oops, forgot to commit:
replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
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@@ -335,12 +335,12 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
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if( so!=SORT_ROULETTE && !pSong->NormallyDisplayed() )
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continue;
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if( so==SORT_ROULETTE && !(pSong->RouletteDisplayed()
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|| GAMESTATE->m_pUnlockingSys->SongIsRoulette( pSong )) )
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|| UNLOCKSYS->SongIsRoulette( pSong )) )
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continue;
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}
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// If we're using unlocks, check it here to prevent from being shown
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if( so!=SORT_ROULETTE && GAMESTATE->m_pUnlockingSys->SongIsLocked(pSong) )
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if( so!=SORT_ROULETTE && UNLOCKSYS->SongIsLocked(pSong) )
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continue;
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vector<Steps*> arraySteps;
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@@ -625,7 +625,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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Course* pCourse = apCourses[c];
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// if unlocks are on, make sure it is unlocked
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if ( GAMESTATE->m_pUnlockingSys->CourseIsLocked(pCourse) )
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if ( UNLOCKSYS->CourseIsLocked(pCourse) )
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continue;
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CString sThisSection = "";
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@@ -1203,7 +1203,7 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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return false;
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case TYPE_SONG:
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if (PREFSMAN->m_bUseUnlockSystem)
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GAMESTATE->m_pUnlockingSys->RouletteUnlock( m_CurWheelItemData[m_iSelection]->m_pSong );
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UNLOCKSYS->RouletteUnlock( m_CurWheelItemData[m_iSelection]->m_pSong );
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// fall-through - we want to check for unlocking only if its a song
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case TYPE_COURSE:
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return true;
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@@ -355,7 +355,7 @@ void ScoreKeeper5th::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTap
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if( m_iCurToastyCombo==250 && !GAMESTATE->m_bDemonstrationOrJukebox )
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{
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SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );
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GAMESTATE->m_pUnlockingSys->UnlockToasty();
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UNLOCKSYS->UnlockToasty();
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}
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break;
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default:
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@@ -383,7 +383,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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if( m_iCurToastyCombo==250 && !GAMESTATE->m_bDemonstrationOrJukebox )
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{
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SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );
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GAMESTATE->m_pUnlockingSys->UnlockToasty();
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UNLOCKSYS->UnlockToasty();
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}
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break;
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default:
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@@ -150,7 +150,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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(GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) &&
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grade[p] > GRADE_E &&
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m_Type != summary)
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GAMESTATE->m_pUnlockingSys->UnlockClearExtraStage();
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UNLOCKSYS->UnlockClearExtraStage();
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}
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@@ -174,15 +174,15 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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// update unlock data if unlocks are on
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if ( PREFSMAN->m_bUseUnlockSystem )
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{
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GAMESTATE->m_pUnlockingSys->UnlockClearStage();
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GAMESTATE->m_pUnlockingSys->UnlockAddAP( grade[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddSP( grade[p] );
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UNLOCKSYS->UnlockClearStage();
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UNLOCKSYS->UnlockAddAP( grade[p] );
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UNLOCKSYS->UnlockAddSP( grade[p] );
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// we want to save dance points here if we are in event mode.
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// otherwise, dance points will never get saved except
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// in nonstop mode.
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if( PREFSMAN->m_bEventMode )
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GAMESTATE->m_pUnlockingSys->UnlockAddDP( (float)stageStats.iActualDancePoints[p] );
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UNLOCKSYS->UnlockAddDP( (float)stageStats.iActualDancePoints[p] );
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}
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}
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@@ -214,7 +214,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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// If unlocking is enabled, save the dance points
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if( PREFSMAN->m_bUseUnlockSystem )
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GAMESTATE->m_pUnlockingSys->UnlockAddDP( fTotalDP );
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UNLOCKSYS->UnlockAddDP( fTotalDP );
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}
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break;
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case course:
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@@ -247,9 +247,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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GAMESTATE->m_pUnlockingSys->UnlockAddDP( (float) stageStats.iActualDancePoints[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddAP( (float) stageStats.iSongsPassed[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddSP( (float) stageStats.iSongsPassed[p] );
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UNLOCKSYS->UnlockAddDP( (float) stageStats.iActualDancePoints[p] );
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UNLOCKSYS->UnlockAddAP( (float) stageStats.iSongsPassed[p] );
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UNLOCKSYS->UnlockAddSP( (float) stageStats.iSongsPassed[p] );
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}
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}
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// cannot just use score since it may be nonstop mode
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@@ -1847,7 +1847,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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// if unlocks are on, update fail extra stage count
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if (PREFSMAN->m_bUseUnlockSystem)
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GAMESTATE->m_pUnlockingSys->UnlockFailExtraStage();
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UNLOCKSYS->UnlockFailExtraStage();
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}
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// Feels hackish. Feel free to make cleaner.
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@@ -112,7 +112,7 @@ void ScreenOptionsMenu::GoToNextState()
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// case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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case OM_RELOAD:
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SONGMAN->Reload();
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GAMESTATE->m_pUnlockingSys->UpdateSongs();
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UNLOCKSYS->UpdateSongs();
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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default: // Exit
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@@ -71,7 +71,7 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
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// check if song is locked
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if (PREFSMAN->m_bUseUnlockSystem)
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{
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UnlockEntry* m_UnlockSong = GAMESTATE->m_pUnlockingSys->FindSong( aAllSongs[j] );
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UnlockEntry* m_UnlockSong = UNLOCKSYS->FindSong( aAllSongs[j] );
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if (m_UnlockSong)
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DisplaySong = (m_UnlockSong->SelectableWheel());
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@@ -91,7 +91,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
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m_textSongs.Command( SONGS_ON_COMMAND );
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CString text = ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses() );
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if( PREFSMAN->m_bUseUnlockSystem )
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text += ssprintf(", %d unlocks", GAMESTATE->m_pUnlockingSys->GetNumUnlocks() );
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text += ssprintf(", %d unlocks", UNLOCKSYS->GetNumUnlocks() );
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m_textSongs.SetText( text );
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this->AddChild( &m_textSongs );
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@@ -43,8 +43,8 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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LOG->Trace("ScreenUnlock::ScreenUnlock()");
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unsigned NumUnlocks = NUM_UNLOCKS;
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if (GAMESTATE->m_pUnlockingSys->m_SongEntries.size() < NumUnlocks)
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NumUnlocks = GAMESTATE->m_pUnlockingSys->m_SongEntries.size();
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if (UNLOCKSYS->m_SongEntries.size() < NumUnlocks)
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NumUnlocks = UNLOCKSYS->m_SongEntries.size();
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if (!PREFSMAN->m_bUseUnlockSystem || NumUnlocks == 0)
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{
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@@ -71,11 +71,11 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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// get pertaining UnlockEntry
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CString SongTitle = DISPLAYED_SONG(i);
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if (USE_UNLOCKS_DAT == 1)
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if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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SongTitle = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
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if ((unsigned)i <= UNLOCKSYS->m_SongEntries.size() )
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SongTitle = UNLOCKSYS->m_SongEntries[i-1].m_sSongName;
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LOG->Trace("UnlockScreen: Searching for %s", SongTitle.c_str());
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UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry( SongTitle );
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UnlockEntry *pSong = UNLOCKSYS->FindLockEntry( SongTitle );
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if( pSong == NULL)
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{
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@@ -121,11 +121,11 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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CString DisplayedSong = DISPLAYED_SONG(i);
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if (USE_UNLOCKS_DAT == 1)
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if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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DisplayedSong = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
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if ((unsigned)i <= UNLOCKSYS->m_SongEntries.size() )
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DisplayedSong = UNLOCKSYS->m_SongEntries[i-1].m_sSongName;
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DisplayedSong.MakeUpper();
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UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
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UnlockEntry *pSong = UNLOCKSYS->FindLockEntry(DisplayedSong);
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if ( pSong == NULL ) // no such song
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continue;
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@@ -249,12 +249,12 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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CString DisplayedSong = DISPLAYED_SONG(NextIcon);
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if (USE_UNLOCKS_DAT == 1)
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{
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if (NextIcon <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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DisplayedSong = GAMESTATE->m_pUnlockingSys->m_SongEntries[NextIcon-1].m_sSongName;
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if (NextIcon <= UNLOCKSYS->m_SongEntries.size() )
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DisplayedSong = UNLOCKSYS->m_SongEntries[NextIcon-1].m_sSongName;
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}
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DisplayedSong.MakeUpper();
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UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
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UnlockEntry *pSong = UNLOCKSYS->FindLockEntry(DisplayedSong);
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/* Reset zoom before using SetTextMaxWidth. */
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NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM);
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@@ -313,13 +313,13 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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CString PointDisplay = TYPE_TO_DISPLAY;
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if (PointDisplay == "DP" || PointDisplay == "Dance")
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{
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CString sDP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->DancePointsUntilNextUnlock() );
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CString sDP = ssprintf( "%d", (int)UNLOCKSYS->DancePointsUntilNextUnlock() );
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PointsUntilNextUnlock.SetText( sDP );
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} else if (PointDisplay == "AP" || PointDisplay == "Arcade") {
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CString sAP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->ArcadePointsUntilNextUnlock() );
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CString sAP = ssprintf( "%d", (int)UNLOCKSYS->ArcadePointsUntilNextUnlock() );
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PointsUntilNextUnlock.SetText( sAP );
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} else if (PointDisplay == "SP" || PointDisplay == "Song") {
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CString sSP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->SongPointsUntilNextUnlock() );
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CString sSP = ssprintf( "%d", (int)UNLOCKSYS->SongPointsUntilNextUnlock() );
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PointsUntilNextUnlock.SetText( sSP );
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}
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@@ -28,8 +28,12 @@ using namespace std;
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#include "stdio.h"
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UnlockSystem* UNLOCKSYS = NULL; // global and accessable from anywhere in our program
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UnlockSystem::UnlockSystem()
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{
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UNLOCKSYS = this;
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ArcadePoints = 0;
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DancePoints = 0;
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SongPoints = 0;
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@@ -150,33 +154,31 @@ void UnlockEntry::UpdateLocked()
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if (!isLocked)
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return;
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const UnlockSystem *UNLOCKS = GAMESTATE->m_pUnlockingSys;
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isLocked = true;
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if ( m_fArcadePointsRequired && UNLOCKS->ArcadePoints >= m_fArcadePointsRequired )
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if ( m_fArcadePointsRequired && UNLOCKSYS->ArcadePoints >= m_fArcadePointsRequired )
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isLocked = false;
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if ( m_fDancePointsRequired && UNLOCKS->DancePoints >= m_fDancePointsRequired )
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if ( m_fDancePointsRequired && UNLOCKSYS->DancePoints >= m_fDancePointsRequired )
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isLocked = false;
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if ( m_fSongPointsRequired && UNLOCKS->SongPoints >= m_fSongPointsRequired )
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if ( m_fSongPointsRequired && UNLOCKSYS->SongPoints >= m_fSongPointsRequired )
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isLocked = false;
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if ( m_fExtraStagesCleared && UNLOCKS->ExtraClearPoints >= m_fExtraStagesCleared )
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if ( m_fExtraStagesCleared && UNLOCKSYS->ExtraClearPoints >= m_fExtraStagesCleared )
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isLocked = false;
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if ( m_fExtraStagesFailed && UNLOCKS->ExtraFailPoints >= m_fExtraStagesFailed )
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if ( m_fExtraStagesFailed && UNLOCKSYS->ExtraFailPoints >= m_fExtraStagesFailed )
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isLocked = false;
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if ( m_fStagesCleared && UNLOCKS->StagesCleared >= m_fStagesCleared )
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if ( m_fStagesCleared && UNLOCKSYS->StagesCleared >= m_fStagesCleared )
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isLocked = false;
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if ( m_fToastysSeen && UNLOCKS->ToastyPoints >= m_fToastysSeen )
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if ( m_fToastysSeen && UNLOCKSYS->ToastyPoints >= m_fToastysSeen )
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isLocked = false;
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if ( m_iRouletteSeed )
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{
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const CString &tmp = UNLOCKS->RouletteSeeds;
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const CString &tmp = UNLOCKSYS->RouletteSeeds;
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LOG->Trace("Seed in question: %d Roulette seeds: %s", m_iRouletteSeed, tmp.c_str() );
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if( tmp[m_iRouletteSeed] == '1' )
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@@ -13,9 +13,6 @@
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Andrew Wong
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-----------------------------------------------------------------------------
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*/
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enum UnlockTypes { UNLOCK_AP, UNLOCK_DP, UNLOCK_SP,
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UNLOCK_EC, UNLOCK_EF, UNLOCK_SC,
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UNLOCK_TT, UNLOCK_RO};
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class Song;
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@@ -117,5 +114,6 @@ private:
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// makes RouletteSeeds more efficient
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};
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extern UnlockSystem* UNLOCKSYS; // global and accessable from anywhere in program
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#endif
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