fix event mode + battle bug
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@@ -865,19 +865,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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if( PREFSMAN->m_bEventMode )
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{
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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m_Menu.StartTransitioning( SM_GoToSelectCourse );
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break;
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default:
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ASSERT(0);
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}
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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}
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else // not event mode
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{
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@@ -759,9 +759,11 @@ void SongManager::CleanData()
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{
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for( unsigned i=0; i<m_pSongs.size(); i++ )
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{
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for( unsigned n=0; n<m_pSongs[i]->m_apNotes.size(); n++ )
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{
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m_pSongs[i]->m_apNotes[n]->Compress();
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Song* pSong = m_pSongs[i];
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for( unsigned n=0; n<pSong->m_apNotes.size(); n++ )
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{
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Notes* pNotes = pSong->m_apNotes[n];
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pNotes->Compress();
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}
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}
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}
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