finish backouts that didn't complete because of merge conflicts

This commit is contained in:
Devin J. Pohly
2013-07-19 11:25:36 -04:00
parent ef1190e3db
commit 9c1da9cfd4
3 changed files with 32 additions and 85 deletions
@@ -74,7 +74,10 @@ function LoadPlayerStuff(Player)
}; --]]
t = Def.ActorFrame {
Name = 'SmallFrame';
--[[ Def.Quad {
InitCommand=cmd(zoomto,170+4,32+4);
OnCommand=cmd(shadowlength,1);
}; --]]
InitCommand=cmd(y,-2);
Def.Quad {
InitCommand=cmd(zoomto,200-10,40+2);
@@ -98,6 +101,7 @@ function LoadPlayerStuff(Player)
t = Def.ActorScroller{
Name = 'ProfileScroller';
NumItemsToDraw=6;
-- InitCommand=cmd(y,-230/2+20;);
OnCommand=cmd(y,1;SetFastCatchup,true;SetMask,200,58;SetSecondsPerItem,0.15);
TransformFunction=function(self, offset, itemIndex, numItems)
local focus = scale(math.abs(offset),0,2,1,0);
@@ -131,6 +135,7 @@ function LoadPlayerStuff(Player)
}; --]]
t = LoadFont("Common Normal") .. {
Name = 'SelectedProfileText';
--InitCommand=cmd(y,160;shadowlength,1;diffuse,PlayerColor(Player));
InitCommand=cmd(y,160;shadowlength,1;);
};
table.insert( ret, t );
+18 -54
View File
@@ -29,24 +29,12 @@ local function CreatePaneDisplayItem( _pnPlayer, _sLabel, _rcRadarCategory )
Text=string.format("%04i", 0);
InitCommand=cmd(x,96;horizalign,right);
OnCommand=cmd(zoom,0.5875;shadowlength,1);
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
@@ -74,24 +62,12 @@ local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
Def.Quad {
InitCommand=cmd(x,12;zoomto,50,10;horizalign,left);
OnCommand=cmd(shadowlength,0;diffuse,Color("Green");diffusebottomedge,ColorLightTone(Color("Green")));
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
@@ -109,24 +85,12 @@ local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
LoadFont("Common Normal") .. {
InitCommand=cmd(x,14;zoom,0.5;halign,0;);
OnCommand=cmd(shadowlength,1;strokecolor,color("0.15,0.15,0.15,0.625"));
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
@@ -90,66 +90,43 @@ t[#t+1] = Def.ActorFrame {
Def.Quad {
Name="ProtimingGraphWindowW3";
InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
ResetCommand=function(self)
self:finishtweening();
self:diffusealpha(1);
self:visible(false);
end;
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W3"];);
};
Def.Quad {
Name="ProtimingGraphWindowW2";
InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW2"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
ResetCommand=function(self)
self:finishtweening();
self:diffusealpha(1);
self:visible(false);
end;
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W2"];);
};
Def.Quad {
Name="ProtimingGraphWindowW1";
InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW1"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
ResetCommand=function(self)
self:finishtweening();
self:diffusealpha(1);
self:visible(false);
end;
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W1"];);
};
Def.Quad {
Name="ProtimingGraphUnderlay";
InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
ResetCommand=function(self)
self:finishtweening();
self:diffusealpha(0.25);
self:visible(false);
end;
ResetCommand=cmd(finishtweening;diffusealpha,0.25;visible,false);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,0.25);
};
Def.Quad {
Name="ProtimingGraphFill";
InitCommand=cmd(visible,false;y,32;zoomto,0,16-4;horizalign,left;);
ResetCommand=function(self)
self:finishtweening();
self:diffusealpha(1);
self:visible(false);
end;
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,Color("Red"););
};
Def.Quad {
Name="ProtimingGraphAverage";
InitCommand=cmd(visible,false;y,32;zoomto,2,7;);
ResetCommand=function(self)
self:finishtweening();
self:diffusealpha(0.85);
self:visible(false);
end;
ResetCommand=cmd(finishtweening;diffusealpha,0.85;visible,false);
OnCommand=cmd(diffuse,Color("Orange");diffusealpha,0.85);
};
Def.Quad {
Name="ProtimingGraphCenter";
InitCommand=cmd(visible,false;y,32;zoomto,2,16-4;);
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,Color("White");diffusealpha,1);
};
InitCommand = function(self)
@@ -222,6 +199,7 @@ t[#t+1] = Def.ActorFrame {
c.ProtimingGraphFill:visible( bShowProtiming );
c.ProtimingGraphFill:finishtweening();
c.ProtimingGraphFill:decelerate(1/60);
-- c.ProtimingGraphFill:zoomtowidth( clamp(fTapNoteOffset * 188,-188/2,188/2) );
c.ProtimingGraphFill:zoomtowidth( clamp(
scale(
fTapNoteOffset,