
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};
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};
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@@ -49,20 +42,20 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,-192/2;y,-10);
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Def.Quad {
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InitCommand=cmd(horizalign,left;y,20;zoomto,320,2;diffuse,ModeIconColors[gc:GetName()];diffusealpha,0;fadeleft,0.35;faderight,0.35);
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GainFocusCommand=cmd(stoptweening;linear,0.1;diffusealpha,1);
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GainFocusCommand=cmd(stoptweening;linear,0.5;diffusealpha,1);
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LoseFocusCommand=cmd(stoptweening;linear,0.1;diffusealpha,0);
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};
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LoadFont("_helveticaneuelt std extblk cn 42px") .. {
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Text=gc:GetText();
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InitCommand=cmd(horizalign,left;diffuse,ModeIconColors[gc:GetName()];shadowcolor,ColorDarkTone(ModeIconColors[gc:GetName()]);shadowlength,2;diffusealpha,0;skewx,-0.125);
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GainFocusCommand=cmd(stoptweening;x,-32;decelerate,0.1;diffusealpha,1;x,0);
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LoseFocusCommand=cmd(stoptweening;x,0;accelerate,0.1;diffusealpha,0;x,32;diffusealpha,0);
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GainFocusCommand=cmd(finishtweening;x,-16;diffuse,ColorLightTone(ModeIconColors[gc:GetName()]);decelerate,0.45;diffusealpha,1;x,0;diffuse,ModeIconColors[gc:GetName()]);
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LoseFocusCommand=cmd(finishtweening;x,0;accelerate,0.4;diffusealpha,0;x,32;diffusealpha,0);
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};
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LoadFont("_helveticaneuelt std extblk cn 42px") .. {
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Text=THEME:GetString(Var "LoadingScreen", gc:GetName() .. "Explanation");
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InitCommand=cmd(horizalign,right;x,320;y,30;shadowlength,1;diffusealpha,0;skewx,-0.125;zoom,0.5);
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GainFocusCommand=cmd(stoptweening;x,320+32;decelerate,0.1;diffusealpha,1;x,320);
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LoseFocusCommand=cmd(stoptweening;x,320;accelerate,0.1;diffusealpha,0;x,320-32;diffusealpha,0);
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GainFocusCommand=cmd(finishtweening;x,320+16;decelerate,0.45;diffusealpha,1;x,320);
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LoseFocusCommand=cmd(finishtweening;x,320;accelerate,0.4;diffusealpha,0;x,320-32;diffusealpha,0);
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};
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};
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t.GainFocusCommand=cmd(finishtweening;visible,true;zoom,1.1;decelerate,0.25;zoom,1);
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@@ -686,9 +686,6 @@ NetworkStatusY=SCREEN_BOTTOM-64
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NetworkStatusOnCommand=halign,0;
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NetworkStatusOffCommand=linear,0.5;cropright,1
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#
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#
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ChoiceNames="GameStart,Options,Edit,Jukebox,Exit"
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DefaultChoice="GameStart"
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[ScreenQuickSetupOverview]
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IconStartX=SCREEN_CENTER_X-160
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@@ -1408,12 +1405,12 @@ SongTitleOffCommand=
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#
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SongMeterDisplayP1X=Center1Player() and SCREEN_CENTER_X or SCREEN_LEFT+16
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SongMeterDisplayP1Y=Center1Player() and SCREEN_TOP+60 or SCREEN_CENTER_Y-32
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SongMeterDisplayP1OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24
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SongMeterDisplayP1OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1
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SongMeterDisplayP1OffCommand=
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#
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SongMeterDisplayP2X=Center1Player() and SCREEN_CENTER_X or SCREEN_RIGHT-16
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SongMeterDisplayP2Y=Center1Player() and SCREEN_TOP+60 or SCREEN_CENTER_Y-32
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SongMeterDisplayP2OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24
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SongMeterDisplayP2OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2
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SongMeterDisplayP2OffCommand=
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#
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ShowBPMDisplay=true
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@@ -1439,13 +1436,13 @@ ScoreFrameOffCommand=
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LifeP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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# LifeP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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LifeP1Y=SCREEN_TOP+24
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LifeP1OnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
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LifeP1OnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1
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#~ LifeP1OnCommand=addx,-SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,-SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,-SCREEN_CENTER_X*0.25
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LifeP1OffCommand=
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LifeP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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# LifeP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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LifeP2Y=SCREEN_TOP+24
|
||||
LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
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LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2
|
||||
#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
|
||||
LifeP2OffCommand=
|
||||
CombinedLifeX=SCREEN_CENTER_X
|
||||
@@ -1497,12 +1494,12 @@ DeltaSecondsP2OffCommand=
|
||||
ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
|
||||
# ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
|
||||
ScoreP1Y=SCREEN_BOTTOM-48
|
||||
ScoreP1OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48
|
||||
ScoreP1OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1
|
||||
ScoreP1OffCommand=
|
||||
ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
|
||||
# ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
|
||||
ScoreP2Y=SCREEN_BOTTOM-48
|
||||
ScoreP2OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48
|
||||
ScoreP2OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2
|
||||
ScoreP2OffCommand=
|
||||
#
|
||||
StepsDescriptionP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
|
||||
|
||||
Reference in New Issue
Block a user