Fix ScreenGameply + course problems

Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
This commit is contained in:
Chris Danford
2003-04-13 23:22:27 +00:00
parent d68ff05337
commit a6a827b3a8
4 changed files with 29 additions and 7 deletions
+9 -2
View File
@@ -113,12 +113,19 @@ BGAnimation *Background::CreateSongBGA(const Song *pSong, CString sBGName) const
pTempBGA->LoadFromAniDir( asFiles[0] );
return pTempBGA;
}
// Look for BG movies in the song dir
// Look for BG movies or static graphics in the song dir
GetDirListing( pSong->GetSongDir()+sBGName, asFiles, false, true );
if( !asFiles.empty() )
{
pTempBGA = new BGAnimation;
pTempBGA->LoadFromMovie( asFiles[0], true, true );
CString sThrowAway, sExt;
splitrelpath( asFiles[0], sThrowAway, sThrowAway, sExt );
if( sExt.CompareNoCase("avi")==0 ||
sExt.CompareNoCase("mpg")==0 ||
sExt.CompareNoCase("mpeg")==0 )
pTempBGA->LoadFromMovie( asFiles[0], true, true );
else
pTempBGA->LoadFromStaticGraphic( asFiles[0] );
return pTempBGA;
}
// Look for movies in the RandomMovies dir
+9
View File
@@ -197,6 +197,7 @@ Menu g_BGChange
MenuRow( "Add Change to random", true ),
MenuRow( "Add Change to song BGAnimation", true ),
MenuRow( "Add Change to song Movie", true ),
MenuRow( "Add Change to song Still", true ),
MenuRow( "Add Change to global Random Movie", true ),
MenuRow( "Add Change to global BGAnimation", true ),
MenuRow( "Add Change to global Visualization", true ),
@@ -1252,6 +1253,12 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
GetDirListing( m_pSong->GetSongDir()+"*.mpg", g_BGChange.rows[add_song_movie].choices, false );
GetDirListing( m_pSong->GetSongDir()+"*.mpeg", g_BGChange.rows[add_song_movie].choices, false );
g_BGChange.rows[add_song_still].choices.clear();
GetDirListing( m_pSong->GetSongDir()+"*.png", g_BGChange.rows[add_song_still].choices, false );
GetDirListing( m_pSong->GetSongDir()+"*.jpg", g_BGChange.rows[add_song_still].choices, false );
GetDirListing( m_pSong->GetSongDir()+"*.gif", g_BGChange.rows[add_song_still].choices, false );
GetDirListing( m_pSong->GetSongDir()+"*.bmp", g_BGChange.rows[add_song_still].choices, false );
g_BGChange.rows[add_global_random_movie].choices.clear();
GetDirListing( RANDOMMOVIES_DIR+"*.avi", g_BGChange.rows[add_global_random_movie].choices, false );
GetDirListing( RANDOMMOVIES_DIR+"*.mpg", g_BGChange.rows[add_global_random_movie].choices, false );
@@ -1277,6 +1284,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
g_BGChange.rows[add_random].enabled = true;
g_BGChange.rows[add_song_bganimation].enabled = g_BGChange.rows[add_song_bganimation].choices.size() > 0;
g_BGChange.rows[add_song_movie].enabled = g_BGChange.rows[add_song_movie].choices.size() > 0;
g_BGChange.rows[add_song_still].enabled = g_BGChange.rows[add_song_still].choices.size() > 0;
g_BGChange.rows[add_global_random_movie].enabled = g_BGChange.rows[add_global_random_movie].choices.size() > 0;
g_BGChange.rows[add_global_bganimation].enabled = g_BGChange.rows[add_global_bganimation].choices.size() > 0;
g_BGChange.rows[add_global_visualization].enabled = g_BGChange.rows[add_global_visualization].choices.size() > 0;
@@ -1543,6 +1551,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, int* iAnswers )
break;
case add_song_bganimation:
case add_song_movie:
case add_song_still:
case add_global_random_movie:
case add_global_bganimation:
case add_global_visualization:
+1
View File
@@ -170,6 +170,7 @@ public:
add_random,
add_song_bganimation,
add_song_movie,
add_song_still,
add_global_random_movie,
add_global_bganimation,
add_global_visualization,
+10 -5
View File
@@ -217,6 +217,12 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
m_Background.SetDiffuse( RageColor(0.4f,0.4f,0.4f,1) );
this->AddChild( &m_Background );
if( !bDemonstration ) // only load if we're going to use it
{
m_Toasty.Load( THEME->GetPathToB("ScreenGameplay toasty") );
this->AddChild( &m_Toasty );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
@@ -293,6 +299,10 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
}
m_sprStage.SetName( ssprintf("Stage%s",bExtra?"Extra":"") );
SET_XY( m_sprStage );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenGameplay song num") );
@@ -309,8 +319,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
m_sprStage.Load( THEME->GetPathToG("ScreenGameplay stage "+GAMESTATE->GetStageText()) );
m_sprStage.SetName( ssprintf("Stage%s",bExtra?"Extra":"") );
SET_XY( m_sprStage );
this->AddChild( &m_sprStage );
break;
case PLAY_MODE_NONSTOP:
@@ -462,9 +470,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra2") );
this->AddChild( &m_Extra );
m_Toasty.Load( THEME->GetPathToB("ScreenGameplay toasty") );
this->AddChild( &m_Toasty );
m_In.Load( THEME->GetPathToB("ScreenGameplay in") );
this->AddChild( &m_In );