Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows Add support for BackgroundChange to a static graphic in the song dir
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@@ -113,12 +113,19 @@ BGAnimation *Background::CreateSongBGA(const Song *pSong, CString sBGName) const
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pTempBGA->LoadFromAniDir( asFiles[0] );
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return pTempBGA;
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}
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// Look for BG movies in the song dir
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// Look for BG movies or static graphics in the song dir
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GetDirListing( pSong->GetSongDir()+sBGName, asFiles, false, true );
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if( !asFiles.empty() )
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{
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromMovie( asFiles[0], true, true );
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CString sThrowAway, sExt;
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splitrelpath( asFiles[0], sThrowAway, sThrowAway, sExt );
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if( sExt.CompareNoCase("avi")==0 ||
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sExt.CompareNoCase("mpg")==0 ||
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sExt.CompareNoCase("mpeg")==0 )
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pTempBGA->LoadFromMovie( asFiles[0], true, true );
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else
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pTempBGA->LoadFromStaticGraphic( asFiles[0] );
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return pTempBGA;
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}
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// Look for movies in the RandomMovies dir
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@@ -197,6 +197,7 @@ Menu g_BGChange
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MenuRow( "Add Change to random", true ),
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MenuRow( "Add Change to song BGAnimation", true ),
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MenuRow( "Add Change to song Movie", true ),
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MenuRow( "Add Change to song Still", true ),
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MenuRow( "Add Change to global Random Movie", true ),
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MenuRow( "Add Change to global BGAnimation", true ),
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MenuRow( "Add Change to global Visualization", true ),
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@@ -1252,6 +1253,12 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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GetDirListing( m_pSong->GetSongDir()+"*.mpg", g_BGChange.rows[add_song_movie].choices, false );
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GetDirListing( m_pSong->GetSongDir()+"*.mpeg", g_BGChange.rows[add_song_movie].choices, false );
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g_BGChange.rows[add_song_still].choices.clear();
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GetDirListing( m_pSong->GetSongDir()+"*.png", g_BGChange.rows[add_song_still].choices, false );
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GetDirListing( m_pSong->GetSongDir()+"*.jpg", g_BGChange.rows[add_song_still].choices, false );
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GetDirListing( m_pSong->GetSongDir()+"*.gif", g_BGChange.rows[add_song_still].choices, false );
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GetDirListing( m_pSong->GetSongDir()+"*.bmp", g_BGChange.rows[add_song_still].choices, false );
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g_BGChange.rows[add_global_random_movie].choices.clear();
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GetDirListing( RANDOMMOVIES_DIR+"*.avi", g_BGChange.rows[add_global_random_movie].choices, false );
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GetDirListing( RANDOMMOVIES_DIR+"*.mpg", g_BGChange.rows[add_global_random_movie].choices, false );
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@@ -1277,6 +1284,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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g_BGChange.rows[add_random].enabled = true;
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g_BGChange.rows[add_song_bganimation].enabled = g_BGChange.rows[add_song_bganimation].choices.size() > 0;
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g_BGChange.rows[add_song_movie].enabled = g_BGChange.rows[add_song_movie].choices.size() > 0;
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g_BGChange.rows[add_song_still].enabled = g_BGChange.rows[add_song_still].choices.size() > 0;
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g_BGChange.rows[add_global_random_movie].enabled = g_BGChange.rows[add_global_random_movie].choices.size() > 0;
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g_BGChange.rows[add_global_bganimation].enabled = g_BGChange.rows[add_global_bganimation].choices.size() > 0;
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g_BGChange.rows[add_global_visualization].enabled = g_BGChange.rows[add_global_visualization].choices.size() > 0;
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@@ -1543,6 +1551,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, int* iAnswers )
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break;
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case add_song_bganimation:
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case add_song_movie:
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case add_song_still:
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case add_global_random_movie:
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case add_global_bganimation:
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case add_global_visualization:
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@@ -170,6 +170,7 @@ public:
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add_random,
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add_song_bganimation,
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add_song_movie,
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add_song_still,
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add_global_random_movie,
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add_global_bganimation,
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add_global_visualization,
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@@ -217,6 +217,12 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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m_Background.SetDiffuse( RageColor(0.4f,0.4f,0.4f,1) );
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this->AddChild( &m_Background );
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if( !bDemonstration ) // only load if we're going to use it
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{
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m_Toasty.Load( THEME->GetPathToB("ScreenGameplay toasty") );
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this->AddChild( &m_Toasty );
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
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@@ -293,6 +299,10 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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}
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m_sprStage.SetName( ssprintf("Stage%s",bExtra?"Extra":"") );
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SET_XY( m_sprStage );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenGameplay song num") );
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@@ -309,8 +319,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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m_sprStage.Load( THEME->GetPathToG("ScreenGameplay stage "+GAMESTATE->GetStageText()) );
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m_sprStage.SetName( ssprintf("Stage%s",bExtra?"Extra":"") );
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SET_XY( m_sprStage );
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this->AddChild( &m_sprStage );
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break;
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case PLAY_MODE_NONSTOP:
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@@ -462,9 +470,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra2") );
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this->AddChild( &m_Extra );
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m_Toasty.Load( THEME->GetPathToB("ScreenGameplay toasty") );
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this->AddChild( &m_Toasty );
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m_In.Load( THEME->GetPathToB("ScreenGameplay in") );
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this->AddChild( &m_In );
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