fix issue #65 by only centering the needed items. Yes, it's a workaround. (It also happened to me on ScreenEvaluation, so I fixed it there.)
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@@ -1,7 +1,6 @@
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(Center);
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Def.Sprite {
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OnCommand=function(self)
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if GAMESTATE:GetCurrentSong() then
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@@ -20,7 +19,7 @@ t[#t+1] = Def.ActorFrame {
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end;
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};
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Def.Quad {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
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};
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--[[
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@@ -30,7 +29,7 @@ t[#t+1] = Def.ActorFrame {
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effectcolor2,Color("Black");effectcolor1,Colors.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345);
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}; --]]
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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};
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};
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@@ -1,7 +1,6 @@
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(Center);
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Def.Sprite {
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Condition=not GAMESTATE:IsCourseMode();
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OnCommand=function(self)
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@@ -18,7 +17,7 @@ t[#t+1] = Def.ActorFrame {
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end;
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};
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Def.Quad {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
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};
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--[[ LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_grid")).. {
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@@ -27,7 +26,7 @@ t[#t+1] = Def.ActorFrame {
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effectcolor2,Color("Black");effectcolor1,Color.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345);
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}; --]]
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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};
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};
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return t
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