update ScreenGameOver with a fancier "game over" graphic and bigger text
This commit is contained in:
@@ -1,11 +1,10 @@
|
||||
return Def.ActorFrame {
|
||||
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=ScreenString("GAME OVER");
|
||||
InitCommand=cmd(y,-4;shadowlength,1;diffuse,Color("Red"));
|
||||
};
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=ScreenString("Play again soon!");
|
||||
InitCommand=cmd(y,16;shadowlength,1;zoom,0.5;);
|
||||
};
|
||||
};
|
||||
InitCommand=cmd(Center),
|
||||
LoadActor(THEME:GetPathG("ScreenGameOver","gameover"))..{
|
||||
InitCommand=cmd(y,-16;shadowlength,2)
|
||||
},
|
||||
LoadFont("Common Normal")..{
|
||||
Text=ScreenString("Play again soon!"),
|
||||
InitCommand=cmd(y,36;shadowlength,1)
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
Binary file not shown.
Reference in New Issue
Block a user