Song Backgrounds no longer show in editor
This commit is contained in:
@@ -217,7 +217,7 @@ ScreenEdit::ScreenEdit()
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fArrowScrollSpeed = 1;
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_1].m_ColorType = PlayerOptions::COLOR_NOTE;
|
||||
|
||||
m_Background.LoadFromSong( m_pSong );
|
||||
m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","edit") );
|
||||
|
||||
shiftAnchor = -1;
|
||||
m_SnapDisplay.SetXY( EDIT_X, EDIT_GRAY_Y );
|
||||
@@ -359,7 +359,7 @@ void ScreenEdit::Update( float fDeltaTime )
|
||||
}
|
||||
}
|
||||
|
||||
m_Background.Update( fDeltaTime );
|
||||
m_BGAnimation.Update( fDeltaTime );
|
||||
m_SnapDisplay.Update( fDeltaTime );
|
||||
m_GrayArrowRowEdit.Update( fDeltaTime );
|
||||
m_NoteFieldEdit.Update( fDeltaTime );
|
||||
@@ -501,7 +501,7 @@ void ScreenEdit::Update( float fDeltaTime )
|
||||
|
||||
void ScreenEdit::DrawPrimitives()
|
||||
{
|
||||
m_Background.Draw();
|
||||
m_BGAnimation.Draw();
|
||||
m_SnapDisplay.Draw();
|
||||
m_GrayArrowRowEdit.Draw();
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "FocusingSprite.h"
|
||||
#include "RageMusic.h"
|
||||
#include "MotionBlurSprite.h"
|
||||
#include "Background.h"
|
||||
#include "BGAnimation.h"
|
||||
#include "SnapDisplay.h"
|
||||
|
||||
|
||||
@@ -55,16 +55,16 @@ protected:
|
||||
Song* m_pSong;
|
||||
Notes* m_pNotes;
|
||||
|
||||
Background m_Background;
|
||||
BGAnimation m_BGAnimation;
|
||||
|
||||
NoteField m_NoteFieldEdit;
|
||||
SnapDisplay m_SnapDisplay;
|
||||
GrayArrowRow m_GrayArrowRowEdit;
|
||||
NoteField m_NoteFieldEdit;
|
||||
SnapDisplay m_SnapDisplay;
|
||||
GrayArrowRow m_GrayArrowRowEdit;
|
||||
|
||||
BitmapText m_textInfo; // status information that changes
|
||||
BitmapText m_textHelp;
|
||||
Quad m_rectShortcutsBack;
|
||||
BitmapText m_textShortcuts;
|
||||
BitmapText m_textInfo; // status information that changes
|
||||
BitmapText m_textHelp;
|
||||
Quad m_rectShortcutsBack;
|
||||
BitmapText m_textShortcuts;
|
||||
|
||||
// keep track of where we are and what we're doing
|
||||
float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
|
||||
|
||||
Reference in New Issue
Block a user