2003-02-16 04:01:45 +00:00
#include "global.h"
2002-05-20 08:59:37 +00:00
/*
-----------------------------------------------------------------------------
2002-06-29 11:59:09 +00:00
Class: ScreenEdit
2002-05-20 08:59:37 +00:00
2002-06-29 11:59:09 +00:00
Desc: See header.
2002-05-20 08:59:37 +00:00
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
2002-06-29 11:59:09 +00:00
Chris Danford
2002-05-20 08:59:37 +00:00
-----------------------------------------------------------------------------
*/
#include "ScreenEdit.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
2002-07-23 01:41:40 +00:00
#include "PrefsManager.h"
2002-05-20 08:59:37 +00:00
#include "GameManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
2003-07-26 22:53:22 +00:00
#include "RageSounds.h"
2002-07-23 01:41:40 +00:00
#include "GameState.h"
2002-10-18 19:01:32 +00:00
#include "InputMapper.h"
2002-11-11 04:53:31 +00:00
#include "RageLog.h"
#include <math.h>
#include "ThemeManager.h"
2002-11-29 20:37:12 +00:00
#include "SDL_keysym.h" // for SDLKeys
2003-02-18 23:15:38 +00:00
#include "ScreenMiniMenu.h"
2003-02-19 06:27:20 +00:00
#include "NoteSkinManager.h"
2003-08-03 00:13:55 +00:00
#include "Steps.h"
2002-09-26 06:05:32 +00:00
#include <utility>
2003-04-10 05:46:31 +00:00
#include "NoteFieldPositioning.h"
2003-07-22 07:47:27 +00:00
#include "arch/arch.h"
2003-08-07 06:36:34 +00:00
#include "NoteDataUtil.h"
2002-05-20 08:59:37 +00:00
2002-10-18 19:01:32 +00:00
2003-02-18 23:15:38 +00:00
const float RECORD_HOLD_SECONDS = 0.3f ;
2002-10-18 19:01:32 +00:00
2002-05-20 08:59:37 +00:00
//
// Defines specific to GameScreenTitleMenu
//
2003-09-21 23:16:44 +00:00
#define DEBUG_X (SCREEN_LEFT + 10)
#define DEBUG_Y (CENTER_Y-100)
2002-05-20 08:59:37 +00:00
2003-09-21 23:16:44 +00:00
#define SHORTCUTS_X (CENTER_X - 150)
#define SHORTCUTS_Y (CENTER_Y)
2002-05-20 08:59:37 +00:00
2003-09-21 23:16:44 +00:00
#define HELP_X (SCREEN_LEFT)
#define HELP_Y (CENTER_Y)
2002-08-17 06:44:04 +00:00
2003-09-21 23:16:44 +00:00
#define HELP_TEXT_X (SCREEN_LEFT + 4)
#define HELP_TEXT_Y (40)
2003-02-18 23:15:38 +00:00
2003-09-21 23:16:44 +00:00
#define INFO_X (SCREEN_RIGHT)
#define INFO_Y (CENTER_Y)
2003-02-18 23:15:38 +00:00
2003-09-21 23:16:44 +00:00
#define INFO_TEXT_X (SCREEN_RIGHT - 114)
#define INFO_TEXT_Y (40)
2003-02-18 23:15:38 +00:00
2003-09-21 23:16:44 +00:00
#define MENU_WIDTH (110)
#define EDIT_X (CENTER_X)
#define EDIT_GRAY_Y_STANDARD (SCREEN_TOP+60)
#define EDIT_GRAY_Y_REVERSE (SCREEN_BOTTOM-60)
2002-05-20 08:59:37 +00:00
2003-09-21 23:16:44 +00:00
#define PLAYER_X (CENTER_X)
#define PLAYER_Y (CENTER_Y)
#define PLAYER_HEIGHT (360)
#define PLAYER_Y_STANDARD (PLAYER_Y-PLAYER_HEIGHT/2)
#define PLAYER_Y_REVERSE (PLAYER_Y+PLAYER_HEIGHT/2)
2003-10-02 03:05:52 +00:00
2002-05-20 08:59:37 +00:00
2003-09-21 23:16:44 +00:00
#define ACTION_MENU_ITEM_X (CENTER_X-200)
#define ACTION_MENU_ITEM_START_Y (SCREEN_TOP + 24)
#define ACTION_MENU_ITEM_SPACING_Y (18)
2002-07-02 00:27:58 +00:00
2003-09-21 23:16:44 +00:00
#define NAMING_MENU_ITEM_X (CENTER_X-200)
#define NAMING_MENU_ITEM_START_Y (SCREEN_TOP + 24)
#define NAMING_MENU_ITEM_SPACING_Y (18)
2002-08-17 06:44:04 +00:00
2003-03-26 19:15:38 +00:00
CachedThemeMetricF TICK_EARLY_SECONDS ( "ScreenGameplay" , "TickEarlySeconds" );
2003-02-18 23:15:38 +00:00
const ScreenMessage SM_BackFromMainMenu = ( ScreenMessage )( SM_User + 1 );
const ScreenMessage SM_BackFromAreaMenu = ( ScreenMessage )( SM_User + 2 );
const ScreenMessage SM_BackFromEditNotesStatistics = ( ScreenMessage )( SM_User + 3 );
const ScreenMessage SM_BackFromEditOptions = ( ScreenMessage )( SM_User + 4 );
const ScreenMessage SM_BackFromEditSongInfo = ( ScreenMessage )( SM_User + 5 );
2003-03-15 19:25:37 +00:00
const ScreenMessage SM_BackFromBGChange = ( ScreenMessage )( SM_User + 6 );
2003-11-12 08:13:02 +00:00
const ScreenMessage SM_BackFromPlayerOptions = ( ScreenMessage )( SM_User + 7 );
const ScreenMessage SM_BackFromSongOptions = ( ScreenMessage )( SM_User + 8 );
const ScreenMessage SM_BackFromInsertAttack = ( ScreenMessage )( SM_User + 9 );
const ScreenMessage SM_BackFromInsertAttackModifiers = ( ScreenMessage )( SM_User + 10 );
2003-02-18 23:15:38 +00:00
2003-02-07 23:58:21 +00:00
2002-06-29 11:59:09 +00:00
const CString HELP_TEXT =
2003-02-18 23:15:38 +00:00
"Up/Down: \n change beat \n "
"Left/Right: \n change snap \n "
"Number keys: \n add/remove \n tap note \n "
"Create hold note: \n Hold a number \n while moving \n Up or Down \n "
2003-02-19 05:46:09 +00:00
"Space bar: \n Set area \n marker \n "
"Enter: \n Area Menu \n "
"Escape: \n Main Menu \n "
"F1: \n Show \n keyboard \n shortcuts \n " ;
2002-08-17 06:44:04 +00:00
2002-06-29 11:59:09 +00:00
2003-11-08 00:50:25 +00:00
static const MenuRow g_KeyboardShortcutsItems [] =
{
2003-11-08 00:56:39 +00:00
{ "PgUp/PgDn: jump measure" , false , 0 , { NULL } },
{ "Home/End: jump to first/last beat" , false , 0 , { NULL } },
{ "Ctrl + Up/Down: Change zoom" , false , 0 , { NULL } },
{ "Shift + Up/Down: Drag area marker" , false , 0 , { NULL } },
{ "P: Play selection" , false , 0 , { NULL } },
{ "Ctrl + P: Play whole song" , false , 0 , { NULL } },
{ "Shift + P: Play current beat to end" , false , 0 , { NULL } },
{ "Ctrl + R: Record" , false , 0 , { NULL } },
{ "F4: Toggle assist tick" , false , 0 , { NULL } },
{ "F5/F6: Next/prev steps of same StepsType" , false , 0 , { NULL } },
{ "F7/F8: Decrease/increase BPM at cur beat" , false , 0 , { NULL } },
{ "F9/F10: Decrease/increase stop at cur beat" , false , 0 , { NULL } },
{ "F11/F12: Decrease/increase music offset" , false , 0 , { NULL } },
2003-03-05 02:38:17 +00:00
/* XXX: This would be better as a single submenu, to let people tweak
* and play the sample several times (without having to re-enter the
* menu each time), so it doesn't use a whole bunch of hotkeys. */
2003-11-08 00:56:39 +00:00
{ "[ and ]: Decrease/increase sample music start" , false , 0 , { NULL } },
{ "{ and }: Decrease/increase sample music length" , false , 0 , { NULL } },
{ "M: Play sample music" , false , 0 , { NULL } },
{ "B: Add/Edit Background Change" , false , 0 , { NULL } },
{ "Insert: Insert beat and shift down" , false , 0 , { NULL } },
{ "Delete: Delete beat and shift up" , false , 0 , { NULL } },
{ "Shift + number: Lay mine" , false , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Alt + number: Add to/remove from right half" , false , 0 , { NULL } },
{ NULL , true , 0 , { NULL } }
2003-11-08 00:50:25 +00:00
};
static Menu g_KeyboardShortcuts ( "Keyboard Shortcuts" , g_KeyboardShortcutsItems );
2003-02-19 05:46:09 +00:00
2003-11-08 00:50:25 +00:00
static const MenuRow g_MainMenuItems [] =
{
2003-11-08 00:56:39 +00:00
{ "Edit Steps Statistics" , true , 0 , { NULL } },
{ "Play Whole Song" , true , 0 , { NULL } },
{ "Play Current Beat To End" , true , 0 , { NULL } },
{ "Save" , true , 0 , { NULL } },
{ "Player Options" , true , 0 , { NULL } },
{ "Song Options" , true , 0 , { NULL } },
{ "Edit Song Info" , true , 0 , { NULL } },
{ "Add/Edit BG Change" , true , 0 , { NULL } },
{ "Play preview music" , true , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Exit (discards changes since last save)" , true , 0 , { NULL } },
{ NULL , true , 0 , { NULL } }
2003-11-08 00:50:25 +00:00
};
static Menu g_MainMenu ( "Main Menu" , g_MainMenuItems );
2002-06-29 11:59:09 +00:00
2003-11-08 00:50:25 +00:00
static const MenuRow g_AreaMenuItems [] =
{
2003-11-08 00:56:39 +00:00
{ "Cut" , true , 0 , { NULL } },
{ "Copy" , true , 0 , { NULL } },
{ "Paste at current beat" , true , 0 , { NULL } },
{ "Paste at begin marker" , true , 0 , { NULL } },
{ "Clear" , true , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Quantize" , true , 0 , { "4TH" , "8TH" , "12TH" , "16TH" , "24TH" , "32ND" , "48TH" , "64TH" } },
{ "Turn" , true , 0 , { "Left" , "Right" , "Mirror" , "Shuffle" , "Super Shuffle" } },
{ "Transform" , true , 0 , { "NoHolds" , "NoMines" , "Little" , "Wide" , "Big" , "Quick" , "Skippy" , "Mines" , "Echo" , "Planted" , "Stomp" , "Twister" } },
{ "Alter" , true , 0 , { "Backwards" , "Swap Sides" , "Copy Left To Right" , "Copy Right To Left" , "Clear Left" , "Clear Right" , "Collapse To One" , "Shift Left" , "Shift Right" } },
{ "Tempo" , true , 0 , { "Compress 2x" , "Compress 3->2" , "Compress 4->3" , "Expand 3->4" , "Expand 2->3" , "Expand 2x" } },
2003-11-08 00:56:39 +00:00
{ "Play selection" , true , 0 , { NULL } },
{ "Record in selection" , true , 0 , { NULL } },
{ "Insert beat and shift down" , true , 0 , { NULL } },
{ "Delete beat and shift up" , true , 0 , { NULL } },
{ "Convert beats to pause" , true , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Convert pause to beats" , true , 0 , { NULL } },
{ NULL , true , 0 , { NULL } }
2003-11-08 00:50:25 +00:00
};
static Menu g_AreaMenu ( "Area Menu" , g_AreaMenuItems );
2002-09-26 06:05:32 +00:00
2003-11-08 00:50:25 +00:00
static const MenuRow g_EditNotesStatisticsItems [] =
{
2003-11-08 01:00:27 +00:00
{ "Difficulty" , true , 0 , { "BEGINNER" , "EASY" , "MEDIUM" , "HARD" , "CHALLENGE" } },
{ "Meter" , true , 0 , { "1" , "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "10" , "11" , "12" , "13" , "14" , "15" } },
2003-11-08 00:56:39 +00:00
{ "Description" , true , 0 , { NULL } },
{ "Tap Steps" , false , 0 , { NULL } },
{ "Hold Steps" , false , 0 , { NULL } },
{ "Stream" , false , 0 , { NULL } },
{ "Voltage" , false , 0 , { NULL } },
{ "Air" , false , 0 , { NULL } },
{ "Freeze" , false , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Chaos" , false , 0 , { NULL } },
{ NULL , true , 0 , { NULL } }
2003-11-08 00:50:25 +00:00
};
static Menu g_EditNotesStatistics ( "Statistics" , g_EditNotesStatisticsItems );
2002-05-20 08:59:37 +00:00
2003-11-08 00:50:25 +00:00
static const MenuRow g_EditSongInfoItems [] =
{
2003-11-08 00:56:39 +00:00
{ "Main title" , true , 0 , { NULL } },
{ "Sub title" , true , 0 , { NULL } },
{ "Artist" , true , 0 , { NULL } },
{ "Credit" , true , 0 , { NULL } },
{ "Main title transliteration" , true , 0 , { NULL } },
{ "Sub title transliteration" , true , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Artist transliteration" , true , 0 , { NULL } },
{ NULL , true , 0 , { NULL } }
2003-11-08 00:50:25 +00:00
};
static Menu g_EditSongInfo ( "Edit Song Info" , g_EditSongInfoItems );
2003-02-18 23:15:38 +00:00
2003-11-08 00:50:25 +00:00
static const MenuRow g_BGChangeItems [] =
{
2003-11-08 01:00:27 +00:00
{ "Rate (applies to new adds)" , true , 15 , { "-100%" , "-80%" , "-60%" , "-40%" , "-20%" , "0%" , "10%" , "20%" , "30%" , "40%" , "50%" , "60%" , "70%" , "80%" , "90%" , "100%" , "120%" , "140%" , "160%" , "180%" , "200%" } },
{ "Fade Last (applies to new adds)" , true , 0 , { "NO" , "YES" } },
{ "Rewind Movie (applies to new adds)" , true , 0 , { "NO" , "YES" } },
{ "Loop (applies to new adds)" , true , 1 , { "NO" , "YES" } },
2003-11-08 00:56:39 +00:00
{ "Add Change to random" , true , 0 , { NULL } },
{ "Add Change to song BGAnimation" , true , 0 , { NULL } },
{ "Add Change to song Movie" , true , 0 , { NULL } },
{ "Add Change to song Still" , true , 0 , { NULL } },
{ "Add Change to global Random Movie" , true , 0 , { NULL } },
{ "Add Change to global BGAnimation" , true , 0 , { NULL } },
{ "Add Change to global Visualization" , true , 0 , { NULL } },
2003-11-08 01:00:27 +00:00
{ "Remove Change" , true , 0 , { NULL } },
{ NULL , true , 0 , { NULL } }
2003-11-08 00:50:25 +00:00
};
static Menu g_BGChange ( "Background Change" , g_BGChangeItems );
2002-05-20 08:59:37 +00:00
2003-11-12 08:13:02 +00:00
static const MenuRow g_InsertAttackItems [] =
{
2003-11-12 08:32:32 +00:00
{ "Duration seconds" , true , 2 , { "10" , "20" , "30" , "40" , "50" , "60" , "70" , "80" , "90" } },
2003-11-12 08:13:02 +00:00
{ "Set modifiers" , true , 0 , { "PRESS START" } },
{ NULL , true , 0 , { NULL } }
};
static Menu g_InsertAttack ( "Insert Attack" , g_InsertAttackItems );
// HACK: need to remember the track we're inserting on so
// that we can lay the attack note after coming back from
// menus.
int g_iLastInsertAttackTrack = - 1 ;
2003-11-12 08:32:32 +00:00
float g_fLastInsertAttackDurationSeconds = - 1 ;
2003-11-12 08:13:02 +00:00
2003-09-27 22:30:51 +00:00
ScreenEdit :: ScreenEdit ( CString sName ) : Screen ( sName )
2002-05-20 08:59:37 +00:00
{
2002-07-31 19:40:40 +00:00
LOG -> Trace ( "ScreenEdit::ScreenEdit()" );
2002-05-20 08:59:37 +00:00
2003-02-18 23:15:38 +00:00
TICK_EARLY_SECONDS . Refresh ();
2002-08-17 06:44:04 +00:00
// set both players to joined so the credit message doesn't show
for ( int p = 0 ; p < NUM_PLAYERS ; p ++ )
2002-08-20 21:00:56 +00:00
GAMESTATE -> m_bSideIsJoined [ p ] = true ;
2002-08-17 06:44:04 +00:00
SCREENMAN -> RefreshCreditsMessages ();
2002-07-23 01:41:40 +00:00
m_pSong = GAMESTATE -> m_pCurSong ;
2002-07-02 00:27:58 +00:00
2002-07-23 01:41:40 +00:00
m_pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
2002-08-24 08:28:44 +00:00
2002-05-20 08:59:37 +00:00
2002-07-03 03:13:13 +00:00
NoteData noteData ;
m_pNotes -> GetNoteData ( & noteData );
2002-07-28 20:28:37 +00:00
m_EditMode = MODE_EDITING ;
GAMESTATE -> m_bEditing = true ;
2002-05-20 08:59:37 +00:00
2002-08-01 20:30:40 +00:00
GAMESTATE -> m_fSongBeat = 0 ;
m_fTrailingBeat = GAMESTATE -> m_fSongBeat ;
2002-08-01 13:42:56 +00:00
2003-01-25 11:05:12 +00:00
GAMESTATE -> m_PlayerOptions [ PLAYER_1 ]. m_fScrollSpeed = 1 ;
2003-02-19 06:27:20 +00:00
GAMESTATE -> m_SongOptions . m_fMusicRate = 1 ;
2003-08-09 19:00:52 +00:00
/* Not all games have a noteskin named "note" ... */
if ( NOTESKIN -> DoesNoteSkinExist ( "note" ) )
GAMESTATE -> m_PlayerOptions [ PLAYER_1 ]. m_sNoteSkin = "note" ; // change noteskin before loading all of the edit Actors
2003-09-12 06:23:51 +00:00
GAMESTATE -> ResetNoteSkins ();
2002-05-20 08:59:37 +00:00
2003-04-12 17:39:27 +00:00
m_BGAnimation . LoadFromAniDir ( THEME -> GetPathToB ( "ScreenEdit background" ) );
2002-05-20 08:59:37 +00:00
2002-08-21 22:48:33 +00:00
shiftAnchor = - 1 ;
2003-09-21 23:16:44 +00:00
m_SnapDisplay . SetXY ( EDIT_X , PLAYER_Y_STANDARD );
2002-08-17 06:44:04 +00:00
m_SnapDisplay . Load ( PLAYER_1 );
2002-08-13 23:26:46 +00:00
m_SnapDisplay . SetZoom ( 0.5f );
2002-05-20 08:59:37 +00:00
2003-09-21 23:16:44 +00:00
m_GrayArrowRowEdit . SetXY ( EDIT_X , PLAYER_Y_STANDARD );
2002-07-28 20:28:37 +00:00
m_GrayArrowRowEdit . Load ( PLAYER_1 );
2002-05-20 08:59:37 +00:00
m_GrayArrowRowEdit . SetZoom ( 0.5f );
2003-09-21 23:16:44 +00:00
m_NoteFieldEdit . SetXY ( EDIT_X , PLAYER_Y );
2002-05-20 08:59:37 +00:00
m_NoteFieldEdit . SetZoom ( 0.5f );
2003-09-21 23:16:44 +00:00
m_NoteFieldEdit . Load ( & noteData , PLAYER_1 , - 240 , 800 , PLAYER_HEIGHT * 2 );
2002-05-20 08:59:37 +00:00
2002-10-31 05:52:12 +00:00
m_rectRecordBack . StretchTo ( RectI ( SCREEN_LEFT , SCREEN_TOP , SCREEN_RIGHT , SCREEN_BOTTOM ) );
2002-10-28 05:30:45 +00:00
m_rectRecordBack . SetDiffuse ( RageColor ( 0 , 0 , 0 , 0 ) );
2002-05-20 08:59:37 +00:00
2003-10-02 04:10:56 +00:00
m_GrayArrowRowRecord . SetXY ( EDIT_X , PLAYER_Y_STANDARD );
2002-07-28 20:28:37 +00:00
m_GrayArrowRowRecord . Load ( PLAYER_1 );
2002-05-20 08:59:37 +00:00
m_GrayArrowRowRecord . SetZoom ( 1.0f );
2003-10-02 04:10:56 +00:00
m_NoteFieldRecord . SetXY ( EDIT_X , PLAYER_Y );
2002-05-20 08:59:37 +00:00
m_NoteFieldRecord . SetZoom ( 1.0f );
2003-08-16 23:34:47 +00:00
m_NoteFieldRecord . Load ( & noteData , PLAYER_1 , - 150 , 350 , 350 );
2002-05-20 08:59:37 +00:00
2003-02-01 05:16:38 +00:00
m_Clipboard . SetNumTracks ( m_NoteFieldEdit . GetNumTracks () );
2002-07-02 00:27:58 +00:00
2003-02-19 06:27:20 +00:00
2003-11-06 06:20:35 +00:00
GAMESTATE -> m_PlayerOptions [ PLAYER_1 ]. Init (); // don't allow weird options in editor. It doesn't handle reverse well.
2003-04-22 04:54:04 +00:00
GAMESTATE -> m_PlayerOptions [ PLAYER_1 ]. m_sNoteSkin = "default" ; // change noteskin back to default before loading player
2003-09-12 06:23:51 +00:00
GAMESTATE -> ResetNoteSkins ();
2003-02-19 06:27:20 +00:00
2003-06-30 18:08:27 +00:00
m_Player . Load ( PLAYER_1 , & noteData , NULL , NULL , NULL , NULL , NULL , NULL );
2003-04-21 02:41:10 +00:00
GAMESTATE -> m_PlayerController [ PLAYER_1 ] = PC_HUMAN ;
2003-09-24 02:27:47 +00:00
m_Player . SetX ( PLAYER_X );
/* Why was this here? Nothing ever sets Player Y values; this was causing
* the display in play mode to be offset half a screen down. */
// m_Player.SetXY( PLAYER_X, PLAYER_Y );
2002-05-20 08:59:37 +00:00
2003-04-12 18:34:05 +00:00
m_In . Load ( THEME -> GetPathToB ( "ScreenEdit in" ) );
m_In . StartTransitioning ();
m_Out . Load ( THEME -> GetPathToB ( "ScreenEdit out" ) );
2002-05-20 08:59:37 +00:00
2003-04-12 17:39:27 +00:00
m_sprHelp . Load ( THEME -> GetPathToG ( "ScreenEdit help" ) );
2003-02-18 23:15:38 +00:00
m_sprHelp . SetHorizAlign ( Actor :: align_left );
m_sprHelp . SetXY ( HELP_X , HELP_Y );
2002-05-20 08:59:37 +00:00
2003-04-12 17:39:27 +00:00
m_textHelp . LoadFromFont ( THEME -> GetPathToF ( "Common normal" ) );
2003-02-18 23:15:38 +00:00
m_textHelp . SetXY ( HELP_TEXT_X , HELP_TEXT_Y );
2002-06-29 11:59:09 +00:00
m_textHelp . SetHorizAlign ( Actor :: align_left );
2003-02-18 23:15:38 +00:00
m_textHelp . SetVertAlign ( Actor :: align_top );
2002-06-29 11:59:09 +00:00
m_textHelp . SetZoom ( 0.5f );
m_textHelp . SetText ( HELP_TEXT );
2003-04-12 18:34:05 +00:00
m_textHelp . EnableShadow ( false );
2002-05-20 08:59:37 +00:00
2003-04-12 17:39:27 +00:00
m_sprInfo . Load ( THEME -> GetPathToG ( "ScreenEdit Info" ) );
2003-02-18 23:15:38 +00:00
m_sprInfo . SetHorizAlign ( Actor :: align_right );
m_sprInfo . SetXY ( INFO_X , INFO_Y );
2002-08-17 06:44:04 +00:00
2003-04-12 17:39:27 +00:00
m_textInfo . LoadFromFont ( THEME -> GetPathToF ( "Common normal" ) );
2003-02-18 23:15:38 +00:00
m_textInfo . SetXY ( INFO_TEXT_X , INFO_TEXT_Y );
m_textInfo . SetHorizAlign ( Actor :: align_left );
m_textInfo . SetVertAlign ( Actor :: align_top );
m_textInfo . SetZoom ( 0.5f );
2003-04-12 18:34:05 +00:00
m_textInfo . EnableShadow ( false );
2003-02-18 23:15:38 +00:00
//m_textInfo.SetText(); // set this below every frame
2002-06-29 11:59:09 +00:00
2003-04-12 17:39:27 +00:00
m_soundChangeLine . Load ( THEME -> GetPathToS ( "ScreenEdit line" ) );
m_soundChangeSnap . Load ( THEME -> GetPathToS ( "ScreenEdit snap" ) );
m_soundMarker . Load ( THEME -> GetPathToS ( "ScreenEdit marker" ) );
2002-05-20 08:59:37 +00:00
2002-06-29 11:59:09 +00:00
2002-12-22 08:51:41 +00:00
m_soundMusic . Load ( m_pSong -> GetMusicPath ());
m_soundMusic . SetAccurateSync ( true );
2003-03-27 20:37:45 +00:00
m_soundMusic . SetStopMode ( RageSound :: M_CONTINUE );
2002-05-20 08:59:37 +00:00
2003-04-12 17:39:27 +00:00
m_soundAssistTick . Load ( THEME -> GetPathToS ( "ScreenEdit assist tick" ) );
2002-05-20 08:59:37 +00:00
}
ScreenEdit ::~ ScreenEdit ()
{
2002-07-31 19:40:40 +00:00
LOG -> Trace ( "ScreenEdit::~ScreenEdit()" );
2002-12-22 08:51:41 +00:00
m_soundMusic . StopPlaying ();
2002-05-20 08:59:37 +00:00
}
2002-10-18 01:09:59 +00:00
// play assist ticks
bool ScreenEdit :: PlayTicks () const
{
// Sound cards have a latency between when a sample is Play()ed and when the sound
// will start coming out the speaker. Compensate for this by boosting
// fPositionSeconds ahead
2003-03-27 02:10:20 +00:00
if ( ! GAMESTATE -> m_SongOptions . m_bAssistTick )
2002-10-18 01:09:59 +00:00
return false ;
float fPositionSeconds = GAMESTATE -> m_fMusicSeconds ;
// HACK: Play the sound a little bit early to account for the fact that the middle of the tick sounds occurs 0.015 seconds into playing.
2003-07-26 22:53:22 +00:00
fPositionSeconds += ( SOUND -> GetPlayLatency () + ( float ) TICK_EARLY_SECONDS ) * m_soundMusic . GetPlaybackRate ();
2003-02-07 23:58:21 +00:00
float fSongBeat = GAMESTATE -> m_pCurSong -> GetBeatFromElapsedTime ( fPositionSeconds );
2002-10-18 01:09:59 +00:00
int iRowNow = BeatToNoteRowNotRounded ( fSongBeat );
iRowNow = max ( 0 , iRowNow );
static int iRowLastCrossed = 0 ;
bool bAnyoneHasANote = false ; // set this to true if any player has a note at one of the indicies we crossed
for ( int r = iRowLastCrossed + 1 ; r <= iRowNow ; r ++ ) // for each index we crossed since the last update
2003-03-16 18:57:34 +00:00
bAnyoneHasANote |= m_Player . IsThereATapAtRow ( r );
2002-10-18 01:09:59 +00:00
iRowLastCrossed = iRowNow ;
return bAnyoneHasANote ;
}
2002-05-20 08:59:37 +00:00
2003-03-05 02:38:17 +00:00
void ScreenEdit :: PlayPreviewMusic ()
{
2003-07-26 22:53:22 +00:00
SOUND -> PlayMusic ( "" );
SOUND -> PlayMusic ( m_pSong -> GetMusicPath (), false ,
2003-03-05 02:38:17 +00:00
m_pSong -> m_fMusicSampleStartSeconds ,
m_pSong -> m_fMusicSampleLengthSeconds ,
1.5f );
}
2002-05-20 08:59:37 +00:00
void ScreenEdit :: Update ( float fDeltaTime )
{
2003-03-13 08:43:04 +00:00
if ( m_soundMusic . IsPlaying ())
2003-02-22 00:22:27 +00:00
GAMESTATE -> UpdateSongPosition ( m_soundMusic . GetPositionSeconds ());
2002-08-01 20:30:40 +00:00
2002-10-18 19:01:32 +00:00
if ( m_EditMode == MODE_RECORDING )
{
// add or extend holds
for ( int t = 0 ; t < GAMESTATE -> GetCurrentStyleDef () -> m_iColsPerPlayer ; t ++ ) // for each track
{
StyleInput StyleI ( PLAYER_1 , t );
float fSecsHeld = INPUTMAPPER -> GetSecsHeld ( StyleI );
2003-02-18 23:15:38 +00:00
if ( fSecsHeld > RECORD_HOLD_SECONDS )
2002-10-18 19:01:32 +00:00
{
// add or extend hold
const float fHoldStartSeconds = m_soundMusic . GetPositionSeconds () - fSecsHeld ;
float fStartBeat = m_pSong -> GetBeatFromElapsedTime ( fHoldStartSeconds );
float fEndBeat = GAMESTATE -> m_fSongBeat ;
// Round hold start and end to the nearest snap interval
fStartBeat = froundf ( fStartBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
fEndBeat = froundf ( fEndBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
// create a new hold note
2003-04-05 21:18:18 +00:00
HoldNote newHN ( t , fStartBeat , fEndBeat );
2002-10-18 19:01:32 +00:00
m_NoteFieldRecord . AddHoldNote ( newHN );
}
}
}
2002-07-28 20:28:37 +00:00
if ( m_EditMode == MODE_RECORDING || m_EditMode == MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
2003-03-13 08:43:04 +00:00
// check for end of playback/record
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
if ( GAMESTATE -> m_fSongBeat > m_NoteFieldEdit . m_fEndMarker + 4 ) // give a one measure lead out
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
if ( m_EditMode == MODE_RECORDING )
2002-05-20 08:59:37 +00:00
{
2002-08-18 23:20:18 +00:00
TransitionFromRecordToEdit ();
2002-05-20 08:59:37 +00:00
}
2002-07-28 20:28:37 +00:00
else if ( m_EditMode == MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
2002-10-18 00:45:09 +00:00
TransitionToEdit ();
2002-05-20 08:59:37 +00:00
}
2002-10-18 00:30:00 +00:00
GAMESTATE -> m_fSongBeat = m_NoteFieldEdit . m_fEndMarker ;
2002-05-20 08:59:37 +00:00
}
}
2002-10-08 00:39:31 +00:00
m_BGAnimation . Update ( fDeltaTime );
2002-08-13 23:26:46 +00:00
m_SnapDisplay . Update ( fDeltaTime );
2002-07-28 20:28:37 +00:00
m_GrayArrowRowEdit . Update ( fDeltaTime );
m_NoteFieldEdit . Update ( fDeltaTime );
2003-04-12 18:34:05 +00:00
m_In . Update ( fDeltaTime );
m_Out . Update ( fDeltaTime );
2003-02-18 23:15:38 +00:00
m_sprHelp . Update ( fDeltaTime );
2002-06-29 11:59:09 +00:00
m_textHelp . Update ( fDeltaTime );
2003-02-18 23:15:38 +00:00
m_sprInfo . Update ( fDeltaTime );
2002-05-20 08:59:37 +00:00
m_textInfo . Update ( fDeltaTime );
2002-08-17 06:44:04 +00:00
m_rectRecordBack . Update ( fDeltaTime );
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
if ( m_EditMode == MODE_RECORDING )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
m_GrayArrowRowRecord . Update ( fDeltaTime );
m_NoteFieldRecord . Update ( fDeltaTime );
2002-05-20 08:59:37 +00:00
}
2002-07-28 20:28:37 +00:00
if ( m_EditMode == MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
m_Player . Update ( fDeltaTime );
2002-05-20 08:59:37 +00:00
}
2002-07-31 19:40:40 +00:00
//LOG->Trace( "ScreenEdit::Update(%f)", fDeltaTime );
2002-05-20 08:59:37 +00:00
Screen :: Update ( fDeltaTime );
2002-06-29 11:59:09 +00:00
// Update trailing beat
2002-08-01 20:30:40 +00:00
float fDelta = GAMESTATE -> m_fSongBeat - m_fTrailingBeat ;
2002-06-29 11:59:09 +00:00
if ( fabsf ( fDelta ) < 0.01 )
2002-05-20 08:59:37 +00:00
{
2002-08-01 20:30:40 +00:00
m_fTrailingBeat = GAMESTATE -> m_fSongBeat ; // snap
2002-05-20 08:59:37 +00:00
}
2002-06-29 11:59:09 +00:00
else
{
float fSign = fDelta / fabsf ( fDelta );
2003-02-26 23:26:57 +00:00
float fMoveDelta = fSign * fDeltaTime * 40 / GAMESTATE -> m_CurrentPlayerOptions [ PLAYER_1 ]. m_fScrollSpeed ;
2002-06-29 11:59:09 +00:00
if ( fabsf ( fMoveDelta ) > fabsf ( fDelta ) )
fMoveDelta = fDelta ;
2002-08-01 20:30:40 +00:00
m_fTrailingBeat += fMoveDelta ;
2002-06-29 11:59:09 +00:00
if ( fabsf ( fDelta ) > 10 )
2002-08-01 20:30:40 +00:00
m_fTrailingBeat += fDelta * fDeltaTime * 5 ;
2002-06-29 11:59:09 +00:00
}
2002-07-28 20:28:37 +00:00
m_NoteFieldEdit . Update ( fDeltaTime );
2002-05-20 08:59:37 +00:00
2002-10-18 01:09:59 +00:00
if ( m_EditMode == MODE_PLAYING && PlayTicks ())
m_soundAssistTick . Play ();
2002-08-29 04:56:03 +00:00
2003-03-30 20:43:30 +00:00
static float fUpdateCounter = 0 ;
fUpdateCounter -= fDeltaTime ;
if ( fUpdateCounter < 0 )
{
fUpdateCounter = 0.5 ;
UpdateTextInfo ();
}
}
2002-08-29 04:56:03 +00:00
2003-03-30 20:43:30 +00:00
void ScreenEdit :: UpdateTextInfo ()
{
int iNumTapNotes = m_NoteFieldEdit . GetNumTapNotes ();
int iNumHoldNotes = m_NoteFieldEdit . GetNumHoldNotes ();
2002-08-29 04:56:03 +00:00
2002-05-20 08:59:37 +00:00
CString sNoteType ;
2002-10-18 19:01:32 +00:00
switch ( m_SnapDisplay . GetNoteType () )
2002-05-20 08:59:37 +00:00
{
2002-10-18 19:01:32 +00:00
case NOTE_TYPE_4TH : sNoteType = "4th notes" ; break ;
case NOTE_TYPE_8TH : sNoteType = "8th notes" ; break ;
case NOTE_TYPE_12TH : sNoteType = "12th notes" ; break ;
case NOTE_TYPE_16TH : sNoteType = "16th notes" ; break ;
case NOTE_TYPE_24TH : sNoteType = "24th notes" ; break ;
case NOTE_TYPE_32ND : sNoteType = "32nd notes" ; break ;
2003-11-03 08:44:49 +00:00
case NOTE_TYPE_48TH : sNoteType = "48th notes" ; break ;
case NOTE_TYPE_64TH : sNoteType = "64th notes" ; break ;
2002-08-23 20:18:29 +00:00
default : ASSERT ( 0 );
2002-05-20 08:59:37 +00:00
}
2003-03-30 20:43:30 +00:00
CString sText ;
2003-11-04 18:32:35 +00:00
// check Editor.ini for a few of these
2003-11-04 08:44:26 +00:00
// entries used: CurBeatPlaces, CurSecPlaces, OffsetPlaces,
// PreviewStartPlaces, PreviewLengthPlaces
2003-11-04 18:32:35 +00:00
/* No need for that (unneeded options is just a maintenance pain). If you want
* more precision here, add it. I doubt there's a need for precise preview output,
* though (it'd be nearly inaudible at the millisecond level, and it's approximate
* anyway). */
2003-03-30 20:43:30 +00:00
sText += ssprintf ( "Current Beat: \n %.2f \n " , GAMESTATE -> m_fSongBeat );
2003-08-17 05:30:46 +00:00
sText += ssprintf ( "Current Second: \n %.2f \n " , m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat ) );
2003-04-25 00:01:35 +00:00
sText += ssprintf ( "Snap to: \n %s \n " , sNoteType . c_str () );
sText += ssprintf ( "Selection begin: \n %s \n " , m_NoteFieldEdit . m_fBeginMarker ==- 1 ? "not set" : ssprintf ( "%.2f" , m_NoteFieldEdit . m_fBeginMarker ). c_str () );
sText += ssprintf ( "Selection end: \n %s \n " , m_NoteFieldEdit . m_fEndMarker ==- 1 ? "not set" : ssprintf ( "%.2f" , m_NoteFieldEdit . m_fEndMarker ). c_str () );
sText += ssprintf ( "Difficulty: \n %s \n " , DifficultyToString ( m_pNotes -> GetDifficulty () ). c_str () );
sText += ssprintf ( "Description: \n %s \n " , GAMESTATE -> m_pCurNotes [ PLAYER_1 ] ? GAMESTATE -> m_pCurNotes [ PLAYER_1 ] -> GetDescription (). c_str () : "no description" );
sText += ssprintf ( "Main title: \n %s \n " , m_pSong -> m_sMainTitle . c_str () );
2003-10-03 03:32:08 +00:00
sText += ssprintf ( "Sub title: \n %s \n " , m_pSong -> m_sSubTitle . c_str () );
2003-08-03 00:13:55 +00:00
sText += ssprintf ( "Tap Steps: \n %d \n " , iNumTapNotes );
sText += ssprintf ( "Hold Steps: \n %d \n " , iNumHoldNotes );
2003-06-10 22:11:22 +00:00
sText += ssprintf ( "Beat 0 Offset: \n %.3f secs \n " , m_pSong -> m_fBeat0OffsetInSeconds );
2003-03-30 20:43:30 +00:00
sText += ssprintf ( "Preview Start: \n %.2f secs \n " , m_pSong -> m_fMusicSampleStartSeconds );
sText += ssprintf ( "Preview Length: \n %.2f secs \n " , m_pSong -> m_fMusicSampleLengthSeconds );
2002-08-29 04:56:03 +00:00
2003-03-30 20:43:30 +00:00
m_textInfo . SetText ( sText );
2002-05-20 08:59:37 +00:00
}
void ScreenEdit :: DrawPrimitives ()
{
2003-02-19 07:59:00 +00:00
// m_rectRecordBack.Draw();
2002-08-01 20:30:40 +00:00
2003-02-19 07:59:00 +00:00
switch ( m_EditMode )
2002-05-20 08:59:37 +00:00
{
2003-02-19 07:59:00 +00:00
case MODE_EDITING :
{
m_BGAnimation . Draw ();
2003-08-24 17:03:33 +00:00
m_sprHelp . Draw ();
m_textHelp . Draw ();
m_sprInfo . Draw ();
m_textInfo . Draw ();
2003-02-19 07:59:00 +00:00
m_SnapDisplay . Draw ();
m_GrayArrowRowEdit . Draw ();
// HACK: Make NoteFieldEdit draw using the trailing beat
float fSongBeat = GAMESTATE -> m_fSongBeat ; // save song beat
GAMESTATE -> m_fSongBeat = m_fTrailingBeat ; // put trailing beat in effect
m_NoteFieldEdit . Draw ();
GAMESTATE -> m_fSongBeat = fSongBeat ; // restore real song beat
2003-04-12 18:34:05 +00:00
m_In . Draw ();
m_Out . Draw ();
2003-02-19 07:59:00 +00:00
}
break ;
case MODE_RECORDING :
m_BGAnimation . Draw ();
2002-05-20 08:59:37 +00:00
m_GrayArrowRowRecord . Draw ();
m_NoteFieldRecord . Draw ();
2003-02-19 07:59:00 +00:00
break ;
case MODE_PLAYING :
m_BGAnimation . Draw ();
2002-05-20 08:59:37 +00:00
m_Player . Draw ();
2003-02-19 07:59:00 +00:00
break ;
default :
ASSERT ( 0 );
2002-05-20 08:59:37 +00:00
}
Screen :: DrawPrimitives ();
}
void ScreenEdit :: Input ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
2003-02-25 00:33:42 +00:00
// LOG->Trace( "ScreenEdit::Input()" );
2002-05-20 08:59:37 +00:00
2003-04-12 18:34:05 +00:00
if ( m_In . IsTransitioning () || m_Out . IsTransitioning () )
return ;
2002-07-28 20:28:37 +00:00
switch ( m_EditMode )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
case MODE_EDITING : InputEdit ( DeviceI , type , GameI , MenuI , StyleI ); break ;
case MODE_RECORDING : InputRecord ( DeviceI , type , GameI , MenuI , StyleI ); break ;
case MODE_PLAYING : InputPlay ( DeviceI , type , GameI , MenuI , StyleI ); break ;
2002-08-17 06:44:04 +00:00
default : ASSERT ( 0 );
2002-05-20 08:59:37 +00:00
}
}
2003-09-07 22:28:46 +00:00
2002-05-20 08:59:37 +00:00
void ScreenEdit :: InputEdit ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
2002-08-17 06:44:04 +00:00
if ( DeviceI . device != DEVICE_KEYBOARD )
return ;
2002-05-20 08:59:37 +00:00
2002-08-21 22:48:33 +00:00
if ( type == IET_RELEASE )
{
switch ( DeviceI . button ) {
2002-11-29 20:37:12 +00:00
case SDLK_LSHIFT :
case SDLK_RSHIFT :
2002-08-21 22:48:33 +00:00
shiftAnchor = - 1 ;
break ;
}
return ;
}
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
2002-05-20 08:59:37 +00:00
{
2002-11-29 20:37:12 +00:00
case SDLK_1 :
case SDLK_2 :
case SDLK_3 :
case SDLK_4 :
case SDLK_5 :
case SDLK_6 :
case SDLK_7 :
case SDLK_8 :
case SDLK_9 :
case SDLK_0 :
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
if ( type != IET_FIRST_PRESS )
break ; // We only care about first presses
2002-05-20 08:59:37 +00:00
2003-10-10 22:22:10 +00:00
/* Why was this changed back to just "DeviceI.button - SDLK_1"? That causes
* crashes when 0 is pressed (0 - 1 = -1). -glenn */
// int iCol = DeviceI.button - SDLK_1;
int iCol = DeviceI . button == SDLK_0 ? 9 : DeviceI . button - SDLK_1 ;
2003-08-31 23:52:02 +00:00
// Alt + number = input to right half
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LALT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RALT )))
iCol += m_NoteFieldEdit . GetNumTracks () / 2 ;
2003-04-26 06:06:24 +00:00
2002-08-17 06:44:04 +00:00
const float fSongBeat = GAMESTATE -> m_fSongBeat ;
const int iSongIndex = BeatToNoteRow ( fSongBeat );
2002-05-20 08:59:37 +00:00
2003-02-01 05:16:38 +00:00
if ( iCol >= m_NoteFieldEdit . GetNumTracks () ) // this button is not in the range of columns for this StyleDef
2002-06-29 11:59:09 +00:00
break ;
2002-05-20 08:59:37 +00:00
2003-11-15 08:51:47 +00:00
int i ;
2002-08-17 06:44:04 +00:00
// check for to see if the user intended to remove a HoldNote
2003-11-15 08:51:47 +00:00
for ( i = 0 ; i < m_NoteFieldEdit . GetNumHoldNotes (); i ++ ) // for each HoldNote
2002-08-17 06:44:04 +00:00
{
2002-11-02 22:46:15 +00:00
const HoldNote & hn = m_NoteFieldEdit . GetHoldNote ( i );
2003-02-16 20:27:53 +00:00
if ( iCol == hn . iTrack && // the notes correspond
fSongBeat >= hn . fStartBeat && fSongBeat <= hn . fEndBeat ) // the cursor lies within this HoldNote
2002-06-29 11:59:09 +00:00
{
2002-08-17 06:44:04 +00:00
m_NoteFieldEdit . RemoveHoldNote ( i );
2003-11-15 08:51:47 +00:00
return ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
}
2002-06-29 11:59:09 +00:00
2003-11-15 08:51:47 +00:00
if ( m_NoteFieldEdit . GetTapNote ( iCol , iSongIndex ) != TAP_EMPTY )
{
m_NoteFieldEdit . SetTapNote ( iCol , iSongIndex , TAP_EMPTY );
return ;
}
// Hold LShift to lay mine, hold RShift to lay an attack
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LSHIFT )) )
{
m_NoteFieldEdit . SetTapNote ( iCol , iSongIndex , TAP_MINE );
}
else if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RSHIFT )) )
{
g_iLastInsertAttackTrack = iCol ;
SCREENMAN -> MiniMenu ( & g_InsertAttack , SM_BackFromInsertAttack );
}
else
{
m_NoteFieldEdit . SetTapNote ( iCol , iSongIndex , TAP_TAP );
}
2002-07-02 00:27:58 +00:00
}
2002-08-17 06:44:04 +00:00
break ;
2002-11-29 20:37:12 +00:00
case SDLK_UP :
case SDLK_DOWN :
case SDLK_PAGEUP :
case SDLK_PAGEDOWN :
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LCTRL )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RCTRL )) )
{
2003-02-26 23:26:57 +00:00
float & fScrollSpeed = GAMESTATE -> m_PlayerOptions [ PLAYER_1 ]. m_fScrollSpeed ;
2003-02-18 23:15:38 +00:00
if ( DeviceI . button == SDLK_UP )
{
2003-02-26 23:26:57 +00:00
if ( fScrollSpeed == 4 )
2003-02-18 23:15:38 +00:00
{
2003-02-26 23:26:57 +00:00
fScrollSpeed = 2 ;
2003-02-18 23:15:38 +00:00
m_soundMarker . Play ();
}
2003-02-26 23:26:57 +00:00
else if ( fScrollSpeed == 2 )
2003-02-18 23:15:38 +00:00
{
2003-02-26 23:26:57 +00:00
fScrollSpeed = 1 ;
2003-02-18 23:15:38 +00:00
m_soundMarker . Play ();
}
break ;
}
else if ( DeviceI . button == SDLK_DOWN )
{
2003-02-26 23:26:57 +00:00
if ( fScrollSpeed == 2 )
2003-02-18 23:15:38 +00:00
{
2003-02-26 23:26:57 +00:00
fScrollSpeed = 4 ;
2003-02-18 23:15:38 +00:00
m_soundMarker . Play ();
}
2003-02-26 23:26:57 +00:00
else if ( fScrollSpeed == 1 )
2003-02-20 21:50:01 +00:00
{
2003-02-26 23:26:57 +00:00
fScrollSpeed = 2 ;
2003-02-20 21:50:01 +00:00
m_soundMarker . Play ();
}
2003-02-18 23:15:38 +00:00
break ;
}
}
2002-09-07 10:33:44 +00:00
float fBeatsToMove = 0.f ;
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_UP :
case SDLK_DOWN :
2002-10-18 19:01:32 +00:00
fBeatsToMove = NoteTypeToBeat ( m_SnapDisplay . GetNoteType () );
2002-11-29 20:37:12 +00:00
if ( DeviceI . button == SDLK_UP )
2002-08-17 06:44:04 +00:00
fBeatsToMove *= - 1 ;
break ;
2002-11-29 20:37:12 +00:00
case SDLK_PAGEUP :
case SDLK_PAGEDOWN :
2002-08-17 06:44:04 +00:00
fBeatsToMove = BEATS_PER_MEASURE ;
2002-11-29 20:37:12 +00:00
if ( DeviceI . button == SDLK_PAGEUP )
2002-08-17 06:44:04 +00:00
fBeatsToMove *= - 1 ;
}
const float fStartBeat = GAMESTATE -> m_fSongBeat ;
const float fEndBeat = GAMESTATE -> m_fSongBeat + fBeatsToMove ;
// check to see if they're holding a button
2003-08-31 23:52:02 +00:00
for ( int n = 0 ; n <= 9 ; n ++ ) // for each number key
2002-08-17 06:44:04 +00:00
{
2003-08-31 23:52:02 +00:00
int iCol = n ;
// Ctrl + number = input to right half
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LALT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RALT )))
iCol += m_NoteFieldEdit . GetNumTracks () / 2 ;
if ( iCol >= m_NoteFieldEdit . GetNumTracks () )
continue ; // skip
const DeviceInput di ( DEVICE_KEYBOARD , SDLK_1 + n );
2002-08-17 06:44:04 +00:00
2002-09-08 06:11:59 +00:00
if ( ! INPUTFILTER -> IsBeingPressed ( di ) )
2002-08-21 22:48:33 +00:00
continue ;
// create a new hold note
2003-08-31 23:52:02 +00:00
HoldNote newHN ( iCol , min ( fStartBeat , fEndBeat ), max ( fStartBeat , fEndBeat ) );
2002-09-09 05:22:02 +00:00
2003-02-16 20:27:53 +00:00
newHN . fStartBeat = max ( newHN . fStartBeat , 0 );
newHN . fEndBeat = max ( newHN . fEndBeat , 0 );
2002-09-09 05:22:02 +00:00
2002-08-21 22:48:33 +00:00
m_NoteFieldEdit . AddHoldNote ( newHN );
}
2002-11-29 20:37:12 +00:00
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LSHIFT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RSHIFT )))
2002-08-21 22:48:33 +00:00
{
/* Shift is being held.
*
* If this is the first time we've moved since shift was depressed,
* the old position (before this move) becomes the start pos: */
if ( shiftAnchor == - 1 )
shiftAnchor = fStartBeat ;
if ( fEndBeat == shiftAnchor )
2002-08-17 06:44:04 +00:00
{
2002-08-21 22:48:33 +00:00
/* We're back at the anchor, so we have nothing selected. */
m_NoteFieldEdit . m_fBeginMarker = m_NoteFieldEdit . m_fEndMarker = - 1 ;
}
else
{
m_NoteFieldEdit . m_fBeginMarker = shiftAnchor ;
m_NoteFieldEdit . m_fEndMarker = fEndBeat ;
if ( m_NoteFieldEdit . m_fBeginMarker > m_NoteFieldEdit . m_fEndMarker )
swap ( m_NoteFieldEdit . m_fBeginMarker , m_NoteFieldEdit . m_fEndMarker );
2002-08-17 06:44:04 +00:00
}
}
GAMESTATE -> m_fSongBeat += fBeatsToMove ;
2003-03-06 22:50:44 +00:00
GAMESTATE -> m_fSongBeat = max ( GAMESTATE -> m_fSongBeat , 0 );
2002-10-18 19:01:32 +00:00
GAMESTATE -> m_fSongBeat = froundf ( GAMESTATE -> m_fSongBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
2002-08-17 06:44:04 +00:00
m_soundChangeLine . Play ();
}
break ;
2002-11-29 20:37:12 +00:00
case SDLK_HOME :
2002-08-17 06:44:04 +00:00
GAMESTATE -> m_fSongBeat = 0 ;
m_soundChangeLine . Play ();
break ;
2002-11-29 20:37:12 +00:00
case SDLK_END :
2002-08-17 06:44:04 +00:00
GAMESTATE -> m_fSongBeat = m_NoteFieldEdit . GetLastBeat ();
m_soundChangeLine . Play ();
break ;
2003-02-19 05:46:09 +00:00
case SDLK_LEFT :
2002-08-17 06:44:04 +00:00
m_SnapDisplay . PrevSnapMode ();
OnSnapModeChange ();
break ;
2003-02-19 05:46:09 +00:00
case SDLK_RIGHT :
2002-08-17 06:44:04 +00:00
m_SnapDisplay . NextSnapMode ();
OnSnapModeChange ();
break ;
2002-11-29 20:37:12 +00:00
case SDLK_SPACE :
2003-02-18 23:15:38 +00:00
if ( m_NoteFieldEdit . m_fBeginMarker ==- 1 && m_NoteFieldEdit . m_fEndMarker ==- 1 )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
// lay begin marker
m_NoteFieldEdit . m_fBeginMarker = GAMESTATE -> m_fSongBeat ;
2002-08-17 06:44:04 +00:00
}
2003-02-18 23:15:38 +00:00
else if ( m_NoteFieldEdit . m_fEndMarker ==- 1 ) // only begin marker is laid
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
if ( GAMESTATE -> m_fSongBeat == m_NoteFieldEdit . m_fBeginMarker )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
m_NoteFieldEdit . m_fBeginMarker = - 1 ;
2002-08-17 06:44:04 +00:00
}
else
{
2003-02-18 23:15:38 +00:00
m_NoteFieldEdit . m_fEndMarker = max ( m_NoteFieldEdit . m_fBeginMarker , GAMESTATE -> m_fSongBeat );
m_NoteFieldEdit . m_fBeginMarker = min ( m_NoteFieldEdit . m_fBeginMarker , GAMESTATE -> m_fSongBeat );
2002-08-17 06:44:04 +00:00
}
}
2003-02-18 23:15:38 +00:00
else // both markers are laid
{
2003-02-22 00:22:27 +00:00
m_NoteFieldEdit . m_fBeginMarker = GAMESTATE -> m_fSongBeat ;
m_NoteFieldEdit . m_fEndMarker = - 1 ;
2003-02-18 23:15:38 +00:00
}
m_soundMarker . Play ();
break ;
case SDLK_RETURN :
case SDLK_KP_ENTER :
{
// update enabled/disabled in g_AreaMenu
bool bAreaSelected = m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 ;
2003-03-15 19:25:37 +00:00
g_AreaMenu . rows [ cut ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ copy ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ paste_at_current_beat ]. enabled = this -> m_Clipboard . GetLastBeat () != 0 ;
g_AreaMenu . rows [ paste_at_begin_marker ]. enabled = this -> m_Clipboard . GetLastBeat () != 0 && m_NoteFieldEdit . m_fBeginMarker !=- 1 ;
g_AreaMenu . rows [ clear ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ quantize ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ turn ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ transform ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ alter ]. enabled = bAreaSelected ;
2003-09-07 22:28:46 +00:00
g_AreaMenu . rows [ tempo ]. enabled = bAreaSelected ;
2003-03-15 19:25:37 +00:00
g_AreaMenu . rows [ play ]. enabled = bAreaSelected ;
g_AreaMenu . rows [ record ]. enabled = bAreaSelected ;
2003-11-03 10:44:19 +00:00
g_AreaMenu . rows [ convert_beat_to_pause ]. enabled = bAreaSelected ;
2003-02-18 23:15:38 +00:00
SCREENMAN -> MiniMenu ( & g_AreaMenu , SM_BackFromAreaMenu );
}
2002-08-17 06:44:04 +00:00
break ;
2002-11-29 20:37:12 +00:00
case SDLK_ESCAPE :
2003-02-18 23:15:38 +00:00
SCREENMAN -> MiniMenu ( & g_MainMenu , SM_BackFromMainMenu );
2002-08-17 06:44:04 +00:00
break ;
2003-02-19 05:46:09 +00:00
case SDLK_F1 :
SCREENMAN -> MiniMenu ( & g_KeyboardShortcuts , SM_None );
2002-08-29 04:56:03 +00:00
break ;
2003-04-23 01:23:14 +00:00
case SDLK_F4 :
GAMESTATE -> m_SongOptions . m_bAssistTick ^= 1 ;
break ;
2003-08-24 05:12:08 +00:00
case SDLK_F5 :
case SDLK_F6 :
{
// save current steps
Steps * pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
ASSERT ( pNotes );
pNotes -> SetNoteData ( & m_NoteFieldEdit );
// Get all Steps of this StepsType
StepsType st = pNotes -> m_StepsType ;
vector < Steps *> vSteps ;
GAMESTATE -> m_pCurSong -> GetSteps ( vSteps , st );
// Find out what index the current Steps are
vector < Steps *>:: iterator it = find ( vSteps . begin (), vSteps . end (), pNotes );
ASSERT ( it != vSteps . end () );
switch ( DeviceI . button )
{
case SDLK_F5 :
if ( it == vSteps . begin () )
{
SOUND -> PlayOnce ( THEME -> GetPathToS ( "Common invalid" ) );
return ;
}
it -- ;
break ;
case SDLK_F6 :
it ++ ;
if ( it == vSteps . end () )
{
SOUND -> PlayOnce ( THEME -> GetPathToS ( "Common invalid" ) );
return ;
}
break ;
default : ASSERT ( 0 ); return ;
}
pNotes = * it ;
GAMESTATE -> m_pCurNotes [ PLAYER_1 ] = pNotes ;
pNotes -> GetNoteData ( & m_NoteFieldEdit );
SCREENMAN -> SystemMessage ( ssprintf (
"Switched to %s %s '%s'" ,
GAMEMAN -> NotesTypeToString ( pNotes -> m_StepsType ). c_str (),
DifficultyToString ( pNotes -> GetDifficulty () ). c_str (),
pNotes -> GetDescription (). c_str () ) );
SOUND -> PlayOnce ( THEME -> GetPathToS ( "ScreenEdit switch" ) );
}
break ;
2002-11-29 20:37:12 +00:00
case SDLK_F7 :
case SDLK_F8 :
2002-08-17 06:44:04 +00:00
{
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: BPMDelta, BPMDeltaFine
2002-08-17 06:44:04 +00:00
float fBPM = m_pSong -> GetBPMAtBeat ( GAMESTATE -> m_fSongBeat );
float fDeltaBPM ;
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_F7 : fDeltaBPM = - 0.020f ; break ;
case SDLK_F8 : fDeltaBPM = + 0.020f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2003-06-17 06:24:13 +00:00
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RALT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LALT )) )
fDeltaBPM /= 2 ; /* .010 */
else switch ( type )
2002-08-17 06:44:04 +00:00
{
case IET_SLOW_REPEAT : fDeltaBPM *= 10 ; break ;
case IET_FAST_REPEAT : fDeltaBPM *= 40 ; break ;
}
2003-09-07 22:28:46 +00:00
2002-08-17 06:44:04 +00:00
float fNewBPM = fBPM + fDeltaBPM ;
2003-09-07 22:28:46 +00:00
m_pSong -> SetBPMAtBeat ( GAMESTATE -> m_fSongBeat , fNewBPM );
2002-08-17 06:44:04 +00:00
}
break ;
2002-11-29 20:37:12 +00:00
case SDLK_F9 :
case SDLK_F10 :
2002-08-17 06:44:04 +00:00
{
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: StopDelta, StopDeltaFine
2002-08-23 20:18:29 +00:00
float fStopDelta ;
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_F9 : fStopDelta = - 0.02f ; break ;
case SDLK_F10 : fStopDelta = + 0.02f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - requested: fine adjust for stops as well
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RALT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LALT )) )
fStopDelta /= 4 ; /* .005 */
else switch ( type )
2002-08-17 06:44:04 +00:00
{
2002-08-23 20:18:29 +00:00
case IET_SLOW_REPEAT : fStopDelta *= 10 ; break ;
case IET_FAST_REPEAT : fStopDelta *= 40 ; break ;
2002-08-17 06:44:04 +00:00
}
2002-10-31 02:20:11 +00:00
unsigned i ;
for ( i = 0 ; i < m_pSong -> m_StopSegments . size (); i ++ )
2002-08-17 06:44:04 +00:00
{
if ( m_pSong -> m_StopSegments [ i ]. m_fStartBeat == GAMESTATE -> m_fSongBeat )
break ;
}
2002-10-31 02:20:11 +00:00
if ( i == m_pSong -> m_StopSegments . size () ) // there is no BPMSegment at the current beat
2002-08-17 06:44:04 +00:00
{
// create a new StopSegment
2002-08-23 20:18:29 +00:00
if ( fStopDelta > 0 )
m_pSong -> AddStopSegment ( StopSegment ( GAMESTATE -> m_fSongBeat , fStopDelta ) );
2002-08-17 06:44:04 +00:00
}
else // StopSegment being modified is m_StopSegments[i]
{
2002-08-23 20:18:29 +00:00
m_pSong -> m_StopSegments [ i ]. m_fStopSeconds += fStopDelta ;
2002-08-17 06:44:04 +00:00
if ( m_pSong -> m_StopSegments [ i ]. m_fStopSeconds <= 0 )
2002-10-31 04:11:08 +00:00
m_pSong -> m_StopSegments . erase ( m_pSong -> m_StopSegments . begin () + i ,
m_pSong -> m_StopSegments . begin () + i + 1 );
2002-08-17 06:44:04 +00:00
}
}
break ;
2002-11-29 20:37:12 +00:00
case SDLK_F11 :
case SDLK_F12 :
2002-08-17 06:44:04 +00:00
{
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: OffsetDelta, OffsetDeltaFine
2002-08-17 06:44:04 +00:00
float fOffsetDelta ;
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_F11 : fOffsetDelta = - 0.02f ; break ;
case SDLK_F12 : fOffsetDelta = + 0.02f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2003-06-10 22:11:22 +00:00
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RALT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LALT )) )
fOffsetDelta /= 20 ; /* 1ms */
else switch ( type )
2002-08-17 06:44:04 +00:00
{
case IET_SLOW_REPEAT : fOffsetDelta *= 10 ; break ;
case IET_FAST_REPEAT : fOffsetDelta *= 40 ; break ;
}
m_pSong -> m_fBeat0OffsetInSeconds += fOffsetDelta ;
}
break ;
2002-11-29 20:37:12 +00:00
case SDLK_LEFTBRACKET :
case SDLK_RIGHTBRACKET :
2002-08-17 06:44:04 +00:00
{
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: SampleLengthDelta, SampleLengthDeltaFine
// SampleStartDelta, SampleStartDeltaFine
2002-08-17 06:44:04 +00:00
float fDelta ;
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_LEFTBRACKET : fDelta = - 0.02f ; break ;
case SDLK_RIGHTBRACKET : fDelta = + 0.02f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
switch ( type )
{
case IET_SLOW_REPEAT : fDelta *= 10 ; break ;
case IET_FAST_REPEAT : fDelta *= 40 ; break ;
}
2002-11-29 20:37:12 +00:00
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LSHIFT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RSHIFT )))
2002-08-21 22:48:33 +00:00
{
m_pSong -> m_fMusicSampleLengthSeconds += fDelta ;
m_pSong -> m_fMusicSampleLengthSeconds = max ( m_pSong -> m_fMusicSampleLengthSeconds , 0 );
} else {
m_pSong -> m_fMusicSampleStartSeconds += fDelta ;
m_pSong -> m_fMusicSampleStartSeconds = max ( m_pSong -> m_fMusicSampleStartSeconds , 0 );
}
2002-08-17 06:44:04 +00:00
}
break ;
2003-03-05 02:38:17 +00:00
case SDLK_m :
PlayPreviewMusic ();
break ;
2003-03-16 00:05:23 +00:00
case SDLK_b :
HandleMainMenuChoice ( edit_bg_change , NULL );
break ;
2003-02-22 01:58:56 +00:00
case SDLK_p :
{
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LCTRL )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RCTRL )) )
HandleMainMenuChoice ( play_whole_song , NULL );
2003-03-16 00:05:23 +00:00
else if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LSHIFT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RSHIFT )) )
HandleMainMenuChoice ( play_current_beat_to_end , NULL );
2003-02-22 01:58:56 +00:00
else
if ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 )
HandleAreaMenuChoice ( play , NULL );
}
break ;
2003-04-21 03:09:48 +00:00
case SDLK_r :
{
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LCTRL )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RCTRL )) )
if ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 )
HandleAreaMenuChoice ( record , NULL );
}
break ;
2003-03-16 00:31:23 +00:00
case SDLK_INSERT :
HandleAreaMenuChoice ( insert_and_shift , NULL );
break ;
case SDLK_DELETE :
HandleAreaMenuChoice ( delete_and_shift , NULL );
break ;
2002-05-20 08:59:37 +00:00
}
2003-03-30 20:43:30 +00:00
/* Make sure the displayed time is up-to-date after possibly changing something,
* so it doesn't feel lagged. */
UpdateTextInfo ();
2002-05-20 08:59:37 +00:00
}
void ScreenEdit :: InputRecord ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
2002-11-29 20:37:12 +00:00
if ( DeviceI . device == DEVICE_KEYBOARD && DeviceI . button == SDLK_ESCAPE )
2002-05-20 08:59:37 +00:00
{
2002-10-18 19:01:32 +00:00
TransitionFromRecordToEdit ();
return ;
}
if ( StyleI . player != PLAYER_1 )
return ; // ignore
const int iCol = StyleI . col ;
switch ( type )
{
case IET_FIRST_PRESS :
2002-05-20 08:59:37 +00:00
{
2002-10-18 19:01:32 +00:00
// Add a tap
float fBeat = GAMESTATE -> m_fSongBeat ;
fBeat = froundf ( fBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
const int iRow = BeatToNoteRow ( fBeat );
if ( iRow < 0 )
2002-10-18 02:02:53 +00:00
break ;
2002-05-20 08:59:37 +00:00
2002-10-25 04:59:26 +00:00
m_NoteFieldRecord . SetTapNote ( iCol , iRow , TAP_TAP );
2002-10-18 19:01:32 +00:00
m_GrayArrowRowRecord . Step ( iCol );
}
break ;
case IET_SLOW_REPEAT :
case IET_FAST_REPEAT :
case IET_RELEASE :
// don't add or extend holds here
break ;
2002-05-20 08:59:37 +00:00
}
}
void ScreenEdit :: InputPlay ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
if ( type != IET_FIRST_PRESS )
return ;
if ( DeviceI . device == DEVICE_KEYBOARD )
{
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_ESCAPE :
2002-10-18 00:45:09 +00:00
TransitionToEdit ();
2002-05-20 08:59:37 +00:00
break ;
2003-04-23 01:23:14 +00:00
case SDLK_F4 :
GAMESTATE -> m_SongOptions . m_bAssistTick ^= 1 ;
break ;
2003-06-10 21:59:56 +00:00
case SDLK_F8 :
{
PREFSMAN -> m_bAutoPlay = ! PREFSMAN -> m_bAutoPlay ;
for ( int p = 0 ; p < NUM_PLAYERS ; p ++ )
if ( GAMESTATE -> IsHumanPlayer ( p ) )
GAMESTATE -> m_PlayerController [ p ] = PREFSMAN -> m_bAutoPlay ? PC_AUTOPLAY : PC_HUMAN ;
}
break ;
2002-11-29 20:37:12 +00:00
case SDLK_F11 :
case SDLK_F12 :
2002-09-11 04:49:07 +00:00
{
float fOffsetDelta ;
switch ( DeviceI . button )
{
2002-11-29 20:37:12 +00:00
case SDLK_F11 : fOffsetDelta = - 0.020f ; break ;
case SDLK_F12 : fOffsetDelta = + 0.020f ; break ;
2002-09-11 04:49:07 +00:00
default : ASSERT ( 0 ); return ;
}
2003-06-10 22:11:22 +00:00
if ( INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_RALT )) ||
INPUTFILTER -> IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , SDLK_LALT )) )
fOffsetDelta /= 20 ; /* 1ms */
else switch ( type )
2002-09-11 04:49:07 +00:00
{
case IET_SLOW_REPEAT : fOffsetDelta *= 10 ; break ;
case IET_FAST_REPEAT : fOffsetDelta *= 40 ; break ;
}
m_pSong -> m_fBeat0OffsetInSeconds += fOffsetDelta ;
}
break ;
2002-05-20 08:59:37 +00:00
}
}
switch ( StyleI . player )
{
2003-07-13 00:34:30 +00:00
case PLAYER_1 :
if ( ! PREFSMAN -> m_bAutoPlay )
m_Player . Step ( StyleI . col , DeviceI . ts );
break ;
2002-05-20 08:59:37 +00:00
}
}
2002-10-18 00:45:09 +00:00
/* Switch to editing. */
void ScreenEdit :: TransitionToEdit ()
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
m_EditMode = MODE_EDITING ;
2002-12-22 08:51:41 +00:00
m_soundMusic . StopPlaying ();
2002-10-18 00:45:09 +00:00
m_rectRecordBack . StopTweening ();
m_rectRecordBack . BeginTweening ( 0.5f );
2003-04-12 06:16:12 +00:00
m_rectRecordBack . SetDiffuse ( RageColor ( 0 , 0 , 0 , 0 ) );
2002-10-18 00:53:22 +00:00
/* Make sure we're snapped. */
2002-10-18 19:01:32 +00:00
GAMESTATE -> m_fSongBeat = froundf ( GAMESTATE -> m_fSongBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
2002-10-18 00:58:21 +00:00
/* Playing and recording have lead-ins, which may start before beat 0;
* make sure we don't stay there if we escaped out early. */
GAMESTATE -> m_fSongBeat = max ( GAMESTATE -> m_fSongBeat , 0 );
2002-10-18 00:45:09 +00:00
}
void ScreenEdit :: TransitionFromRecordToEdit ()
{
TransitionToEdit ();
2002-05-20 08:59:37 +00:00
int iNoteIndexBegin = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker );
int iNoteIndexEnd = BeatToNoteRow ( m_NoteFieldEdit . m_fEndMarker );
// delete old TapNotes in the range
m_NoteFieldEdit . ClearRange ( iNoteIndexBegin , iNoteIndexEnd );
2002-10-18 00:59:34 +00:00
m_NoteFieldEdit . CopyRange ( & m_NoteFieldRecord , iNoteIndexBegin , iNoteIndexEnd , iNoteIndexBegin );
2002-05-20 08:59:37 +00:00
}
void ScreenEdit :: HandleScreenMessage ( const ScreenMessage SM )
{
switch ( SM )
{
2002-08-27 23:31:41 +00:00
case SM_GoToNextScreen :
2003-06-21 03:45:34 +00:00
// Reload song from disk to discard changes.
2003-06-24 20:06:16 +00:00
GAMESTATE -> m_pCurSong -> RevertFromDisk ();
2003-09-15 05:14:05 +00:00
/* We might do something with m_pNotes (eg. UpdateTextInfo) before we end up
* in ScreenEditMenu, and m_pNotes might be invalid due to RevertFromDisk. */
m_pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
2002-08-27 03:59:22 +00:00
SCREENMAN -> SetNewScreen ( "ScreenEditMenu" );
2002-05-20 08:59:37 +00:00
break ;
2003-02-18 23:15:38 +00:00
case SM_BackFromMainMenu :
HandleMainMenuChoice ( ( MainMenuChoice ) ScreenMiniMenu :: s_iLastLine , ScreenMiniMenu :: s_iLastAnswers );
break ;
case SM_BackFromAreaMenu :
HandleAreaMenuChoice ( ( AreaMenuChoice ) ScreenMiniMenu :: s_iLastLine , ScreenMiniMenu :: s_iLastAnswers );
break ;
case SM_BackFromEditNotesStatistics :
HandleEditNotesStatisticsChoice ( ( EditNotesStatisticsChoice ) ScreenMiniMenu :: s_iLastLine , ScreenMiniMenu :: s_iLastAnswers );
break ;
case SM_BackFromEditSongInfo :
HandleEditSongInfoChoice ( ( EditSongInfoChoice ) ScreenMiniMenu :: s_iLastLine , ScreenMiniMenu :: s_iLastAnswers );
break ;
2003-03-15 19:25:37 +00:00
case SM_BackFromBGChange :
HandleBGChangeChoice ( ( BGChangeChoice ) ScreenMiniMenu :: s_iLastLine , ScreenMiniMenu :: s_iLastAnswers );
break ;
2003-11-12 08:13:02 +00:00
case SM_BackFromPlayerOptions :
case SM_BackFromSongOptions :
2003-02-19 05:46:09 +00:00
// coming back from PlayerOptions or SongOptions
m_soundMusic . SetPlaybackRate ( GAMESTATE -> m_SongOptions . m_fMusicRate );
break ;
2003-11-12 08:13:02 +00:00
case SM_BackFromInsertAttack :
2003-11-12 08:32:32 +00:00
{
int iDurationChoice = ScreenMiniMenu :: s_iLastAnswers [ 0 ];
2003-11-14 17:10:46 +00:00
g_fLastInsertAttackDurationSeconds = ( float ) atof ( g_InsertAttackItems [ 0 ]. choices [ iDurationChoice ] );
2003-11-12 08:32:32 +00:00
GAMESTATE -> StoreSelectedOptions (); // save so that we don't lose the options chosen for edit and playback
SCREENMAN -> AddNewScreenToTop ( "ScreenPlayerOptions" , SM_BackFromInsertAttackModifiers );
}
2003-11-12 08:13:02 +00:00
break ;
case SM_BackFromInsertAttackModifiers :
{
PlayerOptions poChosen = GAMESTATE -> m_PlayerOptions [ PLAYER_1 ];
CString sMods = poChosen . GetString ();
2003-11-15 23:19:13 +00:00
const int iSongIndex = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
Attack attack ;
attack . level = ATTACK_LEVEL_1 ; // does this matter?
attack . fSecsRemaining = g_fLastInsertAttackDurationSeconds ;
attack . sModifier = sMods ;
2003-11-17 03:38:24 +00:00
m_NoteFieldEdit . SetTapAttackNote ( g_iLastInsertAttackTrack , iSongIndex , attack );
2003-11-12 08:13:02 +00:00
GAMESTATE -> RestoreSelectedOptions (); // restore the edit and playback options
}
break ;
2002-05-20 08:59:37 +00:00
}
}
void ScreenEdit :: OnSnapModeChange ()
{
2002-06-29 11:59:09 +00:00
m_soundChangeSnap . Play ();
2002-05-20 08:59:37 +00:00
2002-10-18 19:01:32 +00:00
NoteType nt = m_SnapDisplay . GetNoteType ();
2002-08-01 20:30:40 +00:00
int iStepIndex = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
2002-05-20 08:59:37 +00:00
int iElementsPerNoteType = BeatToNoteRow ( NoteTypeToBeat ( nt ) );
int iStepIndexHangover = iStepIndex % iElementsPerNoteType ;
2002-08-01 20:30:40 +00:00
GAMESTATE -> m_fSongBeat -= NoteRowToBeat ( iStepIndexHangover );
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
2003-02-19 05:46:09 +00:00
// Helper function for below
// Begin helper functions for InputEdit
void ChangeDescription ( CString sNew )
{
2003-08-03 00:13:55 +00:00
Steps * pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
2003-02-19 05:46:09 +00:00
pNotes -> SetDescription ( sNew );
}
void ChangeMainTitle ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sMainTitle = sNew ;
}
void ChangeSubTitle ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sSubTitle = sNew ;
}
void ChangeArtist ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sArtist = sNew ;
}
2003-06-23 02:24:13 +00:00
void ChangeCredit ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sCredit = sNew ;
}
2003-02-19 05:46:09 +00:00
void ChangeMainTitleTranslit ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sMainTitleTranslit = sNew ;
}
void ChangeSubTitleTranslit ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sSubTitleTranslit = sNew ;
}
void ChangeArtistTranslit ( CString sNew )
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sArtistTranslit = sNew ;
}
// End helper functions
2003-02-18 23:15:38 +00:00
void ScreenEdit :: HandleMainMenuChoice ( MainMenuChoice c , int * iAnswers )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
switch ( c )
{
case edit_notes_statistics :
{
2003-08-03 00:13:55 +00:00
Steps * pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
2003-02-18 23:15:38 +00:00
float fMusicSeconds = m_soundMusic . GetLengthSeconds ();
2003-03-15 19:25:37 +00:00
g_EditNotesStatistics . rows [ difficulty ]. defaultChoice = pNotes -> GetDifficulty ();
g_EditNotesStatistics . rows [ meter ]. defaultChoice = pNotes -> GetMeter () - 1 ;
g_EditNotesStatistics . rows [ description ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ description ]. choices [ 0 ] = pNotes -> GetDescription ();
g_EditNotesStatistics . rows [ tap_notes ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ tap_notes ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteFieldEdit . GetNumTapNotes ());
g_EditNotesStatistics . rows [ hold_notes ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ hold_notes ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteFieldEdit . GetNumHoldNotes ());
g_EditNotesStatistics . rows [ stream ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ stream ]. choices [ 0 ] = ssprintf ( "%f" , NoteDataUtil :: GetStreamRadarValue ( m_NoteFieldEdit , fMusicSeconds ));
g_EditNotesStatistics . rows [ voltage ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ voltage ]. choices [ 0 ] = ssprintf ( "%f" , NoteDataUtil :: GetVoltageRadarValue ( m_NoteFieldEdit , fMusicSeconds ));
g_EditNotesStatistics . rows [ air ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ air ]. choices [ 0 ] = ssprintf ( "%f" , NoteDataUtil :: GetAirRadarValue ( m_NoteFieldEdit , fMusicSeconds ));
g_EditNotesStatistics . rows [ freeze ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ freeze ]. choices [ 0 ] = ssprintf ( "%f" , NoteDataUtil :: GetFreezeRadarValue ( m_NoteFieldEdit , fMusicSeconds ));
g_EditNotesStatistics . rows [ chaos ]. choices . resize ( 1 ); g_EditNotesStatistics . rows [ chaos ]. choices [ 0 ] = ssprintf ( "%f" , NoteDataUtil :: GetChaosRadarValue ( m_NoteFieldEdit , fMusicSeconds ));
2003-02-18 23:15:38 +00:00
SCREENMAN -> MiniMenu ( & g_EditNotesStatistics , SM_BackFromEditNotesStatistics );
}
break ;
case play_whole_song :
2003-02-19 05:46:09 +00:00
{
m_NoteFieldEdit . m_fBeginMarker = 0 ;
m_NoteFieldEdit . m_fEndMarker = m_NoteFieldEdit . GetLastBeat ();
HandleAreaMenuChoice ( play , NULL );
}
2003-02-18 23:15:38 +00:00
break ;
2003-03-16 00:05:23 +00:00
case play_current_beat_to_end :
{
m_NoteFieldEdit . m_fBeginMarker = GAMESTATE -> m_fSongBeat ;
m_NoteFieldEdit . m_fEndMarker = m_NoteFieldEdit . GetLastBeat ();
HandleAreaMenuChoice ( play , NULL );
}
break ;
2003-02-18 23:15:38 +00:00
case save :
{
2003-08-03 00:13:55 +00:00
// copy edit into current Steps
Steps * pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
2003-02-18 23:15:38 +00:00
ASSERT ( pNotes );
pNotes -> SetNoteData ( & m_NoteFieldEdit );
GAMESTATE -> m_pCurSong -> Save ();
SCREENMAN -> SystemMessage ( "Saved as SM and DWI." );
2003-07-26 22:53:22 +00:00
SOUND -> PlayOnce ( THEME -> GetPathToS ( "ScreenEdit save" ) );
2003-02-18 23:15:38 +00:00
}
break ;
case player_options :
2003-11-12 08:13:02 +00:00
SCREENMAN -> AddNewScreenToTop ( "ScreenPlayerOptions" , SM_BackFromPlayerOptions );
2003-02-18 23:15:38 +00:00
break ;
case song_options :
2003-11-12 08:13:02 +00:00
SCREENMAN -> AddNewScreenToTop ( "ScreenSongOptions" , SM_BackFromSongOptions );
2003-02-18 23:15:38 +00:00
break ;
case edit_song_info :
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
2003-03-15 19:25:37 +00:00
g_EditSongInfo . rows [ main_title ]. choices . resize ( 1 ); g_EditSongInfo . rows [ main_title ]. choices [ 0 ] = pSong -> m_sMainTitle ;
g_EditSongInfo . rows [ sub_title ]. choices . resize ( 1 ); g_EditSongInfo . rows [ sub_title ]. choices [ 0 ] = pSong -> m_sSubTitle ;
g_EditSongInfo . rows [ artist ]. choices . resize ( 1 ); g_EditSongInfo . rows [ artist ]. choices [ 0 ] = pSong -> m_sArtist ;
2003-06-23 02:24:13 +00:00
g_EditSongInfo . rows [ credit ]. choices . resize ( 1 ); g_EditSongInfo . rows [ credit ]. choices [ 0 ] = pSong -> m_sCredit ;
2003-03-15 19:25:37 +00:00
g_EditSongInfo . rows [ main_title_transliteration ]. choices . resize ( 1 ); g_EditSongInfo . rows [ main_title_transliteration ]. choices [ 0 ] = pSong -> m_sMainTitleTranslit ;
g_EditSongInfo . rows [ sub_title_transliteration ]. choices . resize ( 1 ); g_EditSongInfo . rows [ sub_title_transliteration ]. choices [ 0 ] = pSong -> m_sSubTitleTranslit ;
g_EditSongInfo . rows [ artist_transliteration ]. choices . resize ( 1 ); g_EditSongInfo . rows [ artist_transliteration ]. choices [ 0 ] = pSong -> m_sArtistTranslit ;
2003-02-19 05:46:09 +00:00
SCREENMAN -> MiniMenu ( & g_EditSongInfo , SM_BackFromEditSongInfo );
}
2003-02-18 23:15:38 +00:00
break ;
2003-08-26 07:43:29 +00:00
// case edit_bpm:
// break;
// case edit_stop:
// break;
2003-02-18 23:15:38 +00:00
case edit_bg_change :
2003-02-19 05:46:09 +00:00
{
2003-03-15 19:25:37 +00:00
//
// Fill in option names
//
2003-03-16 00:05:23 +00:00
// m_pSong->GetSongDir() has trailing slash
2003-03-15 19:25:37 +00:00
g_BGChange . rows [ add_song_bganimation ]. choices . clear ();
2003-04-14 04:17:23 +00:00
GetDirListing ( m_pSong -> GetSongDir () + "*" , g_BGChange . rows [ add_song_bganimation ]. choices , true );
2003-02-19 05:46:09 +00:00
2003-03-15 19:25:37 +00:00
g_BGChange . rows [ add_song_movie ]. choices . clear ();
2003-03-16 00:05:23 +00:00
GetDirListing ( m_pSong -> GetSongDir () + "*.avi" , g_BGChange . rows [ add_song_movie ]. choices , false );
GetDirListing ( m_pSong -> GetSongDir () + "*.mpg" , g_BGChange . rows [ add_song_movie ]. choices , false );
GetDirListing ( m_pSong -> GetSongDir () + "*.mpeg" , g_BGChange . rows [ add_song_movie ]. choices , false );
2003-03-15 19:25:37 +00:00
2003-04-13 23:22:27 +00:00
g_BGChange . rows [ add_song_still ]. choices . clear ();
GetDirListing ( m_pSong -> GetSongDir () + "*.png" , g_BGChange . rows [ add_song_still ]. choices , false );
GetDirListing ( m_pSong -> GetSongDir () + "*.jpg" , g_BGChange . rows [ add_song_still ]. choices , false );
GetDirListing ( m_pSong -> GetSongDir () + "*.gif" , g_BGChange . rows [ add_song_still ]. choices , false );
GetDirListing ( m_pSong -> GetSongDir () + "*.bmp" , g_BGChange . rows [ add_song_still ]. choices , false );
2003-03-15 19:25:37 +00:00
g_BGChange . rows [ add_global_random_movie ]. choices . clear ();
2003-03-16 00:05:23 +00:00
GetDirListing ( RANDOMMOVIES_DIR + "*.avi" , g_BGChange . rows [ add_global_random_movie ]. choices , false );
GetDirListing ( RANDOMMOVIES_DIR + "*.mpg" , g_BGChange . rows [ add_global_random_movie ]. choices , false );
GetDirListing ( RANDOMMOVIES_DIR + "*.mpeg" , g_BGChange . rows [ add_global_random_movie ]. choices , false );
2003-03-15 19:25:37 +00:00
g_BGChange . rows [ add_global_bganimation ]. choices . clear ();
2003-04-14 04:17:23 +00:00
GetDirListing ( BG_ANIMS_DIR + "*" , g_BGChange . rows [ add_global_bganimation ]. choices , true );
2003-03-15 19:25:37 +00:00
g_BGChange . rows [ add_global_visualization ]. choices . clear ();
2003-03-16 00:05:23 +00:00
GetDirListing ( VISUALIZATIONS_DIR + "*.avi" , g_BGChange . rows [ add_global_visualization ]. choices , false );
GetDirListing ( VISUALIZATIONS_DIR + "*.mpg" , g_BGChange . rows [ add_global_visualization ]. choices , false );
GetDirListing ( VISUALIZATIONS_DIR + "*.mpeg" , g_BGChange . rows [ add_global_visualization ]. choices , false );
2003-03-15 19:25:37 +00:00
//
// Fill in line enabled/disabled
//
bool bAlreadyBGChangeHere = false ;
for ( unsigned i = 0 ; i < m_pSong -> m_BackgroundChanges . size (); i ++ )
if ( m_pSong -> m_BackgroundChanges [ i ]. m_fStartBeat == GAMESTATE -> m_fSongBeat )
bAlreadyBGChangeHere = true ;
g_BGChange . rows [ add_random ]. enabled = true ;
g_BGChange . rows [ add_song_bganimation ]. enabled = g_BGChange . rows [ add_song_bganimation ]. choices . size () > 0 ;
2003-03-16 00:05:23 +00:00
g_BGChange . rows [ add_song_movie ]. enabled = g_BGChange . rows [ add_song_movie ]. choices . size () > 0 ;
2003-04-13 23:22:27 +00:00
g_BGChange . rows [ add_song_still ]. enabled = g_BGChange . rows [ add_song_still ]. choices . size () > 0 ;
2003-03-15 19:25:37 +00:00
g_BGChange . rows [ add_global_random_movie ]. enabled = g_BGChange . rows [ add_global_random_movie ]. choices . size () > 0 ;
g_BGChange . rows [ add_global_bganimation ]. enabled = g_BGChange . rows [ add_global_bganimation ]. choices . size () > 0 ;
g_BGChange . rows [ add_global_visualization ]. enabled = g_BGChange . rows [ add_global_visualization ]. choices . size () > 0 ;
g_BGChange . rows [ delete_change ]. enabled = bAlreadyBGChangeHere ;
SCREENMAN -> MiniMenu ( & g_BGChange , SM_BackFromBGChange );
2003-02-19 05:46:09 +00:00
}
2003-02-18 23:15:38 +00:00
break ;
case play_preview_music :
2003-03-05 02:38:17 +00:00
PlayPreviewMusic ();
2003-02-18 23:15:38 +00:00
break ;
case exit :
2003-04-12 18:34:05 +00:00
m_Out . StartTransitioning ( SM_GoToNextScreen );
2003-02-18 23:15:38 +00:00
break ;
default :
ASSERT ( 0 );
};
2002-08-17 06:44:04 +00:00
}
2003-02-18 23:15:38 +00:00
void ScreenEdit :: HandleAreaMenuChoice ( AreaMenuChoice c , int * iAnswers )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
switch ( c )
{
case cut :
{
2003-02-22 00:48:38 +00:00
HandleAreaMenuChoice ( copy , NULL );
HandleAreaMenuChoice ( clear , NULL );
2003-02-18 23:15:38 +00:00
}
break ;
case copy :
{
ASSERT ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 );
int iFirstRow = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker );
int iLastRow = BeatToNoteRow ( m_NoteFieldEdit . m_fEndMarker );
m_Clipboard . ClearAll ();
m_Clipboard . CopyRange ( & m_NoteFieldEdit , iFirstRow , iLastRow );
}
break ;
2003-02-22 00:48:38 +00:00
case paste_at_current_beat :
2003-02-18 23:15:38 +00:00
{
int iSrcFirstRow = 0 ;
int iSrcLastRow = BeatToNoteRow ( m_Clipboard . GetLastBeat () );
int iDestFirstRow = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
m_NoteFieldEdit . CopyRange ( & m_Clipboard , iSrcFirstRow , iSrcLastRow , iDestFirstRow );
}
break ;
2003-02-22 00:48:38 +00:00
case paste_at_begin_marker :
{
ASSERT ( m_NoteFieldEdit . m_fBeginMarker !=- 1 );
int iSrcFirstRow = 0 ;
int iSrcLastRow = BeatToNoteRow ( m_Clipboard . GetLastBeat () );
int iDestFirstRow = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker );
m_NoteFieldEdit . CopyRange ( & m_Clipboard , iSrcFirstRow , iSrcLastRow , iDestFirstRow );
}
break ;
2003-02-18 23:15:38 +00:00
case clear :
{
ASSERT ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 );
int iFirstRow = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker );
int iLastRow = BeatToNoteRow ( m_NoteFieldEdit . m_fEndMarker );
m_NoteFieldEdit . ClearRange ( iFirstRow , iLastRow );
}
break ;
case quantize :
{
NoteType nt = ( NoteType ) iAnswers [ c ];
NoteDataUtil :: SnapToNearestNoteType ( m_NoteFieldEdit , nt , nt , m_NoteFieldEdit . m_fBeginMarker , m_NoteFieldEdit . m_fEndMarker );
}
break ;
2003-03-13 09:20:21 +00:00
case turn :
2003-02-18 23:15:38 +00:00
{
2003-02-22 00:48:38 +00:00
HandleAreaMenuChoice ( cut , NULL );
2003-08-07 06:36:34 +00:00
StepsType st = GAMESTATE -> GetCurrentStyleDef () -> m_StepsType ;
2003-03-13 09:20:21 +00:00
TurnType tt = ( TurnType ) iAnswers [ c ];
2003-02-18 23:15:38 +00:00
switch ( tt )
{
2003-08-07 06:36:34 +00:00
case left : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: left ); break ;
case right : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: right ); break ;
case mirror : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: mirror ); break ;
case shuffle : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: shuffle ); break ;
case super_shuffle : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: super_shuffle ); break ;
2003-02-18 23:15:38 +00:00
default : ASSERT ( 0 );
}
2003-02-22 00:48:38 +00:00
HandleAreaMenuChoice ( paste_at_begin_marker , NULL );
2003-02-18 23:15:38 +00:00
}
break ;
2003-03-13 09:20:21 +00:00
case transform :
{
2003-08-18 04:20:51 +00:00
float fBeginBeat = m_NoteFieldEdit . m_fBeginMarker ;
float fEndBeat = m_NoteFieldEdit . m_fEndMarker ;
2003-03-13 09:20:21 +00:00
TransformType tt = ( TransformType ) iAnswers [ c ];
switch ( tt )
{
2003-11-07 08:45:21 +00:00
case noholds : NoteDataUtil :: RemoveHoldNotes ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case nomines : NoteDataUtil :: RemoveMines ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
2003-08-18 04:20:51 +00:00
case little : NoteDataUtil :: Little ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case wide : NoteDataUtil :: Wide ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case big : NoteDataUtil :: Big ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case quick : NoteDataUtil :: Quick ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case skippy : NoteDataUtil :: Skippy ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
2003-11-07 08:45:21 +00:00
case mines : NoteDataUtil :: AddMines ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
2003-11-07 05:17:41 +00:00
case echo : NoteDataUtil :: Echo ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case planted : NoteDataUtil :: Planted ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
case stomp : NoteDataUtil :: Stomp ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
2003-11-07 08:45:21 +00:00
case twister : NoteDataUtil :: Twister ( m_NoteFieldEdit , fBeginBeat , fEndBeat ); break ;
2003-03-13 09:20:21 +00:00
default : ASSERT ( 0 );
}
2003-08-10 06:00:30 +00:00
// bake in the additions
2003-08-18 04:20:51 +00:00
NoteDataUtil :: ConvertAdditionsToRegular ( m_NoteFieldEdit );
2003-03-13 09:20:21 +00:00
}
break ;
2003-03-13 21:44:14 +00:00
case alter :
{
HandleAreaMenuChoice ( cut , NULL );
AlterType at = ( AlterType ) iAnswers [ c ];
switch ( at )
{
case backwards : NoteDataUtil :: Backwards ( m_Clipboard ); break ;
case swap_sides : NoteDataUtil :: SwapSides ( m_Clipboard ); break ;
case copy_left_to_right : NoteDataUtil :: CopyLeftToRight ( m_Clipboard ); break ;
case copy_right_to_left : NoteDataUtil :: CopyRightToLeft ( m_Clipboard ); break ;
case clear_left : NoteDataUtil :: ClearLeft ( m_Clipboard ); break ;
case clear_right : NoteDataUtil :: ClearRight ( m_Clipboard ); break ;
case collapse_to_one : NoteDataUtil :: CollapseToOne ( m_Clipboard ); break ;
case shift_left : NoteDataUtil :: ShiftLeft ( m_Clipboard ); break ;
case shift_right : NoteDataUtil :: ShiftRight ( m_Clipboard ); break ;
default : ASSERT ( 0 );
}
HandleAreaMenuChoice ( paste_at_begin_marker , NULL );
}
break ;
2003-09-07 22:28:46 +00:00
case tempo :
{
HandleAreaMenuChoice ( cut , NULL );
AlterType at = ( AlterType ) iAnswers [ c ];
float fScale = - 1 ;
switch ( at )
{
2003-11-03 08:44:49 +00:00
case compress_2x : fScale = 0.5f ; break ;
case compress_3_2 : fScale = 2.0f / 3 ; break ;
case compress_4_3 : fScale = 0.75f ; break ;
case expand_4_3 : fScale = 4.0f / 3 ; break ;
case expand_3_2 : fScale = 1.5f ; break ;
case expand_2x : fScale = 2 ; break ;
2003-09-07 22:28:46 +00:00
default : ASSERT ( 0 );
}
switch ( at )
{
case compress_2x : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
2003-11-03 08:44:49 +00:00
case compress_3_2 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
case compress_4_3 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
case expand_4_3 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
case expand_3_2 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
2003-09-07 22:28:46 +00:00
case expand_2x : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
default : ASSERT ( 0 );
}
2003-09-07 22:48:25 +00:00
// float fOldClipboardEndBeat = m_NoteFieldEdit.m_fEndMarker;
2003-09-07 22:28:46 +00:00
float fOldClipboardBeats = m_NoteFieldEdit . m_fEndMarker - m_NoteFieldEdit . m_fBeginMarker ;
float fNewClipboardBeats = fOldClipboardBeats * fScale ;
float fDeltaBeats = fNewClipboardBeats - fOldClipboardBeats ;
float fNewClipboardEndBeat = m_NoteFieldEdit . m_fBeginMarker + fNewClipboardBeats ;
NoteDataUtil :: ShiftRows ( m_NoteFieldEdit , m_NoteFieldEdit . m_fBeginMarker , fDeltaBeats );
HandleAreaMenuChoice ( paste_at_begin_marker , NULL );
m_NoteFieldEdit . m_fEndMarker = fNewClipboardEndBeat ;
float fOldBPM = m_pSong -> GetBPMAtBeat ( m_NoteFieldEdit . m_fBeginMarker );
float fNewBPM = fOldBPM * fScale ;
m_pSong -> SetBPMAtBeat ( m_NoteFieldEdit . m_fBeginMarker , fNewBPM );
m_pSong -> SetBPMAtBeat ( fNewClipboardEndBeat , fOldBPM );
}
break ;
2003-02-18 23:15:38 +00:00
case play :
{
ASSERT ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 );
2003-07-26 22:53:22 +00:00
SOUND -> PlayMusic ( "" );
2003-06-11 23:03:23 +00:00
2003-02-18 23:15:38 +00:00
m_EditMode = MODE_PLAYING ;
2003-09-12 06:23:51 +00:00
/* Reset the note skin, in case preferences have changed. */
GAMESTATE -> ResetNoteSkins ();
2003-06-25 05:35:14 +00:00
/* Give a 1 measure lead-in. Set this before loading Player, so it knows
* where we're starting. */
GAMESTATE -> m_fSongBeat = m_NoteFieldEdit . m_fBeginMarker - 4 ;
2003-10-04 04:30:38 +00:00
m_Player . Load ( PLAYER_1 , & m_NoteFieldEdit , NULL , NULL , NULL , NULL , NULL , NULL );
2003-04-21 02:41:10 +00:00
GAMESTATE -> m_PlayerController [ PLAYER_1 ] = PREFSMAN -> m_bAutoPlay ? PC_AUTOPLAY : PC_HUMAN ;
2003-02-18 23:15:38 +00:00
m_rectRecordBack . StopTweening ();
m_rectRecordBack . BeginTweening ( 0.5f );
2003-04-12 06:16:12 +00:00
m_rectRecordBack . SetDiffuse ( RageColor ( 0 , 0 , 0 , 0.8f ) );
2003-06-25 05:35:14 +00:00
const float fStartSeconds = m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat ) ;
2003-02-25 00:33:42 +00:00
LOG -> Trace ( "Starting playback at %f" , fStartSeconds );
2003-08-17 05:30:46 +00:00
2003-02-18 23:15:38 +00:00
m_soundMusic . SetPlaybackRate ( GAMESTATE -> m_SongOptions . m_fMusicRate );
2003-02-25 00:33:42 +00:00
m_soundMusic . SetPositionSeconds ( fStartSeconds );
2003-03-13 08:47:43 +00:00
m_soundMusic . StartPlaying ();
2003-02-18 23:15:38 +00:00
}
break ;
case record :
{
ASSERT ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 );
2003-07-26 22:53:22 +00:00
SOUND -> PlayMusic ( "" );
2003-06-11 23:03:23 +00:00
2003-02-18 23:15:38 +00:00
m_EditMode = MODE_RECORDING ;
2003-09-12 06:23:51 +00:00
/* Reset the note skin, in case preferences have changed. */
GAMESTATE -> ResetNoteSkins ();
2003-02-18 23:15:38 +00:00
// initialize m_NoteFieldRecord
2003-08-31 23:15:05 +00:00
m_NoteFieldRecord . Load ( & m_NoteFieldEdit , PLAYER_1 , - 150 , 350 , 350 );
2003-02-18 23:15:38 +00:00
m_NoteFieldRecord . SetNumTracks ( m_NoteFieldEdit . GetNumTracks () );
m_rectRecordBack . StopTweening ();
m_rectRecordBack . BeginTweening ( 0.5f );
2003-04-12 06:16:12 +00:00
m_rectRecordBack . SetDiffuse ( RageColor ( 0 , 0 , 0 , 0.8f ) );
2003-02-18 23:15:38 +00:00
GAMESTATE -> m_fSongBeat = m_NoteFieldEdit . m_fBeginMarker - 4 ; // give a 1 measure lead-in
2003-02-25 00:33:42 +00:00
float fStartSeconds = m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat );
LOG -> Trace ( "Starting playback at %f" , fStartSeconds );
2003-08-17 05:30:46 +00:00
2003-02-18 23:15:38 +00:00
m_soundMusic . SetPlaybackRate ( GAMESTATE -> m_SongOptions . m_fMusicRate );
2003-02-25 00:33:42 +00:00
m_soundMusic . SetPositionSeconds ( fStartSeconds );
2003-02-18 23:15:38 +00:00
m_soundMusic . StartPlaying ();
}
break ;
case insert_and_shift :
2003-09-07 22:28:46 +00:00
NoteDataUtil :: ShiftRows ( m_NoteFieldEdit , GAMESTATE -> m_fSongBeat , 1 );
2003-02-18 23:15:38 +00:00
break ;
case delete_and_shift :
2003-09-07 22:28:46 +00:00
NoteDataUtil :: ShiftRows ( m_NoteFieldEdit , GAMESTATE -> m_fSongBeat , - 1 );
2003-02-18 23:15:38 +00:00
break ;
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - Converting selected region to a pause of the same length.
case convert_beat_to_pause :
{
ASSERT ( m_NoteFieldEdit . m_fBeginMarker !=- 1 && m_NoteFieldEdit . m_fEndMarker !=- 1 );
float fStopLength = m_NoteFieldEdit . m_fEndMarker - m_NoteFieldEdit . m_fBeginMarker ;
// be sure not to clobber the row at the start - a row at the end
// can be dropped safely, though
NoteDataUtil :: ShiftRows ( m_NoteFieldEdit ,
m_NoteFieldEdit . m_fBeginMarker + 0.003f ,
( m_NoteFieldEdit . m_fEndMarker - m_NoteFieldEdit . m_fBeginMarker )
);
unsigned i ;
for ( i = 0 ; i < m_pSong -> m_StopSegments . size (); i ++ )
{
if ( m_pSong -> m_StopSegments [ i ]. m_fStartBeat == m_NoteFieldEdit . m_fBeginMarker )
break ;
}
if ( i == m_pSong -> m_StopSegments . size () ) // there is no BPMSegment at the current beat
{
m_pSong -> AddStopSegment ( StopSegment ( GAMESTATE -> m_fSongBeat , fStopLength ) );
}
else // StopSegment being extended is m_StopSegments[i]
{
m_pSong -> m_StopSegments [ i ]. m_fStopSeconds += fStopLength ;
}
m_NoteFieldEdit . m_fEndMarker = - 1 ;
break ;
}
// MD 11/02/03 - Converting a pause at the current beat into beats.
// I know this will break holds that cross the pause. Anyone who
// wants to rewrite this to fix that behavior is welcome to - I'm
// not sure how exactly to do it without making this a lot longer
// than it is.
case convert_pause_to_beat :
{
float fBPMatPause = m_pSong -> GetBPMAtBeat ( GAMESTATE -> m_fSongBeat );
unsigned i ;
for ( i = 0 ; i < m_pSong -> m_StopSegments . size (); i ++ )
{
if ( m_pSong -> m_StopSegments [ i ]. m_fStartBeat == GAMESTATE -> m_fSongBeat )
break ;
}
if ( i == m_pSong -> m_StopSegments . size () ) // there is no BPMSegment at the current beat
break ;
else // StopSegment being modified is m_StopSegments[i]
{
float fStopLength = m_pSong -> m_StopSegments [ i ]. m_fStopSeconds ;
m_pSong -> m_StopSegments . erase ( m_pSong -> m_StopSegments . begin () + i ,
m_pSong -> m_StopSegments . begin () + i + 1 );
fStopLength /= fBPMatPause ;
fStopLength *= 60 ;
// don't move the step from where it is, just move everything later
NoteDataUtil :: ShiftRows ( m_NoteFieldEdit , GAMESTATE -> m_fSongBeat + 0.003f , fStopLength );
}
2003-11-03 11:18:12 +00:00
// Hello and welcome to I FEEL STUPID :-)
break ;
2003-11-03 08:44:49 +00:00
}
2003-02-18 23:15:38 +00:00
default :
ASSERT ( 0 );
};
2002-08-17 06:44:04 +00:00
}
2003-02-18 23:15:38 +00:00
void ScreenEdit :: HandleEditNotesStatisticsChoice ( EditNotesStatisticsChoice c , int * iAnswers )
{
2003-08-03 00:13:55 +00:00
Steps * pNotes = GAMESTATE -> m_pCurNotes [ PLAYER_1 ];
2003-02-19 05:46:09 +00:00
Difficulty dc = ( Difficulty ) iAnswers [ difficulty ];
pNotes -> SetDifficulty ( dc );
int iMeter = iAnswers [ meter ] + 1 ;
pNotes -> SetMeter ( iMeter );
2003-02-18 23:15:38 +00:00
switch ( c )
{
case description :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit notes description. \n Press Enter to confirm, \n Escape to cancel." , m_pNotes -> GetDescription (), ChangeDescription , NULL );
2003-02-18 23:15:38 +00:00
break ;
2003-02-19 05:46:09 +00:00
}
2003-02-18 23:15:38 +00:00
}
void ScreenEdit :: HandleEditSongInfoChoice ( EditSongInfoChoice c , int * iAnswers )
{
2003-02-19 05:46:09 +00:00
Song * pSong = GAMESTATE -> m_pCurSong ;
2003-02-18 23:15:38 +00:00
switch ( c )
{
case main_title :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit main title. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sMainTitle , ChangeMainTitle , NULL );
2003-02-18 23:15:38 +00:00
break ;
case sub_title :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit sub title. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sSubTitle , ChangeSubTitle , NULL );
2003-02-18 23:15:38 +00:00
break ;
case artist :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit artist. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sArtist , ChangeArtist , NULL );
2003-02-18 23:15:38 +00:00
break ;
2003-06-23 02:24:13 +00:00
case credit :
SCREENMAN -> TextEntry ( SM_None , "Edit credit. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sCredit , ChangeCredit , NULL );
break ;
2003-02-18 23:15:38 +00:00
case main_title_transliteration :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit main title transliteration. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sMainTitleTranslit , ChangeMainTitleTranslit , NULL );
2003-02-18 23:15:38 +00:00
break ;
case sub_title_transliteration :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit sub title transliteration. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sSubTitleTranslit , ChangeSubTitleTranslit , NULL );
2003-02-18 23:15:38 +00:00
break ;
case artist_transliteration :
2003-02-19 05:46:09 +00:00
SCREENMAN -> TextEntry ( SM_None , "Edit artist transliteration. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sArtistTranslit , ChangeArtistTranslit , NULL );
2003-02-18 23:15:38 +00:00
break ;
default :
ASSERT ( 0 );
};
2003-03-15 19:25:37 +00:00
}
void ScreenEdit :: HandleBGChangeChoice ( BGChangeChoice c , int * iAnswers )
{
2003-04-14 04:10:01 +00:00
BackgroundChange change ;
change . m_fStartBeat = GAMESTATE -> m_fSongBeat ;
2003-03-16 00:05:23 +00:00
2003-03-15 19:25:37 +00:00
switch ( c )
{
case add_random :
2003-04-14 04:10:01 +00:00
change . m_sBGName = "-random-" ;
2003-03-15 19:25:37 +00:00
break ;
case add_song_bganimation :
case add_song_movie :
2003-04-13 23:22:27 +00:00
case add_song_still :
2003-03-15 19:25:37 +00:00
case add_global_random_movie :
case add_global_bganimation :
case add_global_visualization :
2003-04-14 04:10:01 +00:00
change . m_sBGName = g_BGChange . rows [ c ]. choices [ iAnswers [ c ]];
2003-03-15 19:25:37 +00:00
break ;
case delete_change :
2003-04-14 04:10:01 +00:00
change . m_sBGName = "" ;
2003-03-15 19:25:37 +00:00
break ;
default :
2003-07-26 22:53:22 +00:00
SOUND -> PlayOnce ( THEME -> GetPathToS ( "Common invalid" ) );
2003-03-15 19:25:37 +00:00
};
2003-03-16 00:05:23 +00:00
2003-04-14 04:10:01 +00:00
change . m_fRate = ( float ) atof ( g_BGChange . rows [ rate ]. choices [ iAnswers [ rate ]] ) / 100.f ;
change . m_bFadeLast = !! iAnswers [ fade_last ];
change . m_bRewindMovie = !! iAnswers [ rewind_movie ];
change . m_bLoop = !! iAnswers [ loop ];
2003-03-16 00:05:23 +00:00
unsigned i ;
for ( i = 0 ; i < m_pSong -> m_BackgroundChanges . size (); i ++ )
if ( m_pSong -> m_BackgroundChanges [ i ]. m_fStartBeat == GAMESTATE -> m_fSongBeat )
break ;
if ( i != m_pSong -> m_BackgroundChanges . size () ) // there is already a BGChange here
m_pSong -> m_BackgroundChanges . erase ( m_pSong -> m_BackgroundChanges . begin () + i ,
m_pSong -> m_BackgroundChanges . begin () + i + 1 );
// create a new BGChange
2003-04-14 04:10:01 +00:00
if ( change . m_sBGName != "" )
m_pSong -> AddBackgroundChange ( change );
2003-03-15 19:25:37 +00:00
}