Added Pumps 'half-double' style

This commit is contained in:
Andrew Livy
2003-05-22 01:34:03 +00:00
parent 35aab38460
commit 5641af692a
10 changed files with 70 additions and 17 deletions
+1
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@@ -68,6 +68,7 @@ enum NotesType
NOTES_TYPE_DANCE_COUPLE,
NOTES_TYPE_DANCE_SOLO,
NOTES_TYPE_PUMP_SINGLE,
NOTES_TYPE_PUMP_HALFDOUBLE,
NOTES_TYPE_PUMP_DOUBLE,
NOTES_TYPE_PUMP_COUPLE,
NOTES_TYPE_EZ2_SINGLE,
+32
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@@ -46,6 +46,7 @@ struct {
{ "dance-couple", 8 },
{ "dance-solo", 6 },
{ "pump-single", 5 },
{ "pump-halfdouble", 6 },
{ "pump-double", 10 },
{ "pump-couple", 10 },
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
@@ -902,6 +903,37 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,2,4,1,3
},
},
{ // PUMP_STYLE_HALFDOUBLE
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"halfdouble", // m_szName
NOTES_TYPE_PUMP_HALFDOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,2,4,3,1
},
},
{ // PUMP_STYLE_DOUBLE
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
+8
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@@ -828,6 +828,14 @@ void NoteDataUtil::Turn( NoteData &in, TurnType tt )
iTakeFromTrack[8] = 5;
iTakeFromTrack[9] = 6;
break;
case NOTES_TYPE_PUMP_HALFDOUBLE:
iTakeFromTrack[0] = 2;
iTakeFromTrack[1] = 0;
iTakeFromTrack[2] = 1;
iTakeFromTrack[3] = 3;
iTakeFromTrack[4] = 4;
iTakeFromTrack[5] = 5;
break;
case NOTES_TYPE_PUMP_DOUBLE:
iTakeFromTrack[0] = 8;
iTakeFromTrack[1] = 9;
+4
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@@ -135,7 +135,11 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Notes &out, const Song &s
} else if( sFName.Find("_2") != -1 ) {
notedata.SetNumTracks( 10 );
out.m_NotesType = NOTES_TYPE_PUMP_COUPLE;
} else if( sFName.Find("halfdouble") != -1 ) {
notedata.SetNumTracks( 6 );
out.m_NotesType = NOTES_TYPE_PUMP_HALFDOUBLE;
}
}
int iHoldStartRow[13];
+7 -7
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@@ -88,8 +88,8 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "
#define TRY_EXTRA_STAGE_UtilOffCommand THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageUtilOffCommand"))
*/
#define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) );
#define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" )
// #define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) );
// #define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" )
// metrics that are specific to classes derived from ScreenEvaluation
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define END_SCREEN THEME->GetMetric (m_sName,"EndScreen")
@@ -523,7 +523,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
int l;
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
m_TimeToPlayJudgeSound[l] = -1;
// m_TimeToPlayJudgeSound[l] = -1;
if( l == 0 && !PREFSMAN->m_bMarvelousTiming )
continue; // skip
@@ -536,8 +536,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
UtilSetXYAndOnCommand( m_sprJudgeLabels[l], "ScreenEvaluation" );
this->AddChild( &m_sprJudgeLabels[l] );
m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) );
m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] );
// m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) );
// m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] );
for( p=0; p<NUM_PLAYERS; p++ )
{
@@ -823,7 +823,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
for( int l=0; l<NUM_JUDGE_LINES; l++ )
/* for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
if(!SHOW_JUDGMENT(l))
continue;
@@ -844,7 +844,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
m_soundJudgeSound[l].Play();
m_TimeToPlayJudgeSound[l] = -1;
}
}*/
}
void ScreenEvaluation::DrawPrimitives()
+1 -3
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@@ -86,9 +86,7 @@ protected:
// judgment area
Sprite m_sprJudgeLabels[NUM_JUDGE_LINES];
RageSound m_soundJudgeSound[NUM_JUDGE_LINES];
float m_TimeToPlayJudgeSound[NUM_JUDGE_LINES];
BitmapText m_textJudgeNumbers[NUM_JUDGE_LINES][NUM_PLAYERS];
// score area
+1 -1
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@@ -80,7 +80,7 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
}
m_Menu.Load("ScreenSelectMusic");
m_Menu.Load("ScreenSelectMusic", true, false);
this->AddChild( &m_Menu );
m_soundMusicChange.Load( THEME->GetPathToS("ScreenEz2SelectMusic change"));
+6 -6
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@@ -153,12 +153,12 @@ void ScreenSelectMode::UpdateSelectableChoices()
// if its joint premium and inclusive of double consider double and versus as needing another coin
// if its joint premium and non-inclusive of double consider double as appearing only when one player is available.
// if its joint premium, everythings available for play
if(
(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 1 && ((GAMESTATE->GetNumSidesJoined() == 1 && mc.numSidesJoinedToPlay == 1) || (GAMESTATE->GetNumSidesJoined() == 2 && mc.numSidesJoinedToPlay == 2))) ||
(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 0 &&
(((modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE") && GAMESTATE->GetNumSidesJoined() != 2 ) || GAMESTATE->GetNumSidesJoined() == 1 && mc.numSidesJoinedToPlay == 1) ||
((modename.substr(0, 6) != "DOUBLE" && modename.substr(0, 13) != "ARCADE-DOUBLE") && GAMESTATE->GetNumSidesJoined() == 2 && mc.numSidesJoinedToPlay == 2)) ||
(!PREFSMAN->m_bJointPremium)
if( (PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay) ) ||
(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 0 &&
modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE" ||
modename.substr(0, 10) == "HALFDOUBLE" || modename.substr(0, 17) == "ARCADE-HALFDOUBLE" ||
(GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay)) ||
(!PREFSMAN->m_bJointPremium)
)
{
m_iNumChoices++;
+9
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@@ -662,6 +662,15 @@ CString SongManager::ShortenGroupName( CString sLongGroupName )
sLongGroupName.Replace( "Dancing Stage", "DS" );
sLongGroupName.Replace( "Dancing Stage", "DS" );
sLongGroupName.Replace( "Dancing Stage", "DS" );
sLongGroupName.Replace( "Ez2dancer", "EZ2" );
sLongGroupName.Replace( "Ez 2 Dancer", "EZ2");
sLongGroupName.Replace( "Technomotion", "TM");
sLongGroupName.Replace( "Dance Station 3DDX", "3DDX");
sLongGroupName.Replace( "DS3DDX", "3DDX");
sLongGroupName.Replace( "BeatMania", "BM");
sLongGroupName.Replace( "Beatmania", "BM");
sLongGroupName.Replace( "BEATMANIA", "BM");
sLongGroupName.Replace( "beatmania", "BM");
return sLongGroupName;
}
+1
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@@ -21,6 +21,7 @@ enum Style
STYLE_DANCE_EDIT_COUPLE,
STYLE_PUMP_SINGLE,
STYLE_PUMP_VERSUS,
STYLE_PUMP_HALFDOUBLE,
STYLE_PUMP_DOUBLE,
STYLE_PUMP_COUPLE,
STYLE_PUMP_EDIT_COUPLE,