clean up NoteData
This commit is contained in:
+24
-13
@@ -37,6 +37,17 @@ NoteData::~NoteData()
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{
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}
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int NoteData::GetNumTracks()
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{
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return m_iNumTracks;
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}
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void NoteData::SetNumTracks( int iNewNumTracks )
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{
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m_iNumTracks = iNewNumTracks;
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}
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/* Clear [iNoteIndexBegin,iNoteIndexEnd]; that is, including iNoteIndexEnd. */
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void NoteData::ClearRange( int iNoteIndexBegin, int iNoteIndexEnd )
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{
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@@ -566,9 +577,9 @@ NoteType NoteDataUtil::GetSmallestNoteTypeForMeasure( const NoteData &n, int iMe
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void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData )
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{
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/* Clear notes, but keep the same number of tracks. */
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int iNumTracks = out.m_iNumTracks;
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int iNumTracks = out.GetNumTracks();
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out.Init();
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out.m_iNumTracks = iNumTracks;
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out.SetNumTracks( iNumTracks );
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// strip comments out of sSMNoteData
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while( sSMNoteData.Find("//") != -1 )
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@@ -611,7 +622,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
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// if( m_iNumTracks != sMeasureLine.GetLength() )
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// RageException::Throw( "Actual number of note columns (%d) is different from the NotesType (%d).", m_iNumTracks, sMeasureLine.GetLength() );
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for( int c=0; c<min(sMeasureLine.GetLength(),out.m_iNumTracks); c++ )
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for( int c=0; c<min(sMeasureLine.GetLength(),out.GetNumTracks()); c++ )
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{
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TapNote t;
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switch(sMeasureLine[c])
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@@ -655,7 +666,7 @@ CString NoteDataUtil::GetSMNoteDataString(NoteData &in)
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for( int r=iMeasureStartRow; r<=iMeasureLastRow; r+=iRowSpacing )
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{
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for( int t=0; t<in.m_iNumTracks; t++ ) {
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for( int t=0; t<in.GetNumTracks(); t++ ) {
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char c;
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switch(in.GetTapNote(t, r)) {
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case TAP_EMPTY: c = '0'; break;
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@@ -783,8 +794,8 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
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case PlayerOptions::TURN_NONE:
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return; // nothing to do
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case PlayerOptions::TURN_MIRROR:
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for( t=0; t<in.m_iNumTracks; t++ )
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iTakeFromTrack[t] = in.m_iNumTracks-t-1;
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for( t=0; t<in.GetNumTracks(); t++ )
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iTakeFromTrack[t] = in.GetNumTracks()-t-1;
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break;
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case PlayerOptions::TURN_LEFT:
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case PlayerOptions::TURN_RIGHT: // HACK: TurnRight does the same thing as TurnLeft. I'll fix this later...
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@@ -859,10 +870,10 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
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case PlayerOptions::TURN_SUPER_SHUFFLE: // use this code to shuffle the HoldNotes
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{
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vector<int> aiTracksLeftToMap;
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for( t=0; t<in.m_iNumTracks; t++ )
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for( t=0; t<in.GetNumTracks(); t++ )
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aiTracksLeftToMap.push_back( t );
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for( t=0; t<in.m_iNumTracks; t++ )
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for( t=0; t<in.GetNumTracks(); t++ )
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{
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int iRandTrackIndex = rand()%aiTracksLeftToMap.size();
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int iRandTrack = aiTracksLeftToMap[iRandTrackIndex];
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@@ -885,7 +896,7 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
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// transform notes
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int max_row = in.GetLastRow();
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for( t=0; t<in.m_iNumTracks; t++ )
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for( t=0; t<in.GetNumTracks(); t++ )
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for( int r=0; r<=max_row; r++ )
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tempNoteData.SetTapNote(t, r, in.GetTapNote(iTakeFromTrack[t], r));
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@@ -919,11 +930,11 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
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// shuffle this row
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vector<int> aiTracksThatCouldHaveTapNotes;
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for( t=0; t<in.m_iNumTracks; t++ )
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for( t=0; t<in.GetNumTracks(); t++ )
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if( in.GetTapNote(t, r) != TAP_HOLD ) // any point that isn't part of a hold
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aiTracksThatCouldHaveTapNotes.push_back( t );
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for( t=0; t<in.m_iNumTracks; t++ )
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for( t=0; t<in.GetNumTracks(); t++ )
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{
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if( in.GetTapNote(t, r) != TAP_HOLD && in.GetTapNote(t, r) != TAP_EMPTY ) // there is a tap note here (and not a HoldNote)
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{
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@@ -950,7 +961,7 @@ void NoteDataUtil::MakeLittle(NoteData &in)
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if( i%ROWS_PER_BEAT != 0 )
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{
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// filter out all non-quarter notes
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for( int c=0; c<in.m_iNumTracks; c++ )
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for( int c=0; c<in.GetNumTracks(); c++ )
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{
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in.SetTapNote(c, i, TAP_EMPTY);
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}
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@@ -1001,7 +1012,7 @@ void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType n
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float fNewBeat = bNewBeat1IsCloser ? fNewBeat1 : fNewBeat2;
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int iNewIndex = BeatToNoteRow( fNewBeat );
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for( int c=0; c<in.m_iNumTracks; c++ )
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for( int c=0; c<in.GetNumTracks(); c++ )
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{
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TapNote note = in.GetTapNote(c, iOldIndex);
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in.SetTapNote(c, iOldIndex, TAP_EMPTY);
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@@ -27,6 +27,8 @@ class NoteData
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{
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/* Keep this aligned, so that they all have the same size. */
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vector<TapNote> m_TapNotes[MAX_NOTE_TRACKS];
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int m_iNumTracks;
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vector<HoldNote> m_HoldNotes;
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/* Pad m_TapNotes so it includes the row "rows". */
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@@ -37,12 +39,13 @@ public:
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* divisor. Doesn't allocate or copy anything. */
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void Config( const NoteData &From );
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int m_iNumTracks;
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NoteData();
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~NoteData();
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void Init();
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int GetNumTracks();
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void SetNumTracks( int iNewNumTracks );
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/* Return the note at the given track and row. Row may be out of
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* range; pretend the song goes on with TAP_EMPTYs indefinitely. */
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inline TapNote GetTapNote(unsigned track, unsigned row) const
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@@ -39,7 +39,7 @@ int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float
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for( unsigned i=iStartIndex; i<min(iEndIndex, m_TapNoteScores[0].size()); i++ )
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{
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( this->GetTapNote(t, i) != TAP_EMPTY && GetTapNoteScore(t, i) == tns )
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iNumSuccessfulTapNotes++;
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@@ -60,7 +60,7 @@ int NoteDataWithScoring::GetNumDoublesWithScore( TapNoteScore tns, const float f
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{
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int iNumNotesThisIndex = 0;
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TapNoteScore minTapNoteScore = TNS_MARVELOUS;
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( GetTapNote(t, i) != TAP_EMPTY )
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{
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@@ -90,7 +90,7 @@ int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const floa
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bool NoteDataWithScoring::IsRowComplete( int index )
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{
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<GetNumTracks(); t++ )
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if( GetTapNote(t, index) != TAP_EMPTY && GetTapNoteScore(t, index) < TNS_GREAT )
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return false;
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return true;
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@@ -61,10 +61,10 @@ void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDra
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this->CopyAll( pNoteData );
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// init note displays
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for( int c=0; c<m_iNumTracks; c++ )
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for( int c=0; c<GetNumTracks(); c++ )
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m_NoteDisplay[c].Load( c, pn );
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ASSERT( m_iNumTracks == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
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ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
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}
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void NoteField::Update( float fDeltaTime )
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@@ -84,7 +84,7 @@ void NoteField::DrawMeasureBar( int iMeasureIndex )
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const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
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m_rectMeasureBar.SetXY( 0, fYPos );
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m_rectMeasureBar.SetZoomX( (float)(m_iNumTracks+1) * ARROW_SIZE );
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m_rectMeasureBar.SetZoomX( (float)(GetNumTracks()+1) * ARROW_SIZE );
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m_rectMeasureBar.SetZoomY( 20 );
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m_rectMeasureBar.SetDiffuse( RageColor(0,0,0,0.5f) );
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m_rectMeasureBar.Draw();
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@@ -102,7 +102,7 @@ void NoteField::DrawMarkerBar( const float fBeat )
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const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
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m_rectMarkerBar.SetXY( 0, fYPos );
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m_rectMarkerBar.SetZoomX( (float)(m_iNumTracks+1) * ARROW_SIZE );
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m_rectMarkerBar.SetZoomX( (float)(GetNumTracks()+1) * ARROW_SIZE );
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m_rectMarkerBar.SetZoomY( 20 );
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m_rectMarkerBar.SetDiffuse( RageColor(0,0,0,0.5f) );
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m_rectMarkerBar.Draw();
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@@ -249,7 +249,7 @@ void NoteField::DrawPrimitives()
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// draw in big batches.
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//
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for( int c=0; c<m_iNumTracks; c++ ) // for each arrow column
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for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
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{
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/////////////////////////////////
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// Draw all HoldNotes in this column (so that they appear under the tap notes)
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@@ -295,7 +295,7 @@ void NoteField::DrawPrimitives()
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// See if there is a hold step that begins on this index.
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bool bHoldNoteBeginsOnThisBeat = false;
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for( int c2=0; c2<m_iNumTracks; c2++ )
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for( int c2=0; c2<GetNumTracks(); c2++ )
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{
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if( GetTapNote(c2, i) == TAP_HOLD_HEAD )
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{
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@@ -313,7 +313,7 @@ void NoteField::DrawPrimitives()
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void NoteField::RemoveTapNoteRow( int iIndex )
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{
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for( int c=0; c<m_iNumTracks; c++ )
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for( int c=0; c<GetNumTracks(); c++ )
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SetTapNote(c, iIndex, TAP_EMPTY);
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}
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@@ -64,7 +64,7 @@ Notes::~Notes()
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void Notes::SetNoteData( NoteData* pNewNoteData )
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{
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ASSERT( pNewNoteData->m_iNumTracks == GameManager::NotesTypeToNumTracks(m_NotesType) );
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ASSERT( pNewNoteData->GetNumTracks() == GameManager::NotesTypeToNumTracks(m_NotesType) );
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DeAutogen();
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@@ -80,7 +80,7 @@ void Notes::GetNoteData( NoteData* pNoteDataOut ) const
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ASSERT(this);
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ASSERT(pNoteDataOut);
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Decompress();
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pNoteDataOut->m_iNumTracks = notes->m_iNumTracks;
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pNoteDataOut->SetNumTracks( notes->GetNumTracks() );
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*pNoteDataOut = *notes;
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}
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@@ -218,11 +218,11 @@ void Notes::Decompress() const
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parent->GetNoteData(&pdata);
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notes = new NoteData;
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notes->m_iNumTracks = GameManager::NotesTypeToNumTracks(m_NotesType);
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if(pdata.m_iNumTracks == notes->m_iNumTracks)
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notes->SetNumTracks( GameManager::NotesTypeToNumTracks(m_NotesType) );
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if(pdata.GetNumTracks() == notes->GetNumTracks())
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notes->CopyRange( &pdata, 0, pdata.GetLastRow(), 0 );
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else
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notes->LoadTransformedSlidingWindow( &pdata, notes->m_iNumTracks );
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notes->LoadTransformedSlidingWindow( &pdata, notes->GetNumTracks() );
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return;
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}
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@@ -230,7 +230,7 @@ void Notes::Decompress() const
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if(!notes_comp) return; /* no data is no data */
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notes = new NoteData;
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notes->m_iNumTracks = GameManager::NotesTypeToNumTracks(m_NotesType);
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notes->SetNumTracks( GameManager::NotesTypeToNumTracks(m_NotesType) );
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NoteDataUtil::LoadFromSMNoteDataString(*notes, *notes_comp);
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}
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@@ -298,7 +298,7 @@ void Notes::CopyFrom( Notes* pSource, NotesType ntTo ) // pSource does not have
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m_NotesType = ntTo;
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NoteData noteData;
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pSource->GetNoteData( ¬eData );
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noteData.m_iNumTracks = GameManager::NotesTypeToNumTracks(ntTo);
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noteData.SetNumTracks( GameManager::NotesTypeToNumTracks(ntTo) );
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this->SetNoteData( ¬eData );
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this->SetDescription( "Copied from "+pSource->GetDescription() );
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this->SetDifficulty( pSource->GetDifficulty() );
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@@ -313,7 +313,7 @@ void Notes::CreateBlank( NotesType ntTo )
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{
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m_NotesType = ntTo;
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NoteData noteData;
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noteData.m_iNumTracks = GameManager::NotesTypeToNumTracks(ntTo);
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noteData.SetNumTracks( GameManager::NotesTypeToNumTracks(ntTo) );
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this->SetNoteData( ¬eData );
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}
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@@ -65,7 +65,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Notes &out )
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out.m_NotesType = NOTES_TYPE_INVALID;
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NoteData* pNoteData = new NoteData;
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pNoteData->m_iNumTracks = MAX_NOTE_TRACKS;
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pNoteData->SetNumTracks( MAX_NOTE_TRACKS );
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ifstream file(sPath);
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if( file.bad() )
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@@ -230,7 +230,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Notes &out )
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}
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NoteData* pNoteData2 = new NoteData;
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pNoteData2->m_iNumTracks = iNumNewTracks;
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pNoteData2->SetNumTracks( iNumNewTracks );
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pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld );
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out.SetNoteData(pNoteData2);
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@@ -130,7 +130,7 @@ bool DWILoader::LoadFromDWITokens(
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NoteData* pNoteData = new NoteData;
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ASSERT( pNoteData );
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pNoteData->m_iNumTracks = mapDanceNoteToNoteDataColumn.size();
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pNoteData->SetNumTracks( mapDanceNoteToNoteDataColumn.size() );
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for( int pad=0; pad<2; pad++ ) // foreach pad
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{
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@@ -236,7 +236,7 @@ bool DWILoader::LoadFromDWITokens(
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// this will expand the HoldNote begin markers we wrote into actual HoldNotes
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pNoteData->Convert2sAnd3sToHoldNotes();
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ASSERT( pNoteData->m_iNumTracks > 0 );
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ASSERT( pNoteData->GetNumTracks() > 0 );
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out.SetNoteData(pNoteData);
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@@ -75,14 +75,14 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Notes &out )
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if(!out.GetMeter()) out.SetMeter(5);
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}
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notedata.m_iNumTracks = 5;
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notedata.SetNumTracks( 5 );
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out.m_NotesType = NOTES_TYPE_PUMP_SINGLE;
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if( sFName.Find("double") != -1 )
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{
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notedata.m_iNumTracks = 10;
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notedata.SetNumTracks( 10 );
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out.m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
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} else if( sFName.Find("_2") != -1 ) {
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notedata.m_iNumTracks = 10;
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notedata.SetNumTracks( 10 );
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out.m_NotesType = NOTES_TYPE_PUMP_COUPLE;
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}
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}
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@@ -112,7 +112,7 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Notes &out )
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// the length of a note in a row depends on TICKCOUNT
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float fBeatThisRow = r/(float)iTickCount;
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int row = BeatToNoteRow(fBeatThisRow);
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for( int t=0; t < notedata.m_iNumTracks; t++ )
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for( int t=0; t < notedata.GetNumTracks(); t++ )
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{
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if( sRowString[t] == '4' )
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{
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@@ -335,7 +335,7 @@ void Player::DrawPrimitives()
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m_frameJudgement.Draw();
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for( int c=0; c<m_iNumTracks; c++ )
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for( int c=0; c<GetNumTracks(); c++ )
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m_HoldJudgement[c].Draw();
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}
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@@ -346,7 +346,7 @@ void Player::Step( int col )
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//LOG->Trace( "Player::HandlePlayerStep()" );
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ASSERT( col >= 0 && col <= m_iNumTracks );
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ASSERT( col >= 0 && col <= GetNumTracks() );
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const float fSongBeat = GAMESTATE->m_fSongBeat;
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@@ -447,7 +447,7 @@ void Player::Step( int col )
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if (score > TNS_NONE) {
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bool bRowDestroyed = true;
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for( int t=0; t<m_iNumTracks; t++ ) // did this complete the elimination of the row?
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for( int t=0; t<GetNumTracks(); t++ ) // did this complete the elimination of the row?
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{
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if( GetTapNote(t, iIndexOverlappingNote) != TAP_EMPTY && // there is a note here
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GetTapNoteScore(t, iIndexOverlappingNote) == TNS_NONE ) // and it doesn't have a score
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@@ -471,7 +471,7 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
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// find the minimum score of the row
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TapNoteScore score = TNS_MARVELOUS;
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNoteScore tns = GetTapNoteScore(t, iIndexThatWasSteppedOn);
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if( tns >= TNS_BOO )
|
||||
@@ -502,7 +502,7 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
|
||||
}
|
||||
|
||||
int iNumNotesInThisRow = 0;
|
||||
for( int c=0; c<m_iNumTracks; c++ ) // for each column
|
||||
for( int c=0; c<GetNumTracks(); c++ ) // for each column
|
||||
{
|
||||
if( GetTapNote(c, iIndexThatWasSteppedOn) != TAP_EMPTY ) // if there is a note in this col
|
||||
{
|
||||
@@ -565,7 +565,7 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
|
||||
for( int r=iStartCheckingAt; r<iMissIfOlderThanThisIndex; r++ )
|
||||
{
|
||||
int iNumMissesThisRow = 0;
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
for( int t=0; t<GetNumTracks(); t++ )
|
||||
{
|
||||
if( GetTapNote(t, r) != TAP_EMPTY && GetTapNoteScore(t, r) == TNS_NONE )
|
||||
{
|
||||
@@ -595,7 +595,7 @@ void Player::CrossedRow( int iNoteRow )
|
||||
if( PREFSMAN->m_bAutoPlay || GAMESTATE->m_bDemonstration )
|
||||
{
|
||||
// check to see if there's at the crossed row
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
for( int t=0; t<GetNumTracks(); t++ )
|
||||
{
|
||||
if( GetTapNote(t, iNoteRow) != TAP_EMPTY )
|
||||
this->Step( t );
|
||||
|
||||
@@ -249,7 +249,7 @@ ScreenEdit::ScreenEdit()
|
||||
m_NoteFieldRecord.SetZoom( 1.0f );
|
||||
m_NoteFieldRecord.Load( ¬eData, PLAYER_1, -150, 350 );
|
||||
|
||||
m_Clipboard.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
||||
m_Clipboard.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
|
||||
|
||||
m_Player.Load( PLAYER_1, ¬eData, NULL, NULL );
|
||||
m_Player.SetXY( PLAYER_X, PLAYER_Y );
|
||||
@@ -715,7 +715,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
const float fSongBeat = GAMESTATE->m_fSongBeat;
|
||||
const int iSongIndex = BeatToNoteRow( fSongBeat );
|
||||
|
||||
if( iCol >= m_NoteFieldEdit.m_iNumTracks ) // this button is not in the range of columns for this StyleDef
|
||||
if( iCol >= m_NoteFieldEdit.GetNumTracks() ) // this button is not in the range of columns for this StyleDef
|
||||
break;
|
||||
|
||||
/* XXX: easier to do with 4s */
|
||||
@@ -784,7 +784,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
const float fEndBeat = GAMESTATE->m_fSongBeat + fBeatsToMove;
|
||||
|
||||
// check to see if they're holding a button
|
||||
for( int col=0; col<m_NoteFieldEdit.m_iNumTracks && col<=10; col++ )
|
||||
for( int col=0; col<m_NoteFieldEdit.GetNumTracks() && col<=10; col++ )
|
||||
{
|
||||
const DeviceInput di(DEVICE_KEYBOARD, SDLK_1+col);
|
||||
|
||||
@@ -937,7 +937,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
// initialize m_NoteFieldRecord
|
||||
m_NoteFieldRecord.ClearAll();
|
||||
m_NoteFieldRecord.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
||||
m_NoteFieldRecord.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
|
||||
m_NoteFieldRecord.m_fBeginMarker = m_NoteFieldEdit.m_fBeginMarker;
|
||||
m_NoteFieldRecord.m_fEndMarker = m_NoteFieldEdit.m_fEndMarker;
|
||||
|
||||
@@ -973,7 +973,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
case SDLK_DELETE:
|
||||
{
|
||||
NoteData temp;
|
||||
temp.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
||||
temp.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
|
||||
int iTakeFromRow=0;
|
||||
int iPasteAtRow;
|
||||
switch( DeviceI.button )
|
||||
|
||||
Reference in New Issue
Block a user