Now that I've done all that, I can fix this: don't leave the cursor before
the beginning of the song when escaping from play and edit.
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@@ -1398,6 +1398,10 @@ void ScreenEdit::TransitionToEdit()
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/* Make sure we're snapped. */
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GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetSnapMode()) );
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/* Playing and recording have lead-ins, which may start before beat 0;
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* make sure we don't stay there if we escaped out early. */
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GAMESTATE->m_fSongBeat = max( GAMESTATE->m_fSongBeat, 0 );
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}
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void ScreenEdit::TransitionFromRecordToEdit()
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