Make TwoPartSelection dialog hide on events
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@@ -53,9 +53,15 @@ for i=1,#num_players do
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};
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};
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end
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-- Lock input for half a second so that players don't accidentally start a song
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t[#t+1] = Def.Actor {
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StartSelectingStepsMessageCommand=function() SCREENMAN:GetTopScreen():lockinput(0.5); end;
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};
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--
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t.InitCommand=cmd(Center;x,SCREEN_CENTER_X*1.5;visible,false;diffusealpha,0);
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t.StartSelectingStepsMessageCommand=cmd(linear,0.2;visible,true;diffusealpha,1);
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t.StartSelectingSongMessageCommand=cmd(linear,0.2;visible,true;diffusealpha,0);
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t.InitCommand=cmd(Center;x,SCREEN_CENTER_X*1.5;diffusealpha,0);
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t.StartSelectingStepsMessageCommand=cmd(linear,0.2;diffusealpha,1);
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t.SongUnchosenMessageCommand=cmd(linear,0.2;diffusealpha,0);
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return t;
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@@ -3,6 +3,7 @@ local t = Def.ActorFrame {
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InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,Color.Black;diffusealpha,0);
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StartSelectingStepsMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,0.75);
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SongUnchosenMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,0);
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};
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};
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