Fix PlayMode_Rave condition for turning off Life and Combo graph on Evaluation.
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@@ -70,13 +70,13 @@ local t = LoadFallbackB();
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t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
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if ShowStandardDecoration("GraphDisplay") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
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if ShowStandardDecoration("GraphDisplay") and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
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end
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end
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if ShowStandardDecoration("ComboGraph") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
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if ShowStandardDecoration("ComboGraph") and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
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end
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