Arcade improvements

This commit is contained in:
Jonathan Payne
2014-09-16 17:14:07 -07:00
parent 38e3a778d0
commit 426148ebdd
2 changed files with 4 additions and 3 deletions
@@ -2,9 +2,10 @@ local t = Def.ActorFrame{};
-- todo: add event mode indicators and such
if GAMESTATE:IsEventMode() then
t[#t+1] = LoadFont("Common normal")..{
t[#t+1] = LoadFont("Common Large")..{
Text=Screen.String("EventMode");
InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-72;zoom,0.75;diffuse,HSV(56,0.8,1);shadowlength,1);
InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-72;zoom,0.675;diffuse,Color.Yellow;strokecolor,ColorDarkTone(Color.Yellow);shadowlength,1);
OnCommand=cmd(glowshift;textglowmode,'TextGlowMode_Inner';effectperiod,2);
};
end;
@@ -13,7 +13,7 @@ t[#t+1] = Def.ActorFrame {
};
LoadFont("Common Normal") .. {
InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
Text="TESTING";
Text="...";
OnCommand=cmd(playcommand,"Refresh");
CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");