Make TwoPartSelection dialog hide on events

This commit is contained in:
Jonathan Payne
2014-08-31 23:26:23 -07:00
parent a64669b1bc
commit b6ff29fdd8
2 changed files with 10 additions and 3 deletions
@@ -53,9 +53,15 @@ for i=1,#num_players do
};
};
end
-- Lock input for half a second so that players don't accidentally start a song
t[#t+1] = Def.Actor {
StartSelectingStepsMessageCommand=function() SCREENMAN:GetTopScreen():lockinput(0.5); end;
};
--
t.InitCommand=cmd(Center;x,SCREEN_CENTER_X*1.5;visible,false;diffusealpha,0);
t.StartSelectingStepsMessageCommand=cmd(linear,0.2;visible,true;diffusealpha,1);
t.StartSelectingSongMessageCommand=cmd(linear,0.2;visible,true;diffusealpha,0);
t.InitCommand=cmd(Center;x,SCREEN_CENTER_X*1.5;diffusealpha,0);
t.StartSelectingStepsMessageCommand=cmd(linear,0.2;diffusealpha,1);
t.SongUnchosenMessageCommand=cmd(linear,0.2;diffusealpha,0);
return t;
@@ -3,6 +3,7 @@ local t = Def.ActorFrame {
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0);
StartSelectingStepsMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,0.75);
SongUnchosenMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,0);
};
};