Kyzentun Keeslala
0de66f6e1a
Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay.
2016-01-09 11:40:22 -07:00
Kyzentun
603d8128f3
Merge pull request #553 from dguzek/Fix-ThemePrefs
...
Fix theme prefs
2015-04-17 00:43:41 -06:00
Kyzentun
8993cfe729
Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.
2015-04-08 16:15:14 -06:00
Dan Guzek
ce8669f049
default theme doesn't need ThemePrefs.ForceSave()
...
As noted in my previous commit message, I think ThemePrefs.ForceSave() can safely be deprecated. Since many novice themers look to default when learning, I think it's better to use ThemePrefs.Save() as the system was originally designed.
I moved the ThemePrefs.Save() call out of ScreenTitleMenu decoration to ScreenOptionsService in. This seems safer to me; Pay/Freeplay never hit ScreenTitleMenu which could be another reason ThemePrefs would never get saved.
Additionally, moving the call to ScreenOptionsService in also seems to have fixed a bug where switching themes via the Appearance Options service menu would cause the new theme to inherit all of the previous theme's ini settings. I'm still not entirely sure why.
I've done a fair amount of testing with this.
I've tried deleting the ThemePrefs.ini file outright and booting fresh into both default and Simply Love. In both cases, the ThemePrefs.ini file is written when StepMania exits or when the user hit ScreenOptionsService, whichever comes first.
I've tried switching between various themes, including those that did not use ThemePrefs. I haven't seen any sections being created erroneously and themes that do use ThemePrefs don't seem to inherit the previous theme's settings any longer.
Still, it *very* possible that I've missed some edge case(s) and is probably worth a few people testing before merging.
2015-04-06 21:18:47 -04:00
Kyzentun
b4893e4a10
Structural changes to ScreenGameplay, Player, and NoteField to put the NoteField Board underneath everything except the song background. This includes underneath the combo/judgment when those are under the field. Screen filter in default theme moved to be part of the NoteField board so that it's always in the right place.
2015-04-03 14:19:28 -06:00
Kyzentun
0e9c67c587
Implemented back button for ScreenOptionsCustomizeProfile.
2015-03-04 21:50:41 -07:00
Kyzentun
29f4ef509e
Updated Translators section. Updated ScreenCredits in default.
2015-02-12 21:00:34 -07:00
Kyzentun
7443f76eab
Polish installer translation from Jarosław Pietras. Removed duplicate IsRoutine function from Branches.lua. Fixed beat noteskin receptor to not set zero delay. Minor change to default's danger underlay to pass the pn when fetching style.
2015-01-28 08:52:52 -07:00
Kyzentun
0adc016681
TimingData functions take true to return useful numbers instead of stupid strings.
2015-01-09 16:03:59 -07:00
Jonathan Payne
0ec3c573c4
Add Speed Nameplates
2014-12-27 03:17:51 -08:00
Kyzentun
b862fbec0b
Fix PlayMode_Rave condition for turning off Life and Combo graph on Evaluation.
2014-11-22 15:35:11 -07:00
Colby Klein
97e5ff0e63
Merge pull request #85 from kyzentun/TimingData_api_change
...
Timing data api change
2014-09-21 17:56:36 -07:00
Kyzentun
38fedca9a2
Not sure why git had a conflict, fixed.
2014-09-19 15:40:57 -06:00
Jonathan Payne
b8c6631fe2
Update OptionsCustomizeProfile
2014-09-18 20:33:35 -07:00
Kyzentun
efd11c5851
Added character setting and minor documentation to ScreenOptionsCustomizeProfile.
2014-09-18 17:28:53 -06:00
Jonathan Payne
b09c7e8af4
OptionsCustomizeProfile, HeartEntry improvements
2014-09-17 12:20:55 -07:00
Jonathan Payne
426148ebdd
Arcade improvements
2014-09-16 17:14:07 -07:00
Jonathan Payne
38e3a778d0
ScreenCaution improvements
2014-09-16 17:06:06 -07:00
Kyzentun
2f37e9d8a9
Merge branch 'DefaultHeart' of https://github.com/kyzentun/stepmania
2014-09-14 21:07:54 -06:00
Kyzentun
fa7502b7b0
Added ScreenOptionsCustomizeProfile to _fallback and default.
2014-09-14 20:04:10 -06:00
Jonathan Payne
937b99b87d
Improve HeartEntry screen
2014-09-14 15:20:13 -07:00
Kyzentun
64acd77c68
New NumPadEntry actor, used by ScreenHeartEntry.
2014-09-13 19:48:04 -06:00
Kyzentun
f87afa8a4b
Added ScreenHeartEntry to default theme.
2014-09-12 15:07:46 -06:00
Kyzentun
63affc326f
Forgot about the AsNumbers unseen version that default was trying to use.
2014-09-10 12:07:26 -06:00
Kyzentun
321c2cdc62
Added metric for controlling whether TimingData returns numbers instead of strings.
2014-09-10 04:15:44 -06:00
Kyzentun
2199e7aafb
Fixed GAMESTATE:GetCurrentStage to use correct logic for determining if all human players are on final stage.
...
THEME:GetPath lua functions can now pass true for the third arg if the element is optional.
Fixes to various StageDisplay things in default.
thify_number and thified_curstage_index lua functions added to default/Scripts/04 Other.lua.
2014-09-07 04:05:10 -06:00
freem
ce15565145
fix ScreenEvaluation background not being centered properly
2014-09-01 23:04:07 -05:00
freem
46fac1fe8b
Update ScreenHowToPlay elements to use localized strings
2014-09-01 14:33:04 -05:00
Jonathan Payne
d9d735e44a
TwoPartSelection noteskin for pump only, routine skins
2014-09-01 05:38:33 -07:00
Jonathan Payne
b6ff29fdd8
Make TwoPartSelection dialog hide on events
2014-08-31 23:26:23 -07:00
Jonathan Payne
a64669b1bc
Make TwoPartSelection dialog work for all players
2014-08-31 23:08:06 -07:00
Jonathan Payne
65af11af51
Fix up HowToPlay graphics (2)
2014-08-31 22:32:11 -07:00
Jonathan Payne
9b176447c3
Fix up HowToPlay graphics
2014-08-31 22:23:11 -07:00
Jonathan Payne
1464f12b16
Implement ScreenCaution, fix CDTitle
2014-08-31 16:59:03 -07:00
Jonathan Payne
3d283a41bc
Implement ScreenContinue
2014-08-30 20:17:15 -07:00
Jonathan Payne
ab394950e0
fix StageDisplay errors, EvalSummary
2014-08-30 16:14:03 -07:00
Jonathan Payne and freem
91581bb5f7
Fix eval summary, summary branches
...
+ Fixed ScreenGameplay StepsDisplay errors
+ Fixed ScreenSelectCourse CourseContentsList masks
+ Fixed ScreenEvaluationSummary banners -- introduced a scroller.
+ Fixed showing ScreenEvaluationSummary showing after a course
(cherry picked from commit 04f7373238410c481cb79c6441fb27c55c69a447)
2014-08-28 06:01:15 -05:00
Jonathan Payne and freem
c36068faf8
High Scores tweak
...
(cherry picked from commit fa4e5efb5b0d8dcd73ed3e43d993d7e98b73e347)
2014-08-28 06:01:14 -05:00
Jonathan Payne and freem
8f0e2246f9
Add a real High Scores screen.
...
(cherry picked from commit 4c5bfa5e0eb351a0d90c70413a7cd8622007d188)
2014-08-28 06:01:12 -05:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
freem
3239e4698d
update ScreenGameOver with a fancier "game over" graphic and bigger text
2014-07-26 15:48:36 -05:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
Kyzentun
2fc1c51389
Changed TimingData Lua API to not return strings that will be immediately be parsed into numbers.
2014-03-09 10:19:52 -06:00
freem
922c9c412a
fix issue #65 by only centering the needed items. Yes, it's a workaround. (It also happened to me on ScreenEvaluation, so I fixed it there.)
2014-03-03 17:49:46 -06:00
Jonathan Payne
433813f764
Themes/: remove anything we don't ship with. For real this time
2013-10-20 22:00:33 -07:00
Jonathan Payne
2e240a38c7
Themes/default: Fix header alignment, make the background checkboard less gaudy
...
Themes/: remove anything we don't ship with.
2013-10-20 21:57:50 -07:00
Jonathan Payne
7f9972ea74
Fix routine theme errors; do not force typical pump options behavior
2013-10-17 19:27:42 -07:00
Devin J. Pohly
dcb5087b1b
default theme: fix saving of ThemePrefs
...
Since this was in a `decorations' layer, the outer ActorFrame was being
stripped along with its OnCommand.
2013-08-14 22:19:59 -04:00
Devin J. Pohly
9c1da9cfd4
finish backouts that didn't complete because of merge conflicts
2013-07-19 11:25:36 -04:00
Jason Felds
fb5db73c45
Revert "DONE! All lua is future-proofed."
...
This reverts commit afd0dac0c1 .
2013-07-18 18:02:01 -04:00