Fix log.
Fix second extra stage glitch when playing in a song group with only long songs.
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@@ -105,7 +105,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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default:
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ASSERT(0);
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}
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LOG->Trace( "total error %i", stageStats.iTotalError[0], stageStats.iTotalError[1] );
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LOG->Trace( "total error: %i, %i", stageStats.iTotalError[0], stageStats.iTotalError[1] );
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/*
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//
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@@ -987,6 +987,18 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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// Increment the stage counter.
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int iNumStagesOfLastSong;
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iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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/* XXX: If it's an extra stage, always increment by one. This is because
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* in some unusual cases we can pick a long or marathon song as an extra
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* stage. The most common cause of this is when an entire group of songs
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* is long/nonstop mixes.
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*
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* We can't simply not choose long songs as extra stages: if there are no
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* regular songs to choose, we'll end up with no song to use as an extra stage. */
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iNumStagesOfLastSong = 1;
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}
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GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
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// save current stage stats
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