Arcade improvements
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@@ -2,9 +2,10 @@ local t = Def.ActorFrame{};
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-- todo: add event mode indicators and such
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if GAMESTATE:IsEventMode() then
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t[#t+1] = LoadFont("Common normal")..{
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t[#t+1] = LoadFont("Common Large")..{
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Text=Screen.String("EventMode");
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InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-72;zoom,0.75;diffuse,HSV(56,0.8,1);shadowlength,1);
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InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-72;zoom,0.675;diffuse,Color.Yellow;strokecolor,ColorDarkTone(Color.Yellow);shadowlength,1);
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OnCommand=cmd(glowshift;textglowmode,'TextGlowMode_Inner';effectperiod,2);
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};
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end;
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@@ -13,7 +13,7 @@ t[#t+1] = Def.ActorFrame {
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};
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LoadFont("Common Normal") .. {
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InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
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Text="TESTING";
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Text="...";
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OnCommand=cmd(playcommand,"Refresh");
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CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
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CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");
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