fix ScreenEvaluation background not being centered properly

This commit is contained in:
freem
2014-09-01 23:04:07 -05:00
parent fcf51f4cc0
commit ce15565145
@@ -1,7 +1,6 @@
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Sprite {
OnCommand=function(self)
if GAMESTATE:GetCurrentSong() then
@@ -20,7 +19,7 @@ t[#t+1] = Def.ActorFrame {
end;
};
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
};
};