Fix PlayMode_Rave condition for turning off Life and Combo graph on Evaluation.

This commit is contained in:
Kyzentun
2014-11-22 15:35:11 -07:00
parent 75fdf7c650
commit b862fbec0b
@@ -70,13 +70,13 @@ local t = LoadFallbackB();
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
if ShowStandardDecoration("GraphDisplay") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
if ShowStandardDecoration("GraphDisplay") and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
end
end
if ShowStandardDecoration("ComboGraph") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
if ShowStandardDecoration("ComboGraph") and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
end