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@@ -15,6 +15,7 @@
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "InputFilter.h"
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InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
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@@ -266,7 +267,7 @@ bool InputMapper::IsButtonDown( GameInput GameI )
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if( GameToDevice( GameI, i, DeviceI ) )
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{
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if( INPUTMAN->IsBeingPressed( DeviceI ) )
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if( INPUTFILTER->IsBeingPressed( DeviceI ) )
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return true;
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}
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}
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@@ -20,6 +20,7 @@
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "InputFilter.h"
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//
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@@ -476,7 +477,7 @@ void ScreenEdit::DrawPrimitives()
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m_textHelp.Draw();
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m_textInfo.Draw();
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m_Fade.Draw();
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) )
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) )
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{
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m_rectShortcutsBack.Draw();
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m_textShortcuts.Draw();
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@@ -708,7 +709,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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{
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const DeviceInput di(DEVICE_KEYBOARD, DIK_1+col);
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if( !INPUTMAN->IsBeingPressed(di) )
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if( !INPUTFILTER->IsBeingPressed(di) )
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continue;
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// create a new hold note
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@@ -719,8 +720,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_NoteFieldEdit.AddHoldNote( newHN );
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}
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if( INPUTMAN->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
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INPUTMAN->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
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{
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/* Shift is being held.
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*
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@@ -1099,8 +1100,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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case IET_FAST_REPEAT: fDelta *= 40; break;
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}
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if( INPUTMAN->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
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INPUTMAN->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
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{
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m_pSong->m_fMusicSampleLengthSeconds += fDelta;
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m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
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@@ -824,9 +824,9 @@ void Update()
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//if( fDeltaTime > 0.050f ) // we dropped a bunch of frames
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// fDeltaTime = 0.050f;
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, DIK_TAB) ) )
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, DIK_TAB) ) )
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fDeltaTime *= 4;
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, DIK_GRAVE) ) )
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, DIK_GRAVE) ) )
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fDeltaTime /= 4;
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